Run: 2026-02-20-01KHY90460RWK5ZDWWPX806A5X

Run Details

Duration:
23.2s
Cost:
$0.000328
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain smelled of rust and something vaguely floral, like decaying lilies. It clung to the damp concrete of the abandoned Tube station, slicking the graffiti-covered walls and turning the air heavy with the metallic tang of old water. Detective Harlow Quinn didn’t bother to pull her collar higher; the perpetual gloom was a familiar comfort. It mirrored the knot in her stomach, the one that had taken up permanent residence three years ago, a byproduct of DS Morris’s disappearance – a disappearance still classified as ‘unexplained,’ but one she increasingly suspected held a thread of something…other. Her worn leather watch, a gift from Morris himself, ticked with a rhythmic insistence against her wrist, a small, insistent reminder of the ticking clock she couldn’t seem to stop. She pushed past a rusted, half-collapsed section of platform, the air thickening with the scent of mildew and something else – something sharp and faintly sweet, like burnt sugar. The Veil Market. It wasn’t supposed to exist. Officially, it was a rumour, a whispered legend among occultists and black market dealers. A subterranean bazaar that shifted locations with alarming regularity, tied to the cycles of the moon. And tonight, it was here, beneath Camden, echoing with the murmur of voices and the unsettling shimmer of unnatural light. A figure stood near a pile of overturned crates, a silhouette against the flickering glow of a dozen oil lamps. Eva Kowalski, her freckled face illuminated by the strange light, meticulously sketched something in a small, leather-bound satchel. Eva, Aurora’s childhood friend and a research assistant at the British Museum’s restricted archives, was a walking contradiction – a fervent believer in the impossible juxtaposed with a cautious, almost clinical approach to the supernatural. “You shouldn’t be here, Evie,” Quinn said, her voice low and gravelly. The words felt inadequate, a paltry shield against the unsettling atmosphere. Eva didn’t look up. “Just documenting. Necessary for verification. Besides,” she added, her green eyes darting around the market, "you know I can’t resist a properly curated black market." Her fingers instinctively tucked a stray curl behind her left ear, a nervous habit she’d had since childhood. “Verification of what?” Quinn pressed, stepping closer. The sound of a discordant flute melody drifted from a corner draped in crimson velvet. It was a sound that simultaneously promised pleasure and threatened madness. “The usual,” Eva replied, finally meeting Quinn’s gaze. “Fragments of ritual, unusual ingredient lists, payment methods… the details that paint a picture of the clientele.” She gestured to a stall piled high with gleaming obsidian daggers. "The usual clientele. Frankly, the same people buying the same things all the time.” Quinn ignored the dismissive tone. “The victim, Mr. Silas Blackwood… the particulars don’t align. His apartment was meticulously clean, no sign of forced entry. The only item missing was a single, intricately carved bone token – a Veil entry pass. And the cause of death? Poison. Specifically, aconite. A rare, potent toxin. Not something you’d typically find readily available on the open market.” Eva paused, her pencil hovering over the sketchpad. “Silas was a collector,” she said, her voice carefully neutral. “He trafficked in rare artifacts. Dangerous knowledge. He wouldn't have been careless.” “Careless or targeted?” Quinn countered, her brown eyes scanning the market. A dozen figures moved through the shadows: a hooded man examining a vial of shimmering blue liquid, a woman in a velvet gown arguing with a vendor over the price of a caged raven, a pair of heavily tattooed individuals exchanging a small, intricately wrapped package. “The poison wasn’t administered haphazardly. It was precise. Calculated.” Suddenly, a sound – a high-pitched, keening wail – cut through the market’s murmur. It seemed to originate from the far end of the station, near a cluster of stalls selling enchanted jewelry. Quinn moved towards the sound, Eva trailing reluctantly behind. The source of the wail was a small, shivering Shade – a minor spirit, barely taller than Quinn’s knee. It was huddled on a velvet cushion, its skin the color of polished slate, its eyes shimmering with unbearable grief. A Veil artisan, a thin, wiry man with hands stained dark purple, knelt beside it, whispering incantations in a language Quinn didn’t recognize. Intricate sigils were etched into the cushion, glowing faintly with an internal light. Quinn recognized them – protective wards, typically used to contain volatile spirits. “What’s happening?” she demanded, her military precision momentarily overridden by a prickle of unease. “He… he broke the contract,” the artisan stammered, his voice strained. “He attempted to steal a memory – a significant one. The Shade is resisting. Severely.” “A contract?” Quinn asked, her hand instinctively reaching for her watch. “With a Shade?” That was… unprecedented. The Veil Market operated on a different set of rules, a chaotic barter system of favors and obligations. Formal contracts between humans and Shades were almost unheard of. “Silas Blackwood was attempting to acquire a specific piece of information,” the artisan explained, his gaze darting nervously around the market. “A memory belonging to a high-ranking member of the Collector’s Guild. A memory linked to… a ritual. A blood ritual.” As he spoke, the Shade let out another, more desperate wail, and its form began to distort, flickering like a dying flame. Quinn noticed something then, something that had been subtly out of place amidst the chaos of the market – a small, brass compass nestled amongst a pile of discarded trinkets. A Veil Compass. Its face, etched with protective sigils, pointed directly towards the Shade. “Give me that,” Quinn said, her voice hardening. Before the artisan could react, Eva snatched the compass from the pile and quickly traced a complex series of symbols on its face with her finger. The flickering of the Shade intensified, then abruptly ceased. The spirit solidified, its form becoming calmer, more stable. “It’s stabilizing,” Eva said, her eyes wide with surprise. “The symbols… they’re acting as a dampener. An anchor.” “And you knew how to use them?” Quinn asked, skepticism lacing her tone. Eva hesitated for a fraction of a second, then nodded. “I’ve been studying the Veil’s intricacies for a while. It’s… fascinating. My master’s thesis was on the psychological effects of Shades.” Quinn turned her attention back to the artisan, who was now frantically attempting to repair the damaged wards. “You’re lying,” she said, her voice low and dangerous. “Silas Blackwood didn’t steal a memory. He stole something far more valuable. He stole a Veil Compass. And now, someone’s very dead because of it." The artisan flinched, his eyes wide with terror. “I… I don’t know what you mean,” he stammered. “I just… I sell trinkets.” But Quinn had already noticed something else - a faint shimmer of violet energy clinging to the artisan’s sleeve, lingering like a shadow. A residue of the Compass’s power. And as she examined the details closer, she realized the sigils on the cushion hadn't been protective, they were countermeasure wards, the sort inscribed to stall a betrayal. “You’re not a mere trinket seller,” Quinn said, her hand instinctively gripping her watch. “You're a fixer. A facilitator. And you were tasked with disposing of the Compass after Silas Blackwood stole it.” The artisan’s face crumbled. "I... I had no choice. The Collector’s Guild… they wouldn’t allow it otherwise." As he spoke, the market’s murmur ceased. All eyes turned towards Quinn and Eva, a collective, silent scrutiny. A single, perfectly formed rose, blood-red, lay on the velvet cushion where the Shade had been. Its scent, overpowering and cloying, filled the space. And Quinn felt it, a cold certainty creeping into her bones. This wasn’t just a simple robbery gone wrong. Silas Blackwood hadn’t been killed for a memory. He’d stumbled upon something far more dangerous, something the Collector’s Guild would kill to keep hidden. And now, Quinn found herself caught in the middle of a supernatural game, with a colleague as an unwitting accomplice and a Veil Compass pointing her towards a darkness she desperately hoped she could survive.
created_at"2026-02-20T19:39:02.229Z" 2/20/2026, 7:39:02 PM
model"google/gemma-3-4b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency334
moderation_latency(null)
generation_time22999
tokens_prompt4696
tokens_completion2238
native_tokens_prompt4545
native_tokens_completion1825
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0003278
router(null)
provider_responses
0
endpoint_id"d3de3bd4-81bc-48fb-924f-2a87b2a36e75"
id"chatcmpl-REa3wyXlfTdbBMXFK1k0xii8"
is_byokfalse
latency59
model_permaslug"google/gemma-3-4b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771616342-4dyhpbkS7zlrJWhl2e8k"
upstream_id"chatcmpl-REa3wyXlfTdbBMXFK1k0xii8"
total_cost0.0003278
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences30
tagDensity0.6
leniency1
rawRatio0
effectiveRatio0
73.68% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1330
totalAiIsmAdverbs7
found
0
adverb"carefully"
count1
1
adverb"suddenly"
count1
2
adverb"reluctantly"
count1
3
adverb"nervously"
count1
4
adverb"quickly"
count1
5
adverb"very"
count1
6
adverb"perfectly"
count1
highlights
0"carefully"
1"suddenly"
2"reluctantly"
3"nervously"
4"quickly"
5"very"
6"perfectly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Blackwood"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
21.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1330
totalAiIsms21
found
0
word"gloom"
count1
1
word"familiar"
count1
2
word"stomach"
count1
3
word"rhythmic"
count1
4
word"reminder"
count1
5
word"echoing"
count1
6
word"velvet"
count4
7
word"gleaming"
count1
8
word"scanning"
count1
9
word"calculated"
count1
10
word"intricate"
count1
11
word"etched"
count2
12
word"chaotic"
count1
13
word"amidst"
count1
14
word"traced"
count1
15
word"complex"
count1
16
word"fascinating"
count1
highlights
0"gloom"
1"familiar"
2"stomach"
3"rhythmic"
4"reminder"
5"echoing"
6"velvet"
7"gleaming"
8"scanning"
9"calculated"
10"intricate"
11"etched"
12"chaotic"
13"amidst"
14"traced"
15"complex"
16"fascinating"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences73
matches
0"e with surprise"
1"e with terror"
25.44% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount3
narrationSentences73
filterMatches
0"watch"
hedgeMatches
0"seem to"
1"seemed to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences85
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen57
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1335
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
50.40% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions58
wordCount1004
uniqueNames18
maxNameDensity1.99
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Tube1
Harlow1
Quinn20
Morris2
Veil5
Market2
Camden1
Kowalski1
Aurora1
British1
Museum1
Eva10
Shade5
Shades1
Compass3
Blackwood1
Collector1
Guild1
persons
0"Harlow"
1"Quinn"
2"Morris"
3"Camden"
4"Kowalski"
5"Aurora"
6"Museum"
7"Eva"
8"Shade"
9"Compass"
10"Blackwood"
11"Collector"
12"Guild"
places
0"British"
globalScore0.504
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1335
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences85
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs28
mean47.68
std28.32
cv0.594
sampleLengths
0127
187
273
323
447
533
650
763
830
966
1042
1162
1239
1326
1445
1541
1666
178
1844
1918
2013
2131
2252
2322
2457
2533
2617
27120
90.84% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences73
matches
0"was huddled"
1"were etched"
2"been killed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs159
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount1
flaggedSentences9
totalSentences85
ratio0.106
matches
0"Detective Harlow Quinn didn’t bother to pull her collar higher; the perpetual gloom was a familiar comfort."
1"It mirrored the knot in her stomach, the one that had taken up permanent residence three years ago, a byproduct of DS Morris’s disappearance – a disappearance still classified as ‘unexplained,’ but one she increasingly suspected held a thread of something…other."
2"She pushed past a rusted, half-collapsed section of platform, the air thickening with the scent of mildew and something else – something sharp and faintly sweet, like burnt sugar."
3"Eva, Aurora’s childhood friend and a research assistant at the British Museum’s restricted archives, was a walking contradiction – a fervent believer in the impossible juxtaposed with a cautious, almost clinical approach to the supernatural."
4"Suddenly, a sound – a high-pitched, keening wail – cut through the market’s murmur."
5"The source of the wail was a small, shivering Shade – a minor spirit, barely taller than Quinn’s knee."
6"Quinn recognized them – protective wards, typically used to contain volatile spirits."
7"Quinn noticed something then, something that had been subtly out of place amidst the chaos of the market – a small, brass compass nestled amongst a pile of discarded trinkets."
8"But Quinn had already noticed something else - a faint shimmer of violet energy clinging to the artisan’s sleeve, lingering like a shadow."
91.66% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount343
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.04081632653061224
lyAdverbCount10
lyAdverbRatio0.029154518950437316
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences85
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences85
mean15.71
std10.31
cv0.656
sampleLengths
012
127
217
341
430
529
63
75
814
916
1020
1120
1218
1335
1412
1511
164
1743
187
1915
2011
218
2228
2314
245
2558
268
2710
2812
2911
3046
319
3214
3319
349
3519
3620
3723
3813
3912
4014
4111
4215
4311
445
451
4618
4710
4821
4920
54.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.36470588235294116
totalSentences85
uniqueOpeners31
95.24% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences70
matches
0"Officially, it was a rumour,"
1"Suddenly, a sound – a"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences70
matches
0"It clung to the damp"
1"It mirrored the knot in"
2"Her worn leather watch, a"
3"She pushed past a rusted,"
4"It wasn’t supposed to exist."
5"she added, her green eyes"
6"It was a sound that"
7"She gestured to a stall"
8"she said, her voice carefully"
9"It seemed to originate from"
10"It was huddled on a"
11"she demanded, her military precision"
12"Its face, etched with protective"
13"she said, her voice low"
14"Its scent, overpowering and cloying,"
15"He’d stumbled upon something far"
ratio0.229
52.86% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences70
matches
0"The rain smelled of rust"
1"It clung to the damp"
2"Detective Harlow Quinn didn’t bother"
3"It mirrored the knot in"
4"Her worn leather watch, a"
5"She pushed past a rusted,"
6"The Veil Market."
7"It wasn’t supposed to exist."
8"A subterranean bazaar that shifted"
9"A figure stood near a"
10"Eva Kowalski, her freckled face"
11"Eva, Aurora’s childhood friend and"
12"Quinn said, her voice low"
13"The words felt inadequate, a"
14"Eva didn’t look up."
15"she added, her green eyes"
16"Quinn pressed, stepping closer"
17"The sound of a discordant"
18"It was a sound that"
19"Eva replied, finally meeting Quinn’s"
ratio0.814
71.43% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences70
matches
0"Before the artisan could react,"
ratio0.014
65.64% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount4
matches
0"A subterranean bazaar that shifted locations with alarming regularity, tied to the cycles of the moon."
1"Quinn noticed something then, something that had been subtly out of place amidst the chaos of the market – a small, brass compass nestled amongst a pile of disc…"
2"Quinn turned her attention back to the artisan, who was now frantically attempting to repair the damaged wards."
3"But Quinn had already noticed something else - a faint shimmer of violet energy clinging to the artisan’s sleeve, lingering like a shadow."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount13
matches
0"Quinn said, her voice low and gravelly"
1"she added, her green eyes darting around the market,"
2"she said, her voice carefully neutral"
3"Quinn countered, her brown eyes scanning the market"
4"she demanded, her military precision momentarily overridden by a prickle of unease"
5"the artisan stammered, his voice strained"
6"Quinn asked, her hand instinctively reaching for her watch"
7"the artisan explained, his gaze darting nervously around the market"
8"Quinn said, her voice hardening"
9"Eva said, her eyes wide with surprise"
10"Quinn asked, skepticism lacing her tone"
11"she said, her voice low and dangerous"
12"Quinn said, her hand instinctively gripping her watch"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount6
fancyTags
0"she added (add)"
1"Quinn pressed (press)"
2"she demanded (demand)"
3"the artisan stammered (stammer)"
4"the artisan explained (explain)"
5"he stammered (stammer)"
dialogueSentences30
tagDensity0.5
leniency1
rawRatio0.4
effectiveRatio0.4
75.7713%