Run: 2026-02-20-01KHY8HC5XYSQ72W3CRR76R4YT

Run Details

Duration:
52.1s
Cost:
$0.000366
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"The bone token felt slick against my palm. A cheap thing, really. Polished sheep’s femur, likely. But it was the only key to getting past the rusted gates of the abandoned York Road station.” The air tasted of mildew and something indefinably older—a subterranean musk like dried roots and forgotten things. Rainwater pooled on the tracks, reflecting the flickering gas lamps that lined the tunnel walls. They cast dancing shadows that mimicked movement where there was none. “Charming, isn’t it?” Davies smirked, his breath misting in the chill air. He was already snapping photos of the scene with the grim efficiency of a man who’d seen too much of London’s underbelly. “Last time I was down here, it was full of squatters and feral pigeons. Now we have a murder.” The body lay sprawled on the platform, a chaos of crimson against the grey stone. Middle-aged man, neatly dressed in a tweed suit. Expensive shoes—regrettably, now scuffed and stained. A single, precise wound punctured his chest. Not a stab, more like… a puncture. “Clean,” Davies stated, already cataloguing details. “Professional.” I knelt beside the body. No signs of a struggle. His face was frozen in an expression of surprise, his eyes wide and vacant. His expensive watch — a Patek Philippe — was still on his wrist. Nothing stolen. “Too clean,” I muttered, ignoring Davies’ expectant gaze. "Look at this." I pointed to the pattern etched into the platform stones near the body. A series of swirling lines, almost like a glyph, but…wrong. Crude. Incomplete. Like someone had attempted to copy a symbol without understanding it. Davies zoomed in with his camera. “Graffiti. Some delinquent trying to be edgy. Likely the same one who scrawled ‘The Veil Beckons’ on the wall over there.” He gestured towards a faded inscription further down the platform. “It's not graffiti,” I said, my voice tight. “These symbols…they’re archaic. Fragmented. But I’ve seen them before. In the restricted archives.” Davies raised a skeptical eyebrow. "You and your dusty old books, Quinn. Occult nonsense?" I didn't bother responding. My gaze swept the platform again, cataloging details. The positioning of the body—deliberate, almost ceremonial. The lack of struggle—indicative of either a powerful assailant or a willing victim. And most disturbingly, the faint, almost imperceptible scent of ozone lingering in the air. “Anything on his person?” I asked, my attention drawn back to the body. “Wallet, keys, phone. All present. No ID yet, but forensics are on it. Found this clutched in his hand,” Davies said, holding up a small, tarnished brass compass. The casing was etched with protective sigils, and the needle spun erratically, as if searching for something elusive. "Looks like something bought at a tourist shop.” I took the compass. It was heavier than it looked, the metal cool against my skin. The patina of verdigris suggested it was older than it appeared. And the needle wasn't just spinning; it was vibrating, almost humming with faint energy. “This isn't a tourist shop trinket, Davies. This is a Veil Compass. And it’s pointing somewhere specific.” "The Veil Market?" Davies scoffed. "Really, Quinn? You’re suggesting a supernatural black market killed this guy?" “I’m suggesting we don’t have all the facts. And the facts we *do* have are… unusual.” I ran a gloved finger over the intricate sigils etched into the compass casing. "The sigils are protections - specifically against rifts. This compass is trying to find an opening, a tear in reality." Davies snorted. "There are no tears in reality, Quinn. Just a dead man and a lot of damp concrete.” “And a copycat trying to work ancient magic,” I retorted. “These aren't haphazard scratchings. Whoever made those glyphs had knowledge, however fractured. And they were trying to summon something.” “Or someone.” A voice said, drawing our attention. Eva stood at the tunnel entrance, her round glasses perched on her nose, her worn leather satchel slung across her shoulder. She looked pale, but her eyes were sharp with an unsettling intensity. “What are you doing here, Evie?” I asked. “I felt it,” she said, her voice unusually low. "A ripple. A disturbance. It drew me here." She adjusted her glasses, her gaze fixed on the glyphs on the platform. "This isn't random. This is a crude attempt at a binding ritual. Someone tried to banish something." Davies rolled his eyes. “Here we go. The resident expert on mythical nonsense.” Eva ignored him. "The symbols are incomplete, purposefully obfuscated. It’s like they didn't have the full pattern, or were afraid of using it." “Which implies they were working from memory,” I said, my mind racing. “Or a damaged copy.” "Or," Eva said slowly, turning her eyes on me. "They were given incorrect instructions." She took a slow breath. “This isn’t a summoning. It’s a containment. Someone was trying to *seal* something in.” Davies’ skepticism faltered, momentarily. “Seal what? A demon? A ghost?” “Worse.” Eva's voice barely above a whisper. She pointed to the brass compass still in my hand. “The Veil Compass - it isn’t pointing toward a tear, Quinn. It's pointing toward what slipped *through* one.” I followed her gaze. The compass needle, previously erratic, now settled on a specific point directly beneath the platform. Right where loose stones covered an old access hatch, barely visible in the shadows. I knelt and brushed away the debris. The hatch was secured with a rusted padlock, but it wasn't the lock that caught my attention. It was the residue clinging to the hatch’s edge—a viscous, shimmering substance that pulsed with a faint, internal light. "What is that?" Davies asked, his face losing its dismissive composure. "Something that shouldn't be here,” I said, my hand instinctively reaching for my holster. Something slid across the floor towards my feet. A small, intricately carved wooden doll - violently snapped in two. A harsh voice echoed from the darkness below. “Looking for something, Detective?”
created_at"2026-02-20T19:30:58.907Z" 2/20/2026, 7:30:58 PM
model"google/gemma-3-12b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency838
moderation_latency(null)
generation_time51952
tokens_prompt4696
tokens_completion1631
native_tokens_prompt4545
native_tokens_completion1414
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00036562
router(null)
provider_responses
0
endpoint_id"eb06dc92-5a16-47ec-a776-6ef956457c47"
id"chatcmpl-RFMF27A3AuEGmZ8ZR7qsJUfr"
is_byokfalse
latency56
model_permaslug"google/gemma-3-12b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771615858-0ZkSgLxRcjcWL3IuaFpF"
upstream_id"chatcmpl-RFMF27A3AuEGmZ8ZR7qsJUfr"
total_cost0.00036562
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount1
adverbTags
0"Eva said slowly [slowly]"
dialogueSentences40
tagDensity0.475
leniency0.95
rawRatio0.053
effectiveRatio0.05
79.63% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount982
totalAiIsmAdverbs4
found
0
adverb"really"
count2
1
adverb"slowly"
count1
2
adverb"barely above a whisper"
count1
highlights
0"really"
1"slowly"
2"barely above a whisper"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
28.72% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount982
totalAiIsms14
found
0
word"dancing"
count1
1
word"chill"
count1
2
word"etched"
count3
3
word"fragmented"
count1
4
word"eyebrow"
count1
5
word"intricate"
count1
6
word"fractured"
count1
7
word"intensity"
count1
8
word"racing"
count1
9
word"whisper"
count1
10
word"pulsed"
count1
11
word"echoed"
count1
highlights
0"dancing"
1"chill"
2"etched"
3"fragmented"
4"eyebrow"
5"intricate"
6"fractured"
7"intensity"
8"racing"
9"whisper"
10"pulsed"
11"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences67
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences67
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences88
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords981
ratio0.003
matches
0"do"
1"seal"
2"through"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
73.73% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount590
uniqueNames5
maxNameDensity1.53
worstName"Davies"
maxWindowNameDensity2.5
worstWindowName"Davies"
discoveredNames
London1
Patek1
Philippe1
Davies9
Eva4
persons
0"Patek"
1"Philippe"
2"Davies"
3"Eva"
places
0"London"
globalScore0.737
windowScore0.833
94.44% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount1
matches
0"as if searching for something elusive"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount981
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences88
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean27.25
std14.46
cv0.531
sampleLengths
034
143
253
343
47
539
611
736
837
921
1014
1146
1213
1354
1441
1517
1616
1750
1819
1929
208
2133
228
2347
2413
2523
2616
2733
2810
2917
3018
3133
3243
3311
3433
3512
94.79% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences67
matches
0"was frozen"
1"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs104
matches
0"was vibrating"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount1
flaggedSentences8
totalSentences88
ratio0.091
matches
0"The air tasted of mildew and something indefinably older—a subterranean musk like dried roots and forgotten things."
1"Expensive shoes—regrettably, now scuffed and stained."
2"His expensive watch — a Patek Philippe — was still on his wrist."
3"The positioning of the body—deliberate, almost ceremonial."
4"The lack of struggle—indicative of either a powerful assailant or a willing victim."
5"And the needle wasn't just spinning; it was vibrating, almost humming with faint energy."
6"It was the residue clinging to the hatch’s edge—a viscous, shimmering substance that pulsed with a faint, internal light."
7"A small, intricately carved wooden doll - violently snapped in two."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount453
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.039735099337748346
lyAdverbCount9
lyAdverbRatio0.019867549668874173
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences88
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences88
mean11.15
std6.84
cv0.613
sampleLengths
034
117
215
311
412
522
619
715
88
96
107
115
122
136
141
155
165
1714
1813
192
208
213
2213
2310
241
251
2611
276
2831
298
3013
315
329
334
348
357
3613
3714
3813
3928
4018
418
424
4312
4411
4514
4617
475
4811
4930
78.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5113636363636364
totalSentences88
uniqueOpeners45
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences59
matches(empty)
ratio0
50.51% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences59
matches
0"They cast dancing shadows that"
1"He was already snapping photos"
2"I knelt beside the body."
3"His face was frozen in"
4"His expensive watch — a"
5"I muttered, ignoring"
6"I pointed to the pattern"
7"He gestured towards a faded"
8"I said, my voice tight"
9"I didn't bother responding."
10"My gaze swept the platform"
11"I asked, my attention drawn"
12"I took the compass."
13"It was heavier than it"
14"I ran a gloved finger"
15"She looked pale, but her"
16"she said, her voice unusually"
17"She adjusted her glasses, her"
18"I said, my mind racing"
19"She took a slow breath"
ratio0.424
27.80% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences59
matches
0"The air tasted of mildew"
1"Rainwater pooled on the tracks,"
2"They cast dancing shadows that"
3"Davies smirked, his breath misting"
4"He was already snapping photos"
5"The body lay sprawled on"
6"A single, precise wound punctured"
7"Davies stated, already cataloguing details"
8"I knelt beside the body."
9"His face was frozen in"
10"His expensive watch — a"
11"I muttered, ignoring"
12"I pointed to the pattern"
13"A series of swirling lines,"
14"Davies zoomed in with his"
15"He gestured towards a faded"
16"I said, my voice tight"
17"Davies raised a skeptical eyebrow."
18"I didn't bother responding."
19"My gaze swept the platform"
ratio0.864
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences59
matches(empty)
ratio0
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences24
technicalSentenceCount3
matches
0"Rainwater pooled on the tracks, reflecting the flickering gas lamps that lined the tunnel walls."
1"He was already snapping photos of the scene with the grim efficiency of a man who’d seen too much of London’s underbelly."
2"The casing was etched with protective sigils, and the needle spun erratically, as if searching for something elusive."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount6
matches
0"Davies smirked, his breath misting in the chill air"
1"I said, my voice tight"
2"she said, her voice unusually low"
3"I said, my mind racing"
4"Davies asked, his face losing its dismissive composure"
5"I said, my hand instinctively reaching for my holster"
75.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount3
fancyTags
0"Davies stated (state)"
1"I muttered (mutter)"
2"I retorted (retort)"
dialogueSentences40
tagDensity0.325
leniency0.65
rawRatio0.231
effectiveRatio0.15
75.2199%