Run: 2026-02-20-01KHY8DRHQEPYT9N0HDYYAQB03

Run Details

Model:
Grok 4
Duration:
1m 11s
Cost:
$0.045609
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora pushed through the tangle of thorns that shouldn't have been there, her hand tight on the Fae-forged blade's hilt. The silver chain of the Heartstone Pendant warmed against her chest, pulsing like a second heartbeat. "Steady," Nyx whispered, their shadowy form flickering at her shoulder, solid one moment and smoke the next. "The Veil thins here. Push too hard, and it pushes back." Isolde glided ahead, her silver hair swaying like liquid moonlight, leaving no footprints in the damp earth. "Shadows whisper secrets to those who listen, but thorns guard truths for those who bleed." Aurora ignored the cryptic words and sliced at another vine with the blade. It parted clean, the cut edges glowing faint blue before sealing shut. Blood welled from a shallow scratch on her thumb; she hadn't even felt it snag her. The air hummed, thick with the scent of blooming jasmine and something sharper, like ozone after lightning. They broke through into a clearing that stretched farther than the park's boundaries allowed. Ancient oak standing stones ringed the space, their bark etched with runes that twisted like living veins. Wildflowers carpeted the ground in impossible colours—vibrant purples bleeding into electric blues, petals unfurling even as Aurora watched. One flower snapped shut on a passing insect, devouring it with a wet crunch. "Bloody hell," Aurora muttered, wiping sweat from her brow. Her bright blue eyes darted everywhere, cataloguing threats. The delivery routes in London had trained her for quick escapes, but this place felt like it could swallow her whole. Nyx extended a tendril of shadow towards a stone, testing. It recoiled as if burned. "Fae wards. Old ones. They remember the wars between realms." Isolde tilted her head, pale lavender eyes gleaming. "Memories carve deeper than blades, do they not? What do you seek in a grove that seeks nothing?" Aurora sheathed the dagger, its cold touch lingering on her palm. "Answers. About this." She tugged the pendant free, its deep crimson gem catching light that wasn't there, pulsing warmer now. The seer circled a stone, fingers trailing without quite touching. "A heart of stone from a land of endless feasts. It calls to you, mortal-born, but echoes carry costs." They moved deeper, the ground sloping into a shallow basin where a spring bubbled up, water crystal clear and singing soft notes as it flowed. Aurora knelt, cupped her hands, and drank. Sweetness exploded on her tongue, like honey mixed with forgotten childhood sweets, but underneath lurked a metallic tang that set her teeth on edge. Nyx hovered nearby, their violet eyes glowing faintly. "Careful. Fae waters twist time. Sip too deep, and days slip away." Aurora spat the last mouthful, unease crawling up her spine. Her scar on her left wrist itched, the crescent shape throbbing as if fresh. Back in Cardiff, Evan had grabbed her there once, twisting until she screamed. She shook off the memory. No time for ghosts. A rustle drew her gaze. Vines crept along the standing stones, weaving patterns that mimicked faces—elongated features with hollow eyes, mouths open in silent screams. One face shifted, eyes following her movement. "Did you see that?" Aurora pointed, voice steady despite the chill. Isolde smiled, enigmatic. "The grove watches those who watch it. Faces in bark tell tales of those who lingered too long." Nyx solidified beside her, their whisper urgent. "It's not bark. Echoes of the lost. Mortals who crossed the Veil and couldn't find their way back." Aurora stepped closer to a stone, the air growing heavier, pressing like invisible hands. She traced a rune with her finger; warmth bloomed, and visions flickered—shadowy figures dancing in eternal twilight, laughter turning to wails as the Veil sealed shut. She yanked her hand away, heart pounding. "Wonderful," she said, sarcasm masking the tremor. "A prison disguised as paradise." They pressed on, the path narrowing into a tunnel of interwoven branches that arched overhead, forming a living canopy. Luminescent fungi clung to the undersides, pulsing in rhythm with Aurora's pendant. Each pulse sent ripples through the air, distorting sounds—a distant birdcall stretched into an eerie moan. Nyx slipped ahead, incorporeal form weaving through the branches. "Something stirs. A presence. Not Fae, not fully." Isolde paused, her ethereal form almost blending with the glow. "Whispers from Hel tease the edges. Gluttony's hunger reaches far when the Veil frays." Aurora gripped the blade again, its moonsilver humming against her skin. The tunnel opened into a wider chamber, where the air shimmered like heat haze over summer tarmac. In the centre stood a pedestal of twisted root, cradling a single fruit—plump and golden, skin veined with crimson that matched her pendant. Hunger gnawed at her suddenly, sharp and unnatural. She hadn't eaten since the hurried breakfast above Silas' bar, but this felt different, like a void demanding to be filled. "Don't," Nyx warned, their voice a gust of wind. "Dymas bleeds through here. That fruit promises indulgence, but devours the indulger." Isolde circled the pedestal, leaving no trail. "Temptation wears many skins. Would you taste eternity, or let it taste you?" Aurora's stomach twisted. She reached out, fingers brushing the fruit's surface. Warmth flooded her veins, visions assaulting her mind—sprawling vineyards under an amber sky, tables groaning with feasts, souls gorging until they burst. Prince Belphegor's laughter echoed, low and mocking. She snatched her hand back, but the fruit quivered, splitting open. Juice spilled, thick and red, pooling on the pedestal. The pool rippled, forming shapes—eyes, mouths, hands reaching up. Unease exploded into dread. The ground trembled, vines snaking from the walls, thorns glinting like needles. "Nyx!" Aurora shouted, drawing the blade. It sliced through a vine, but two more lashed out, wrapping her ankle. The Shade swirled around her, shadows solidifying into claws that tore at the growth. "The rift opens. Hel invades!" Isolde raised her hands, runes igniting on the stones. "The grove defends, but hunger persists. What have you awakened, seeker of stones?" Aurora hacked free, blood trickling from a new cut on her leg. The pool on the pedestal bubbled higher, forming a grotesque figure—humanoid, but bloated, with multiple mouths gaping wide. It lunged, tendrils of shadow and vine extending, the air filling with the stench of overripe fruit and decay. She dodged, blade flashing, but the thing reformed, larger, its mouths whispering promises of endless feasts. Nyx engulfed it in shadow, buying seconds, but the grove itself rebelled—flowers snapping like traps, stones cracking with ominous groans. The pendant burned hot now, pulling her towards the monstrosity, as if it recognised kin. Aurora planted her feet, ready to strike, when a crack split the air—a tear in the Veil, amber light spilling through, carrying the roar of distant revelry and something far worse: the prince's voice, calling her name.
created_at"2026-02-20T19:29:00.498Z" 2/20/2026, 7:29:00 PM
model"x-ai/grok-4-07-09" 4/7/2009, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency16538
moderation_latency(null)
generation_time71058
tokens_prompt5338
tokens_completion1832
native_tokens_prompt5418
native_tokens_completion2059
native_tokens_completion_images0
native_tokens_reasoning541
native_tokens_cached680
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.045609
router(null)
provider_responses
0
endpoint_id"d40bef9d-6936-4c57-9749-bf7399de4a77"
id"e32c5cf4-da7f-3da0-b069-6b7ba70f0cf1"
is_byokfalse
latency270
model_permaslug"x-ai/grok-4-07-09" 4/7/2009, 12:00:00 AM
provider_name"xAI"
status200
api_type"completions"
id"gen-1771615740-KPIH1jgexeh7sD38wNwB"
upstream_id"e32c5cf4-da7f-3da0-b069-6b7ba70f0cf1"
total_cost0.045609
cache_discount0.00153
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences22
tagDensity0.364
leniency0.727
rawRatio0
effectiveRatio0
95.61% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1139
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1139
totalAiIsms23
found
0
word"whisper"
count2
1
word"etched"
count1
2
word"electric"
count1
3
word"gleaming"
count1
4
word"echoes"
count2
5
word"crystal"
count1
6
word"chill"
count1
7
word"enigmatic"
count1
8
word"traced"
count1
9
word"warmth"
count2
10
word"flickered"
count1
11
word"dancing"
count1
12
word"pounding"
count1
13
word"pulse"
count1
14
word"shimmered"
count1
15
word"stomach"
count1
16
word"echoed"
count1
17
word"quivered"
count1
18
word"trembled"
count1
19
word"glinting"
count1
highlights
0"whisper"
1"etched"
2"electric"
3"gleaming"
4"echoes"
5"crystal"
6"chill"
7"enigmatic"
8"traced"
9"warmth"
10"flickered"
11"dancing"
12"pounding"
13"pulse"
14"shimmered"
15"stomach"
16"echoed"
17"quivered"
18"trembled"
19"glinting"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences72
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences72
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences87
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1127
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
67.58% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount910
uniqueNames12
maxNameDensity1.65
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Fae-forged1
Heartstone1
Pendant1
Isolde6
Aurora15
London1
Cardiff1
Evan1
Veil2
Nyx7
Belphegor1
Shade1
persons
0"Pendant"
1"Isolde"
2"Aurora"
3"Evan"
4"Nyx"
5"Belphegor"
6"Shade"
places
0"London"
1"Cardiff"
globalScore0.676
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount1
matches
0"felt like it could swallow her whole"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1127
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences87
matches(empty)
78.73% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean32.2
std13.7
cv0.426
sampleLengths
036
128
232
358
463
538
625
726
831
929
1056
1120
1246
1332
1411
1521
1625
1747
1812
1947
2017
2124
2251
2329
2421
2520
2640
2729
2816
2919
3019
3122
3249
3336
3452
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences72
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs188
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount2
flaggedSentences11
totalSentences87
ratio0.126
matches
0"Blood welled from a shallow scratch on her thumb; she hadn't even felt it snag her."
1"Wildflowers carpeted the ground in impossible colours—vibrant purples bleeding into electric blues, petals unfurling even as Aurora watched."
2"Vines crept along the standing stones, weaving patterns that mimicked faces—elongated features with hollow eyes, mouths open in silent screams."
3"She traced a rune with her finger; warmth bloomed, and visions flickered—shadowy figures dancing in eternal twilight, laughter turning to wails as the Veil sealed shut."
4"Each pulse sent ripples through the air, distorting sounds—a distant birdcall stretched into an eerie moan."
5"In the centre stood a pedestal of twisted root, cradling a single fruit—plump and golden, skin veined with crimson that matched her pendant."
6"Warmth flooded her veins, visions assaulting her mind—sprawling vineyards under an amber sky, tables groaning with feasts, souls gorging until they burst."
7"The pool rippled, forming shapes—eyes, mouths, hands reaching up."
8"The pool on the pedestal bubbled higher, forming a grotesque figure—humanoid, but bloated, with multiple mouths gaping wide."
9"Nyx engulfed it in shadow, buying seconds, but the grove itself rebelled—flowers snapping like traps, stones cracking with ominous groans."
10"Aurora planted her feet, ready to strike, when a crack split the air—a tear in the Veil, amber light spilling through, carrying the roar of distant revelry and something far worse: the prince's voice, calling her name."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount673
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.020802377414561663
lyAdverbCount2
lyAdverbRatio0.0029717682020802376
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences87
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences87
mean12.95
std6.04
cv0.467
sampleLengths
020
116
217
311
417
515
613
712
816
917
1014
1117
1218
1314
149
158
1621
1710
185
1910
208
2118
2211
2320
2410
2519
2625
277
2824
298
3012
3110
3214
3313
345
354
365
3720
387
3911
403
4118
427
4318
4414
4526
467
477
485
4919
72.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4482758620689655
totalSentences87
uniqueOpeners39
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences72
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences72
matches
0"It parted clean, the cut"
1"They broke through into a"
2"Her bright blue eyes darted"
3"It recoiled as if burned."
4"She tugged the pendant free,"
5"They moved deeper, the ground"
6"Her scar on her left"
7"She shook off the memory."
8"She traced a rune with"
9"She yanked her hand away,"
10"she said, sarcasm masking the"
11"They pressed on, the path"
12"She hadn't eaten since the"
13"She reached out, fingers brushing"
14"She snatched her hand back,"
15"It sliced through a vine,"
16"It lunged, tendrils of shadow"
17"She dodged, blade flashing, but"
ratio0.25
1.67% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences72
matches
0"Aurora pushed through the tangle"
1"The silver chain of the"
2"Nyx whispered, their shadowy form"
3"Isolde glided ahead, her silver"
4"Aurora ignored the cryptic words"
5"It parted clean, the cut"
6"Blood welled from a shallow"
7"The air hummed, thick with"
8"They broke through into a"
9"Wildflowers carpeted the ground in"
10"Aurora muttered, wiping sweat from"
11"Her bright blue eyes darted"
12"The delivery routes in London"
13"Nyx extended a tendril of"
14"It recoiled as if burned."
15"Isolde tilted her head, pale"
16"Aurora sheathed the dagger, its"
17"She tugged the pendant free,"
18"The seer circled a stone,"
19"They moved deeper, the ground"
ratio0.917
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences72
matches(empty)
ratio0
9.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount8
matches
0"Aurora pushed through the tangle of thorns that shouldn't have been there, her hand tight on the Fae-forged blade's hilt."
1"Sweetness exploded on her tongue, like honey mixed with forgotten childhood sweets, but underneath lurked a metallic tang that set her teeth on edge."
2"Her scar on her left wrist itched, the crescent shape throbbing as if fresh."
3"Vines crept along the standing stones, weaving patterns that mimicked faces—elongated features with hollow eyes, mouths open in silent screams."
4"They pressed on, the path narrowing into a tunnel of interwoven branches that arched overhead, forming a living canopy."
5"In the centre stood a pedestal of twisted root, cradling a single fruit—plump and golden, skin veined with crimson that matched her pendant."
6"The pendant burned hot now, pulling her towards the monstrosity, as if it recognised kin."
7"Aurora planted her feet, ready to strike, when a crack split the air—a tear in the Veil, amber light spilling through, carrying the roar of distant revelry and …"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount3
matches
0"Aurora pointed, voice steady despite the chill"
1"she said, sarcasm masking the tremor"
2"Nyx warned, their voice a gust of wind"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount4
fancyTags
0"Nyx whispered (whisper)"
1"Aurora muttered (mutter)"
2"Nyx warned (warn)"
3"Aurora shouted (shout)"
dialogueSentences22
tagDensity0.227
leniency0.455
rawRatio0.8
effectiveRatio0.364
70.8656%