Run: 2026-02-20-01KHY8G3R6HYZZ9KB356WJM750

Run Details

Model:
Grok 4
Duration:
1m 15s
Cost:
$0.044766
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn pushed through the rusted gate, her worn leather watch catching on a loose bolt. She yanked free, cursing under her breath as the echo bounced down the derelict tunnel. Footsteps hurried behind her. "Detective Quinn! You can't just barge in here without—" She ignored the uniform's protest and descended the crumbling stairs, her sharp jaw set. The air thickened with incense and something metallic, like blood mixed with old coins. This abandoned Tube station beneath Camden shouldn't exist on any map she'd studied, yet here it sprawled, alive with shadowed stalls and furtive figures. A body lay sprawled in the central aisle, surrounded by toppled crates of glowing vials. Quinn knelt, her brown eyes scanning the scene. Male, mid-thirties, throat slit clean. No defensive wounds. Blood pooled in neat patterns, as if drawn by an invisible hand. "Harlow," a familiar voice cut in. Eva Kowalski stepped from behind a stall draped in faded tapestries, her curly red hair tucked behind her left ear—a nervous tic Quinn remembered from their last encounter. Eva clutched a worn leather satchel, round glasses perched on her freckled nose. "What are you doing here? This isn't your jurisdiction." Quinn straightened, military precision in her bearing. "My jurisdiction is wherever the dead turn up with Metropolitan prints on the warrant. You? Slumming it in an underground flea market?" Eva glanced at the body, green eyes narrowing. "Research. The British Museum has interests in... artefacts. This place moves every full moon. Tonight's the Veil Market." Quinn's gaze flicked to the bone token dangling from Eva's satchel. Entry requirement, she'd learned from a snitch hours ago. "Convenient. And him?" She nodded at the corpse. "Vendor. Sold enchanted inks. Looks like a robbery gone wrong." Eva pointed to empty shelves nearby. "Missing stock. Probably rivals from the shadow guilds." Quinn circled the body, noting the lack of footprints in the dust. No scuffle. The man's hands clutched nothing, but his fingers bore faint burns, like from handling hot metal. "Robbery? Where's the struggle? Blood's too contained. Almost ritualistic." Eva adjusted her glasses. "You're seeing patterns where there are none, Harlow. This market deals in the occult. Things get weird. He might have crossed a curse-seller." Quinn paused at a small brass object half-buried in the blood. She pulled on gloves and lifted it—a compass, its face etched with protective sigils, casing patinated with verdigris. The needle spun erratically, not north but toward a darkened alcove. "What's this?" Quinn held it up. Eva's eyes widened. "Veil Compass. Points to supernatural rifts. Dangerous if mishandled. Shade artisan work—rare, even here." Quinn pocketed it for now, her mind racing. Three years ago, DS Morris had died in a similar setup: abandoned warehouse, throat slit, no witnesses. Unexplained burns on his hands. Supernatural origins, the report had whispered, before brass buried it. She scanned the stalls. Whispers rippled through the crowd—hooded figures bartering crystals that hummed, potions bubbling in unmarked jars. One vendor, a wiry man with ink-stained fingers, averted his eyes too quickly. "Let's talk interpretations," Quinn said, voice low. "You say robbery. I say setup. No drag marks, no signs of flight. Killer knew the layout, struck precise." Eva tucked her hair again, freckles standing out against pale skin. "Or it's mystical. Markets like this attract entities. Rifts open, pull in the unwary. I've read accounts—victims drained, left as warnings." Quinn tested the compass needle. It twitched toward the alcove, pulling her forward. She moved, boots crunching over scattered herbs that smelled of damp earth and decay. The alcove revealed a narrow passage, walls scrawled with faded graffiti that looked like runes. Eva followed, satchel bumping her hip. "Harlow, wait. You need a token to go deeper. Without it, the wards—" "Save the folklore." Quinn pressed on, the air growing colder, heavier. A faint hum vibrated through the walls, like distant trains that never arrived. They emerged into a chamber lit by flickering lanterns. More stalls, but these sold darker wares: jars of swirling shadows, bones carved into dice that rattled on their own. At the chamber's centre, another body—no, a mannequin? Quinn approached, realizing it was a desiccated husk, skin like parchment. "Not a mannequin," Eva whispered. "That's... old. Preserved. Part of a display?" Quinn examined it. Same burns on the hands. But this one held a scrap of paper, crumpled in its fist. She pried it free: a receipt for "rift ink," dated three years back. Morris's case number scratched in the margin. Her pulse quickened. "This isn't random. Connected to my old partner." Eva leaned in, breath catching. "DS Morris? The one who—" "Died unexplained." Quinn's voice hardened. "You knew something back then. At the museum, you dodged my questions about those archives." Eva hesitated, fingers twisting her satchel strap. "I couldn't say. Restricted. But... Morris poked into Veil business. Rifts aren't just portals; they warp reality. Evidence vanishes, timelines shift." Quinn spun the compass. The needle steadied, pointing to a crack in the far wall—a fissure emitting faint, ethereal light. Whispers emanated from it, like voices overlapping in static. "Something's wrong here," Quinn said. "The first body's fresh, but this husk matches Morris's wounds. And that receipt—it's got his case code. Someone planted it." Eva shook her head. "Or the rift echoed it. These markets bend time. What if the killer isn't human? Entities feed on curiosity, draw in cops like you." Quinn stepped closer to the fissure. The compass warmed in her hand, sigils glowing. A shadow moved within the light—tall, amorphous, with eyes that flickered like dying stars. "Harlow, don't." Eva grabbed her arm. "That's a rift guardian. It protects the market's secrets." Quinn shrugged her off, drawing her service weapon. The shadow coalesced, tendrils reaching out. The air tasted of ozone and regret. But then she spotted it: a glint on the chamber floor, near the husk. A worn leather watch, identical to hers—except this one bore Morris's engraving on the back. Impossible. She'd buried that watch with him. The tendrils lashed closer, the whispers turning to screams. Quinn aimed, but doubt crept in. If this was supernatural, bullets meant nothing. Eva pulled a bone token from her satchel, holding it up. "We need to seal it—" Too late. The shadow lunged, and the fissure widened, sucking air like a vacuum. Quinn's feet slid toward it, the compass needle spinning wild. This wasn't robbery or curse. This was a trap, and she'd walked right in.
created_at"2026-02-20T19:30:17.547Z" 2/20/2026, 7:30:17 PM
model"x-ai/grok-4-07-09" 4/7/2009, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency20452
moderation_latency(null)
generation_time74680
tokens_prompt4671
tokens_completion1762
native_tokens_prompt4757
native_tokens_completion2135
native_tokens_completion_images0
native_tokens_reasoning675
native_tokens_cached680
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.044766
router(null)
provider_responses
0
endpoint_id"d40bef9d-6936-4c57-9749-bf7399de4a77"
id"646578be-dff8-d8a9-d461-8b2f7f4f90fa"
is_byokfalse
latency1387
model_permaslug"x-ai/grok-4-07-09" 4/7/2009, 12:00:00 AM
provider_name"xAI"
status200
api_type"completions"
id"gen-1771615817-bXxzDOHZtYCCPIaL7MkR"
upstream_id"646578be-dff8-d8a9-d461-8b2f7f4f90fa"
total_cost0.044766
cache_discount0.00153
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.323
leniency0.645
rawRatio0
effectiveRatio0
95.40% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1086
totalAiIsmAdverbs1
found
0
adverb"quickly"
count1
highlights
0"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
30.94% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1086
totalAiIsms15
found
0
word"echo"
count1
1
word"footsteps"
count1
2
word"scanning"
count1
3
word"familiar"
count1
4
word"encounter"
count1
5
word"flicked"
count1
6
word"etched"
count1
7
word"racing"
count1
8
word"scanned"
count1
9
word"vibrated"
count1
10
word"pulse"
count1
11
word"quickened"
count1
12
word"echoed"
count1
13
word"flickered"
count1
14
word"glint"
count1
highlights
0"echo"
1"footsteps"
2"scanning"
3"familiar"
4"encounter"
5"flicked"
6"etched"
7"racing"
8"scanned"
9"vibrated"
10"pulse"
11"quickened"
12"echoed"
13"flickered"
14"glint"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences84
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences84
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences104
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1072
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
11.66% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount759
uniqueNames6
maxNameDensity2.77
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Tube1
Camden1
Eva15
Kowalski1
Quinn21
Morris3
persons
0"Camden"
1"Eva"
2"Kowalski"
3"Quinn"
4"Morris"
places(empty)
globalScore0.117
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount1
matches
0"looked like runes"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.933
wordCount1072
matches
0"not north but toward a darkened alcove"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences104
matches
0"buried that watch"
83.96% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean26.8
std11.9
cv0.444
sampleLengths
030
113
252
343
456
529
626
728
824
939
1027
1140
126
1317
1440
1532
1626
1732
1842
1919
2024
2148
2212
2340
2411
2510
2620
2728
2829
2925
3028
3128
3215
3321
3429
357
3622
3716
3824
3914
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences84
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs156
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount1
flaggedSentences8
totalSentences104
ratio0.077
matches
0"Eva Kowalski stepped from behind a stall draped in faded tapestries, her curly red hair tucked behind her left ear—a nervous tic Quinn remembered from their last encounter."
1"She pulled on gloves and lifted it—a compass, its face etched with protective sigils, casing patinated with verdigris."
2"Whispers rippled through the crowd—hooded figures bartering crystals that hummed, potions bubbling in unmarked jars."
3"At the chamber's centre, another body—no, a mannequin?"
4"\"I couldn't say. Restricted. But... Morris poked into Veil business. Rifts aren't just portals; they warp reality. Evidence vanishes, timelines shift.\""
5"The needle steadied, pointing to a crack in the far wall—a fissure emitting faint, ethereal light."
6"A shadow moved within the light—tall, amorphous, with eyes that flickered like dying stars."
7"A worn leather watch, identical to hers—except this one bore Morris's engraving on the back."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount769
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.015604681404421327
lyAdverbCount3
lyAdverbRatio0.0039011703511053317
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences104
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences104
mean10.31
std5.6
cv0.544
sampleLengths
015
115
24
39
414
514
624
715
88
95
103
1112
126
1328
1413
159
167
1722
188
1918
2011
219
228
2316
248
2512
262
2716
289
294
3023
3111
3218
3311
346
353
3614
378
3817
395
4010
414
4215
4313
447
4519
4611
4721
485
498
74.04% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.46153846153846156
totalSentences104
uniqueOpeners48
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences79
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences79
matches
0"She yanked free, cursing under"
1"She ignored the uniform's protest"
2"She nodded at the corpse"
3"She pulled on gloves and"
4"She scanned the stalls."
5"It twitched toward the alcove,"
6"She moved, boots crunching over"
7"They emerged into a chamber"
8"She pried it free: a"
9"Her pulse quickened."
10"She'd buried that watch with"
ratio0.139
35.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences79
matches
0"Quinn pushed through the rusted"
1"She yanked free, cursing under"
2"Footsteps hurried behind her."
3"She ignored the uniform's protest"
4"The air thickened with incense"
5"This abandoned Tube station beneath"
6"A body lay sprawled in"
7"Quinn knelt, her brown eyes"
8"Blood pooled in neat patterns,"
9"a familiar voice cut in"
10"Eva Kowalski stepped from behind"
11"Eva clutched a worn leather"
12"Quinn straightened, military precision in"
13"Eva glanced at the body,"
14"Quinn's gaze flicked to the"
15"Entry requirement, she'd learned from"
16"She nodded at the corpse"
17"Eva pointed to empty shelves"
18"Quinn circled the body, noting"
19"The man's hands clutched nothing,"
ratio0.848
63.29% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences79
matches
0"If this was supernatural, bullets"
ratio0.013
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount3
matches
0"Whispers rippled through the crowd—hooded figures bartering crystals that hummed, potions bubbling in unmarked jars."
1"She moved, boots crunching over scattered herbs that smelled of damp earth and decay."
2"A shadow moved within the light—tall, amorphous, with eyes that flickered like dying stars."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount2
matches
0"Quinn said, voice low"
1"Quinn pressed on, the air growing colder, heavier"
85.48% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"Quinn pressed on (press on)"
1"Eva whispered (whisper)"
dialogueSentences31
tagDensity0.129
leniency0.258
rawRatio0.5
effectiveRatio0.129
79.4548%