Run: 2026-02-20-01KHY8QJTSKHBRC9FV3BTDXNMB

Run Details

Duration:
8.0s
Cost:
$0.000980
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The pendant burned against Aurora’s palm. She yanked her hand back just as the air around her shimmered like heat off pavement, but colder—sharp as a blade dragged across skin. The pendant’s crimson glow pulsed, and for a heartbeat, she saw it: a door, not of wood or metal, but of *light*, warped and trembling like a mirage. Then it was gone. “Rory?” Nyx’s voice slithered through the space between them, a whisper that didn’t quite belong to the air. She turned. The Shade stood a few paces back, their silhouette wavering like smoke caught in a draft. Their violet eyes gleamed, but there was no warmth in it—just the hollow hunger of something that had forgotten how to feel. Aurora swallowed. “We’re not alone.” A beat. Then Nyx’s lips curled, just slightly, into something that wasn’t quite a smile. “No. We’re not.” The pendant’s warmth seeped back into her fingers. She clenched it tighter. --- The threshold opened like a wound. One moment, they were standing in the dim glow of the alley behind Silas’ bar, the scent of damp stone and old beer clinging to the air. The next— Aurora gasped. They were in a garden that shouldn’t exist. Towering vines coiled around trees that weren’t trees, their bark black as polished obsidian and veined with veins of gold. The sky above wasn’t sky at all—it was a ceiling, woven from something like spider silk and starlight, pulsing faintly, as if breathing. The air hummed, thick with the scent of rotting fruit and something sweeter, like honey left too long in the sun. Isolde’s voice cut through the wonder. “You’re late.” Aurora spun. The Half-Fae stood at the edge of the clearing, her silver hair catching the light like spun moonlight. She wore a dress of woven shadows, the fabric shifting as if alive. In her hand, the Fae-forged blade glinted, cold as winter’s first frost. “Richmond Park’s not exactly a time-travel hub,” Aurora muttered, though her pulse hammered in her throat. “How did you—?” “Time moves differently here,” Isolde said, her voice a melody of riddles. “An hour in, a day out. Or vice versa.” She tilted her head. “You’re trembling.” Aurora flexed her fingers around the pendant. “It’s not the weather.” Isolde’s lips twitched. “No. It’s the *place*.” A gust of wind—if it could be called wind—swept through the garden, carrying with it the scent of something *wrong*. The vines twisted, their leaves uncurling to reveal rows of teeth. Nyx stepped forward, their form solidifying just enough to be seen, their fingers brushing the air like they were tasting it. “Dymas,” Nyx murmured. “Prince Belphegor’s domain.” Aurora’s stomach twisted. “The gluttony realm?” “Exactly,” Isolde said. “But not as you know it.” The ground beneath them wasn’t earth. It was *meat*. A vast, glistening expanse of flesh, still warm, still *breathing*. Tendrils of fat pulsed like capillaries, and in the distance, shapes moved—human, but stretched, swollen, their limbs too long, their faces slack with something like bliss. Aurora’s breath hitched. “That’s—” “Helbound souls,” Nyx finished. “Contracted for their sins. Their hunger feeds the land.” A figure emerged from the mist, a woman with skin like polished marble and eyes like polished obsidian. She wore a gown of woven petals, each one humming with a faint, sickly light. Her smile was too wide, her teeth too sharp. “Ah,” she purred. “Visitors.” Aurora’s hand flew to the pendant. The pendant *burned*. The woman’s gaze locked onto it. “A Heartstone,” she breathed. “How… *interesting*.” Isolde stepped between them, the Fae blade flashing. “We’re here for the pendant, not the hospitality.” The woman laughed, a sound like breaking glass. “Oh, but it’s not *ours* to take.” She reached into her gown—and pulled out a second pendant, identical to Aurora’s, but pulsing with a sickly green light. “Belphegor’s gift. For the one who finds it.” Nyx’s voice was a blade in the dark. “You’re not supposed to be here.” The woman’s smile didn’t waver. “Neither are you.” The ground *ripped*. Aurora barely had time to scream before the world *unfolded*. --- One second, they were standing in the garden of flesh and light. The next— They were falling. Not through air, but through *something else*. A void that wasn’t empty, but *alive*, writhing with shadows and half-seen shapes. The pendant burned against her wrist, the heat searing through her skin. Nyx’s voice was a distant whisper, a thread of sanity in the chaos. “Hold on.” Aurora clenched her teeth. The pendant’s glow flared, casting eerie light on the faces of the others—Isolde’s eyes wide with something like terror, Nyx’s form flickering like a dying candle. Then, just as suddenly as it had begun, they *stopped*. They were in a cavern. The walls weren’t stone. They were *teeth*, great jagged rows of them, glowing faintly with an inner light. The ceiling was a mouth, its lips peeling back to reveal rows of needle-like teeth. The air was thick with the scent of iron and something older, something *rotten*. And at the center of it all stood a throne. Not of gold or silver, but of *bone*. Human bone, woven together in intricate patterns, the bones of the damned. And upon it sat a man—no, a *thing*—with skin like polished ivory and eyes like smoldering embers. Prince Belphegor. His lips curled into a smile. “Ah. The little mortal with the stolen pendant.” Aurora’s fingers tightened around the Heartstone. “We don’t want your gifts.” Belphegor chuckled, a sound like breaking glass. “No? Then why are you here?” Isolde stepped forward, the Fae blade held high. “We’re here to reclaim what’s ours.” The prince’s smile widened. “Ours?” Aurora’s pulse roared in her ears. “The pendant. It’s not yours to keep.” Belphegor’s gaze flicked to the pendant in her hand. Then, slowly, he stood. The cavern *shuddered*. The teeth on the walls *clacked*. And the prince’s voice dropped to a growl. “Then you’ll take it back the hard way.”
created_at"2026-02-20T19:34:22.327Z" 2/20/2026, 7:34:22 PM
model"mistralai/ministral-8b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency368
moderation_latency(null)
generation_time7675
tokens_prompt5338
tokens_completion1682
native_tokens_prompt5043
native_tokens_completion1492
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00098025
router(null)
provider_responses
0
endpoint_id"c85d26e1-1e0c-449b-9775-2afce7ae510b"
id"fff16a5c610643cf978e9a1ab3a2120b"
is_byokfalse
latency368
model_permaslug"mistralai/ministral-8b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771616062-sGm1XsaXcmXfccaR47PN"
upstream_id"fff16a5c610643cf978e9a1ab3a2120b"
total_cost0.00098025
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
85.09% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1006
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"suddenly"
count1
2
adverb"slowly"
count1
highlights
0"slightly"
1"suddenly"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
15.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1006
totalAiIsms17
found
0
word"shimmered"
count1
1
word"pulsed"
count2
2
word"whisper"
count2
3
word"wavering"
count1
4
word"warmth"
count2
5
word"silk"
count1
6
word"pulse"
count2
7
word"stomach"
count1
8
word"glistening"
count1
9
word"marble"
count1
10
word"searing"
count1
11
word"intricate"
count1
12
word"flicked"
count1
highlights
0"shimmered"
1"pulsed"
2"whisper"
3"wavering"
4"warmth"
5"silk"
6"pulse"
7"stomach"
8"glistening"
9"marble"
10"searing"
11"intricate"
12"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences89
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences89
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences116
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans19
markdownWords20
totalWords993
ratio0.02
matches
0"light"
1"place"
2"wrong"
3"meat"
4"breathing"
5"burned"
6"interesting"
7"ours"
8"ripped"
9"unfolded"
10"something else"
11"alive"
12"stopped"
13"teeth"
14"rotten"
15"bone"
16"thing"
17"shuddered"
18"clacked"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
65.36% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount827
uniqueNames9
maxNameDensity1.69
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Aurora14
Shade1
Nyx8
Half-Fae1
Fae-forged1
Isolde7
Fae4
Belphegor3
Heartstone1
persons
0"Aurora"
1"Shade"
2"Nyx"
3"Half-Fae"
4"Isolde"
5"Fae"
6"Belphegor"
places(empty)
globalScore0.654
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount5
matches
0"quite belong to the air"
1"quite a smile"
2"as if breathing"
3"something like spider silk and starlight, pu"
4"something like bliss"
5"something like terror, Nyx’s form flickering"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords3.021
wordCount993
matches
0"not of wood or metal, but of *light*, warped"
1"Not through air, but through *something else*"
2"Not of gold or silver, but of *bone*"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences116
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean17.42
std17.5
cv1.005
sampleLengths
01
16
256
31
457
55
618
712
81
96
1029
112
1272
138
1445
1519
1627
1711
187
1952
206
216
229
2345
244
2513
2642
274
289
2912
3016
3143
3214
338
343
3510
361
3714
383
3945
402
4140
425
4347
4410
4537
462
4714
4811
4913
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences89
matches
0"was gone"
8.15% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs139
matches
0"were standing"
1"were tasting"
2"were standing"
3"were falling"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount0
flaggedSentences10
totalSentences116
ratio0.086
matches
0"She yanked her hand back just as the air around her shimmered like heat off pavement, but colder—sharp as a blade dragged across skin."
1"Their violet eyes gleamed, but there was no warmth in it—just the hollow hunger of something that had forgotten how to feel."
2"The next—"
3"The sky above wasn’t sky at all—it was a ceiling, woven from something like spider silk and starlight, pulsing faintly, as if breathing."
4"A gust of wind—if it could be called wind—swept through the garden, carrying with it the scent of something *wrong*."
5"Tendrils of fat pulsed like capillaries, and in the distance, shapes moved—human, but stretched, swollen, their limbs too long, their faces slack with something like bliss."
6"“Oh, but it’s not *ours* to take.” She reached into her gown—and pulled out a second pendant, identical to Aurora’s, but pulsing with a sickly green light."
7"The next—"
8"The pendant’s glow flared, casting eerie light on the faces of the others—Isolde’s eyes wide with something like terror, Nyx’s form flickering like a dying candle."
9"And upon it sat a man—no, a *thing*—with skin like polished ivory and eyes like smoldering embers."
86.77% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount254
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.05511811023622047
lyAdverbCount3
lyAdverbRatio0.011811023622047244
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences116
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences116
mean8.53
std6.72
cv0.787
sampleLengths
06
124
228
34
41
517
62
716
822
92
103
112
1213
133
148
154
166
1727
182
192
208
2120
2223
2321
246
252
262
2718
2813
2912
3016
313
3212
3313
342
357
364
373
384
3920
4011
4121
423
433
443
453
463
476
486
493
55.46% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.35344827586206895
totalSentences116
uniqueOpeners41
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences76
matches
0"Then it was gone."
1"Then Nyx’s lips curled, just"
2"Then, just as suddenly as"
3"Then, slowly, he stood."
ratio0.053
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences76
matches
0"She yanked her hand back"
1"Their violet eyes gleamed, but"
2"She clenched it tighter."
3"They were in a garden"
4"She wore a dress of"
5"She tilted her head"
6"It was *meat*."
7"She wore a gown of"
8"Her smile was too wide,"
9"She reached into her gown—and"
10"They were falling."
11"They were in a cavern."
12"They were *teeth*, great jagged"
13"His lips curled into a"
ratio0.184
38.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences76
matches
0"The pendant burned against Aurora’s"
1"She yanked her hand back"
2"The pendant’s crimson glow pulsed,"
3"Nyx’s voice slithered through the"
4"The Shade stood a few"
5"Their violet eyes gleamed, but"
6"The pendant’s warmth seeped back"
7"She clenched it tighter."
8"The threshold opened like a"
9"They were in a garden"
10"The sky above wasn’t sky"
11"The air hummed, thick with"
12"Isolde’s voice cut through the"
13"The Half-Fae stood at the"
14"She wore a dress of"
15"Aurora muttered, though her pulse"
16"Isolde said, her voice a"
17"She tilted her head"
18"Aurora flexed her fingers around"
19"Isolde’s lips twitched."
ratio0.842
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences76
matches(empty)
ratio0
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount4
matches
0"The sky above wasn’t sky at all—it was a ceiling, woven from something like spider silk and starlight, pulsing faintly, as if breathing."
1"Nyx stepped forward, their form solidifying just enough to be seen, their fingers brushing the air like they were tasting it."
2"A void that wasn’t empty, but *alive*, writhing with shadows and half-seen shapes."
3"The pendant’s glow flared, casting eerie light on the faces of the others—Isolde’s eyes wide with something like terror, Nyx’s form flickering like a dying cand…"
13.89% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount2
matches
0"Aurora muttered, though her pulse hammered in her throat"
1"Isolde said, her voice a melody of riddles"
66.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount3
fancyTags
0"Aurora muttered (mutter)"
1"Nyx murmured (murmur)"
2"she breathed (breathe)"
dialogueSentences36
tagDensity0.139
leniency0.278
rawRatio0.6
effectiveRatio0.167
69.6471%