Run: 2026-02-20-01KHY8VRWKE5ZA0Q33V17YDR9Y

Run Details

Duration:
11.4s
Cost:
$0.000491
Provider:
Mistral

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Grove smelled wrong. Rory Carter stepped through the oak standing stones, her boots sinking into damp earth that clung to her soles like it didn’t want to let go. The air was thick, humid, the kind of heat that pressed against skin instead of caressing it. She exhaled slowly, watching her breath hang in the twilight like a ghost refusing to fade. No fireflies. No crickets. No rustle of leaves. Just silence. She’d been here before—briefly, years ago, when Eva dragged her through the Grove for some half-remembered dare. But that had been daylight, laughter cutting through the trees, the world bright and alive. Now, the trees loomed like sentinels, their branches knitting together overhead to block out the stars. The wildflowers that should have been in bloom stood still, their petals unruffled by wind. Rory adjusted the silver chain beneath her shirt, fingers brushing the Heartstone pendant. It was warm against her skin, pulsing faintly, like a heartbeat too slow to be hers. The pendant had led her here—had *pulled* her, really, ever since she’d found it tucked inside the pocket of her old coat, the one she’d left behind in Cardiff. No note. No explanation. Just the weight of it, cold and heavy, whispering promises she didn’t understand. She’d followed the pull, of course. What else was she supposed to do? The standing stones loomed behind her now, their rough surfaces slick with moisture. She turned, half-expecting to see them already crumbling, the boundary between worlds dissolving like mist. But they stood firm, ancient and unyielding. The Grove was real. And she was inside it. “Hello?” Her voice cracked. Too loud. Too sharp. Nothing answered. Rory swallowed, her throat dry. She should have brought the knife. Should have told Eva where she was going. But the Grove wasn’t on any map, and the pendant had been clear: *Come alone.* A twig snapped. She froze. The sound came from the left—no, wait, no, it was behind her. Rory spun, heart hammering, but the trees were still. Too still. The Grove held its breath. “Who’s there?” She didn’t wait for an answer. Didn’t want one. Her fingers tightened around the pendant. The warmth flared, just for a second, like a warning. The air shifted. A whisper of movement at the edge of her vision. Rory’s head snapped toward it, but the undergrowth was empty. Just ferns. Just shadows. Then—footsteps. Not hers. Not the crunch of leaves under her boots. Something lighter. Something that didn’t belong. She backed up, slow, deliberate, until her heels hit the standing stones. The cold stone pressed against her spine, grounding her. For now. “Show yourself,” she said, voice steady. Too steady. She sounded like she was in control. A laugh, soft and wet, like bubbles popping in mud. Rory’s breath hitched. The sound came from the trees. From the flowers. From the *ground* beneath her feet. She didn’t move. Didn’t dare. The laughter stopped. Silence again. Thicker this time. Choking. Then—a voice, barely more than a breath. *“You shouldn’t have come.”* Rory’s blood turned to ice. The voice wasn’t human. It slithered, too many syllables twisting together, like words spoken through teeth that weren’t quite right. She pressed her back harder against the stone. “Who said that?” No answer. Just the pulse of the pendant, faster now, like it was trying to tell her something. Something moved in the darkness. Not a person. Not an animal. Something *wrong.* A shape that wasn’t quite a shape, shifting between the trees like smoke given form. Tall. Too tall. Its limbs didn’t bend right, joints angling in ways that made Rory’s stomach lurch. She didn’t scream. Didn’t run. Instead, she reached for the pendant, her fingers closing around the crimson stone. The warmth exploded against her palm, searing her skin—but she didn’t let go. The thing in the trees tilted its head. Its face—if it had one—was a void, a dark hole where features should have been. But its *mouth* was there, stretched too wide, too many teeth glinting in the dim light. *“You don’t belong here,”* it whispered. Rory’s voice was steel. “Neither do you.” The thing laughed again, the sound vibrating through the Grove, through her bones. The flowers trembled. The standing stones groaned. And then— A *crack.* Not thunder. Not wind. Something deeper. The air itself splitting. Rory’s breath came fast now. The pendant burned. The thing in the trees was coming closer, its movements jerky, unnatural, like a marionette with cut strings. She didn’t look away. “What do you want?” she demanded. The thing stopped. The void of its face tilted toward her, and for a second, she thought she saw something flicker in that darkness. A memory. A name. *“The stone,”* it rasped. *“Give it to me.”* Rory’s grip tightened. “No.” The thing lunged. Not at her. Not yet. At the standing stones. Its fingers—long, too many of them—clawed at the ancient oak, nails scraping against bark. The stones *screamed.* A sound like tearing fabric, like the world itself unraveling. Rory stumbled back, her heels slipping on the damp earth. The pendant’s heat was unbearable now, searing her flesh, but she didn’t drop it. Couldn’t. The thing turned, its body twisting in ways that made her stomach heave. Its mouth opened wider, wider, until it was a black maw, a void that shouldn’t exist. *“You don’t understand,”* it hissed. *“This place is *hungry.*”* Rory’s pulse roared in her ears. She could run. Could bolt for the stones, shove through the boundary before it was too late. But the pendant was still warm, still *alive.* It was calling her deeper, not out. She swallowed hard. “What’s your name?” The thing hesitated. The void of its face flickered again, and for a heartbeat, she thought she saw a girl there. Young. Familiar. *“Isolde,”* it whispered. Rory’s breath caught. The name was wrong. Too old. Too *broken.* But it was a name. A thread. She took a step forward. The pendant flared, blinding her for a second. When her vision cleared, the thing—Isolde—was closer. Its breath reeked of rotting flowers. *“You don’t know what you’re doing,”* it snarled. Rory met its gaze. “Then tell me.” Silence. The Grove held its breath. And then— The standing stones *shattered.*
created_at"2026-02-20T19:36:39.582Z" 2/20/2026, 7:36:39 PM
model"mistralai/ministral-14b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency248
moderation_latency(null)
generation_time11182
tokens_prompt1038
tokens_completion1736
native_tokens_prompt951
native_tokens_completion1502
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0004906
router(null)
provider_responses
0
endpoint_id"0b53717b-9af5-4de3-80af-ebedd2adf981"
id"a7a807b4e8e54a29a9ec38b0b41e2117"
is_byokfalse
latency248
model_permaslug"mistralai/ministral-14b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771616199-36HZOItCKYjiFUbTww1V"
upstream_id"a7a807b4e8e54a29a9ec38b0b41e2117"
total_cost0.0004906
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.529
leniency1
rawRatio0
effectiveRatio0
90.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1056
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"really"
count1
highlights
0"slowly"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1056
totalAiIsms26
found
0
word"silence"
count3
1
word"loomed"
count2
2
word"sentinels"
count1
3
word"weight"
count1
4
word"warmth"
count2
5
word"whisper"
count1
6
word"footsteps"
count1
7
word"pulse"
count2
8
word"stomach"
count2
9
word"lurch"
count1
10
word"searing"
count2
11
word"glinting"
count1
12
word"trembled"
count1
13
word"flicker"
count1
14
word"unraveling"
count1
15
word"maw"
count1
16
word"flickered"
count1
17
word"familiar"
count1
18
word"shattered"
count1
highlights
0"silence"
1"loomed"
2"sentinels"
3"weight"
4"warmth"
5"whisper"
6"footsteps"
7"pulse"
8"stomach"
9"lurch"
10"searing"
11"glinting"
12"trembled"
13"flicker"
14"unraveling"
15"maw"
16"flickered"
17"familiar"
18"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences150
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences150
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences158
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans18
markdownWords39
totalWords1042
ratio0.037
matches
0"pulled"
1"Come alone."
2"ground"
3"“You shouldn’t have come.”"
4"wrong."
5"mouth"
6"“You don’t belong here,”"
7"crack."
8"“The stone,”"
9"“Give it to me.”"
10"screamed."
11"“You don’t understand,”"
12"“This place is *hungry."
13"alive."
14"“Isolde,”"
15"broken."
16"“You don’t know what you’re doing,”"
17"shattered."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
74.40% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount992
uniqueNames8
maxNameDensity1.51
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Grove7
Carter1
Eva2
Heartstone1
Cardiff1
Didn3
Rory15
Isolde1
persons
0"Grove"
1"Carter"
2"Eva"
3"Rory"
places
0"Cardiff"
globalScore0.744
windowScore0.833
68.03% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount2
matches
0"sounded like she was in control"
1"quite a shape, shifting between the trees like smoke given form"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1042
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences158
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs68
mean15.32
std15.62
cv1.02
sampleLengths
04
159
28
32
463
575
613
744
88
92
1034
113
122
1328
1427
153
1624
171
1816
1923
2015
2110
2218
235
243
256
267
274
2825
2911
3018
315
3240
335
3426
3539
366
377
3820
392
402
4110
4226
434
446
4528
468
474
483
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences150
matches(empty)
62.54% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs194
matches
0"was going"
1"was trying"
2"was coming"
3"was calling"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount14
semicolonCount0
flaggedSentences11
totalSentences158
ratio0.07
matches
0"She’d been here before—briefly, years ago, when Eva dragged her through the Grove for some half-remembered dare."
1"The pendant had led her here—had *pulled* her, really, ever since she’d found it tucked inside the pocket of her old coat, the one she’d left behind in Cardiff."
2"The sound came from the left—no, wait, no, it was behind her."
3"Then—footsteps."
4"Then—a voice, barely more than a breath."
5"The warmth exploded against her palm, searing her skin—but she didn’t let go."
6"Its face—if it had one—was a void, a dark hole where features should have been."
7"And then—"
8"Its fingers—long, too many of them—clawed at the ancient oak, nails scraping against bark."
9"When her vision cleared, the thing—Isolde—was closer."
10"And then—"
91.51% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1006
adjectiveStacks0
stackExamples(empty)
adverbCount50
adverbRatio0.04970178926441352
lyAdverbCount5
lyAdverbRatio0.004970178926441352
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences158
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences158
mean6.59
std5.52
cv0.837
sampleLengths
04
126
217
316
42
52
64
72
817
915
1016
1115
1213
1316
1429
152
162
1713
186
197
2013
2115
227
234
245
254
262
272
282
295
306
318
3215
333
342
3512
369
372
385
398
403
416
4210
433
4410
4510
462
472
481
492
37.34% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats20
diversityRatio0.25949367088607594
totalSentences158
uniqueOpeners41
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences105
matches
0"Just the weight of it,"
1"Then—a voice, barely more than"
2"Just the pulse of the"
3"Instead, she reached for the"
4"Too *broken.* But it was"
ratio0.048
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences105
matches
0"She exhaled slowly, watching her"
1"She’d been here before—briefly, years"
2"It was warm against her"
3"She’d followed the pull, of"
4"She turned, half-expecting to see"
5"Her voice cracked"
6"She should have brought the"
7"She didn’t wait for an"
8"Her fingers tightened around the"
9"She backed up, slow, deliberate,"
10"she said, voice steady"
11"She sounded like she was"
12"She didn’t move."
13"It slithered, too many syllables"
14"She pressed her back harder"
15"Its limbs didn’t bend right,"
16"She didn’t scream."
17"Its face—if it had one—was"
18"She didn’t look away."
19"Its fingers—long, too many of"
ratio0.238
83.81% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences105
matches
0"The Grove smelled wrong."
1"Rory Carter stepped through the"
2"The air was thick, humid,"
3"She exhaled slowly, watching her"
4"She’d been here before—briefly, years"
5"The wildflowers that should have"
6"Rory adjusted the silver chain"
7"It was warm against her"
8"The pendant had led her"
9"She’d followed the pull, of"
10"The standing stones loomed behind"
11"She turned, half-expecting to see"
12"The Grove was real."
13"Her voice cracked"
14"Rory swallowed, her throat dry."
15"She should have brought the"
16"A twig snapped."
17"The sound came from the"
18"Rory spun, heart hammering, but"
19"The Grove held its breath."
ratio0.752
47.62% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences105
matches
0"Now, the trees loomed like"
ratio0.01
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount5
matches
0"Rory Carter stepped through the oak standing stones, her boots sinking into damp earth that clung to her soles like it didn’t want to let go."
1"It slithered, too many syllables twisting together, like words spoken through teeth that weren’t quite right."
2"Its limbs didn’t bend right, joints angling in ways that made Rory’s stomach lurch."
3"The thing turned, its body twisting in ways that made her stomach heave."
4"Its mouth opened wider, wider, until it was a black maw, a void that shouldn’t exist."
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount1
matches
0"she said, voice steady"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount5
fancyTags
0"it whispered (whisper)"
1"she demanded (demand)"
2"it hissed (hiss)"
3"it whispered (whisper)"
4"it snarled (snarl)"
dialogueSentences17
tagDensity0.353
leniency0.706
rawRatio0.833
effectiveRatio0.588
79.2933%