Run: 2026-02-20-01KHY8GJJJ2XF7K4VKDQWSFY42

Run Details

Duration:
8.2s
Cost:
$0.001068
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The bone token clattered against the metal grate like a death knell. Detective Harlow Quinn crouched, fingers brushing the damp stone. Too clean. Too *new*. The edges weren’t gnawed by rats or eroded by time—they were *sharpened*. Someone had carved this entrance. “You’re sure this is the way?” The voice came from behind her, too bright, too eager. DS Morris’s replacement, a fresh-faced detective named Carter, had been assigned to this case. He still carried the scent of the station—polished wood and antiseptic. Quinn didn’t turn. “The Veil Market doesn’t advertise. But it *leaves breadcrumbs*.” A flicker of movement. Then—*thud*. Something heavy hitting the ground. Quinn spun. Carter stood frozen, his torchlight trembling. “I—I didn’t see anything.” Quinn stepped forward. The beam cut through the dark, illuminating a figure slumped against the wall. A man. Or what was left of one. His skin had the waxy sheen of a drowned corpse, but his lips were blue—not from lack of air, but from something *inside* him. His fingers twitched, claws scraping the stone. “What the hell is that?” Carter’s voice cracked. Quinn knelt, ignoring the way her stomach lurched. The man’s chest cavity was empty. No organs. No blood. Just a hollow space, glistening with something dark and viscous. Like oil. Like ink. “Not a man,” she murmured. “Something *worn* like a man.” Carter swallowed. “You think this is connected to the others?” Quinn’s fingers hovered over the sigil carved into the corpse’s forehead—a jagged, inverted triangle, its edges pulsing faintly, like a heartbeat. “No. I think this is the *cause*.” A distant drip. Then another. Water. Or something thicker. Quinn stood abruptly. “We’re not alone.” The tunnel stretched ahead, its walls slick with condensation—or something worse. The air smelled of rust and burnt sugar. Her pulse hammered in her throat. The Veil Market wasn’t just a black market. It was a *threshold*. And whatever had killed this thing had crossed it. Carter’s torch flickered. “Quinn, we should—” “No.” She stepped forward, boots splashing in shallow water. “We’re already here.” The tunnel twisted. The light from Carter’s torch stretched thin, then vanished. Quinn’s breath hitched. The compass in her pocket—*the Veil Compass*—vibrated against her thigh. She fumbled for it, fingers slipping on the damp brass. The needle spun wildly, then locked onto something ahead. Not a direction. A *presence*. Carter’s voice was a whisper. “Quinn…” She didn’t answer. Because up ahead, the tunnel opened into a cavern—and the cavern was *breathing*. The walls pulsed. Veins of black light throbbed beneath the stone, syncing with the slow, wet *gurgle* of something shifting in the dark. The air thickened, pressing against her skin like a second layer of clothing. Her lungs burned. Then she saw it. A figure. Tall. Too tall. Its limbs were elongated, jointed wrong, like a spider’s. But its face—*God*, its face—was human. Or had been. Now it was a shifting mask of flesh and shadow, lips peeling back in a grin that didn’t belong to any mouth. Carter’s torch died. In the sudden dark, Quinn’s pulse roared in her ears. The thing took a step forward. The ground trembled. “Run,” she said. They didn’t. Because the thing wasn’t moving toward them. It was *retreating*. And whatever it was running from was closer. Quinn’s hand closed around the Veil Compass. The needle spun again, this time pointing *behind* them. Carter’s breath was ragged. “What the hell is that?” Quinn didn’t answer. She was already turning, boots splashing back the way they’d come. The tunnel mouth was gone. The walls had *shifted*, sealing them in. The thing from the cavern let out a sound—half-scream, half-gurgle—and the ground *ripped* open beneath them. Quinn grabbed Carter’s arm. “Now we *run*.” The first tendril of shadow lashed out from the fissure. It wrapped around Carter’s ankle. Quinn yanked him forward as the thing *screamed*—a sound like tearing metal—and the tunnel *collapsed* behind them. They ran. The bone token at the entrance was still there. Still waiting. But the way back wasn’t. And something was coming.
created_at"2026-02-20T19:30:32.684Z" 2/20/2026, 7:30:32 PM
model"mistralai/ministral-14b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency340
moderation_latency(null)
generation_time7883
tokens_prompt4671
tokens_completion1169
native_tokens_prompt4322
native_tokens_completion1020
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0010684
router(null)
provider_responses
0
endpoint_id"0b53717b-9af5-4de3-80af-ebedd2adf981"
id"fc60fb6dda5141f285a7bc2d1a2feb2b"
is_byokfalse
latency340
model_permaslug"mistralai/ministral-14b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771615832-dEjjEt4U6LC1Yc6zgohY"
upstream_id"fc60fb6dda5141f285a7bc2d1a2feb2b"
total_cost0.0010684
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences16
tagDensity0.313
leniency0.625
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount685
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
12.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount685
totalAiIsms12
found
0
word"flicker"
count1
1
word"stomach"
count1
2
word"lurched"
count1
3
word"glistening"
count1
4
word"pulse"
count2
5
word"flickered"
count1
6
word"vibrated"
count1
7
word"whisper"
count1
8
word"pulsed"
count1
9
word"throbbed"
count1
10
word"trembled"
count1
highlights
0"flicker"
1"stomach"
2"lurched"
3"glistening"
4"pulse"
5"flickered"
6"vibrated"
7"whisper"
8"pulsed"
9"throbbed"
10"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences94
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans20
markdownWords23
totalWords672
ratio0.034
matches
0"new"
1"sharpened"
2"leaves breadcrumbs"
3"thud"
4"inside"
5"worn"
6"cause"
7"threshold"
8"the Veil Compass"
9"presence"
10"breathing"
11"gurgle"
12"God"
13"retreating"
14"behind"
15"shifted"
16"ripped"
17"run"
18"screamed"
19"collapsed"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
42.38% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount604
uniqueNames7
maxNameDensity2.15
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn13
Morris1
Carter11
Veil3
Market1
Compass2
persons
0"Harlow"
1"Quinn"
2"Morris"
3"Carter"
places(empty)
globalScore0.424
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences43
glossingSentenceCount0
matches(empty)
51.19% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.488
wordCount672
matches
0"not from lack of air, but from something *inside* him"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences105
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean16
std14.57
cv0.91
sampleLengths
01
142
241
312
412
510
655
78
832
910
1010
1128
129
136
1446
156
1612
1744
185
196
2016
2139
224
2345
243
2519
263
272
287
293
308
3116
329
3326
3416
357
3615
3717
382
3911
405
414
90.33% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences94
matches
0"were *sharpened"
1"been assigned"
2"were elongated"
3"was gone"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs114
matches
0"was *breathing"
1"was *retreating"
2"was running"
3"was coming"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount15
semicolonCount0
flaggedSentences11
totalSentences105
ratio0.105
matches
0"The edges weren’t gnawed by rats or eroded by time—they were *sharpened*."
1"He still carried the scent of the station—polished wood and antiseptic."
2"Then—*thud*."
3"His skin had the waxy sheen of a drowned corpse, but his lips were blue—not from lack of air, but from something *inside* him."
4"Quinn’s fingers hovered over the sigil carved into the corpse’s forehead—a jagged, inverted triangle, its edges pulsing faintly, like a heartbeat."
5"The tunnel stretched ahead, its walls slick with condensation—or something worse."
6"The compass in her pocket—*the Veil Compass*—vibrated against her thigh."
7"Because up ahead, the tunnel opened into a cavern—and the cavern was *breathing*."
8"But its face—*God*, its face—was human."
9"The thing from the cavern let out a sound—half-scream, half-gurgle—and the ground *ripped* open beneath them."
10"Quinn yanked him forward as the thing *screamed*—a sound like tearing metal—and the tunnel *collapsed* behind them."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount618
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.03398058252427184
lyAdverbCount3
lyAdverbRatio0.0048543689320388345
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean6.39
std4.83
cv0.755
sampleLengths
012
19
22
32
412
55
616
714
811
93
109
114
121
135
142
156
164
173
1813
192
206
2124
227
238
248
256
262
272
2810
292
302
315
325
332
348
3521
367
373
382
391
403
413
423
4311
448
456
468
474
489
493
48.57% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.34285714285714286
totalSentences105
uniqueOpeners36
91.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences73
matches
0"Just a hollow space, glistening"
1"Then she saw it."
ratio0.027
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences73
matches
0"He still carried the scent"
1"His skin had the waxy"
2"His fingers twitched, claws scraping"
3"Her pulse hammered in her"
4"It was a *threshold*."
5"She stepped forward, boots splashing"
6"She fumbled for it, fingers"
7"She didn’t answer."
8"Her lungs burned."
9"Its limbs were elongated, jointed"
10"It was *retreating*."
11"She was already turning, boots"
12"It wrapped around Carter’s ankle."
ratio0.178
62.74% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences73
matches
0"The bone token clattered against"
1"Detective Harlow Quinn crouched, fingers"
2"The edges weren’t gnawed by"
3"Someone had carved this entrance."
4"The voice came from behind"
5"DS Morris’s replacement, a fresh-faced"
6"He still carried the scent"
7"Quinn didn’t turn."
8"A flicker of movement."
9"Something heavy hitting the ground."
10"Carter stood frozen, his torchlight"
11"Quinn stepped forward."
12"The beam cut through the"
13"His skin had the waxy"
14"His fingers twitched, claws scraping"
15"Carter’s voice cracked"
16"Quinn knelt, ignoring the way"
17"The man’s chest cavity was"
18"Quinn’s fingers hovered over the"
19"A distant drip."
ratio0.795
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences73
matches
0"Because up ahead, the tunnel"
1"Now it was a shifting"
2"Because the thing wasn’t moving"
ratio0.041
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences20
technicalSentenceCount0
matches(empty)
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"She stepped, boots splashing in shallow water"
87.50% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she murmured (murmur)"
dialogueSentences16
tagDensity0.125
leniency0.25
rawRatio0.5
effectiveRatio0.125
80.3817%