Run: 2026-02-20-01KHY8FHFQWYTV139G7WW745ZJ

Run Details

Duration:
1m 13s
Cost:
$0.000637
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The chipped Formica tabletop stuck to my elbow. It smelled of old grease and regret, a fitting aroma for a Tuesday morning. Davies was already sketching in his notepad, muttering about trajectory and blood spatter. The victim, a man named Alistair Finch, lay sprawled amongst the velvet cushions and mismatched furniture of a fortune teller’s caravan. Not exactly the scene you’d expect to find a body in, even for London. The caravan itself was parked in a disused lot off Portobello Road, crammed between a vintage clothing stall and a perpetually broken-down ice cream van. It wasn’t a sanctioned pitch, more of a squat, really. The air inside was thick with incense and the cloying sweetness of potpourri, attempting to mask a metallic tang that, quite frankly, wasn’t succeeding. “Clean,” Davies said, without looking up. “Too clean. No sign of forced entry. No struggle beyond the overturned table. And remarkably little blood for a stabbing.” I knelt beside Finch, ignoring the prickly sensation of something resembling dried lavender brushing against my cheek. He was dressed in an expensive tweed suit, more Savile Row than Portobello Road, and clutching a tarnished silver locket in his hand. The stab wound was precise, almost surgical, located directly over the heart. “Precise is an understatement,” I murmured, carefully examining the wound. “Looks like a ritualistic killing, wouldn’t you say?" Davies scoffed, finally raising his head. His face, framed by a perpetually untidy mess of brown hair, was skeptical. “Ritualistic? Come on, Quinn. We’re talking about a dodgy psychic and a man with more money than sense. Probably a disgruntled client, a jealous lover. Something mundane.” “Mundane doesn’t explain the compass,” I said, gesturing towards a small brass object lying a few inches from Finch’s outstretched hand. It wasn’t just any compass. The casing had a characteristic patina of verdigris, and the face was etched with protective sigils. A Veil Compass. “What's that?” Davies asked, peering over my shoulder. “A specialty item. Sold at the Veil Market. It doesn’t point North, Davies. It points towards supernatural rifts.” Davies waved a dismissive hand. “Right. And I suppose the victim was a ghost hunter? Or a particularly eccentric collector?" I ignored him, picking up the compass. The needle spun wildly for a moment before settling, quivering, towards the north-east. Directly towards the abandoned Tube station beneath Camden. The Veil Market’s current location. The timing was… unsettling. Finch had been killed sometime overnight, and the Market only opened at dusk. “He was going there,” I stated, my voice flat. “Or he received this as a gift,” Davies countered, ever the pragmatist. “People buy souvenirs, Quinn. It doesn't automatically mean they're involved in… whatever you think is going on.” I stood up, feeling a knot forming in my stomach. Something was off. The scene was too neat, too… staged. It felt like a magician’s trick, designed to distract you from the real illusion. “Let's start with the locket,” I said, turning my attention back to the victim. “See if we can get it open.” The locket resisted, the clasp stubbornly refusing to budge. I handed it to Davies. “Forensics will have a better time,” he said, fiddling with it. “Probably locked for a reason." “Try harder,” I urged. Davies grunted and applied more pressure. With a click, the locket sprang open, revealing two miniature portraits. A young woman with fiery red hair and startling green eyes stared back at me. And beside her, a faded photograph of Alistair Finch himself, much younger, looking surprisingly vulnerable. “Well, well, well,” Davies murmured, “Looks like our victim had a fondness for redheads.” I recognized the woman instantly. Eva Kowalski. Aurora’s friend. The occult researcher from the British Museum. “That’s Eva Kowalski,” I said slowly, a cold dread creeping into my voice. “Aurora’s friend. She works with ancient artifacts.” Davies blinked at me. “The Aurora you’ve been monitoring? The one with the rather… unusual social circle?” “The very same.” “So, a connection. Now we're getting somewhere,” Davies said, a note of satisfaction creeping into his voice. “A love triangle gone wrong? A dispute over some rare artifact?" “Too neat again, Davies,” I said, pacing the cramped interior of the caravan. “Why would a man involved with someone like Eva Kowalski seek out a fortune teller? And why a Veil Compass?” I scanned the caravan again, my eyes searching for something I had missed. The fortune teller’s paraphernalia was strewn about haphazardly: tarot cards, crystal balls, dusty tomes. But there was an order to the chaos, a deliberate arrangement. My gaze landed on a small, intricately carved wooden box tucked away beneath a table draped with purple velvet. It looked out of place, too refined for the surrounding clutter. “What’s that?” I asked, pointing towards the box. Davies followed my gaze. “Just looks like a trinket box to me.” I knelt down and carefully opened it. Inside, nestled on a bed of crimson silk, lay a single, perfectly preserved raven's feather. The feather radiated an unnatural coldness. “Not just a trinket box,” I said, my voice barely a whisper. “This is a sending feather. Used in certain types of shadow magic.” Davies’ skepticism began to waver. “Shadow magic? You’re sure?” “I’m sure it’s not something you buy at a garden centre.” I picked up the feather, being careful not to touch it directly. “Sending feathers are used to deliver messages across… dimensions. Or to summon things.” “Summon things?” Davies repeated, sounding genuinely unnerved. “Right. Well, that’s a new one.” I stood up again, my mind racing. The pieces weren't fitting. Finch wasn’t just a victim of a simple crime. He was somehow entangled in something far more complex, far more dangerous. “Check Finch’s background,” I instructed Davies. “Dig deep. I want to know everything. His finances, his associates, his… interests.” “And you?” “I’m going to pay a visit to the Veil Market,” I said, my gaze fixed on the direction the Veil Compass pointed. The abandoned Tube station. A place where the veil between worlds was thin. “Going in there alone?” Davies asked, apprehension etched on his face. “You know it moves every full moon. A tight security, not the friendliest crowd.” “I have a bone token,” I replied, feeling the smooth surface of the ivory charm in my pocket. “And a death wish, apparently." I offered him a curt nod. “Someone had a message for Finch. A message delivered by raven. I intend to find out what it was." As I turned to leave, I noticed something glimmering beneath the overturned table. A tiny shard of glass, reflecting the dim light. I knelt down and picked it up. It wasn't from the broken glass of the fruit cart. It was a fragment of a mirror. And embedded in the glass, a single, perfectly formed drop of crimson. Fresh blood. I looked up, a prickling sensation crawling across the back of my neck. The caravan door was open, swaying gently in the breeze. And standing in the doorway, silhouetted against the grey London sky, was a figure. Tall, slender, and impossibly still. A figure with closely cropped salt-and-pepper hair. Detective Harlow Quinn. She wasn't supposed to be here. Not yet.
created_at"2026-02-20T19:29:58.8Z" 2/20/2026, 7:29:58 PM
model"google/gemma-3-27b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1458
moderation_latency(null)
generation_time73260
tokens_prompt4696
tokens_completion2007
native_tokens_prompt4545
native_tokens_completion1707
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00063672
router(null)
provider_responses
0
endpoint_id"8f22002c-c045-446f-a1b9-9896133536b8"
id"chatcmpl-RXKcGzrx2xUaL72firXSr49j"
is_byokfalse
latency47
model_permaslug"google/gemma-3-27b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771615798-dmtAlyZ9dRQEj9JUrHio"
upstream_id"chatcmpl-RXKcGzrx2xUaL72firXSr49j"
total_cost0.00063672
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount2
adverbTags
0"Davies countered ever [ever]"
1"I said slowly [slowly]"
dialogueSentences44
tagDensity0.477
leniency0.955
rawRatio0.095
effectiveRatio0.091
66.67% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1200
totalAiIsmAdverbs8
found
0
adverb"really"
count1
1
adverb"carefully"
count2
2
adverb"slowly"
count1
3
adverb"very"
count1
4
adverb"perfectly"
count2
5
adverb"gently"
count1
highlights
0"really"
1"carefully"
2"slowly"
3"very"
4"perfectly"
5"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.83% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1200
totalAiIsms13
found
0
word"velvet"
count2
1
word"etched"
count2
2
word"stomach"
count1
3
word"scanned"
count1
4
word"crystal"
count1
5
word"silk"
count1
6
word"whisper"
count1
7
word"racing"
count1
8
word"complex"
count1
9
word"apprehension"
count1
10
word"charm"
count1
highlights
0"velvet"
1"etched"
2"stomach"
3"scanned"
4"crystal"
5"silk"
6"whisper"
7"racing"
8"complex"
9"apprehension"
10"charm"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences92
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences92
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences116
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1196
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
58.54% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount820
uniqueNames20
maxNameDensity1.83
worstName"Davies"
maxWindowNameDensity3
worstWindowName"Davies"
discoveredNames
Formica1
Tuesday1
Alistair2
Finch6
London2
Portobello2
Road2
Savile1
Row1
Davies15
Veil3
Compass2
Tube2
Camden1
Market2
Kowalski1
British1
Museum1
Harlow1
Quinn1
persons
0"Alistair"
1"Finch"
2"Davies"
3"Compass"
4"Market"
5"Kowalski"
6"Harlow"
7"Quinn"
places
0"London"
1"Portobello"
2"Road"
3"British"
globalScore0.585
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount1
matches
0"felt like a magician’s trick, designed"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1196
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences116
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean23
std15.27
cv0.664
sampleLengths
070
159
226
352
418
546
621
724
88
918
1020
1150
129
1329
1434
1521
1614
1716
184
1947
2014
2116
2220
2317
243
2528
2633
2738
2830
298
3012
3128
3224
339
3436
3513
3632
3719
382
3935
4025
4118
425
4325
4429
4510
4621
4742
487
493
86.19% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences92
matches
0"was parked"
1"was dressed"
2"was etched"
3"been killed"
4"was strewn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs146
matches
0"wasn’t succeeding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences116
ratio0
matches(empty)
81.10% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount682
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.051319648093841645
lyAdverbCount21
lyAdverbRatio0.030791788856304986
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences116
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences116
mean10.31
std5.79
cv0.562
sampleLengths
08
114
213
321
414
525
610
724
86
920
1017
1123
1212
1310
148
156
1613
1727
1821
195
2016
213
228
2318
245
2515
267
2713
288
295
303
311
3213
339
3412
3517
3610
373
386
391
4014
4114
427
439
445
4511
465
474
486
4911
75.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.46551724137931033
totalSentences116
uniqueOpeners54
39.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences84
matches
0"Directly towards the abandoned Tube"
ratio0.012
48.57% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences84
matches
0"It smelled of old grease"
1"It wasn’t a sanctioned pitch,"
2"I knelt beside Finch, ignoring"
3"He was dressed in an"
4"I murmured, carefully examining the"
5"His face, framed by a"
6"I said, gesturing towards a"
7"It wasn’t just any compass."
8"I ignored him, picking up"
9"I stated, my voice flat"
10"I stood up, feeling a"
11"It felt like a magician’s"
12"I said, turning my attention"
13"I handed it to Davies."
14"he said, fiddling with it"
15"I recognized the woman instantly."
16"I said slowly, a cold"
17"I said, pacing the cramped"
18"I scanned the caravan again,"
19"My gaze landed on a"
ratio0.429
19.52% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences84
matches
0"The chipped Formica tabletop stuck"
1"It smelled of old grease"
2"Davies was already sketching in"
3"The victim, a man named"
4"The caravan itself was parked"
5"It wasn’t a sanctioned pitch,"
6"The air inside was thick"
7"Davies said, without looking up"
8"I knelt beside Finch, ignoring"
9"He was dressed in an"
10"The stab wound was precise,"
11"I murmured, carefully examining the"
12"Davies scoffed, finally raising his"
13"His face, framed by a"
14"I said, gesturing towards a"
15"It wasn’t just any compass."
16"The casing had a characteristic"
17"A Veil Compass."
18"Davies asked, peering over my"
19"Davies waved a dismissive hand."
ratio0.881
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences84
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount1
matches
0"Davies was already sketching in his notepad, muttering about trajectory and blood spatter."
5.95% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount5
matches
0"Davies said, without looking up"
1"I stated, my voice flat"
2"I said slowly, a cold dread creeping into my voice"
3"Davies said, a note of satisfaction creeping into his voice"
4"I said, my voice barely a whisper"
36.36% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags18
fancyCount5
fancyTags
0"I murmured (murmur)"
1"I stated (state)"
2"I urged (urge)"
3"Davies murmured (murmur)"
4"Davies repeated (repeat)"
dialogueSentences44
tagDensity0.409
leniency0.818
rawRatio0.278
effectiveRatio0.227
78.7809%