NC Bench
Overview
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Run: 2026-02-20-01KHY8A76C27T01WFJ1REHZ22Q
Run Details
Model:
Grok 4.1 Fast
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
29.4s
Cost:
$0.001438
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
12.72%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
99.57%
Sentence opener variety
(details)
63.69%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
31.85%
Subordinate conjunction sentence starts
(details)
66.33%
Technical jargon density
(details)
25.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
83.3050%
Overall
Model input
System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory Carter slipped through the
iron gates of Richmond Park long after closing.
Her delivery shift at Golden
Empress had dragged into midnight, but the pendant burned against her chest, insistent.
She followed its warmth through
the city's veins—Tube to bus, bus to shadowed paths—until the park swallowed her whole. No joggers this late. No distant traffic hum.
Just her boots crunching gravel
that turned soft underfoot, like stepping onto a sponge. She checked her phone. 1:17 AM. Signal bars flatlined. Good. No distractions.
The pendant throbbed now, crimson
gem winking through her shirt collar.
It had flickered first that
afternoon, mid-drop-off in Putney, pulling her gaze west. Maps showed nothing special here, just deer and bracken. But stories from Silas' bar regulars—whispers of a grove where time twisted—matched the pendant's tug.
An artifact like this didn't
pulse
for sod all.
If it sensed a Hel
gate, or whatever bridged worlds, this spot screamed candidate. She needed answers. Eva's cryptic texts about "doors opening" sealed it. Rory came prepared: torch, water, knife tucked in her sock. Cool-headed, always.
The path veered left, oaks
hulking
like frozen giants. Branches knit overhead, blotting stars.
Air thickened, sweet with pollen
that shouldn't bloom in October. Wildflowers?
She swept her torch beam
low.
Petals unfurled in violet and
gold, faces turned upward, quivering. No wind stirred them.
Her beam caught the first
standing stone—twisted oak, bark
etched
with knots resembling eyes. She circled it. Another rose ten paces off, then a third.
A rough triangle, ancient and
deliberate. The air inside hummed, pressure building in her ears like a plane descent. She stepped across the boundary. Flowers carpeted the clearing proper, a riot under moonlight that poured too bright, too steady. No clouds scudded above. The oaks ringed the space, trunks bent inward
as if listening
. Centre: a flat boulder, moss-veined, big enough to sit on. Rory killed her torch. Eyes adjusted. Silence pressed. Her breath fogged, then didn't. Temperature plunged, then warmed without reason. The pendant scorched now, silver chain hot against skin.
She yanked it free, held
it aloft. The gem
pulsed
crimson, veins of light threading inward like blood in glass. "Okay, what the fuck are you?"
she muttered, voice flat in
the hush. No
echo
. Words sank into the earth.
She paced the perimeter, fingers
trailing bark. First stone's knots shifted under touch—ridged like fresh scars. She blinked hard. Still. Second stone wept sap, thick and dark, dripping in rhythm: plip, plip. Not sap.
Too viscous, threading groundward like
fingers probing soil. She jerked back. Sap resumed normal flow. Heart kicked once, hard. Imagination. Keep moving. Centre boulder called.
She climbed up, boots scraping
lichen that flaked like old skin. Sat cross-legged, pendant cupped in palms. Glow intensified, bathing her jeans in red. Close her eyes? No. Scan first. Edges of the grove blurred—flowers bleeding into shadow where oaks met sky. Something
flickered
there. A leaf? Deer silhouette? Gone when she turned. Rustle from the left. She froze. Ears strained. Leaves? No breeze registered on her cheeks. Rustle repeated, closer, dry scrape like claws on wood. From the stone nearest her entry point. She slid off the boulder, crouched low. Torch back on, beam stabbed the dark. Empty ring. Flowers nodded as if bowed. Rustle shifted right, behind her now. She spun. Nothing. Pendant thrummed against thigh, syncing with her
pulse
. "Show yourself,"
she hissed, knife drawn from
sock. Blade caught moonlight, threw sparks. Silence answered, thick as tar.
She edged toward the third
stone, back to the boulder. Air grew heavy, each inhale laced with rot-sweet undertones—milk gone off, petals decaying mid-bloom. Flowers nearest her feet curled edges brown, wilting in seconds. She stepped clear. They perked up behind her. Footfalls muffled, ground spongy. Time check? Phone dead screen. Wristwatch hands blurred, stuck at 1:17. Wrong. All wrong. Peripheral: motion. Far right, between first and second stone. Shadow stretched, elongated, then snapped back. Humanoid? Too thin, limbs jointed wrong. She whipped the beam. Brambles. Thickened since arrival, thorns curling like hooks. Beam
trembled
in her grip. Steady. Breathe. Whisper now. Faint, layered. Not wind. Voices? Welsh
lilt
? Her mum's old stories—faeries stealing children, time thieves. Bollocks. But the
whisper
coiled: "Rooory... Laila waits..." Her alias from the Evan days. No one called her that now. Knife tightened. "Who's there?" Whisper giggled, splintered into multiples. Circled the grove, bouncing off stones. Flowers swayed in time, petals rasping like paper. She backed to the centre boulder, beam sweeping 360. Empty. Pendant scorched palm—dropped it. Chain tangled in moss, gem pulsing wild, light fracturing across the clearing. Shadows leaped, danced. One solidified at the entry stone: figure, cloaked in bramble and night. Hooded, motionless. Watching. Rory bolted forward. "Hey!" Figure melted into bark. Gone. Knife slashed air. Breath ragged. She snatched the pendant, shoved it deep in pocket. Heat seeped through denim. Run? No. Came for reason. Investigate. She
charged
the first stone, pressed ear to wood. Sap resumed dripping, faster. Plip-plip-plip. Inside the trunk: thud. Heartbeat? Slow, vast. Her own matched it. Pull away. Motion everywhere now. Edges of vision crawled—shadows peeling from oaks, slinking low. Flowers parted for them, stems bending aside. Whispers swelled: "Carter... Malphora... stay..." Names piled, alien and intimate. Malphora? Never heard it. Knife ready, she retreated to boulder. Climb again. High ground. Grove shrank somehow—stones closer, ring tighter. Or her eyes tricked. Torch beam weakened, yellow fading grey. Batteries fine this morning. Cut it. Moonlight sufficed, unnatural sharp. There. Left periphery: hand. Pale, elongated fingers tipped black, curling from behind second stone. Grasped air, withdrew. She lunged off boulder, closed distance. Bare earth where hand vanished. Soil freshly turned, nails embedded—human-sized, ragged. Not human. Whispers laughed outright, chorus rising. Flowers bloomed wider, centres pulsing like tiny hearts. One brushed her ankle—petal soft, then sticky. Yanked free. Sap clung, burned skin. Crescent scar on wrist itched, old accident flaring. Alone? Bollocks. They watched. Waited. Pendant
vibrated
, chain rattling pocket. Pulled it out. Gem blazed, illuminating the ring: shadows thickened into forms. Dozens. Hunched, eyeless faces tilted. No advance. Just stared. Air compressed, chest tight. Time warped—watch hands spun backward now, seconds blurring. She spun, knife out. "What do you want?" Forms rippled, giggled in unison. One stepped forward—bramble-cloaked, face hidden. Limbs too many, joints popping. Extended a hand. Offered something: wilting flower, centre her scar shape. Rory slashed. Petals exploded, black ichor splattered stone. Form shrieked—sound burrowing ears, burrowing mind. Others surged, shadows boiling. She ran blind for the boundary, boots sinking in flower carpet that grabbed ankles. Stones
loomed
, oaks leaning to bar path. Pendant screamed heat, pocket smouldering. Whispers chased: "Stay, Rory. Time enough..." She burst past first stone. Park engulfed her—normal oaks, gravel path. Gasped air, real and cold. Phone lit: 1:20 AM. Three minutes inside? Torch died proper. She ran, didn't look back. Grove entrance yawned behind, flowers peeking, whispers fading. But pendant still
pulsed
. Hotter. Figures stirred at vision's edge, in the park now. Following. She gripped knife tighter. Kept running. Rustle in the trees. Closer.
created_at
"2026-02-20T19:27:04.409Z"
2/20/2026, 7:27:04 PM
model
"x-ai/grok-4.1-fast"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
447
moderation_latency
(null)
generation_time
29248
tokens_prompt
1038
tokens_completion
2162
native_tokens_prompt
1040
native_tokens_completion
2506
native_tokens_completion_images
0
native_tokens_reasoning
771
native_tokens_cached
151
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.00143835
router
(null)
provider_responses
0
endpoint_id
"9821aa0e-dce3-4c27-9716-161359123d0b"
id
"1df04d11-2735-c7c9-53be-17bf5c9aa3fa"
is_byok
false
latency
161
model_permaslug
"x-ai/grok-4.1-fast"
provider_name
"xAI"
status
200
api_type
"completions"
id
"gen-1771615624-FXOmEhqHbE1d9ixdNjMX"
upstream_id
"1df04d11-2735-c7c9-53be-17bf5c9aa3fa"
total_cost
0.00143835
cache_discount
0.00002265
upstream_inference_cost
0
provider_name
"xAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
9
tagDensity
0.556
leniency
1
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1203
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
12.72%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1203
totalAiIsms
21
found
0
word
"warmth"
count
1
1
word
"throbbed"
count
1
2
word
"flickered"
count
2
3
word
"pulse"
count
2
4
word
"hulking"
count
1
5
word
"etched"
count
1
6
word
"silence"
count
2
7
word
"pulsed"
count
2
8
word
"echo"
count
1
9
word
"trembled"
count
1
10
word
"whisper"
count
3
11
word
"lilt"
count
1
12
word
"charged"
count
1
13
word
"vibrated"
count
1
14
word
"loomed"
count
1
highlights
0
"warmth"
1
"throbbed"
2
"flickered"
3
"pulse"
4
"hulking"
5
"etched"
6
"silence"
7
"pulsed"
8
"echo"
9
"trembled"
10
"whisper"
11
"lilt"
12
"charged"
13
"vibrated"
14
"loomed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
227
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
227
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
230
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
21
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1174
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
50
wordCount
1135
uniqueNames
22
maxNameDensity
0.53
worstName
"Flowers"
maxWindowNameDensity
1.5
worstWindowName
"Flowers"
discoveredNames
Carter
1
Richmond
1
Park
2
Golden
1
Empress
1
Tube
1
Putney
1
Hel
1
October
1
Blade
1
Evan
1
Names
1
Rory
5
Air
3
Flowers
6
Sap
3
Rustle
4
Torch
3
Pendant
4
Knife
3
One
3
Whispers
3
persons
0
"Carter"
1
"Empress"
2
"Blade"
3
"Evan"
4
"Names"
5
"Rory"
6
"Air"
7
"Flowers"
8
"Sap"
9
"Rustle"
10
"Torch"
11
"Pendant"
12
"Knife"
13
"One"
14
"Whispers"
places
0
"Richmond"
1
"Park"
2
"Golden"
3
"October"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
81
glossingSentenceCount
1
matches
0
"as if listening"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1174
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
230
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
40
mean
29.35
std
27.92
cv
0.951
sampleLengths
0
72
1
106
2
89
3
5
4
88
5
13
6
7
7
56
8
56
9
4
10
65
11
13
12
5
13
57
14
3
15
40
16
25
17
16
18
63
19
4
20
5
21
49
22
2
23
24
24
45
25
34
26
2
27
34
28
43
29
8
30
26
31
44
32
6
33
23
34
16
35
5
36
10
37
6
38
4
39
1
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
227
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
283
matches
(empty)
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
18
semicolonCount
0
flaggedSentences
15
totalSentences
230
ratio
0.065
matches
0
"She followed its warmth through the city's veins—Tube to bus, bus to shadowed paths—until the park swallowed her whole."
1
"Her beam caught the first standing stone—twisted oak, bark etched with knots resembling eyes."
2
"First stone's knots shifted under touch—ridged like fresh scars."
3
"Edges of the grove blurred—flowers bleeding into shadow where oaks met sky."
4
"Air grew heavy, each inhale laced with rot-sweet undertones—milk gone off, petals decaying mid-bloom."
5
"Her mum's old stories—faeries stealing children, time thieves."
6
"Pendant scorched palm—dropped it."
7
"Edges of vision crawled—shadows peeling from oaks, slinking low."
8
"Grove shrank somehow—stones closer, ring tighter."
9
"Soil freshly turned, nails embedded—human-sized, ragged."
10
"One brushed her ankle—petal soft, then sticky."
11
"Time warped—watch hands spun backward now, seconds blurring."
12
"One stepped forward—bramble-cloaked, face hidden."
13
"Form shrieked—sound burrowing ears, burrowing mind."
14
"Park engulfed her—normal oaks, gravel path."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
134
adjectiveStacks
0
stackExamples
(empty)
adverbCount
2
adverbRatio
0.014925373134328358
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
230
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
230
mean
5.1
std
3.68
cv
0.72
sampleLengths
0
13
1
18
2
19
3
4
4
4
5
14
6
4
7
2
8
3
9
1
10
2
11
11
12
13
13
9
14
15
15
9
16
14
17
3
18
8
19
10
20
2
21
9
22
5
23
10
24
1
25
6
26
10
27
4
28
14
29
3
30
8
31
6
32
13
33
5
34
15
35
4
36
11
37
10
38
4
39
2
40
2
41
5
42
6
43
9
44
7
45
13
46
13
47
2
48
5
49
7
99.57%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
1
diversityRatio
0.6043478260869565
totalSentences
230
uniqueOpeners
139
63.69%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
157
matches
0
"Just her boots crunching gravel"
1
"Too viscous, threading groundward like"
2
"Too thin, limbs jointed wrong."
ratio
0.019
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
34
totalSentences
157
matches
0
"Her delivery shift at Golden"
1
"She followed its warmth through"
2
"She checked her phone."
3
"It had flickered first that"
4
"She needed answers."
5
"She swept her torch beam"
6
"Her beam caught the first"
7
"She circled it."
8
"She stepped across the boundary."
9
"Her breath fogged, then didn't."
10
"She yanked it free, held"
11
"she muttered, voice flat in"
12
"She paced the perimeter, fingers"
13
"She blinked hard."
14
"She jerked back."
15
"She climbed up, boots scraping"
16
"She slid off the boulder,"
17
"she hissed, knife drawn from"
18
"She edged toward the third"
19
"She stepped clear."
ratio
0.217
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
108
totalSentences
157
matches
0
"Rory Carter slipped through the"
1
"Her delivery shift at Golden"
2
"She followed its warmth through"
3
"She checked her phone."
4
"The pendant throbbed now, crimson"
5
"It had flickered first that"
6
"Maps showed nothing special here,"
7
"An artifact like this didn't"
8
"She needed answers."
9
"Eva's cryptic texts about sealed"
10
"Rory came prepared: torch, water,"
11
"The path veered left, oaks"
12
"Branches knit overhead, blotting stars."
13
"Air thickened, sweet with pollen"
14
"She swept her torch beam"
15
"Petals unfurled in violet and"
16
"Her beam caught the first"
17
"She circled it."
18
"Another rose ten paces off,"
19
"A rough triangle, ancient and"
ratio
0.688
31.85%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
157
matches
0
"If it sensed a Hel"
ratio
0.006
66.33%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
28
technicalSentenceCount
3
matches
0
"Just her boots crunching gravel that turned soft underfoot, like stepping onto a sponge."
1
"Flowers carpeted the clearing proper, a riot under moonlight that poured too bright, too steady."
2
"She ran blind for the boundary, boots sinking in flower carpet that grabbed ankles."
25.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
1
matches
0
"she muttered, voice flat in the hush"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
2
fancyTags
0
"she muttered (mutter)"
1
"she hissed (hiss)"
dialogueSentences
9
tagDensity
0.222
leniency
0.444
rawRatio
1
effectiveRatio
0.444
83.3050%