Run: 2026-02-20-01KHY8JKRW8RHTR75K4Z32C0QB

Run Details

Duration:
9.8s
Cost:
$0.000914
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The brass compass lay half-buried in the damp earth, its needle frozen in a sickly, unnatural stillness. Detective Quinn’s gloved fingers brushed against the verdigris-crusted casing, and she flinched—not from the cold, but from the wrongness of it. The air smelled of wet stone and something older, something that coiled in the back of her throat like a forgotten dream. “You’re staring at it like it’s going to bite you,” DS Carter said, his voice too light for the weight of the moment. He crouched beside her, his flashlight beam cutting through the gloom of the abandoned Tube station. “Or like it’s going to *talk*.” Quinn exhaled through her nose, a sound that wasn’t quite a laugh. “It’s not supposed to do either.” The Veil Market’s entrance loomed ahead, its jagged archway of rusted metal and blackened brick framed by flickering lanterns. The usual hum of whispered deals and the occasional clink of coin on bone tokens was absent tonight. Too quiet. Like the market itself was holding its breath. “You think it’s cursed?” Carter asked, though he already knew the answer. The man had been with her too long to pretend otherwise. “Not cursed.” Quinn’s voice was low, precise. “*Wrong.*” She picked up the compass, turning it over in her palm. The sigils etched into the brass face were sharp, precise—until she looked closer. One of them was smudged, as if someone had tried to erase it. Or as if it had *erased itself.* Carter’s fingers twitched toward his notebook. “You’re saying this thing’s been tampered with?” “No.” Quinn’s gaze flicked to the far corner of the station, where a single figure stood motionless against the wall. A woman in a long, dark coat, her curly red hair hidden beneath a wide-brimmed hat. She didn’t move. Didn’t breathe. Just watched. “I’m saying this thing’s *lying.*” The Veil Market’s rules were simple: enter with a bone token, leave with what you’d paid for. No questions asked. No lies told. The compass was supposed to point true—toward the nearest supernatural rift, the nearest way in or out. But this one wasn’t pointing *anywhere.* Its needle wavered, then locked in place, pointing straight at the woman in the corner. Carter’s pen paused mid-air. “You’re joking.” “Not even close.” Quinn stood, brushing dirt from her knees. “Eva Kowalski. Occult researcher. Works at the British Museum. And she’s the only person in London who’d know how to make a compass like this *misbehave.*” Carter’s jaw tightened. “You think she’s here to sell us something?” “No.” Quinn’s voice was a blade. “I think she’s here to *steal* something.” The woman in the corner didn’t flinch when Quinn’s boots crunched over the gravel. She didn’t even look up. Just stood there, her gloved hands tucked into her coat pockets, her posture rigid as a statue. “Detective Quinn,” she said, her voice smooth, practiced. “I was wondering when you’d notice.” Quinn’s fingers curled around the compass. “You know what this is?” Eva finally turned her head, her green eyes sharp behind the lenses of her glasses. “Of course. A Veil Compass. Handcrafted by a Shade artisan. Rare. Valuable.” She tilted her head, studying Quinn with the same clinical detachment she might use to examine an artifact. “You’re not here to buy it, though. You’re here to *seize* it.” “And why’s that?” Quinn’s voice was dangerously calm. Eva’s lips quirked, just slightly. “Because it’s not just a compass. It’s a *key.*” She stepped forward, her boots sinking into the soft earth. “And it’s unlocked something it shouldn’t have.” The air between them shifted. The lanterns flickered. The woman in the corner—Eva—didn’t move, but the space around her seemed to *bend,* like heat rising from pavement. Quinn’s skin prickled. “What’s it unlocked?” Carter asked, his voice tight. Eva’s gaze flicked to him, then back to Quinn. “A rift. Not just any rift—a *stable* one. One that shouldn’t exist. One that’s been growing for weeks.” She reached into her coat and pulled out a small, leather-bound journal. “I’ve been tracking it. Recording the anomalies. The compass was pointing toward it. *Intentionally.*” Quinn’s stomach twisted. “You *wanted* it to point here?” “No.” Eva’s voice was firm. “I *let* it. Because I knew what would happen if I didn’t.” She flipped open the journal, revealing pages filled with sketches of sigils, notes in a tight, precise hand. “This rift isn’t natural. It’s *man-made.* And it’s not just a portal. It’s a *weapon.*” Carter’s pen snapped shut. “You’re saying someone’s trying to open a door to hell?” Eva’s laugh was sharp. “Not hell. Something worse.” She tapped the journal against her palm. “Something that doesn’t belong in this world. And it’s been *feeding.*” Quinn’s breath caught. “Feeding?” “On energy. On fear. On *life.*” Eva’s eyes darkened. “And it’s getting stronger. The compass was pointing toward it because it’s *calling* to it. Because it’s *hungry.*” A sound cut through the silence—a wet, guttural *click,* like bones snapping. The lanterns above them dimmed, then flared back to life, casting long, jagged shadows across the station walls. The air smelled suddenly of copper and something older, something that made Quinn’s teeth ache. Eva’s fingers tightened around the journal. “You have to destroy it.” Quinn’s grip on the compass tightened. “And if I don’t?” Eva’s voice dropped to a whisper. “Then it won’t just be a rift. It’ll be an *invasion.*” The ground beneath them trembled. Not from an earthquake—from something *moving* beneath the earth. The lanterns flickered again, then went dark. In the sudden blackness, Quinn heard it: a sound like a thousand voices whispering at once, a chorus of voices that weren’t human. And then the shadows *moved.* Carter’s flashlight beam cut through the darkness, illuminating a figure standing just beyond the lantern’s reach. Tall. Too tall. Its limbs bent at unnatural angles, its skin stretched too tight over jagged bones. Its mouth was a lipless slit, its eyes two black pits. Eva’s breath hitched. “Oh God.” The thing *laughed,* a sound like grinding teeth and rusted hinges. And then it *spoke.* “Detective Quinn,” it rasped, its voice layered with a dozen others, a chorus of the dead. “You’re just in time.” Quinn’s hand closed around the compass. “What the hell is *that?*” The thing tilted its head, its black eyes locking onto hers. “The future,” it whispered. “And it’s *hungry.*” The lanterns flared back to life, casting the thing in a sickly, greenish glow. Its mouth stretched wider, wider— And then the lights went out again. Quinn’s fingers tightened around the compass. “Eva.” Eva didn’t answer. She was staring at the thing, her breath coming in ragged gasps. “It’s not just a rift,” she whispered. “It’s a *door.* And it’s been open for weeks.” The thing’s laughter echoed through the station, a sound that made Quinn’s bones ache. “You should’ve destroyed it,” it murmured. “Before it destroyed you.” Quinn’s hand closed around the compass. “Then let’s go.” The thing’s laughter followed them as they ran, a sound that echoed through the abandoned Tube station, through the dark, through the *void.* And then— Silence.
created_at"2026-02-20T19:31:39.443Z" 2/20/2026, 7:31:39 PM
model"mistralai/ministral-8b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency300
moderation_latency(null)
generation_time9557
tokens_prompt4671
tokens_completion2025
native_tokens_prompt4322
native_tokens_completion1774
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0009144
router(null)
provider_responses
0
endpoint_id"c85d26e1-1e0c-449b-9775-2afce7ae510b"
id"bc513e0f41c543539558ae28198c66b1"
is_byokfalse
latency300
model_permaslug"mistralai/ministral-8b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771615899-3kruREnBsHkIygRLqWRK"
upstream_id"bc513e0f41c543539558ae28198c66b1"
total_cost0.0009144
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences51
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
91.62% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1193
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"suddenly"
count1
highlights
0"slightly"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.94% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1193
totalAiIsms16
found
0
word"weight"
count1
1
word"gloom"
count1
2
word"loomed"
count1
3
word"etched"
count1
4
word"flicked"
count2
5
word"wavered"
count1
6
word"flickered"
count2
7
word"stomach"
count1
8
word"silence"
count2
9
word"whisper"
count1
10
word"trembled"
count1
11
word"echoed"
count2
highlights
0"weight"
1"gloom"
2"loomed"
3"etched"
4"flicked"
5"wavered"
6"flickered"
7"stomach"
8"silence"
9"whisper"
10"trembled"
11"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"weight of words/silence"
count1
highlights
0"the weight of the moment"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences93
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences93
filterMatches(empty)
hedgeMatches
0"tried to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences123
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans30
markdownWords31
totalWords1180
ratio0.026
matches
0"talk"
1"Wrong."
2"erased itself."
3"lying."
4"anywhere."
5"misbehave."
6"steal"
7"seize"
8"key."
9"bend,"
10"stable"
11"Intentionally."
12"wanted"
13"let"
14"man-made."
15"weapon."
16"feeding."
17"life."
18"calling"
19"hungry."
20"click,"
21"invasion."
22"moving"
23"moved."
24"laughed,"
25"spoke."
26"that?"
27"hungry."
28"door."
29"void."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount851
uniqueNames7
maxNameDensity2.47
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Quinn21
Carter8
Tube2
Veil2
Market2
Eva11
Silence1
persons
0"Quinn"
1"Carter"
2"Market"
3"Eva"
places
0"Silence"
globalScore0.266
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount1
matches
0"quite a laugh"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.847
wordCount1180
matches
0"not from the cold, but from the wrongness of it"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences123
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean23.6
std17.52
cv0.743
sampleLengths
01
160
245
318
447
523
652
713
848
961
106
1136
1211
1313
1436
1514
1611
1757
188
1931
2030
218
2253
239
2450
2514
2626
274
2827
2945
3011
3110
3217
3344
345
3544
365
3715
3820
3911
4018
4119
427
437
4431
4524
469
4723
482
491
97.72% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences93
matches
0"was smudged"
1"was supposed"
62.07% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs145
matches
0"was holding"
1"wasn’t pointing"
2"was staring"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences8
totalSentences123
ratio0.065
matches
0"Detective Quinn’s gloved fingers brushed against the verdigris-crusted casing, and she flinched—not from the cold, but from the wrongness of it."
1"The sigils etched into the brass face were sharp, precise—until she looked closer."
2"The compass was supposed to point true—toward the nearest supernatural rift, the nearest way in or out."
3"The woman in the corner—Eva—didn’t move, but the space around her seemed to *bend,* like heat rising from pavement."
4"A sound cut through the silence—a wet, guttural *click,* like bones snapping."
5"Not from an earthquake—from something *moving* beneath the earth."
6"Its mouth stretched wider, wider—"
7"And then—"
86.54% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount864
adjectiveStacks2
stackExamples
0"small, leather-bound journal."
1"tight over jagged bones."
adverbCount36
adverbRatio0.041666666666666664
lyAdverbCount7
lyAdverbRatio0.008101851851851851
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences123
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences123
mean9.59
std6.78
cv0.707
sampleLengths
017
121
222
323
416
56
612
76
819
918
102
118
1212
1311
147
1512
1613
1713
187
196
207
2120
2216
233
242
252
265
2717
283
293
3017
3121
324
332
3410
3526
363
378
386
397
4014
415
4217
438
446
456
465
4715
4830
4912
42.68% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.2926829268292683
totalSentences123
uniqueOpeners36
40.16% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences83
matches
0"Just stood there, her gloved"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences83
matches
0"He crouched beside her, his"
1"She picked up the compass,"
2"She didn’t move."
3"She didn’t even look up."
4"she said, her voice smooth,"
5"She tilted her head, studying"
6"She stepped forward, her boots"
7"She reached into her coat"
8"She flipped open the journal,"
9"She tapped the journal against"
10"Its limbs bent at unnatural"
11"Its mouth was a lipless"
12"it rasped, its voice layered"
13"Its mouth stretched wider, wider—"
14"She was staring at the"
ratio0.181
32.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences83
matches
0"The brass compass lay half-buried"
1"Detective Quinn’s gloved fingers brushed"
2"The air smelled of wet"
3"DS Carter said, his voice"
4"He crouched beside her, his"
5"Quinn exhaled through her nose,"
6"The Veil Market’s entrance loomed"
7"The usual hum of whispered"
8"Carter asked, though he already"
9"The man had been with"
10"Quinn’s voice was low, precise"
11"She picked up the compass,"
12"The sigils etched into the"
13"Carter’s fingers twitched toward his"
14"Quinn’s gaze flicked to the"
15"A woman in a long,"
16"She didn’t move."
17"The Veil Market’s rules were"
18"The compass was supposed to"
19"Carter’s pen paused mid-air."
ratio0.855
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount4
matches
0"The air smelled of wet stone and something older, something that coiled in the back of her throat like a forgotten dream."
1"In the sudden blackness, Quinn heard it: a sound like a thousand voices whispering at once, a chorus of voices that weren’t human."
2"She was staring at the thing, her breath coming in ragged gasps."
3"The thing’s laughter echoed through the station, a sound that made Quinn’s bones ache."
7.35% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount4
matches
0"DS Carter said, his voice too light for the weight of the moment"
1"she said, her voice smooth, practiced"
2"She stepped, her boots sinking into the soft earth"
3"Carter asked, his voice tight"
91.18% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount3
fancyTags
0"it whispered (whisper)"
1"she whispered (whisper)"
2"it murmured (murmur)"
dialogueSentences51
tagDensity0.137
leniency0.275
rawRatio0.429
effectiveRatio0.118
75.1596%