Run: 2026-02-20-01KHY90PXPTRG0RV2EWDSJVQYE

Run Details

Duration:
22.8s
Cost:
$0.001137
Provider:
Seed

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Compass vibrates in her hand, the needle spinning faster than a storm-lashed top. Harlow Quinn tucks it into her coat, fingers brushing the leather of her watch—纹路 worn thin from 18 years of tracing the second hand. The air in the abandoned Tube station smells of damp concrete and ozone, thick enough to chew. She steps over a rusted turnstile, boots scuffing gravel that isn’t gravel. Not really. Veil Market doesn’t *have* gravel. It has what the living call “the lies between things.” She stops. The body is on the northbound platform, face-down in what looks like spilt coffee. The tiles are cracked, but the stain isn’t coffee. It glows, faintly blue, like a bruise that shouldn’t be visible. Her jaw tightens. She kneels, gloved hand hovering over the shoulder before she remembers: the dead don’t like being touched. Not *here*. “Detective,” a voice calls from the entrance. “Carter’s brought the tech team.” Quinn doesn’t look up. The body’s coat is unzipped, revealing a dress shirt stained with the same blue glow. Beneath the shirt, a wound gapes in the center of the back. It’s not a knife. Not a bullet. It’s *cratered*, as if a fist made of light slammed into him. But the surrounding skin is black, like it’s been burned by something cold. Carter rounds the platform, his suit jacket unbuttoned, a badge glinting over a too-tidy tie. He’s 10 years her junior, still thinks a warrant card makes him bulletproof. “Killed last night,” he says, like that explains everything. “Security cam from the surface caught someone near the entrance at 2:17.” He pulls out his phone, shows a blurry image of a hooded figure. “Probably a customer. They *love* their rituals here.” Quinn’s eyes narrow. The figure’s hands are empty. The Veil Market doesn’t let customers leave empty-handed—even if they’re dead. “Ritual, huh?” She taps the wound with the tip of her boot. The blue stain eats at the leather, leaving a ghost of color. “Your boy’s got a bone token in his pocket. Wolf. Right?” Carter follows her gaze. “Yeah. Standard. Proof you’re not a cop, not a tourist. You *earn* it.” “Wrong token.” Quinn hooks a finger under the collar of the dead man’s shirt. The token is a wolf bone, yes—but the break at the base is clean, like it was snapped off with pliers. Not a ritual sacrifice. A *removal*. “Someone took a bone token from him. Why?” Carter scoffs. “Maybe they didn’t finish the ritual. Superstitious, these ones. Leave before they’re bound by their own magic.” Quinn doesn’t respond. She’s looking at the platform’s edge, where a section of tiles is missing. The hole is ragged, like it was torn open. The Compass in her coat thrums harder. Rifts, it says. Always rifts. “Techs found this in his pocket,” Carter says, shoving a crumpled paper at her. It’s a receipt from Camden’s Occult Emporium, dated three days ago. “Paid with a Visa. Name’s Marcus Hale. 32. Works as a librarian at Birkbeck. You know him?” Quinn’s thumb pauses on the receipt. Birkbeck. Morris used to joke that he’d rather read a medieval bestiary than file a report. Hale’s address is in Highbury. Quinn’s been there before—staked out a warehouse where the clique moved stolen artifacts. “Librarian,” she says, more to herself. “Funny. Libraries are full of secrets.” “Highly likely.” Carter leans in, voice dropping. “You still think they’re involved, don’t you? The clique. The ones who run the Market. You lost Morris over them. They burned his body so bad even the ME called it… *unexplainable*.” Quinn stands. Her height is 5’9”, but she carries it like she’s 6’3”, like she could snap steel in her bare hands. “Morris died because he got greedy. Tried to take one of their relics. Said it was ‘evidence.’ Bullshit. They killed him. And they’re still doing it.” She steps toward the hole in the tiles. The Compass hums, so loud she can hear it in her bones. “This isn’t a ritual. It’s a retrieval.” Carter follows, frowning. “Retrieval?” “Marcus Hale didn’t have a bone token. Not really. He had a *fake*.” Quinn kneels, brushes away debris. Beneath the rubble, there’s a metal box, rusted but intact. She pries it open with a penknife. Inside: a vial of clear liquid, labeled in Latin. *Elixir of the Unseen*. “The clique trades in the real stuff. Hale was a decoy. He bought the fake to draw attention. They waited. Killed him when he had the token, so the blood would mark his body as ‘theirs.’ Then they took the *real* one.” “Who would they be retaking it from?” Carter asks. Quinn looks up. The lighting in the station flickers, once, twice. The blue stain on the tiles deepens, like it’s feeding. She stands, her watch ticking loudly. “Someone who tried to leave the Market. Someone who took a secret with them. Marcus Hale was the bait. Now they want the secret back.” Footsteps echo behind her. Not Carter’s. Not the techs. Quinn spins. The platform is empty. The hole in the tiles gapes, black and hungry. The Compass in her coat pulses, a warning. She pulls her gun, fingers tightening around the grip. “Quinn.” She turns. Carter is staring at the body, his face pale. “The techs found something on his phone.” Quinn holsters her gun. “What?” He shows her the screen. A photo, taken hours before Marcus Hale died. A woman with curly red hair, glasses slipping down her nose. Her fingers are pressed to the lens, blocking it. But Quinn knows that smile. Knows that freckled complexion. “Eva,” she says, voice tight. Carter nods. “Hale’s texts. He was researching her. Said she ‘found something in the restricted archives’ that ‘changed everything.’ The last text was sent at 1:58 a.m. From the British Museum. Says, ‘I need to show you. Please don’t go to the Market.’” Quinn’s jaw unclenches. Her watch ticks on, relentless. The blue stain on the tiles has reached the edge of the platform, creeping toward the hole. “Get the forensics team to check the vial,” she says. “And call Carter—Eva’s our friend. She’s in danger.” Carter pulls out his phone. “On it.” Quinn steps to the hole, the Compass vibrating wildly now. She looks down. The darkness below isn’t empty. It hums, a low, guttural sound, like a beast waking. The rift is opening. And someone is *waiting* for her. The blue stain reaches her boot. She steps back. The noise in the station explodes. A scream, cut off mid-syllable. Carter yelps. “Quinn—look *back*!” She spins. The dead man is sitting up. His eyes are white, no irises, no pupils. The black around the wound has spread, creeping up his neck, his face. The vial in the box is gone. The Compass in her coat *explodes* with light. The dead man stands. And Quinn knows. She should have listened to Morris. The clique isn’t just a secret. They’re a *hunger*. And it’s coming for her. *Now*.
created_at"2026-02-20T19:39:21.423Z" 2/20/2026, 7:39:21 PM
model"bytedance-seed/seed-1.6-flash-20250625"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency636
moderation_latency(null)
generation_time22668
tokens_prompt4671
tokens_completion2877
native_tokens_prompt4625
native_tokens_completion2633
native_tokens_completion_images(null)
native_tokens_reasoning871
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.001136775
router(null)
provider_responses
0
endpoint_id"e01a1227-001b-44d4-a376-90850668fa84"
id"021771616361572ceb2efb7fea58c55155fc9fb92515dcdba7138"
is_byokfalse
latency442
model_permaslug"bytedance-seed/seed-1.6-flash-20250625"
provider_name"Seed"
status200
api_type"completions"
id"gen-1771616361-5WirH5cYfWxLTworohO6"
upstream_id"021771616361572ceb2efb7fea58c55155fc9fb92515dcdba7138"
total_cost0.001136775
cache_discount(null)
upstream_inference_cost0
provider_name"Seed"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences35
tagDensity0.429
leniency0.857
rawRatio0
effectiveRatio0
91.48% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1174
totalAiIsmAdverbs2
found
0
adverb"really"
count2
highlights
0"really"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.71% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1174
totalAiIsms5
found
0
word"tracing"
count1
1
word"glinting"
count1
2
word"standard"
count1
3
word"footsteps"
count1
4
word"echo"
count1
highlights
0"tracing"
1"glinting"
2"standard"
3"footsteps"
4"echo"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences115
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences115
filterMatches
0"watch"
hedgeMatches(empty)
98.34% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences1
adjustedGibberishSentences1
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0.007
matches
0"Harlow Quinn tucks it into her coat, fingers brushing the leather of her watch—纹路 worn thin from 18 years of tracing the second hand."
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans15
markdownWords18
totalWords1165
ratio0.015
matches
0"have"
1"here"
2"cratered"
3"love"
4"earn"
5"removal"
6"unexplainable"
7"fake"
8"Elixir of the Unseen"
9"real"
10"waiting"
11"back"
12"explodes"
13"hunger"
14"Now"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions1
matches
0"Rifts, it says."
51.84% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount815
uniqueNames14
maxNameDensity1.96
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Compass6
Quinn16
Tube1
Market2
Veil2
Camden1
Occult1
Emporium1
Highbury1
Carter12
Latin1
Marcus1
Hale2
Morris2
persons
0"Compass"
1"Quinn"
2"Market"
3"Emporium"
4"Carter"
5"Marcus"
6"Hale"
7"Morris"
places
0"Camden"
1"Highbury"
2"Latin"
globalScore0.518
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1165
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences135
matches
0"joke that he’d"
1"knows that smile"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean24.79
std23.83
cv0.961
sampleLengths
084
12
256
312
463
570
619
735
817
949
1019
1137
1242
1340
1412
1539
1675
174
1890
199
2052
219
2232
231
2418
255
2642
275
2843
2925
3018
317
3232
336
349
356
365
374
3836
398
404
413
426
436
443
455
461
93.06% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences115
matches
0"been burned"
1"was snapped"
2"was torn"
3"are pressed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs161
matches(empty)
79.37% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences135
ratio0.022
matches
0"Harlow Quinn tucks it into her coat, fingers brushing the leather of her watch—纹路 worn thin from 18 years of tracing the second hand."
1"The token is a wolf bone, yes—but the break at the base is clean, like it was snapped off with pliers."
2"Quinn’s been there before—staked out a warehouse where the clique moved stolen artifacts."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount823
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.024301336573511544
lyAdverbCount5
lyAdverbRatio0.006075334143377886
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean8.63
std7.28
cv0.843
sampleLengths
014
124
217
312
42
55
610
72
814
99
1011
113
1217
132
147
155
164
1715
1812
194
203
2112
2213
2315
2413
259
2625
278
283
295
3011
3112
3212
3311
344
3513
3614
3721
384
392
408
412
4217
433
4413
459
467
473
482
4914
53.58% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.37037037037037035
totalSentences135
uniqueOpeners50
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences98
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences98
matches
0"She steps over a rusted"
1"It has what the living"
2"It glows, faintly blue, like"
3"Her jaw tightens."
4"She kneels, gloved hand hovering"
5"It’s not a knife."
6"It’s *cratered*, as if a"
7"He’s 10 years her junior,"
8"he says, like that explains"
9"He pulls out his phone,"
10"She taps the wound with"
11"She’s looking at the platform’s"
12"It’s a receipt from Camden’s"
13"she says, more to herself"
14"Her height is like she"
15"She steps toward the hole"
16"She pries it open with"
17"She stands, her watch ticking"
18"She pulls her gun, fingers"
19"He shows her the screen."
ratio0.296
21.22% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences98
matches
0"The Compass vibrates in her"
1"Harlow Quinn tucks it into"
2"The air in the abandoned"
3"She steps over a rusted"
4"Veil Market doesn’t *have* gravel."
5"It has what the living"
6"The body is on the"
7"The tiles are cracked, but"
8"It glows, faintly blue, like"
9"Her jaw tightens."
10"She kneels, gloved hand hovering"
11"a voice calls from the"
12"Quinn doesn’t look up."
13"The body’s coat is unzipped,"
14"It’s not a knife."
15"It’s *cratered*, as if a"
16"Carter rounds the platform, his"
17"He’s 10 years her junior,"
18"he says, like that explains"
19"He pulls out his phone,"
ratio0.878
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences98
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount0
matches(empty)
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount3
matches
0"she says, more to herself"
1"Carter leans in, voice dropping"
2"she says, voice tight"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount1
fancyTags
0"a voice calls (a voice call)"
dialogueSentences35
tagDensity0.2
leniency0.4
rawRatio0.143
effectiveRatio0.057
82.4199%