Run: 2026-02-20-01KHY8EKHY4FJHC3T4SQQ71DVK

Run Details

Duration:
42.8s
Cost:
$0.000981
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone warmed against my sternum, a faint throb that mimicked a pulse. Not my own, I suspected. Richmond Park after dark wasn't exactly teeming with life, but tonight felt…still. Wrongly so. Even the usual rustle of badgers had ceased. I adjusted the strap of my messenger bag, the weight of the research notes inside offering little comfort. The oak standing stones loomed ahead, black against a moonless sky, marking the boundary of the Grove. Isolde’s Grove. I hadn’t been back in three years, not since…well, since I’d stopped needing to be reminded what foolishness looked like. A foolishness I now, apparently, craved. The air thickened as I stepped between the final two stones, the temperature dropping a good ten degrees. It wasn't a sudden chill; more like walking into water, an insidious cold that seeped into your bones. The Grove itself was unremarkable at first glance - a small clearing choked with wildflowers, even in late October. But the flowers weren't right. Too vibrant, too perfect. Like painted imitations. No drooping petals, no browning leaves. Just relentless, artificial bloom. “Hello?” I called out, the sound swallowed instantly by the trees. Stupid. Pointless. But I needed to hear *something* other than the quick thump-thump-thumping in my ears. Silence. I pulled out my phone, quickly checking for signal. Nothing. Of course. Cellular reception died a respectful distance from the standing stones. I switched on the flashlight, the beam cutting a pale swathe through the darkness. The light didn’t seem to…travel. It stopped a few feet in front of me, as if hitting an invisible wall. An unsettling effect. I walked deeper into the clearing, my boots sinking slightly into the damp earth. The scent here was…overpowering. Not the earthy smell of decaying leaves, but something sickly sweet, like overripe fruit and something metallic besides. A twig snapped to my left. I swung the flashlight, the beam catching only the swaying branches of an ancient beech tree. Just the wind, I told myself. It had to be. Except the air was utterly still. “Show yourself,” I said, my voice a little steadier this time. It sounded absurd even to my own ears. I was talking to the dark. Talking to…what? Another snap. Closer this time. I froze, my heart hammering against my ribs. The flashlight beam trembled in my hand, dancing across the wildflowers. A flicker of movement at the edge of my vision. Just beyond the reach of the light. I held my breath, straining my eyes. A shadow, elongated and vaguely humanoid, flitted between the trees. It was gone before I could focus on it. I forced myself to take a slow, deliberate breath. Peripheral vision playing tricks. That’s all. The Heartstone pulsed again, warmer this time. Almost hot. A gentle pressure against my skin. It only reacted to Hel portals, Old Man Hemlock had told me, the eccentric antiquarian who’d gifted it to me. *Reacted.* Not *heated up*. I walked towards the centre of the clearing, a small, moss-covered stone altar. It was new. It hadn’t been here last time. Or rather, it hadn’t been…so *clean*. The moss was vibrant green, almost luminescent. Runes were carved into the stone, unfamiliar symbols that seemed to writhe and shift in my vision. I crouched down, trying to decipher them. My fingers traced the cold, smooth surface of the stone. A low hum resonated from within, vibrating through my fingertips and up my arm. The Heartstone practically burned against my chest. “What are you doing here, Rory?” The voice wasn’t loud, but it seemed to surround me, seeping into my skull. It didn't come *from* anywhere. It was just…there. I stood up abruptly, whirling around, flashlight beam slicing through the darkness. Nothing. “Who’s there?” The silence returned, heavier, more oppressive than before. The scent of overripe fruit intensified, making my stomach churn. I backed away from the altar, my hand instinctively reaching inside my bag. I’d come here looking for answers, for a way to understand the unsettling dreams that had plagued me for weeks. Dreams of twisted trees and whispering voices. Dreams that felt…familiar. But now, standing in the heart of the Grove, I wasn't sure I wanted to find any answers. A sigh brushed against my ear, soft as a lover’s breath. I spun around again, the flashlight beam landing on a figure standing among the trees. Tall. Slender. Clothed in shadows. I couldn't make out any details, only a vague outline of a human form. And eyes. Two points of crimson light, burning like embers in the darkness. “You seek knowledge, little Rory,” the voice whispered, closer now, a melodic cadence laced with something ancient and cruel. “But some doors are best left unopened.” The figure began to move, gliding towards me with an unnerving fluidity. It wasn't walking; it was…flowing. Like smoke in the wind. I tried to speak, to ask a question, but my throat had constricted. Panic clawed at my chest, stealing the air from my lungs. The Heartstone pulsed violently, its warmth now scorching. “Don’t be afraid,” the figure said, its voice a silken caress. “We’ve been expecting you.” A branch cracked behind me. I whipped my head around, shining the flashlight. The beam caught on something pale and twisted, partially hidden behind a thicket of bushes. A face. Or what was left of one. The skin was stretched taut over the skull, the eyes hollow and black. A rictus grin exposed rows of needle-sharp teeth. It wasn't human. “You shouldn’t have come back,” The figure was almost upon me now. I could feel its presence, a cold weight pressing down on me. I fumbled in my bag for the small silver knife I always carried, my fingers slick with sweat. Hopeless, I knew. Utterly hopeless. The figure extended a hand, long, skeletal fingers reaching for me. “Join us, Rory,” it purred. “Become one with the Grove.” The Heartstone flared with blinding light, then went ice cold.
created_at"2026-02-20T19:29:28.15Z" 2/20/2026, 7:29:28 PM
model"google/gemma-3-27b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency679
moderation_latency(null)
generation_time42729
tokens_prompt4584
tokens_completion1583
native_tokens_prompt4439
native_tokens_completion1390
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached16
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00098062
router(null)
provider_responses
0
endpoint_id"2f608ade-87b1-46ed-8ae7-2714dddf2abb"
id"cmpl-88ff588d3a48470ebbf5cecbfbee3c9e"
is_byokfalse
latency613
model_permaslug"google/gemma-3-27b-it"
provider_name"Parasail"
status200
api_type"completions"
id"gen-1771615768-GWCxJqWTpZOsV9GuQRzK"
upstream_id"cmpl-88ff588d3a48470ebbf5cecbfbee3c9e"
total_cost0.00098062
cache_discount(null)
upstream_inference_cost0
provider_name"Parasail"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.455
leniency0.909
rawRatio0
effectiveRatio0
79.90% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount995
totalAiIsmAdverbs4
found
0
adverb"quickly"
count1
1
adverb"slightly"
count1
2
adverb"utterly"
count2
highlights
0"quickly"
1"slightly"
2"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount995
totalAiIsms22
found
0
word"throb"
count1
1
word"pulse"
count1
2
word"weight"
count2
3
word"loomed"
count1
4
word"chill"
count1
5
word"perfect"
count1
6
word"silence"
count2
7
word"trembled"
count1
8
word"dancing"
count1
9
word"flicker"
count1
10
word"pulsed"
count2
11
word"traced"
count1
12
word"resonated"
count1
13
word"oppressive"
count1
14
word"stomach"
count1
15
word"churn"
count1
16
word"familiar"
count1
17
word"warmth"
count1
18
word"could feel"
count1
highlights
0"throb"
1"pulse"
2"weight"
3"loomed"
4"chill"
5"perfect"
6"silence"
7"trembled"
8"dancing"
9"flicker"
10"pulsed"
11"traced"
12"resonated"
13"oppressive"
14"stomach"
15"churn"
16"familiar"
17"warmth"
18"could feel"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences115
matches(empty)
80.75% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences115
filterMatches(empty)
hedgeMatches
0"seem to"
1"seemed to"
2"began to"
3"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen20
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords6
totalWords992
ratio0.006
matches
0"something"
1"Reacted."
2"heated up"
3"clean"
4"from"
75.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions1
matches
0"Just the wind, I told myself."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount949
uniqueNames9
maxNameDensity0.53
worstName"Heartstone"
maxWindowNameDensity1.5
worstWindowName"Grove"
discoveredNames
Heartstone5
Park1
Grove4
October1
Stupid1
Hel1
Old1
Man1
Hemlock1
persons
0"Heartstone"
1"Hemlock"
places
0"Park"
1"Hel"
globalScore1
windowScore1
14.86% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount4
matches
0"looked like"
1"ishness I now, apparently, craved"
2"as if hitting an invisible wall"
3"symbols that seemed to writhe and shift in my vision"
99.19% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.008
wordCount992
matches
0"Not the earthy smell of decaying leaves, but something sickly sweet, like overripe fruit"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences120
matches
0"Dreams that felt…familiar."
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean27.56
std19.72
cv0.716
sampleLengths
077
126
277
327
41
559
636
738
827
95
1036
1141
1235
131
143
1552
1638
176
1822
1913
202
2131
2248
2331
2427
2526
2622
2732
2815
2957
303
3124
3223
3311
3410
3510
96.11% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences115
matches
0"was gone"
1"were carved"
2"was stretched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs158
matches
0"was talking"
1"wasn't walking"
71.43% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount2
flaggedSentences3
totalSentences120
ratio0.025
matches
0"It wasn't a sudden chill; more like walking into water, an insidious cold that seeped into your bones."
1"The Grove itself was unremarkable at first glance - a small clearing choked with wildflowers, even in late October."
2"It wasn't walking; it was…flowing."
90.40% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount952
adjectiveStacks1
stackExamples
0"small, moss-covered stone"
adverbCount42
adverbRatio0.04411764705882353
lyAdverbCount18
lyAdverbRatio0.018907563025210083
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean8.27
std5.34
cv0.646
sampleLengths
013
15
212
32
48
518
617
72
820
96
1018
1118
1219
135
144
153
166
174
1811
191
201
2114
221
239
241
252
2610
2714
285
2915
303
3114
324
3318
346
3516
366
374
386
3911
408
416
422
432
443
458
4611
4710
487
497
64.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4166666666666667
totalSentences120
uniqueOpeners50
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences96
matches
0"Even the usual rustle of"
1"Too vibrant, too perfect."
2"Just relentless, artificial bloom."
3"Just the wind, I told"
4"Just beyond the reach of"
ratio0.052
70.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences96
matches
0"I adjusted the strap of"
1"I hadn’t been back in"
2"It wasn't a sudden chill;"
3"I called out, the sound"
4"I pulled out my phone,"
5"I switched on the flashlight,"
6"It stopped a few feet"
7"I walked deeper into the"
8"I swung the flashlight, the"
9"It had to be."
10"I said, my voice a"
11"It sounded absurd even to"
12"I was talking to the"
13"I froze, my heart hammering"
14"I held my breath, straining"
15"It was gone before I"
16"I forced myself to take"
17"It only reacted to Hel"
18"I walked towards the centre"
19"It was new."
ratio0.375
85.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences96
matches
0"The Heartstone warmed against my"
1"Richmond Park after dark wasn't"
2"I adjusted the strap of"
3"The oak standing stones loomed"
4"I hadn’t been back in"
5"A foolishness I now, apparently,"
6"The air thickened as I"
7"It wasn't a sudden chill;"
8"The Grove itself was unremarkable"
9"I called out, the sound"
10"I pulled out my phone,"
11"I switched on the flashlight,"
12"The light didn’t seem to…travel."
13"It stopped a few feet"
14"An unsettling effect."
15"I walked deeper into the"
16"The scent here was…overpowering."
17"A twig snapped to my"
18"I swung the flashlight, the"
19"It had to be."
ratio0.75
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences96
matches(empty)
ratio0
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount3
matches
0"It stopped a few feet in front of me, as if hitting an invisible wall."
1"It only reacted to Hel portals, Old Man Hemlock had told me, the eccentric antiquarian who’d gifted it to me."
2"I’d come here looking for answers, for a way to understand the unsettling dreams that had plagued me for weeks."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount2
matches
0"I said, my voice a little steadier this time"
1"the figure said, its voice a silken caress"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"I called out (call out)"
1"the voice whispered (whisper)"
dialogueSentences11
tagDensity0.364
leniency0.727
rawRatio0.5
effectiveRatio0.364
77.2973%