Run: 2026-02-20-01KHY86CEJK125XXTK5QEW48SR

Run Details

Duration:
50.6s
Cost:
$0.000423
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“The resonance is strongest here,” Isolde murmured, her silver hair rippling despite the stillness of the air. “Beyond this… threshold.” Aurora ran a gloved hand along the standing stone, feeling the faint tremor that pulsed beneath the lichen-covered surface. The air tasted metallic, a sharp tang that coated her tongue. Beside her, Silas adjusted the strap of his battered rucksack, his face impassive beneath a thick, grey beard. Nyx, a shifting silhouette of shadow, drifted a few feet ahead, their violet eyes scanning the shimmering curtain of light that hung between two of the stones. The veil wasn't a solid barrier, not entirely. It shimmered like heat rising from asphalt, distorting the familiar greenery of Richmond Park behind it into something alien, something… folded. The scent of damp earth and pine needles was abruptly replaced by something sweeter, heavier – the cloying aroma of overripe fruit and something indefinably *else*. Silas grunted, a sound that seemed to gain an unsettling echo in the strange acoustics of the space. "Feels… wrong, doesn't it?" “Everything feels wrong when stepping between worlds, Silas,” Isolde replied, her voice a low chime. “But this… this is old. Powerful.” Aurora ignored them, pushing past the veil. It was cool against her skin, like stepping into a pool of liquid moonlight. On the other side, the world exploded into a riot of impossible color. Crimson vines, thick as pythons, snaked across enormous trees with bark the color of polished jade. Giant, luminescent fungi pulsed with a gentle, internal light, painting the forest floor in shifting hues of emerald and sapphire. The air hummed with a resonant frequency that vibrated in her teeth. It wasn’t a forest she recognized. These weren’t oaks or beeches, or any trees she'd ever encountered. Their branches reached upwards, twisting into intricate, almost architectural forms, as if designed by a builder with an unnatural sense of geometry. “By the stars…” Silas breathed, his usual stoicism momentarily forgotten. Even Nyx paused, their shadowy form solidifying slightly as if struggling to comprehend the sheer scale and strangeness of the place. Aurora deactivated the flashlight clipped to her belt, wanting to absorb the spectacle without artificial light tainting it. The ambient glow of the fungi and the vines was more than sufficient, creating a landscape both enchanting and unsettling. “Dymas,” Isolde stated, as if the word was a key unlocking a forgotten memory. “The Gluttony. Prince Belphegor's domain.” "Hel?" Aurora questioned, the word leaving her mouth as a soft whisper. Isolde nodded, her expression unreadable. “A fractured reflection. A place where desires become reality… or a prison forged from them.” The ground beneath their feet wasn’t soil, but a spongy, moss-like substance that yielded with each step. The air was thick and heavy, laden with the scent of fruit she couldn’t name – something akin to mango and guava blended with an earthy, almost fungal note. A sound reached her ears, faint at first, then growing stronger – a melodic gurgling, like water cascading over stone. She followed the sound, leading the group through a tangle of luminous vines. "Careful," Silas warned. "We don't know what's guarding this place." Nyx, ever vigilant, drifted ahead, their form flickering in and out of solidity as they navigated the dense undergrowth. “Presence. Many. Not… hostile. Not yet.” They emerged into a clearing dominated by a colossal waterfall. But this wasn't water that cascaded down the cliff face. It was a viscous, ruby-red liquid that shimmered with an internal light. It spilled into a vast, crystalline pool, the surface of which rippled with an iridescent sheen. The gurgling sound emanated from the pool itself, a low, hypnotic hum that seemed to resonate deep within her bones. Aurora took a tentative step closer. The scent here was overwhelming, a heady mix of sweetness and decay. “What is that stuff?” Silas asked, his voice laced with a mixture of awe and apprehension. “The Nectar of Dymas,” Isolde said, her eyes fixed on the cascading crimson liquid. “It is said to grant profound pleasure… and a terrible price.” As she spoke, a figure emerged from behind the waterfall. Not a monster, nor a guardian, but a man. Tall, impeccably dressed in a suit of dark crimson velvet, he stood perfectly still, as if sculpted from the very fabric of the landscape. He held a silver tray laden with jeweled goblets filled with the ruby-red liquid. His smile was unsettlingly wide, revealing teeth that were just a little too sharp. "Welcome," he said, his voice smooth as silk, with a hint of something… artificial. "You must be weary from your journey. Please, sate yourselves. There is abundance here, enough for all." He gestured towards the goblets. "A taste of the Nectar. It will ease your burdens, unlock your desires.” Aurora felt a flicker of unease, a primal instinct screaming at her to retreat. But she held her ground, her hand instinctively moving to the Heartstone Pendant hidden beneath her jacket. It pulsed faintly with warmth, a subtle reassurance in this alien landscape. “Who are you?” Aurora asked, her voice betraying none of the apprehension she felt. The man's smile widened. "I am merely a host, a servant of Prince Belphegor. My name is… unimportant. What matters is that you have arrived. And that you partake of his hospitality." He took a step closer, extending the tray towards her. “Do not be shy. The Nectar... it *knows* what you desire.” Silas coughed, shifting his weight uneasily. "We're not here for hospitality. We're here on business.” The man’s smile didn’t falter, but his eyes seemed to darken slightly. “Business? In Dymas? An odd pursuit for travelers such as yourselves. Perhaps… a trade?" He gestured towards the crystalline pool, where something was stirring beneath the surface. A ripple spread across the liquid, revealing a glimpse of… something. Something vast and serpentine, coiled languidly in the depths. Aurora felt her breath hitch. "What is that?" The man's eyes gleamed. "A gift, of course. A demonstration of our generosity. We offer you… a glimpse of paradise.” A melodic chime echoed through the clearing, growing louder with each passing moment. From the shadowed recesses of the forest emerged figures, not human, but humanoid forms crafted from vines and fruit, their eyes glowing with the same crimson light as the waterfall. They moved with an unnerving grace, silently surrounding the group, their expressions devoid of emotion. Nyx’s form shifted again, becoming more solid, their violet eyes burning with a palpable intensity. "Too many. They are… hungry." “The signal,” Isolde whispered, her voice laced with a note of desperation. "The portal… it’s destabilizing. We need to leave. *Now*." The man chuckled, a low, rumbling sound that sent a shiver down Aurora’s spine. “Leaving so soon? But the feast has only just begun.” He snapped his fingers. “Bring them forward.” The vine-figures advanced, their movements quickening. The serpentine form in the pool stirred, its massive head rising slowly from the crimson waters. Crimson light pulsed from everything now, and a single word echoed from the vine-figures, a chorus of resonating sound that deafened Aurora: "Sate."
created_at"2026-02-20T19:24:58.732Z" 2/20/2026, 7:24:58 PM
model"google/gemma-3-12b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency343
moderation_latency(null)
generation_time50493
tokens_prompt5363
tokens_completion1945
native_tokens_prompt5255
native_tokens_completion1634
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00042262
router(null)
provider_responses
0
endpoint_id"eb06dc92-5a16-47ec-a776-6ef956457c47"
id"chatcmpl-RDm4RD3kNem7UumwW3krCdm5"
is_byokfalse
latency57
model_permaslug"google/gemma-3-12b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771615498-FNvV35rRBQvOhrwVNd7f"
upstream_id"chatcmpl-RDm4RD3kNem7UumwW3krCdm5"
total_cost0.00042262
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences32
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
74.66% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1184
totalAiIsmAdverbs6
found
0
adverb"slightly"
count2
1
adverb"perfectly"
count1
2
adverb"very"
count1
3
adverb"languidly"
count1
4
adverb"slowly"
count1
highlights
0"slightly"
1"perfectly"
2"very"
3"languidly"
4"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1184
totalAiIsms35
found
0
word"resonance"
count1
1
word"pulsed"
count4
2
word"scanning"
count1
3
word"shimmered"
count2
4
word"familiar"
count1
5
word"echo"
count1
6
word"vibrated"
count1
7
word"intricate"
count1
8
word"sense of"
count1
9
word"whisper"
count1
10
word"unreadable"
count1
11
word"fractured"
count1
12
word"cascading"
count2
13
word"navigated"
count1
14
word"crystalline"
count2
15
word"apprehension"
count2
16
word"profound"
count1
17
word"velvet"
count1
18
word"silk"
count1
19
word"flicker"
count1
20
word"warmth"
count1
21
word"desire"
count1
22
word"weight"
count1
23
word"depths"
count1
24
word"echoed"
count2
25
word"palpable"
count1
26
word"intensity"
count1
highlights
0"resonance"
1"pulsed"
2"scanning"
3"shimmered"
4"familiar"
5"echo"
6"vibrated"
7"intricate"
8"sense of"
9"whisper"
10"unreadable"
11"fractured"
12"cascading"
13"navigated"
14"crystalline"
15"apprehension"
16"profound"
17"velvet"
18"silk"
19"flicker"
20"warmth"
21"desire"
22"weight"
23"depths"
24"echoed"
25"palpable"
26"intensity"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"sent a shiver through"
count1
highlights
0"sent a shiver down"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences74
matches
0"a flicker of unease"
1"y with warmth"
84.94% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences74
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences94
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords1182
ratio0.003
matches
0"else"
1"knows"
2"Now"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
97.53% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount953
uniqueNames8
maxNameDensity1.05
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Aurora10
Silas6
Richmond1
Park1
Nyx4
Isolde6
Heartstone1
Pendant1
persons
0"Aurora"
1"Silas"
2"Nyx"
3"Isolde"
4"Pendant"
places
0"Richmond"
1"Park"
2"Heartstone"
globalScore0.975
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount4
matches
0"sound that seemed to gain an unsettling echo in the strange acoustics of the space"
1"as if struggling to comprehend the sheer scale and strangeness of the place"
2"something akin to mango and guava blended with"
3"hum that seemed to resonate deep within her bones"
30.80% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.692
wordCount1182
matches
0"Not a monster, nor a guardian, but a man"
1"not human, but humanoid forms crafted from vines"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences94
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean29.55
std15.57
cv0.527
sampleLengths
020
175
255
322
421
534
648
739
831
938
1019
1112
1220
1346
1433
1510
1625
1748
1838
1916
2025
2157
2214
2331
2418
2543
2614
2732
2821
2915
3026
3133
328
3320
3458
3520
3621
3731
3844
391
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences74
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs149
matches
0"was overwhelming"
51.67% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences94
ratio0.032
matches
0"The scent of damp earth and pine needles was abruptly replaced by something sweeter, heavier – the cloying aroma of overripe fruit and something indefinably *else*."
1"The air was thick and heavy, laden with the scent of fruit she couldn’t name – something akin to mango and guava blended with an earthy, almost fungal note."
2"A sound reached her ears, faint at first, then growing stronger – a melodic gurgling, like water cascading over stone."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount955
adjectiveStacks1
stackExamples
0"viscous, ruby-red liquid"
adverbCount29
adverbRatio0.030366492146596858
lyAdverbCount15
lyAdverbRatio0.015706806282722512
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences94
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences94
mean12.57
std6.57
cv0.523
sampleLengths
017
13
219
311
418
527
68
720
81
926
1018
114
1215
136
147
1514
1613
1716
1820
1912
206
2111
2222
2310
2421
2518
2620
2714
285
2912
305
3115
3217
3329
3420
3513
363
377
3819
396
4010
4110
4212
4316
4420
456
4612
4716
4814
4911
74.11% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.48936170212765956
totalSentences94
uniqueOpeners46
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences70
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences70
matches
0"It shimmered like heat rising"
1"It was cool against her"
2"It wasn’t a forest she"
3"Their branches reached upwards, twisting"
4"She followed the sound, leading"
5"They emerged into a clearing"
6"It was a viscous, ruby-red"
7"It spilled into a vast,"
8"He held a silver tray"
9"His smile was unsettlingly wide,"
10"he said, his voice smooth"
11"He gestured towards the goblets."
12"It pulsed faintly with warmth,"
13"He took a step closer,"
14"He gestured towards the crystalline"
15"They moved with an unnerving"
16"He snapped his fingers"
ratio0.243
31.43% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences70
matches
0"Isolde murmured, her silver hair"
1"Aurora ran a gloved hand"
2"The air tasted metallic, a"
3"Nyx, a shifting silhouette of"
4"The veil wasn't a solid"
5"It shimmered like heat rising"
6"The scent of damp earth"
7"Silas grunted, a sound that"
8"Isolde replied, her voice a"
9"Aurora ignored them, pushing past"
10"It was cool against her"
11"Crimson vines, thick as pythons,"
12"The air hummed with a"
13"It wasn’t a forest she"
14"These weren’t oaks or beeches,"
15"Their branches reached upwards, twisting"
16"Silas breathed, his usual stoicism"
17"Aurora deactivated the flashlight clipped"
18"The ambient glow of the"
19"Isolde stated, as if the"
ratio0.857
71.43% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences70
matches
0"Even Nyx paused, their shadowy"
ratio0.014
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount12
matches
0"Nyx, a shifting silhouette of shadow, drifted a few feet ahead, their violet eyes scanning the shimmering curtain of light that hung between two of the stones."
1"Silas grunted, a sound that seemed to gain an unsettling echo in the strange acoustics of the space."
2"Their branches reached upwards, twisting into intricate, almost architectural forms, as if designed by a builder with an unnatural sense of geometry."
3"Even Nyx paused, their shadowy form solidifying slightly as if struggling to comprehend the sheer scale and strangeness of the place."
4"Aurora deactivated the flashlight clipped to her belt, wanting to absorb the spectacle without artificial light tainting it."
5"The ground beneath their feet wasn’t soil, but a spongy, moss-like substance that yielded with each step."
6"It was a viscous, ruby-red liquid that shimmered with an internal light."
7"The gurgling sound emanated from the pool itself, a low, hypnotic hum that seemed to resonate deep within her bones."
8"Tall, impeccably dressed in a suit of dark crimson velvet, he stood perfectly still, as if sculpted from the very fabric of the landscape."
9"His smile was unsettlingly wide, revealing teeth that were just a little too sharp."
10"The man chuckled, a low, rumbling sound that sent a shiver down Aurora’s spine."
11"Crimson light pulsed from everything now, and a single word echoed from the vine-figures, a chorus of resonating sound that deafened Aurora:"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount7
matches
0"Isolde murmured, her silver hair rippling despite the stillness of the air"
1"Isolde replied, her voice a low chime"
2"Silas breathed, his usual stoicism momentarily forgotten"
3"Isolde stated, as if the word was a key unlocking a forgotten memory"
4"Aurora questioned, the word leaving her mouth as a soft whisper"
5"he said, his voice smooth as silk, with a hint of something…"
6"Aurora asked, her voice betraying none of the apprehension she felt"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount7
fancyTags
0"Isolde murmured (murmur)"
1"Silas breathed (breathe)"
2"Isolde stated (state)"
3"Aurora questioned (question)"
4"Silas warned (warn)"
5"Isolde whispered (whisper)"
6"He snapped (snap)"
dialogueSentences32
tagDensity0.375
leniency0.75
rawRatio0.583
effectiveRatio0.438
70.3525%