Run: 2026-02-20-01KHY8MKET5EWFYCAWD4V991JS

Run Details

Duration:
8.6s
Cost:
$0.000844
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The brass compass lay half-buried in the damp earth, its needle frozen mid-swing, as if caught in the act of pointing toward something—or someone—no longer there. Detective Quinn crouched beside it, her gloved fingers brushing the verdigris-crusted casing. The sigils etched into its face seemed to pulse faintly under the flickering glow of her torch, though she knew better than to believe in such things. "Found it under the old signal box," DS Carter called from the edge of the platform. His voice carried the metallic tang of exhaustion, the kind that clings to men who’ve spent too long in the dark. "Looks like someone’s been digging." Quinn didn’t answer. She was already tracing the compass’s path with her eyes, following the disturbed soil back to where it had been buried. The hole was shallow, as if the person who’d placed it there hadn’t wanted to hide it for long. Or hadn’t wanted to be found. Then she saw the second thing. A human hand, skeletal and wrapped in what looked like blackened cloth, protruded from the rubble like a warning. Not a corpse—just a hand, fingers curled as if clutching something. Quinn’s stomach twisted. She didn’t need Carter to tell her this was a crime scene. The air smelled of copper and something older, something that made her skin prickle. "Christ," Carter muttered, stepping back. "You think it’s connected?" Quinn didn’t look up. "It’s got the same sigils as the compass." The brass casing had been pressed into the earth beside the hand, as if marking a grave—or a warning. She turned the compass over in her palm, feeling the weight of it, the way the metal seemed to hum against her skin. Then she noticed the third thing. A bone token, cracked in half, lay half-buried beside the hand. The kind you needed to get into the Veil Market. Carter crouched beside her, his breath shallow. "You think this is one of theirs?" Quinn didn’t answer. She was already reaching for her satchel, pulling out her own compass—a cheap, unmarked thing from the police evidence locker. She held it up beside the Veil Compass. The needles didn’t align. "Fuck," she breathed. Carter followed her gaze. "What?" "Nothing." She stood, brushing dirt from her knees. "Let’s get this sorted." --- The station was a ruin, its tunnels choked with ivy and the skeletal remains of old signage. The air smelled of damp stone and something sharper, something like ozone after a storm. Quinn moved through the wreckage with the precision of a soldier on patrol, her torch cutting through the dark like a blade. "Found another one," Carter called from ahead. "Over by the old ticket booth." Quinn didn’t slow. She knew what she’d find. Another hand. Another compass. Another half-broken bone token. She reached the booth and crouched, her fingers brushing the sigils on the compass’s face. They were the same as the first—protective, but wrong. Like someone had tried to copy them but gotten it half-right. "DS Carter," she said, not looking up. "How many of these have we got now?" "Three. But—" "Three hands. Three compasses. Three tokens." She stood, dusting her hands. "And not a single body." Carter exhaled sharply. "You think it’s a trap?" Quinn didn’t answer. She was already walking, her torch picking out the next set of sigils carved into the wall—fresh, but fading. Like they’d been drawn in haste. "Or a message," she added. Carter fell into step beside her. "A message for who?" Quinn didn’t look at him. "For whoever’s been digging up the Veil Market’s old stashes." --- The last one was different. This time, the compass wasn’t buried. It was *nailed* to the wall, its needle pointing straight at the ceiling. The hand beside it wasn’t skeletal—it was fresh, the skin still pale, the fingers curled around something small and metallic. Quinn crouched, her torch illuminating the object in the hand. A key. Not a key to a door. Not a key to a lock. A key to something older. Something that didn’t turn in a lock at all. Carter crouched beside her, his voice tight. "What the hell is that?" Quinn didn’t answer. She was already reaching for the key, turning it over in her palm. It was cold. Too cold. Then she saw the fourth sigil. This one wasn’t carved into the wall. It was *burned* into the flesh of the hand. A sigil of the Veil. And it wasn’t just on the hand. It was on the wall too. And it was bleeding. --- "DS Carter," Quinn said, her voice low. "You ever hear of a thing called the Veil Compass?" Carter didn’t answer. He was already pulling out his notebook, his pen scratching furiously across the page. Quinn didn’t wait. She reached into her satchel and pulled out her own Veil Compass—the one she’d bought from the Veil Market herself, three months ago. The one that had led her here. The needle spun. And then it stopped. Pointing at the hand. At the key. At the sigil on the wall. And then— It pointed at her. --- "Fuck," Carter breathed. Quinn didn’t move. She was already reaching for her radio, her fingers flying over the buttons. "Dispatch," she said, her voice steady. "I need backup. And a forensic team. And someone who knows about the Veil Market." She hung up. Then she looked at Carter. "Tell me," she said, "how many of these hands have we got now?" Carter didn’t answer. He was already pulling out his gun. Quinn didn’t need to ask why. She already knew. Because the last hand wasn’t just a hand. It was a warning. And it was pointing at her.
created_at"2026-02-20T19:32:44.661Z" 2/20/2026, 7:32:44 PM
model"mistralai/ministral-8b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency291
moderation_latency(null)
generation_time7833
tokens_prompt4671
tokens_completion1504
native_tokens_prompt4322
native_tokens_completion1307
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00084435
router(null)
provider_responses
0
endpoint_id"c85d26e1-1e0c-449b-9775-2afce7ae510b"
id"fd775064886b4c918e8e0805f7a6eb97"
is_byokfalse
latency291
model_permaslug"mistralai/ministral-8b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771615964-oyTxg8mmQiBX1QyeuRY1"
upstream_id"fd775064886b4c918e8e0805f7a6eb97"
total_cost0.00084435
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.429
leniency0.857
rawRatio0
effectiveRatio0
94.83% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount967
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
68.98% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount967
totalAiIsms6
found
0
word"etched"
count1
1
word"pulse"
count1
2
word"tracing"
count1
3
word"stomach"
count1
4
word"grave"
count1
5
word"weight"
count1
highlights
0"etched"
1"pulse"
2"tracing"
3"stomach"
4"grave"
5"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences100
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences100
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences116
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords952
ratio0.002
matches
0"nailed"
1"burned"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
57.29% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount809
uniqueNames5
maxNameDensity1.85
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Quinn15
Carter13
Veil5
Market2
Compass2
persons
0"Quinn"
1"Carter"
places
0"Veil"
globalScore0.573
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount4
matches
0"looked like blackened cloth, protruded fr"
1"as if clutching something"
2"as if marking a grave—or a warning"
3"something like ozone after a storm"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount952
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences116
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean14.42
std15.21
cv1.055
sampleLengths
01
165
242
349
46
559
69
712
848
921
1014
1135
123
135
1412
151
1654
1713
1816
1935
2015
212
2216
238
2428
255
2610
2715
281
295
3039
3110
322
3326
3412
3521
366
3716
385
397
406
414
421
4317
4417
4533
463
474
484
493
87.72% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences100
matches
0"been buried"
1"been pressed"
2"been drawn"
3"was *nailed"
4"was *burned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs146
matches
0"was bleeding"
1"was pointing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount0
flaggedSentences9
totalSentences116
ratio0.078
matches
0"The brass compass lay half-buried in the damp earth, its needle frozen mid-swing, as if caught in the act of pointing toward something—or someone—no longer there."
1"Not a corpse—just a hand, fingers curled as if clutching something."
2"The brass casing had been pressed into the earth beside the hand, as if marking a grave—or a warning."
3"She was already reaching for her satchel, pulling out her own compass—a cheap, unmarked thing from the police evidence locker."
4"They were the same as the first—protective, but wrong."
5"She was already walking, her torch picking out the next set of sigils carved into the wall—fresh, but fading."
6"The hand beside it wasn’t skeletal—it was fresh, the skin still pale, the fingers curled around something small and metallic."
7"She reached into her satchel and pulled out her own Veil Compass—the one she’d bought from the Veil Market herself, three months ago."
8"And then—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount829
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.03618817852834741
lyAdverbCount3
lyAdverbRatio0.0036188178528347406
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences116
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences116
mean8.16
std5.93
cv0.726
sampleLengths
026
112
227
316
421
55
63
721
819
96
106
1119
1211
133
1412
1514
165
174
184
198
2019
2123
226
2311
2410
257
267
273
2820
298
304
313
324
331
348
354
3617
3715
3822
397
406
413
425
432
442
454
4615
479
4811
497
47.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.3275862068965517
totalSentences116
uniqueOpeners38
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences91
matches
0"Then she saw the second"
1"Then she noticed the third"
2"Then she saw the fourth"
3"Then she looked at Carter."
ratio0.044
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences91
matches
0"His voice carried the metallic"
1"She was already tracing the"
2"She didn’t need Carter to"
3"She turned the compass over"
4"She was already reaching for"
5"She held it up beside"
6"She stood, brushing dirt from"
7"She knew what she’d find."
8"She reached the booth and"
9"They were the same as"
10"she said, not looking up"
11"She stood, dusting her hands"
12"She was already walking, her"
13"It was *nailed* to the"
14"She was already reaching for"
15"It was cold."
16"It was *burned* into the"
17"It was on the wall"
18"He was already pulling out"
19"She reached into her satchel"
ratio0.297
58.90% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences91
matches
0"The brass compass lay half-buried"
1"Detective Quinn crouched beside it,"
2"The sigils etched into its"
3"DS Carter called from the"
4"His voice carried the metallic"
5"Quinn didn’t answer."
6"She was already tracing the"
7"The hole was shallow, as"
8"A human hand, skeletal and"
9"Quinn’s stomach twisted."
10"She didn’t need Carter to"
11"The air smelled of copper"
12"Carter muttered, stepping back"
13"Quinn didn’t look up."
14"The brass casing had been"
15"She turned the compass over"
16"A bone token, cracked in"
17"The kind you needed to"
18"Carter crouched beside her, his"
19"Quinn didn’t answer."
ratio0.802
54.95% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences91
matches
0"Because the last hand wasn’t"
ratio0.011
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount7
matches
0"The brass compass lay half-buried in the damp earth, its needle frozen mid-swing, as if caught in the act of pointing toward something—or someone—no longer ther…"
1"She was already tracing the compass’s path with her eyes, following the disturbed soil back to where it had been buried."
2"The air smelled of copper and something older, something that made her skin prickle."
3"She was already reaching for her satchel, pulling out her own compass—a cheap, unmarked thing from the police evidence locker."
4"She was already walking, her torch picking out the next set of sigils carved into the wall—fresh, but fading."
5"He was already pulling out his notebook, his pen scratching furiously across the page."
6"She was already reaching for her radio, her fingers flying over the buttons."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount3
matches
0"she said, not looking up"
1"Quinn said, her voice low"
2"she said, her voice steady"
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount4
fancyTags
0"Carter muttered (mutter)"
1"she breathed (breathe)"
2"she added (add)"
3"Carter breathed (breathe)"
dialogueSentences28
tagDensity0.357
leniency0.714
rawRatio0.4
effectiveRatio0.286
75.9169%