Run: 2026-02-20-01KHY8Y6XQY39CZFJA5ZRB4DVD

Run Details

Duration:
22.0s
Cost:
$0.000346
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The scent hit her first – not unpleasant, exactly, but profoundly *wrong*. Like decaying orchids mixed with rusted iron and something subtly, disturbingly sweet, like overripe honey. Aurora Carter adjusted the strap of the Fae-Forged Blade at her hip, the cold silver a jarring counterpoint to the humid air clinging to her skin. Beside her, Nyx shifted, a ripple in the shadows that coalesced into a vague humanoid silhouette, their violet eyes scanning the impossibly arched ceiling of the entrance tunnel. Isolde, impossibly serene, simply continued to trace the runes etched into the damp stone with a slender, pale finger. “Remarkable,” Isolde murmured, her voice a whisper carried on the damp air, “to think such a place could still exist, shielded from the casual gaze of mortal men.” The tunnel widened abruptly, spilling them into a cavern the size of a small cathedral. It wasn’t lit, not in any way Aurora understood. Instead, the walls pulsed with a diffuse, internal luminescence, a shifting tapestry of emerald and sapphire light that seemed to breathe with a slow, rhythmic beat. Giant, bioluminescent fungi, taller than any tree she’d ever seen, clustered in the shadows, casting dancing patterns across the smooth, obsidian floor. Water trickled down the walls, not in streams, but in shimmering, iridescent threads that vanished before they could pool. The air thrummed with a low, resonant frequency that vibrated in her bones, a constant, unsettling hum. “It’s…beautiful,” Liam, the young historian accompanying them, breathed, his usual meticulous nervousness momentarily forgotten. He was already fumbling with his notepad, attempting to capture the impossible geometry of the space. “But utterly alien. The scale…it’s beyond comprehension.” "Don't get lost in your charts, Liam," Rory said, her voice tighter than she intended. She instinctively reached for the Heartstone Pendant nestled beneath her shirt, feeling the faint pulse of warmth against her skin – a reassurance, though she wasn’t sure it was a reliable one. “Let’s just observe.” Nyx took a step forward, their form shifting slightly, becoming more defined, sharper. “The Veil thins here,” they stated, their voice a mere breath against her ear. “Dymas spills into this realm with unsettling regularity.” “Dymas,” Aurora repeated, the name a cold knot in her stomach. Prince Belphegor’s dominion – a place dedicated to unrestrained indulgence, a gateway to the most decadent corners of Hel. The thought was enough to prickle her skin. “What exactly are we expecting to find?” Isolde didn’t answer immediately. She moved slowly, deliberately, towards a section of the wall where the light patterns were particularly intense. “This place…it remembers,” she finally said, her lavender eyes fixed on a swirling vortex of emerald and sapphire. “It remembers everything that has entered and exited. The joys. The sorrows. The rot.” She reached out a hand, her fingers passing through the light as if it were liquid. “A library of lost souls.” The ground beneath their feet began to shift subtly, a barely perceptible tremor that sent a ripple of unease through Aurora. The bioluminescent fungi pulsed faster, brighter, and the resonant hum intensified, morphing into a deep, guttural drone. Liam whimpered, clutching his notepad to his chest. “Something’s happening,” Rory said, her hand instinctively moving to the pommel of the Fae Blade. “Let’s keep moving.” They continued deeper into the cavern, passing colossal, sculpted pillars that resembled frozen waterfalls and vast, shallow pools filled with a viscous, silver liquid that shimmered with an internal light. Strange, insect-like creatures – no larger than her hand – fluttered through the air, their wings casting intricate patterns of light. None of them seemed overtly hostile, merely curious, watching them with multifaceted eyes. Suddenly, a sound cut through the drone – a cacophony of laughter, music, and the clinking of goblets. It grew louder as they rounded a bend in the tunnel, revealing a vast, open chamber – a celebration of obscene proportions. Tables laden with exotic fruits piled impossibly high, overflowing with glittering jewels and cascades of honey. Dymas’s inhabitants – pale, bloated figures adorned in silks and velvet – indulged in a feast of unimaginable extravagance. They danced with reckless abandon, their faces smeared with vibrant dyes and their laughter echoing through the cavern. “By the gods,” Liam whispered, his face pale. “It’s…it’s exactly as the texts describe. An endless banquet.” One of the Dymasites – a particularly large figure draped in a peacock-feathered cloak – noticed them. He turned, his eyes gleaming with an unsettlingly vacant joy, and gestured towards them with a goblet overflowing with a viscous, ruby-red liquid. “Welcome!” he bellowed, his voice dripping with syrupy delight. “To Dymas! Join us! Consume! Forget your woes!” Nyx stepped forward, their shadow deepening. “Don't be deceived,” they said, their voice laced with warning. “This is a trap. A carefully constructed illusion.” As Nyx spoke, a figure detached itself from the throng – a woman clad in obsidian armor, her face obscured by a silver mask. She moved with a chilling grace, her hand clutching a wickedly curved dagger. Behind her, a dozen more armored figures emerged, their faces hidden behind identical masks, forming a silent, menacing wall. “Intruders,” the masked woman said, her voice devoid of emotion. “You have trespassed upon Prince Belphegor’s domain. You will be consumed.” Rory drew the Fae Blade, the silver surface gleaming in the strange light. "Not a chance." The woman laughed, a cold, brittle sound. “You think a blade forged in the Fae Courts can withstand the indulgence of Hel? Naive mortal.” She raised her dagger, and a wave of dark energy emanated from her, coalescing into shimmering tendrils that lashed out towards them. Liam shouted, scrambling backward. “The wards! They're incredibly powerful!” Aurora dodged the first tendril, feeling a searing pain as it grazed her arm. The Heartstone Pendant pulsed violently against her skin, flooding her with a surge of heat. She channeled the energy, focusing on the Fae-Forged Blade, visualizing its power, drawing on the remnants of the Fae realm woven into its metal. The blade flared with an ethereal light. Nyx moved with impossible speed, deflecting the remaining tendrils with a fluid, shadowy movement, creating a shield around them. "Belphegor demands tribute,” they hissed, their violet eyes burning with an unnerving intensity. “And you, little mortals, are a generous offering.” The generators of Dymas began to go haywire with the influx of the stakes, as the walls started pulsing more, their veins painting the arena in angry reds and violent blues. The music stuttered and died. The laughter ceased, replaced by a deafening silence. A single, gigantic eye, iridescent and utterly terrifying, opened in the center of the cavern ceiling, watching them with cold, calculating awareness. Rory lunged forward, her blade a silver streak in the pulsing light, aiming for the masked woman's heart. But before she could strike, a torrent of honey – thick, sticky, and laced with a pungent, almost hallucinogenic scent – erupted from the tables, engulfing her and her guards in a viscous, suffocating wave. “Taste the sweetness,” Belphegor’s voice echoed through the cavern, amplified by the strange acoustics. “It’s the final indulgence.” Aurora knew, with a sickening certainty, that this was far more than just a feast. Dymas wasn’t merely a place of gluttony; it was a prison, a trap designed to consume not just bodies, but souls. And they were hopelessly, terrifyingly, lost within its embrace.
created_at"2026-02-20T19:37:59.5Z" 2/20/2026, 7:37:59 PM
model"google/gemma-3-4b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency349
moderation_latency(null)
generation_time21840
tokens_prompt5363
tokens_completion2058
native_tokens_prompt5255
native_tokens_completion1698
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00034604
router(null)
provider_responses
0
endpoint_id"d3de3bd4-81bc-48fb-924f-2a87b2a36e75"
id"chatcmpl-Ruhe9E0RzSbJXuHr4LxzlaUs"
is_byokfalse
latency61
model_permaslug"google/gemma-3-4b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771616279-C8OouF9JYT4369cfJCyl"
upstream_id"chatcmpl-Ruhe9E0RzSbJXuHr4LxzlaUs"
total_cost0.00034604
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"she finally said [finally]"
dialogueSentences29
tagDensity0.552
leniency1
rawRatio0.063
effectiveRatio0.063
67.11% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1216
totalAiIsmAdverbs8
found
0
adverb"utterly"
count2
1
adverb"slightly"
count1
2
adverb"slowly"
count1
3
adverb"deliberately"
count1
4
adverb"suddenly"
count1
5
adverb"carefully"
count1
6
adverb"wickedly"
count1
highlights
0"utterly"
1"slightly"
2"slowly"
3"deliberately"
4"suddenly"
5"carefully"
6"wickedly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1216
totalAiIsms29
found
0
word"scanning"
count1
1
word"etched"
count1
2
word"remarkable"
count1
3
word"whisper"
count1
4
word"pulsed"
count3
5
word"tapestry"
count1
6
word"rhythmic"
count1
7
word"dancing"
count1
8
word"vibrated"
count1
9
word"pulse"
count1
10
word"warmth"
count1
11
word"stomach"
count1
12
word"shimmered"
count1
13
word"fluttered"
count1
14
word"intricate"
count1
15
word"cacophony"
count1
16
word"velvet"
count1
17
word"echoing"
count1
18
word"gleaming"
count2
19
word"constructed"
count1
20
word"chilling"
count1
21
word"searing"
count1
22
word"intensity"
count1
23
word"silence"
count1
24
word"calculating"
count1
25
word"echoed"
count1
highlights
0"scanning"
1"etched"
2"remarkable"
3"whisper"
4"pulsed"
5"tapestry"
6"rhythmic"
7"dancing"
8"vibrated"
9"pulse"
10"warmth"
11"stomach"
12"shimmered"
13"fluttered"
14"intricate"
15"cacophony"
16"velvet"
17"echoing"
18"gleaming"
19"constructed"
20"chilling"
21"searing"
22"intensity"
23"silence"
24"calculating"
25"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences67
matches
0"a ripple of unease"
78.89% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences67
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences80
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1226
ratio0.001
matches
0"wrong"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount1057
uniqueNames18
maxNameDensity0.57
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Nyx"
discoveredNames
Carter1
Fae-Forged2
Blade4
Nyx5
Aurora6
Heartstone2
Pendant2
Prince1
Belphegor2
Hel1
Fae5
Strange1
One1
Dymasites1
Rory4
Liam4
Dymas3
Isolde3
persons
0"Carter"
1"Blade"
2"Nyx"
3"Aurora"
4"Pendant"
5"Prince"
6"Belphegor"
7"Rory"
8"Liam"
9"Dymas"
10"Isolde"
places
0"Strange"
globalScore1
windowScore1
70.63% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount2
matches
0"light that seemed to breathe with a slow, rhythmic beat"
1"seemed overtly hostile merely curious, watching them with multifaceted eyes"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.447
wordCount1226
matches
0"not unpleasant, exactly, but profoundly *wrong*"
1"not in streams, but in shimmering, iridescent threads"
2"not just bodies, but souls"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences80
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean47.15
std26.47
cv0.561
sampleLengths
0100
128
2108
337
450
535
645
774
846
982
1093
1117
1240
1317
1424
1556
1621
1716
1846
199
2060
2140
2266
2353
2418
2545
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences67
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs168
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount14
semicolonCount1
flaggedSentences11
totalSentences80
ratio0.138
matches
0"The scent hit her first – not unpleasant, exactly, but profoundly *wrong*."
1"She instinctively reached for the Heartstone Pendant nestled beneath her shirt, feeling the faint pulse of warmth against her skin – a reassurance, though she wasn’t sure it was a reliable one."
2"Prince Belphegor’s dominion – a place dedicated to unrestrained indulgence, a gateway to the most decadent corners of Hel."
3"Strange, insect-like creatures – no larger than her hand – fluttered through the air, their wings casting intricate patterns of light."
4"Suddenly, a sound cut through the drone – a cacophony of laughter, music, and the clinking of goblets."
5"It grew louder as they rounded a bend in the tunnel, revealing a vast, open chamber – a celebration of obscene proportions."
6"Dymas’s inhabitants – pale, bloated figures adorned in silks and velvet – indulged in a feast of unimaginable extravagance."
7"One of the Dymasites – a particularly large figure draped in a peacock-feathered cloak – noticed them."
8"As Nyx spoke, a figure detached itself from the throng – a woman clad in obsidian armor, her face obscured by a silver mask."
9"But before she could strike, a torrent of honey – thick, sticky, and laced with a pungent, almost hallucinogenic scent – erupted from the tables, engulfing her and her guards in a viscous, suffocating wave."
10"Dymas wasn’t merely a place of gluttony; it was a prison, a trap designed to consume not just bodies, but souls."
85.89% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1047
adjectiveStacks1
stackExamples
0"viscous, ruby-red liquid."
adverbCount42
adverbRatio0.04011461318051576
lyAdverbCount31
lyAdverbRatio0.029608404966571154
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences80
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences80
mean15.33
std8.07
cv0.527
sampleLengths
012
115
226
328
419
528
615
79
826
922
1019
1117
1214
1316
147
1515
1632
173
1813
1914
208
2111
2219
238
247
254
2617
2718
2830
295
3021
3117
328
3315
3433
3521
3613
3718
3822
3916
4019
4118
428
439
4417
4523
469
478
486
4910
80.42% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5125
totalSentences80
uniqueOpeners41
99.50% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences67
matches
0"Instead, the walls pulsed with"
1"Suddenly, a sound cut through"
ratio0.03
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences67
matches
0"It wasn’t lit, not in"
1"He was already fumbling with"
2"She instinctively reached for the"
3"they stated, their voice a"
4"She moved slowly, deliberately, towards"
5"she finally said, her lavender"
6"She reached out a hand,"
7"They continued deeper into the"
8"It grew louder as they"
9"They danced with reckless abandon,"
10"He turned, his eyes gleaming"
11"he bellowed, his voice dripping"
12"they said, their voice laced"
13"She moved with a chilling"
14"She raised her dagger, and"
15"She channeled the energy, focusing"
16"they hissed, their violet eyes"
ratio0.254
42.09% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences67
matches
0"The scent hit her first"
1"Aurora Carter adjusted the strap"
2"Isolde, impossibly serene, simply continued"
3"Isolde murmured, her voice a"
4"The tunnel widened abruptly, spilling"
5"It wasn’t lit, not in"
6"Water trickled down the walls,"
7"The air thrummed with a"
8"Liam, the young historian accompanying"
9"He was already fumbling with"
10"Rory said, her voice tighter"
11"She instinctively reached for the"
12"Nyx took a step forward,"
13"they stated, their voice a"
14"Aurora repeated, the name a"
15"Prince Belphegor’s dominion – a"
16"The thought was enough to"
17"Isolde didn’t answer immediately."
18"She moved slowly, deliberately, towards"
19"she finally said, her lavender"
ratio0.836
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences67
matches(empty)
ratio0
17.86% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount7
matches
0"Beside her, Nyx shifted, a ripple in the shadows that coalesced into a vague humanoid silhouette, their violet eyes scanning the impossibly arched ceiling of th…"
1"Instead, the walls pulsed with a diffuse, internal luminescence, a shifting tapestry of emerald and sapphire light that seemed to breathe with a slow, rhythmic …"
2"The air thrummed with a low, resonant frequency that vibrated in her bones, a constant, unsettling hum."
3"He was already fumbling with his notepad, attempting to capture the impossible geometry of the space."
4"Nyx took a step forward, their form shifting slightly, becoming more defined, sharper."
5"He turned, his eyes gleaming with an unsettlingly vacant joy, and gestured towards them with a goblet overflowing with a viscous, ruby-red liquid."
6"The generators of Dymas began to go haywire with the influx of the stakes, as the walls started pulsing more, their veins painting the arena in angry reds and v…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount7
matches
0"Isolde murmured, her voice a whisper carried on the damp air,"
1"Rory said, her voice tighter than she intended"
2"they stated, their voice a mere breath against her ear"
3"Liam whispered, his face pale"
4"he bellowed, his voice dripping with syrupy delight"
5"woman said, her voice devoid of emotion"
6"they hissed, their violet eyes burning with an unnerving intensity"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount7
fancyTags
0"Isolde murmured (murmur)"
1"they stated (state)"
2"Aurora repeated (repeat)"
3"They continued (continue)"
4"Liam whispered (whisper)"
5"he bellowed (bellow)"
6"they hissed (hiss)"
dialogueSentences29
tagDensity0.414
leniency0.828
rawRatio0.583
effectiveRatio0.483
71.4130%