Run: 2026-02-20-01KHY8B4WPMBTJ1NM6FT3B1WYD

Run Details

Duration:
47.9s
Cost:
$0.000956
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pulsed, a faint warmth against Rory’s palm as she pushed aside the last of the hanging moss. It wasn’t a comfortable warmth, not like a heated stone, but a thrumming, insistent pressure that settled just below her skin. She hadn’t understood why Old Man Hemlock had insisted she take it, thrusting the crimson pendant into her hand with a cryptic warning about ‘doors best left unopened’. Now, standing at the precipice of… well, *this*, she had a grim suspicion. Nyx flowed through the gap first, as much a part of the swirling mist as the air itself. Their form solidified slowly, a humanoid shadow stretching and resolving itself against a backdrop of impossible colour. Isolde followed, her silver hair trailing like liquid moonlight, not a single fallen leaf disturbing the carpet of luminescent fungi that covered the ground. Rory brought up the rear, her hand instinctively reaching for the cold comfort of the Fae-Forged Blade strapped to her thigh. “Remarkable,” Isolde murmured, her voice a chime in the strange stillness. “The Veil thins here. A place of… confluence.” Confluence sounded ominous. Rory preferred ‘bad idea’. The air tasted like sugared plums and something metallic, something older than blood. The amber sky, a constant, diffuse glow, offered no sun, no stars, no indication of where they were in relation to Earth. Instead, the light emanated *from* everything - the twisting, vine-like trees with bark that shimmered like obsidian, the crystalline formations that sprouted from the ground like frozen waterfalls, and the very air itself which held a visible, swirling luminescence. They were in Dymas, Prince Belphegor’s domain. The realm of Gluttony. “So much for subtle,” Rory said, her voice sounding too loud in the unnerving silence. The Heartstone throbbed again, faster now. “Subtle would have been a slightly less… flamboyant entrance.” Nyx didn’t respond, their violet eyes scanning the perimeter with unsettling thoroughness. They moved with a fluidity that shouldn’t have been possible, vanishing and reappearing amongst the bizarre flora as if testing its boundaries. Isolde, however, seemed utterly at home. She drifted forward, ignoring the crunch of the glowing fungi underfoot, her bare feet leaving no impression on the ethereal ground. “This is not a place of simple excess, child. It's the architecture of desire. Every pleasure, every craving, made manifest.” Rory glanced at Nyx, who offered only a tilt of their shadowy head. Rory understood their caution. Desire was a volatile force, even more so when given physical form. They began to walk, following a path that wound between the bizarre trees. Rory noted with growing unease that the ground sloped downwards, the ambient warmth of the realm intensifying with each step. The air grew heavier, laden with the scent of spices she couldn’t identify and the tantalising aroma of roasting meats. The sounds, too, were evolving – a distant murmur of laughter, the clinking of glasses, the melodic strains of music that felt both inviting and deeply unsettling. “Do you smell that?” Rory asked, her nostrils twitching. “Is that… chocolate?” “And peacock,” Isolde replied, her voice detached. “And something distinctly resembling a dragonfruit soufflé.” Nyx stopped abruptly, their form solidifying completely, a stark silhouette against the glowing landscape. "Guardians," they whispered, the sound like wind through dry leaves. “Ahead.” Rory raised the Fae blade, the moonsilver growing colder in her grip. The path opened into a clearing dominated by a colossal table laden with an obscene amount of food. Mountains of pastries, platters piled high with exotic fruits, roasted beasts of every conceivable shape and size, and rivers of glistening liquids flowed across the polished stone surface. Around the table, seated on ornate chairs, were… things. Humanoid, mostly, but grotesquely swollen, their skin stretched taut over protruding bellies. Their eyes were vacant, their mouths perpetually open in expressions of mindless bliss as they shovelled food into themselves with astonishing speed. They weren’t *eating* so much as… consuming. Devouring. But these weren’t the guardians Nyx had warned about. They were the consumed. Standing between Rory and the feasting monstrosities were four figures, clad in armour crafted from polished bone and adorned with garlands of withered flowers. Each held a wickedly curved blade, dripping with a viscous, ruby-red sauce. Their faces were hidden behind grotesque masks that depicted grinning skulls, and their movements were fluid and predatory. “Welcome,” one of the figures said, their voice a grating rasp. “Prince Belphegor enjoys new flavours. And you, little morsels, smell… delectable.” “I suspect that’s a compliment,” Isolde said dryly. “Though I wouldn’t recommend taking it to heart.” Nyx lunged, a blur of shadow engulfing the nearest guardian. The bone blade flashed, but passed through Nyx’s ephemeral form, leaving only a momentary ripple in their darkness. The guardian stumbled back, momentarily disoriented. “Isolde, distract them,” Rory said, already moving, the Fae blade singing as she brought it around in a sweeping arc. Her training at the bar, breaking up fights before Silas had to step in, kicked in. It wasn't graceful, but it was effective. “As you wish.” Isolde raised a hand, and a chorus of illusory voices filled the clearing, each whispering promises of unimaginable delights. The guardians hesitated, their vacant eyes flicking between the food-laden table and the source of the seductive whispers. Rory aimed for the joint of the armour, the point where the bone plates connected. The Fae blade sliced through the material as if it were butter, severing a vital connection. The guardian roared, a sound that vibrated in Rory’s teeth, and swung its blade at her head. She ducked, the blade whistling past her ear, and retaliated with a thrust aimed at the throat. The ruby sauce splattered across her face, stinging her eyes. She tasted it – cloyingly sweet, sickeningly rich. It wasn’t sauce. It was… nectar. The essence of stolen desires. Nyx, meanwhile, had woven a complex dance of shadows around the remaining guardians, disorienting and hindering their movements. They weren’t attacking directly, but rather manipulating the battlefield, turning the guardians’ own momentum against them. “This isn’t working!” Rory shouted, wiping the viscous fluid from her eyes. “They just keep coming!” “They are sustained by the feast,” Isolde called back, her voice strained. “Destroy the source, and you destroy them.” The table. Rory hadn't even registered how immense it was, a physical manifestation of endless appetite. But even approaching felt… wrong. The air around it thrummed with a greedy energy, a pull that threatened to overwhelm her senses. She sprinted towards it, dodging a clumsy swing from a remaining guardian. The Heartstone in her hand pulsed violently, almost burning her skin. She leapt onto the table, ignoring the squelch of half-eaten delicacies under her boots, and raised the Fae blade. “Time for dessert,” she muttered. But before she could strike, a figure emerged from the shadows, towering above her. He was magnificent, terrifying. A handsome face framed by curling, dark hair, a silk robe of crimson and gold, and eyes that burned with predatory hunger. Prince Belphegor. He smiled, a slow, cruel curve of his lips. “Such spirit,” he purred, his voice like melted chocolate laced with poison. “A shame to extinguish it.”
created_at"2026-02-20T19:27:34.833Z" 2/20/2026, 7:27:34 PM
model"google/gemma-3-27b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1116
moderation_latency(null)
generation_time47804
tokens_prompt5363
tokens_completion2011
native_tokens_prompt5259
native_tokens_completion1650
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000955821
router(null)
provider_responses
0
endpoint_id"cf530f36-7cb8-4eb9-8953-880eef952af3"
id"adf9b207-fb8b-4e84-8fc2-2bd135b7544d"
is_byokfalse
latency963
model_permaslug"google/gemma-3-27b-it"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771615654-BE315LPFSOX9KVv6UZa8"
upstream_id"adf9b207-fb8b-4e84-8fc2-2bd135b7544d"
total_cost0.000955821
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"Isolde said dryly [dryly]"
dialogueSentences24
tagDensity0.667
leniency1
rawRatio0.063
effectiveRatio0.063
74.81% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1191
totalAiIsmAdverbs6
found
0
adverb"slowly"
count1
1
adverb"very"
count1
2
adverb"slightly"
count1
3
adverb"utterly"
count1
4
adverb"completely"
count1
5
adverb"wickedly"
count1
highlights
0"slowly"
1"very"
2"slightly"
3"utterly"
4"completely"
5"wickedly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
7.64% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1191
totalAiIsms22
found
0
word"pulsed"
count2
1
word"warmth"
count3
2
word"comfortable"
count1
3
word"resolving"
count1
4
word"remarkable"
count1
5
word"shimmered"
count1
6
word"crystalline"
count1
7
word"silence"
count1
8
word"throbbed"
count1
9
word"scanning"
count1
10
word"desire"
count2
11
word"stark"
count1
12
word"glistening"
count1
13
word"ephemeral"
count1
14
word"vibrated"
count1
15
word"complex"
count1
16
word"dance"
count1
17
word"silk"
count1
highlights
0"pulsed"
1"warmth"
2"comfortable"
3"resolving"
4"remarkable"
5"shimmered"
6"crystalline"
7"silence"
8"throbbed"
9"scanning"
10"desire"
11"stark"
12"glistening"
13"ephemeral"
14"vibrated"
15"complex"
16"dance"
17"silk"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences88
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords1190
ratio0.003
matches
0"this"
1"from"
2"eating"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
79.11% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount1058
uniqueNames17
maxNameDensity1.42
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Heartstone3
Rory15
Old1
Man1
Hemlock1
Fae-Forged1
Blade1
Confluence1
Earth1
Dymas1
Prince2
Belphegor2
Gluttony1
Nyx8
Isolde7
Fae5
Silas1
persons
0"Heartstone"
1"Rory"
2"Hemlock"
3"Blade"
4"Confluence"
5"Prince"
6"Belphegor"
7"Nyx"
8"Isolde"
9"Silas"
places
0"Earth"
1"Dymas"
globalScore0.791
windowScore0.833
75.37% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount2
matches
0"tasted like sugared plums and something m"
1"as if testing its boundaries"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.84
wordCount1190
matches
0"not like a heated stone, but a thrumming, insistent pressure"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean36.06
std21.83
cv0.605
sampleLengths
081
180
219
37
474
511
630
734
847
929
1080
1112
1214
1325
1467
1542
1613
1754
1822
1916
2034
2143
2240
2365
2429
2534
2616
2719
2838
2942
305
3142
3226
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences88
matches
0"were hidden"
86.36% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs176
matches
0"were evolving –"
1"weren’t *eating"
2"weren’t attacking"
56.28% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences99
ratio0.03
matches
0"Instead, the light emanated *from* everything - the twisting, vine-like trees with bark that shimmered like obsidian, the crystalline formations that sprouted from the ground like frozen waterfalls, and the very air itself which held a visible, swirling luminescence."
1"The sounds, too, were evolving – a distant murmur of laughter, the clinking of glasses, the melodic strains of music that felt both inviting and deeply unsettling."
2"She tasted it – cloyingly sweet, sickeningly rich."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount141
adjectiveStacks0
stackExamples(empty)
adverbCount5
adverbRatio0.03546099290780142
lyAdverbCount2
lyAdverbRatio0.014184397163120567
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean12.02
std7.5
cv0.624
sampleLengths
019
121
228
36
47
518
617
724
821
911
108
113
124
1313
1422
1539
167
174
1815
196
209
2112
2222
236
2421
2520
2613
274
2812
2913
3020
3120
3227
339
343
357
367
3714
3810
391
4012
4118
4228
438
441
4512
4622
476
481
491
65.99% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4444444444444444
totalSentences99
uniqueOpeners44
42.74% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences78
matches
0"Instead, the light emanated *from*"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences78
matches
0"It wasn’t a comfortable warmth,"
1"She hadn’t understood why Old"
2"Their form solidified slowly, a"
3"They were in Dymas, Prince"
4"They moved with a fluidity"
5"She drifted forward, ignoring the"
6"They began to walk, following"
7"they whispered, the sound like"
8"Their eyes were vacant, their"
9"They weren’t *eating* so much"
10"They were the consumed."
11"Their faces were hidden behind"
12"Her training at the bar,"
13"It wasn't graceful, but it"
14"She ducked, the blade whistling"
15"She tasted it – cloyingly"
16"It wasn’t sauce."
17"They weren’t attacking directly, but"
18"She sprinted towards it, dodging"
19"She leapt onto the table,"
ratio0.295
17.69% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences78
matches
0"The Heartstone pulsed, a faint"
1"It wasn’t a comfortable warmth,"
2"She hadn’t understood why Old"
3"Nyx flowed through the gap"
4"Their form solidified slowly, a"
5"Isolde followed, her silver hair"
6"Rory brought up the rear,"
7"Isolde murmured, her voice a"
8"Confluence sounded ominous."
9"The air tasted like sugared"
10"The amber sky, a constant,"
11"They were in Dymas, Prince"
12"The realm of Gluttony."
13"Rory said, her voice sounding"
14"The Heartstone throbbed again, faster"
15"Nyx didn’t respond, their violet"
16"They moved with a fluidity"
17"Isolde, however, seemed utterly at"
18"She drifted forward, ignoring the"
19"Rory glanced at Nyx, who"
ratio0.885
64.10% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences78
matches
0"Now, standing at the precipice"
ratio0.013
29.22% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount7
matches
0"Isolde followed, her silver hair trailing like liquid moonlight, not a single fallen leaf disturbing the carpet of luminescent fungi that covered the ground."
1"Instead, the light emanated *from* everything - the twisting, vine-like trees with bark that shimmered like obsidian, the crystalline formations that sprouted f…"
2"They moved with a fluidity that shouldn’t have been possible, vanishing and reappearing amongst the bizarre flora as if testing its boundaries."
3"Rory glanced at Nyx, who offered only a tilt of their shadowy head."
4"The sounds, too, were evolving – a distant murmur of laughter, the clinking of glasses, the melodic strains of music that felt both inviting and deeply unsettli…"
5"Their faces were hidden behind grotesque masks that depicted grinning skulls, and their movements were fluid and predatory."
6"The guardian roared, a sound that vibrated in Rory’s teeth, and swung its blade at her head."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount6
matches
0"Isolde murmured, her voice a chime in the strange stillness"
1"Rory said, her voice sounding too loud in the unnerving silence"
2"Rory asked, her nostrils twitching"
3"Isolde replied, her voice detached"
4"the figures said, their voice a grating rasp"
5"Isolde called back, her voice strained"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount6
fancyTags
0"She hadn’t (have)"
1"Isolde murmured (murmur)"
2"they whispered (whisper)"
3"Rory shouted (shout)"
4"Isolde called back (call back)"
5"she muttered (mutter)"
dialogueSentences24
tagDensity0.5
leniency1
rawRatio0.5
effectiveRatio0.5
76.6440%