Run: 2026-02-20-01KHY8BCP9SC3V25ZEDBQPJFYC

Run Details

Duration:
39.9s
Cost:
$0.000415
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"The stone pulsed again, a slow, rhythmic throb against my palm.” Aurora’s voice was low, almost swallowed by the echoing silence. She angled the Heartstone Pendant, its crimson gemstone reflecting a light that wasn’t quite there. “It’s getting stronger.” Eva nodded, her eyes fixed on the swirling opalescent mist that had materialized in the center of Richmond Park’s ancient oak circle. It smelled of ozone and something else… something akin to blooming night jasmine, but sharper, colder. “Belphegor’s signature is almost a certainty now. Think Isolde was right about this being a Dymas bleed-through?" Silas, usually a font of cynical commentary, remained uncharacteristically quiet, his hand resting near the hilt of the Fae-Forged Blade Isolde had gifted Aurora. His breathing was shallow, audible in the unnatural stillness. He scanned the standing stones that ringed them, their weathered surfaces carved with symbols that seemed to writhe in the periphery of vision. "Whatever it is, it's not natural." Aurora took a tentative step forward into the mist. Immediately, the air grew heavier, pressing against her skin like a velvet shroud. The scent intensified, blooming into an almost dizzying sweetness. Behind her, Eva called out, "Rory, wait!" But she stepped through the threshold as well, Silas reluctantly following. The world snapped. Gone was the familiar dappled sunlight of Richmond Park, the rustling of leaves, the distant drone of city traffic. Now, they stood beneath a sky of warm amber, the color of aged brandy. Two suns, smaller and paler than Earth’s, hung low on the horizon, casting long, distorted shadows. The air vibrated with a low hum that resonated deep within Aurora’s bones. The ground beneath their feet wasn't earth, but a mosaic of polished obsidian tiles, intricately patterned with swirling designs. Towering structures rose around them, not buildings in any sense they understood, but organic formations of shimmering, iridescent stone, like gigantic coral reefs sculpted by an unseen hand. Vines of glowing, emerald moss draped over their surfaces, occasionally releasing puffs of glittering spores. “By the gods…” Silas breathed, his voice barely audible. He touched one of the vines, recoiling as it pulsed with a faint heat. “Dymas,” Aurora murmured, remembering Isolde’s cryptic warnings about the realm of Gluttony. “It’s… magnificent. And unsettling.” The air was thick with the aroma of a thousand fruits they’d never encountered, mingling with the tantalizing scent of roasting meats and exotic spices. A distant sound reached them – music, but fragmented and distorted, as if played through water. Somewhere nearby, a fountain gurgled, its water shimmering with a viscous, golden sheen. Eva pointed towards a sprawling valley shimmering in the distance. “Look. Is that… a vineyard?” The valley was a riot of color, a patchwork of terraces overflowing with vines bearing fruit the size of pumpkins. But these weren’t ordinary pumpkins; they glowed with an internal luminescence, shifting shades of ruby, sapphire, and emerald. Automated constructs – vaguely humanoid shapes crafted from polished bronze – moved amongst the vines, tending to the crops with an eerie, silent efficiency. "There’s life here, but…” Silas trailed off, his gaze fixed on a shadow that flickered behind one of the shimmering structures. “Something doesn’t feel right.” They began to walk, the obsidian tiles cool beneath their boots. The music grew louder, resolving into a discordant symphony of horns, drums, and strings. Further ahead, they could see what appeared to be a city, a sprawling metropolis of impossible architecture, built from the same iridescent stone. As they neared the city walls, the density of the structures increased. Enormous arches, carved with grotesque figures that seemed to shift and writhe as they looked at them. Windows, like enormous, multifaceted eyes, stared out at them from the buildings. “This place... radiates indulgence," Aurora commented, her hand instinctively tightening the grip on the Fae-Forged Blade hidden beneath her coat. "It's suffocating.” Suddenly, a figure emerged from one of the arches. It was tall and imposing, clad in robes of deep crimson silk embroidered with golden thread. Its face was obscured by a jeweled mask, shaped like a grinning jackal. “Welcome, travelers,” the figure said, its voice a smooth, resonant baritone that echoed strangely. “To Dymas. I am Councillor Valerius. We have been expecting you.” Aurora felt a prickle of unease. “Expecting us? How?” Valerius chuckled, a brief, unsettling sound. “Word travels quickly, even between realms. We are always interested in visitors who bear… curious artifacts.” His gaze fixed on the Heartstone Pendant. "Especially those who possess artifacts linked to the Gluttonous Prince. A beautiful stone… it hums with Belphegor’s resonance. Might I inquire as to its provenance?" "It was a gift," Aurora said carefully, keeping her hand close. Valerius inclined his head. "Generosity is a virtue prized here. Come, you must be famished after your journey. A feast awaits. We have delicacies you’ve never dreamed of.” He gestured towards the city gates, which swung open with a grinding sigh. “Let us sample the fruits of Dymas. Let us indulge.” Eva exchanged a nervous glance with Silas. "We appreciate the offer," she said, "but we're just passing through. We're looking for…" she paused, searching for a plausible excuse, “... a specific type of rare orchid. Rumored to grow only in this region." Valerius smiled, a disturbing display of teeth behind the jackal mask. “An orchid, you say? How delightfully obscure. Dymas is rich in botanical wonders. I shall have my gardeners guide you. They know the location of every bloom, every root, every fragrant petal.” He turned to a group of waiting figures, each clad in elaborate livery, and delivered a command in a language that sounded like liquid gold. The figures bowed and moved forward, flanking them. As they approached the city gates, Aurora noticed something she hadn't before. Peeking from behind the elegant façade, a glimpse of something utterly bleak, and desperately wrong. Behind the gleaming structures, she saw… emptiness. Structures jutting into a void, stretching down into an abyss that seemed to swallow light and warmth, as though the architecture was being built up on nothing. A memory flickered - a fragment of Isle’s prophecy. *'Beware the feast, for it hides a hunger far greater than any mortal palate can contain.’* Silas noticed her gaze, his expression grim. “Something’s off,” he muttered. “These things… the bronze constructs, the servants… they're moving. Too smoothly. Too mechanically.” He felt a faint ripple of movement behind them, and spun around. A long green vine, thick as a man’s arm, snaked from the shadows, rapidly inching forward between them and the archway. The vine slammed against the archway and something huge stirred within it. "I think our hosts have noticed our lack of enthusiasm for the orchids," Silas said, his hand gripping the pommel of the Fae-Forged Blade. "And I have a feeling this 'feast' isn't going to be on the menu."
created_at"2026-02-20T19:27:42.823Z" 2/20/2026, 7:27:42 PM
model"google/gemma-3-12b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency802
moderation_latency(null)
generation_time39806
tokens_prompt5363
tokens_completion1905
native_tokens_prompt5255
native_tokens_completion1578
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00041534
router(null)
provider_responses
0
endpoint_id"eb06dc92-5a16-47ec-a776-6ef956457c47"
id"chatcmpl-RfqwrJL6taYLC6w8U0DdI4xB"
is_byokfalse
latency53
model_permaslug"google/gemma-3-12b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771615662-eidKdYi0QGNNAtQ4Mo1t"
upstream_id"chatcmpl-RfqwrJL6taYLC6w8U0DdI4xB"
total_cost0.00041534
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount1
adverbTags
0"Aurora said carefully [carefully]"
dialogueSentences27
tagDensity0.444
leniency0.889
rawRatio0.083
effectiveRatio0.074
78.01% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1137
totalAiIsmAdverbs5
found
0
adverb"reluctantly"
count1
1
adverb"suddenly"
count1
2
adverb"quickly"
count1
3
adverb"carefully"
count1
4
adverb"utterly"
count1
highlights
0"reluctantly"
1"suddenly"
2"quickly"
3"carefully"
4"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1137
totalAiIsms24
found
0
word"pulsed"
count2
1
word"rhythmic"
count1
2
word"throb"
count1
3
word"echoing"
count1
4
word"silence"
count1
5
word"scanned"
count1
6
word"velvet"
count1
7
word"familiar"
count1
8
word"vibrated"
count1
9
word"resonated"
count1
10
word"mosaic"
count1
11
word"tantalizing"
count1
12
word"fragmented"
count1
13
word"flickered"
count2
14
word"resolving"
count1
15
word"symphony"
count1
16
word"imposing"
count1
17
word"silk"
count1
18
word"echoed"
count1
19
word"resonance"
count1
20
word"gleaming"
count1
21
word"warmth"
count1
highlights
0"pulsed"
1"rhythmic"
2"throb"
3"echoing"
4"silence"
5"scanned"
6"velvet"
7"familiar"
8"vibrated"
9"resonated"
10"mosaic"
11"tantalizing"
12"fragmented"
13"flickered"
14"resolving"
15"symphony"
16"imposing"
17"silk"
18"echoed"
19"resonance"
20"gleaming"
21"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences65
matches
0"felt a prickle"
32.97% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences65
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
2"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences80
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords16
totalWords1137
ratio0.014
matches
0"'Beware the feast, for it hides a hunger far greater than any mortal palate can contain.’"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
98.45% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount873
uniqueNames15
maxNameDensity1.03
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Heartstone2
Pendant2
Richmond2
Park2
Fae-Forged3
Blade3
Isolde2
Aurora9
Eva4
Silas7
Earth1
Gluttony1
Suddenly1
Valerius3
Isle1
persons
0"Blade"
1"Isolde"
2"Aurora"
3"Eva"
4"Silas"
5"Earth"
6"Valerius"
7"Isle"
places
0"Richmond"
1"Park"
globalScore0.985
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount6
matches
0"quite there"
1"something akin to blooming night jasmine, but s"
2"symbols that seemed to writhe in the periphery of vision"
3"figures that seemed to shift and writhe as they looked at them"
4"sounded like liquid gold"
5"abyss that seemed to swallow light and warmth, as though the architecture was being built up on nothing"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.88
wordCount1137
matches
0"not buildings in any sense they understood, but organic formations of shimmering, iridescent stone, like gig"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences80
matches(empty)
98.77% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean35.53
std17.61
cv0.496
sampleLengths
039
155
262
331
418
53
662
762
823
916
1054
1115
1262
1325
1448
1541
1622
1738
1825
199
2054
2111
2251
2342
2443
2533
2661
2725
2824
2933
3012
3138
94.47% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences65
matches
0"was obscured"
1"being built"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs148
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount1
flaggedSentences4
totalSentences80
ratio0.05
matches
0"A distant sound reached them – music, but fragmented and distorted, as if played through water."
1"But these weren’t ordinary pumpkins; they glowed with an internal luminescence, shifting shades of ruby, sapphire, and emerald."
2"Automated constructs – vaguely humanoid shapes crafted from polished bronze – moved amongst the vines, tending to the crops with an eerie, silent efficiency."
3"A memory flickered - a fragment of Isle’s prophecy."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount750
adjectiveStacks1
stackExamples
0"heavier, pressing against her"
adverbCount24
adverbRatio0.032
lyAdverbCount15
lyAdverbRatio0.02
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences80
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences80
mean14.21
std7.77
cv0.547
sampleLengths
021
115
23
322
47
59
617
724
89
923
106
119
1213
139
1418
153
1619
1714
1816
1913
2019
2128
2215
239
2414
2512
264
2725
2816
2913
3010
315
3220
3318
3424
3521
364
3711
3814
3923
4012
4117
4212
4320
442
459
4616
4713
4814
4911
98.75% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.6375
totalSentences80
uniqueOpeners51
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences63
matches
0"Immediately, the air grew heavier,"
1"Somewhere nearby, a fountain gurgled,"
2"Further ahead, they could see"
3"Suddenly, a figure emerged from"
ratio0.063
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences63
matches
0"She angled the Heartstone Pendant,"
1"It smelled of ozone and"
2"His breathing was shallow, audible"
3"He scanned the standing stones"
4"He touched one of the"
5"They began to walk, the"
6"It was tall and imposing,"
7"Its face was obscured by"
8"His gaze fixed on the"
9"He gestured towards the city"
10"she said, she paused, searching"
11"He turned to a group"
12"He felt a faint ripple"
ratio0.206
86.98% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences63
matches
0"Aurora’s voice was low, almost"
1"She angled the Heartstone Pendant,"
2"Eva nodded, her eyes fixed"
3"It smelled of ozone and"
4"something akin to blooming night"
5"Silas, usually a font of"
6"His breathing was shallow, audible"
7"He scanned the standing stones"
8"Aurora took a tentative step"
9"The scent intensified, blooming into"
10"The world snapped."
11"The air vibrated with a"
12"The ground beneath their feet"
13"Vines of glowing, emerald moss"
14"Silas breathed, his voice barely"
15"He touched one of the"
16"Aurora murmured, remembering Isolde’s cryptic"
17"The air was thick with"
18"A distant sound reached them"
19"Eva pointed towards a sprawling"
ratio0.746
79.37% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences63
matches
0"Now, they stood beneath a"
ratio0.016
43.65% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount5
matches
0"She angled the Heartstone Pendant, its crimson gemstone reflecting a light that wasn’t quite there."
1"Eva nodded, her eyes fixed on the swirling opalescent mist that had materialized in the center of Richmond Park’s ancient oak circle."
2"He scanned the standing stones that ringed them, their weathered surfaces carved with symbols that seemed to writhe in the periphery of vision."
3"A distant sound reached them – music, but fragmented and distorted, as if played through water."
4"Structures jutting into a void, stretching down into an abyss that seemed to swallow light and warmth, as though the architecture was being built up on nothing."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount3
matches
0"Silas breathed, his voice barely audible"
1"the figure said, its voice a smooth, resonant baritone that echoed strangely"
2"Silas said, his hand gripping the pommel of the Fae-Forged Blade"
1.85% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount4
fancyTags
0"Silas breathed (breathe)"
1"Aurora murmured (murmur)"
2"Aurora commented (comment)"
3"he muttered (mutter)"
dialogueSentences27
tagDensity0.296
leniency0.593
rawRatio0.5
effectiveRatio0.296
76.9089%