Run: 2026-02-20-01KHY8QA3MCFTXEQBFDQ6T41K7

Run Details

Duration:
23.9s
Cost:
$0.000355
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air hit Aurora like a velvet hammer, thick with the scent of something akin to overripe peaches and ozone. It wasn’t unpleasant, not exactly, just... unsettlingly *present*. The rain, a persistent, needle-sharp drizzle in London, vanished entirely the moment they stepped through the archway – a grotesque carving of intertwined serpents crafted from obsidian that hadn’t seemed more than a particularly elaborate ruin a heartbeat before. Now, it pulsed with a faint, inner luminescence, the serpent eyes shifting with an unnerving, slow deliberation. Beside her, Nyx shimmered, their form solidifying with an almost audible sigh, the violet glow of their eyes intensifying. Isolde, impossibly serene, simply adjusted the silver clasp of her shawl, her pale lavender eyes taking in the landscape with an ancient, detached curiosity. “Remarkable,” she murmured, her voice carrying a subtle echo, like whispers on the wind. “The Veil thins considerably here. A gasp of Hel, truly.” Before Aurora could ask what she meant – and she desperately wanted to – the ground beneath their feet shifted. Not violently, not with tremors, but with a subtle, unsettling yielding, like stepping onto a bed of moss-covered bones. The archway behind them sealed itself with a sound like tearing silk, leaving no trace of its existence but a deepening shadow. They were utterly, irrevocably alone. The space opened into a cavern of impossible geometry. Giant, bioluminescent fungi, the size of small houses, cast an ethereal, saffron glow upon walls that spiraled upwards into a darkness so complete it felt like a tangible weight. Waterfalls of shimmering, liquid light cascaded down the walls, feeding into pools that reflected the fungal light in a dizzying kaleidoscope of colour. The air hummed with a low, resonant frequency, a vibration that seemed to settle deep within their bones. It wasn’t a sound they *heard*, precisely, but rather *felt*. “This… this violates every known law of Euclidean geometry,” Nyx observed, their voice a curious murmur. They extended a hand, the shadow coalescing around their fingers, and touched a particularly large fungus. The surface felt strangely warm, yielding slightly under the touch like skin. “And yet,” they added, tilting their head, “it persists.” Aurora moved forward cautiously, the Heartstone Pendant around her neck pulsing faintly against her skin. The warmth intensified as they drew closer to the cavern’s heart, a central pool of water that glowed with an almost painful brilliance. Dipping a finger into the liquid, she recoiled instinctively. It wasn’t cold, not exactly. It was… *empty*. The sensation of touching it was akin to grasping nothingness. “Take care,” Isolde warned, her gaze fixed on the pool. “This is the Well of Echoes. Reflections here are not of the present. They are… possibilities.” Suddenly, a ripple disturbed the surface of the pool, and an image solidified – a fleeting glimpse of Aurora, older, hardened, standing amidst a battlefield littered with the corpses of monstrous, chitinous creatures. In her hand, she held the Fae-Forged Blade, its moonsilver surface gleaming under a bruised, crimson sky. The image vanished as quickly as it appeared, leaving behind only a lingering feeling of cold dread. “A warning,” Isolde stated, her voice devoid of emotion. “Or perhaps, a glimpse of what might be.” As they ventured deeper, the cavern began to subtly transform. The smooth walls became covered in intricate carvings - stylized depictions of winged serpents, grotesque humanoids, and symbols that resembled nothing Aurora had ever encountered. The air grew heavier, laced with the metallic tang of blood and something vaguely floral, reminiscent of lilies but tainted with decay. “The architecture suggests a civilization possessing both great artistry and a disturbing fascination with death,” Nyx commented, tracing a finger along one of the carvings. “Prince Belphegor’s aesthetic, undoubtedly. The Gluttony is not merely a place of indulgence, it’s a carefully constructed mausoleum.” A chorus of soft, melancholic laughter echoed through the cavern, seemingly emanating from nowhere. The sound was sickly sweet, like the chiming of broken bells. Aurora instinctively reached for the Fae Blade, its familiar weight a small comfort in the unsettling environment. “Don’t,” Isolde’s voice was firm. “The laughter is a lure. A persuasion.” Before Aurora could react, a shimmering, humanoid figure materialized from the shadows. It was tall and slender, clad in flowing robes of emerald green, and wore a mask crafted from polished obsidian. Its eyes glowed with an unnerving intensity, reflecting the light of the fungal blooms. The figure extended a hand, offering a single, perfect peach – glowing with the same inner luminescence as the archway. “Welcome, travelers,” the figure’s voice was smooth and melodious, yet laced with an undercurrent of something distinctly predatory. “We’ve been expecting you. Partake. Forget your concerns. Here in Dymas, there is only pleasure.” Nyx stepped forward, their shadow form solidifying, and let out a low growl. "Pleasure built on stolen souls is rarely lasting.” They reached out a hand, and a tendril of shadow lashed out, striking the figure’s mask with surprising force. The obsidian shattered, revealing a face devoid of features – simply a smooth, blank surface. “A rather predictable defense,” the figure said, its voice now laced with cold amusement. “You misunderstand. Here, all desires are indulged. All pain is erased. It's the curse of this realm." Several more figures materialized from the shadows, each clad in emerald and wielding ornate daggers. They moved with unsettling grace, their eyes fixed on the group with a hungry intensity. Aurora drew the Fae Blade, the cold metal a stark contrast to the warmth radiating from the Heartstone Pendant. It felt…right. Familiar. As she channeled a little of the pendant’s power, the blade began to glow softly, its moonsilver surface radiating a faint, silvery light. “Don’t engage,” Isolde cautioned. “The wards here are potent. Direct confrontation risks unraveling the Veil further.” But before they could retreat, a torrent of liquid light erupted from the Well of Echoes, engulfing the cavern in a blinding radiance. When Aurora could see again, the landscape had shifted dramatically. The towering fungi were replaced by colossal piles of decaying delicacies – mountains of rotting fruit, rivers of honey, and vast fields of overripe grain. The air was thick with the cloying scent of sweetness, almost unbearable. Figures emerged from amongst the piles of food – grotesque, obese humanoids with weeping eyes and vacant smiles, endlessly consuming the available sustenance. “This... this is Dymas,” Nyx said, their voice filled with a grim fascination. “The Gluttony. A testament to unchecked desire.” One of the Gluttons, a hulking figure draped in a tattered velvet robe, lumbered towards them, his mouth smeared with what appeared to be melted chocolate. He extended a massive hand, offering a glistening, blood-red pomegranate. “Welcome! Join us! Taste the oblivion!” he bellowed, his voice a guttural rumble. As Aurora looked closer, she realized that the Glutton’s gaze wasn’t directed at the pomegranate. It was fixated on her Heartstone Pendant. A flicker of something akin to recognition crossed his bloated face. “The Key…” he rasped, his voice suddenly strained. “You possess the Key. Belphegor desires it.” Before Aurora could react, a spear of solidified honey shot out from the Glutton’s hand, narrowly missing Nyx. The creature let out a horrifying shriek as a contingent of guards, clad in polished silver armor, swarmed towards them, their eyes burning with an unsettling, crimson glow. “We have to go,” Isolde said, her voice tight with urgency. “Now.” The pursuit began. Aurora, Nyx, and Isolde fled through the labyrinthine caverns of Dymas, pursued by the relentless hordes of the Gluttons, a swirling mass of grotesque shapes and insatiable hunger. The air grew hotter, the scent of decay more intense, and the constant, humming vibration in their bones became a deafening drone. Aurora gripped the Fae Blade tighter, a grim determination hardening her features. They had stumbled into a nightmare, and escape wouldn't be easy. Not by a long shot.
created_at"2026-02-20T19:34:13.393Z" 2/20/2026, 7:34:13 PM
model"google/gemma-3-4b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency345
moderation_latency(null)
generation_time23730
tokens_prompt5363
tokens_completion2207
native_tokens_prompt5255
native_tokens_completion1805
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0003546
router(null)
provider_responses
0
endpoint_id"d3de3bd4-81bc-48fb-924f-2a87b2a36e75"
id"chatcmpl-RYNbxDBvP2oQyllzsAMjD1s4"
is_byokfalse
latency50
model_permaslug"google/gemma-3-4b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771616053-RUY4y5lVsq8EOzfNQxE0"
upstream_id"chatcmpl-RYNbxDBvP2oQyllzsAMjD1s4"
total_cost0.0003546
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences26
tagDensity0.538
leniency1
rawRatio0
effectiveRatio0
61.77% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1308
totalAiIsmAdverbs10
found
0
adverb"truly"
count1
1
adverb"utterly"
count1
2
adverb"precisely"
count1
3
adverb"slightly"
count1
4
adverb"cautiously"
count1
5
adverb"suddenly"
count2
6
adverb"quickly"
count1
7
adverb"carefully"
count1
8
adverb"softly"
count1
highlights
0"truly"
1"utterly"
2"precisely"
3"slightly"
4"cautiously"
5"suddenly"
6"quickly"
7"carefully"
8"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1308
totalAiIsms36
found
0
word"velvet"
count2
1
word"pulsed"
count1
2
word"shimmered"
count1
3
word"remarkable"
count1
4
word"echo"
count1
5
word"silk"
count1
6
word"tangible"
count1
7
word"weight"
count2
8
word"kaleidoscope"
count1
9
word"warmth"
count2
10
word"echoes"
count2
11
word"fleeting"
count1
12
word"amidst"
count1
13
word"gleaming"
count1
14
word"intricate"
count1
15
word"tracing"
count1
16
word"constructed"
count1
17
word"echoed"
count1
18
word"familiar"
count2
19
word"intensity"
count2
20
word"perfect"
count1
21
word"shattered"
count1
22
word"predictable"
count1
23
word"stark"
count1
24
word"unraveling"
count1
25
word"testament"
count1
26
word"desire"
count1
27
word"hulking"
count1
28
word"glistening"
count1
29
word"flicker"
count1
highlights
0"velvet"
1"pulsed"
2"shimmered"
3"remarkable"
4"echo"
5"silk"
6"tangible"
7"weight"
8"kaleidoscope"
9"warmth"
10"echoes"
11"fleeting"
12"amidst"
13"gleaming"
14"intricate"
15"tracing"
16"constructed"
17"echoed"
18"familiar"
19"intensity"
20"perfect"
21"shattered"
22"predictable"
23"stark"
24"unraveling"
25"testament"
26"desire"
27"hulking"
28"glistening"
29"flicker"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences79
matches
0"t with urgency"
70.52% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences79
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
2"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences89
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords4
totalWords1313
ratio0.003
matches
0"present"
1"heard"
2"felt"
3"empty"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
92.43% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions53
wordCount1129
uniqueNames17
maxNameDensity1.15
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Aurora13
London1
Nyx7
Heartstone3
Pendant3
Suddenly1
Fae-Forged1
Blade4
Fae4
Several1
Well1
Echoes1
One1
Gluttons2
Glutton2
Isolde7
Dymas1
persons
0"Aurora"
1"Nyx"
2"Suddenly"
3"Blade"
4"Echoes"
5"Glutton"
6"Isolde"
7"Dymas"
places
0"London"
1"Heartstone"
2"Well"
globalScore0.924
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount5
matches
0"something akin to overripe peaches and ozone"
1"felt like a tangible weight"
2"vibration that seemed to settle deep within their bones"
3"gh the cavern, seemingly emanating from nowh"
4"something akin to recognition crossed his bloat"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.285
wordCount1313
matches
0"Not violently, not with tremors, but with a subtle, unsettling yielding, like stepping onto a bed"
1"not with tremors, but with a subtle, unsettling yielding, like stepping onto a bed"
2"no trace of its existence but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences89
matches
0"realized that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs28
mean46.89
std28.05
cv0.598
sampleLengths
0127
124
266
389
453
565
626
767
817
957
1043
1142
1212
1366
1433
1555
1661
1745
1816
1993
2020
2136
2213
2333
2415
2546
2612
2781
96.38% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences79
matches
0"were replaced"
1"was fixated"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs174
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences8
totalSentences89
ratio0.09
matches
0"The rain, a persistent, needle-sharp drizzle in London, vanished entirely the moment they stepped through the archway – a grotesque carving of intertwined serpents crafted from obsidian that hadn’t seemed more than a particularly elaborate ruin a heartbeat before."
1"Before Aurora could ask what she meant – and she desperately wanted to – the ground beneath their feet shifted."
2"Suddenly, a ripple disturbed the surface of the pool, and an image solidified – a fleeting glimpse of Aurora, older, hardened, standing amidst a battlefield littered with the corpses of monstrous, chitinous creatures."
3"The smooth walls became covered in intricate carvings - stylized depictions of winged serpents, grotesque humanoids, and symbols that resembled nothing Aurora had ever encountered."
4"The figure extended a hand, offering a single, perfect peach – glowing with the same inner luminescence as the archway."
5"The obsidian shattered, revealing a face devoid of features – simply a smooth, blank surface."
6"The towering fungi were replaced by colossal piles of decaying delicacies – mountains of rotting fruit, rivers of honey, and vast fields of overripe grain."
7"Figures emerged from amongst the piles of food – grotesque, obese humanoids with weeping eyes and vacant smiles, endlessly consuming the available sustenance."
74.17% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1124
adjectiveStacks3
stackExamples
0"persistent, needle-sharp drizzle"
1"subtle, unsettling yielding, like"
2"was sickly sweet, like"
adverbCount45
adverbRatio0.0400355871886121
lyAdverbCount33
lyAdverbRatio0.029359430604982206
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences89
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences89
mean14.75
std7.98
cv0.541
sampleLengths
020
16
22
339
417
519
624
714
810
920
1019
1122
125
139
1429
1523
1618
1710
1816
1916
2012
219
2215
2323
249
255
262
271
2810
2910
3016
3133
3217
3317
349
358
3610
3725
3822
3925
4018
4114
4211
4317
445
457
4612
4720
4814
4920
64.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4157303370786517
totalSentences89
uniqueOpeners37
45.66% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences73
matches
0"Suddenly, a ripple disturbed the"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences73
matches
0"It wasn’t unpleasant, not exactly,"
1"she murmured, her voice carrying"
2"They were utterly, irrevocably alone."
3"It wasn’t a sound they"
4"They extended a hand, the"
5"they added, tilting their head"
6"It wasn’t cold, not exactly."
7"It was tall and slender,"
8"Its eyes glowed with an"
9"They reached out a hand,"
10"They moved with unsettling grace,"
11"He extended a massive hand,"
12"he bellowed, his voice a"
13"It was fixated on her"
14"he rasped, his voice suddenly"
15"They had stumbled into a"
ratio0.219
76.44% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences73
matches
0"The air hit Aurora like"
1"It wasn’t unpleasant, not exactly,"
2"The rain, a persistent, needle-sharp"
3"Isolde, impossibly serene, simply adjusted"
4"she murmured, her voice carrying"
5"The archway behind them sealed"
6"They were utterly, irrevocably alone."
7"The space opened into a"
8"Waterfalls of shimmering, liquid light"
9"The air hummed with a"
10"It wasn’t a sound they"
11"Nyx observed, their voice a"
12"They extended a hand, the"
13"The surface felt strangely warm,"
14"they added, tilting their head"
15"Aurora moved forward cautiously, the"
16"The warmth intensified as they"
17"It wasn’t cold, not exactly."
18"The sensation of touching it"
19"Isolde warned, her gaze fixed"
ratio0.767
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount4
totalSentences73
matches
0"Now, it pulsed with a"
1"Before Aurora could ask what"
2"Before Aurora could react, a"
3"Before Aurora could react, a"
ratio0.055
57.14% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount6
matches
0"The rain, a persistent, needle-sharp drizzle in London, vanished entirely the moment they stepped through the archway – a grotesque carving of intertwined serpe…"
1"Beside her, Nyx shimmered, their form solidifying with an almost audible sigh, the violet glow of their eyes intensifying."
2"Giant, bioluminescent fungi, the size of small houses, cast an ethereal, saffron glow upon walls that spiraled upwards into a darkness so complete it felt like …"
3"The air hummed with a low, resonant frequency, a vibration that seemed to settle deep within their bones."
4"The warmth intensified as they drew closer to the cavern’s heart, a central pool of water that glowed with an almost painful brilliance."
5"The smooth walls became covered in intricate carvings - stylized depictions of winged serpents, grotesque humanoids, and symbols that resembled nothing Aurora h…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount5
matches
0"Nyx observed, their voice a curious murmur"
1"Isolde stated, her voice devoid of emotion"
2"he bellowed, his voice a guttural rumble"
3"he rasped, his voice suddenly strained"
4"Isolde said, her voice tight with urgency"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount7
fancyTags
0"she murmured (murmur)"
1"Nyx observed (observe)"
2"they added (add)"
3"Isolde warned (warn)"
4"Isolde stated (state)"
5"Nyx commented (comment)"
6"he bellowed (bellow)"
dialogueSentences26
tagDensity0.385
leniency0.769
rawRatio0.7
effectiveRatio0.538
71.3104%