Run: 2026-02-20-01KHY921YCW2T60FY9B8HWD5D7

Run Details

Duration:
41.5s
Cost:
$0.000399
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“The chitin was fresh.” Quinn didn’t need to announce herself; Sergeant Davies already knew she was there. He pointed a gloved hand at the iridescent shards scattered across the damp concrete floor. “Definitely not your average rat infestation.” The abandoned tube station reeked of mildew and something acrid, like burnt sugar. The air hung thick and still, tasting of ozone. Graffiti clawed at the curved, tiled walls. A flickering emergency light cast long, distorted shadows, painting the scene in a sickly yellow glow. Three uniformed officers milled about, looking distinctly uncomfortable. The usual crime scene tape felt… inadequate, somehow, in the echoing gloom. “What’s the preliminary?” Quinn asked, pulling on a pair of latex gloves. The worn leather watch on her left wrist glinted beneath the harsh light. “Female, late twenties. Looks like… ritualistic murder, ma’am,” Davies replied, not meeting her gaze. He was a solid man, always earnest, but prone to jumping to conclusions. “Symbols drawn in blood on the walls. Pentagram on her chest. Classic case.” Quinn crouched, examining the chitinous fragments. They shimmered with an unnatural luminescence. “Classic?” she murmured. She plucked a piece from the floor, turning it over in her fingers. Its texture was wrong – too smooth, too… insectile. “This doesn’t feel classic, Davies. This feels… designed.” “Designed, ma'am?” He looked genuinely confused. “Look closer,” Quinn instructed, gesturing to the pentagram on the victim’s chest. The blood had been meticulously arranged, the lines precise, almost… geometric. “The blood isn’t just splattered, it’s… applied. Like paint. And the symbols; they aren't traditional pentagrams.” Davies squinted. “They look like pentagrams to me.” “They’re close, but the angles are off. The proportions are…wrong. It's like someone tried to copy a pentagram, but didn’t quite understand the mathematics.” Quinn rose to her feet, her gaze sweeping across the room. “And the chitin.” She tapped the fragment in her hand. “Rats don’t leave behind this kind of exoskeleton. This is… artificial.” “So, what are you thinking, ma’am?” “I’m thinking someone with a very specific skillset decided to stage a ritualistic murder." Her eyes locked on a peculiar detail – a fine, almost invisible network of copper wire woven through the graffiti a few feet from the body. "And they're not as smart as they think they are.” The victim’s face was pale, almost translucent. Long, curly red hair fanned out on the concrete. Quinn’s stomach clenched. Another young woman. Another life needlessly extinguished. She fought back the familiar surge of frustration, focusing on the task at hand. “Get forensics to bag and tag every inch of that wire,” Quinn ordered. “And run a full spectral analysis on it. I want to know what it’s conducting.” Davies scribbled in his notebook. “Right away, ma’am.” He paused, adding, "The ME’s preliminary report suggests a rapid onset of… something. Organs shut down almost simultaneously. No obvious cause of death." “Something tells me the ‘obvious’ cause of death is going to be a lot more complicated than we think.” Quinn walked over to a section of wall covered in frantic, looping script – more graffiti. "This looks like a distraction. Someone wanted us to see a pentagram, so they painted it over something else.” She ran a gloved finger across the surface, revealing faint traces of another symbol beneath the blood-red pentagram. It was a stylized compass, its needle pointing toward… nothing. “What is that?” Davies asked, peering over her shoulder. "A Veil Compass", Quinn stated flatly. "Crudely drawn, but unmistakable.” She had seen or heard about them in files from previous cases, never one in person. They were rare, intricate devices used to detect supernatural rifts – gateways to other realms. "You think this is connected to… the others?" Davies' voice dropped to a near whisper. "The things we don't talk about?" Quinn ignored his question. She was already moving toward a dark alcove at the far end of the station, drawn by a subtle shift in the air. A faint hum vibrated beneath her feet. She saw scorch marks on the walls, like someone had tried to extinguish a fire with water. “Anything?” “Just… cold, ma’am.” Davies looked unnerved. “Reckon we should call in the specialists?” “No specialists,” Quinn said, her voice tight. “Just forensics. And I want a full background check on the victim. Name's Aurora Blackwood, right?” Davies confirmed it, quickly scrolling through his tablet. “Lives in Camden. Works at the British Museum. Nothing remarkable.” Nothing remarkable. They always said that. Until you dug a little deeper. Quinn’s gaze drifted to a small, intricately carved object lying near the alcove. It was a bone token, smooth and polished, etched with unfamiliar symbols. The key to The Veil Market. A black market for the supernatural, hidden beneath London’s streets. “The Market,” she murmured. “Here? In this station?” Davies looked at her like she was crazy. “Ma’am, that’s just a rumour. A terrifying one, but just a rumour.” "Rumours are often built on a seed of truth," Quinn responded, bending down to pick up the token. A strange tingling sensation ran up her arm. “And someone just left a very clear invitation.” A voice startled them both. "Detective Quinn?" It was Eva Kowalski, Aurora's childhood friend, standing nervously at the entrance to the station. She clutched a worn leather satchel to her chest, her round glasses perched precariously on her nose. She tracked mud across the concrete floor that all the others tended to avoid. “Ms. Kowalski.” Quinn nodded curtly, barely registering the polite formality. "What are you doing here?" "I... I got a text," Eva stammered, tucking a strand of her curly red hair behind her ear - a nervous habit Quinn instantly recognized. "From Aurora. It said... it said to come here. If anything happened.” She swallowed hard. “She said to tell you... to look for the echoes.” “Echoes?” Quinn repeated, her brow furrowed. “She explained it once… a long time ago,” Eva said, her voice trembling. “She said that when a rift opens, it leaves behind… residual energy. Like a ripple in the fabric of reality. You can learn to see them, sometimes. Hear them. Echoes of what was.” Davies snorted derisively. “Sounds like nonsense to me.” Quinn ignored him, her attention fixed on Eva. “Can you show me?” Eva hesitated, then nodded slowly. "I think so. But it's dangerous, Detective. Dangerous to look for these echoes.” “Dangerous is my middle name, Ms. Kowalski,” Quinn stated, and motioned her forward. "Show me what Aurora wanted me to see." Before Eva could respond, a sharp crack echoed through the tube station. The flickering emergency light above them exploded, plunging the station into a deeper darkness. A low, guttural growl rippled through the air, emanating from the alcove Quinn had been examining earlier. Something large, something heavy, shifted in the shadows. "What was that?" Davies fumbled for his flashlight, his face pale with fear. "Something she wasn't supposed to find," Quinn said grimly, her hand instinctively moving to her holster. "Something that doesn't want us finding *anything.*"
created_at"2026-02-20T19:40:05.478Z" 2/20/2026, 7:40:05 PM
model"google/gemma-3-12b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency764
moderation_latency(null)
generation_time41394
tokens_prompt4696
tokens_completion1970
native_tokens_prompt4545
native_tokens_completion1668
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00039864
router(null)
provider_responses
0
endpoint_id"eb06dc92-5a16-47ec-a776-6ef956457c47"
id"chatcmpl-RmBTP9PCdQF1imCPgNMuwkxu"
is_byokfalse
latency60
model_permaslug"google/gemma-3-12b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771616405-Dt1iljPBjCikIezCPQtn"
upstream_id"chatcmpl-RmBTP9PCdQF1imCPgNMuwkxu"
total_cost0.00039864
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags28
adverbTagCount6
adverbTags
0"He looked genuinely [genuinely]"
1"Quinn stated flatly [flatly]"
2"Eva Kowalski Aurora's childhood friend standing nervously [nervously]"
3"Quinn nodded curtly [curtly]"
4"She swallowed hard [hard]"
5"Quinn said grimly [grimly]"
dialogueSentences55
tagDensity0.509
leniency1
rawRatio0.214
effectiveRatio0.214
78.50% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1163
totalAiIsmAdverbs5
found
0
adverb"very"
count2
1
adverb"quickly"
count1
2
adverb"nervously"
count1
3
adverb"slowly"
count1
highlights
0"very"
1"quickly"
2"nervously"
3"slowly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Blackwood"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
22.61% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1163
totalAiIsms18
found
0
word"echoing"
count1
1
word"gloom"
count1
2
word"shimmered"
count1
3
word"stomach"
count1
4
word"familiar"
count1
5
word"spectral"
count1
6
word"intricate"
count1
7
word"whisper"
count1
8
word"vibrated"
count1
9
word"remarkable"
count2
10
word"etched"
count1
11
word"echoes"
count4
12
word"furrowed"
count1
13
word"echoed"
count1
highlights
0"echoing"
1"gloom"
2"shimmered"
3"stomach"
4"familiar"
5"spectral"
6"intricate"
7"whisper"
8"vibrated"
9"remarkable"
10"etched"
11"echoes"
12"furrowed"
13"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences81
matches
0"e with fear"
89.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences81
filterMatches
0"watch"
hedgeMatches
0"tried to"
1"tended to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1167
ratio0.001
matches
0"anything."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
8.56% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount707
uniqueNames9
maxNameDensity2.83
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Sergeant1
Davies10
Quinn20
Veil1
Market1
London1
Eva6
Kowalski1
Aurora1
persons
0"Sergeant"
1"Davies"
2"Quinn"
3"Eva"
4"Kowalski"
5"Aurora"
places
0"Veil"
1"London"
globalScore0.086
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1167
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences108
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean28.46
std17.3
cv0.608
sampleLengths
038
165
225
340
445
56
639
78
856
96
1050
1140
1228
1331
1454
1528
169
1741
1821
1951
201
2113
2223
2318
2412
2541
268
2720
2834
2953
3015
3150
326
3346
348
3512
3618
3721
3851
3913
4023
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences81
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs130
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount2
flaggedSentences7
totalSentences108
ratio0.065
matches
0"“The chitin was fresh.” Quinn didn’t need to announce herself; Sergeant Davies already knew she was there."
1"Its texture was wrong – too smooth, too…"
2"“The blood isn’t just splattered, it’s… applied. Like paint. And the symbols; they aren't traditional pentagrams.”"
3"“I’m thinking someone with a very specific skillset decided to stage a ritualistic murder.\" Her eyes locked on a peculiar detail – a fine, almost invisible network of copper wire woven through the graffiti a few feet from the body."
4"“Something tells me the ‘obvious’ cause of death is going to be a lot more complicated than we think.” Quinn walked over to a section of wall covered in frantic, looping script – more graffiti."
5"They were rare, intricate devices used to detect supernatural rifts – gateways to other realms."
6"\"I... I got a text,\" Eva stammered, tucking a strand of her curly red hair behind her ear - a nervous habit Quinn instantly recognized."
92.47% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount527
adjectiveStacks1
stackExamples
0"Long, curly red hair"
adverbCount22
adverbRatio0.04174573055028463
lyAdverbCount7
lyAdverbRatio0.013282732447817837
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean10.81
std7.19
cv0.665
sampleLengths
017
115
26
313
49
57
616
78
86
96
1012
1113
1214
1313
1413
156
166
173
1813
198
201
218
226
2312
2410
251
2616
272
286
2935
3010
3111
326
3340
3410
357
369
373
383
394
4014
4113
4215
435
4426
4535
4619
4718
489
491
76.23% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.49074074074074076
totalSentences108
uniqueOpeners53
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences73
matches(empty)
ratio0
99.45% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences73
matches
0"He pointed a gloved hand"
1"He was a solid man,"
2"They shimmered with an unnatural"
3"She plucked a piece from"
4"Its texture was wrong –"
5"He looked genuinely confused"
6"She tapped the fragment in"
7"Her eyes locked on a"
8"She fought back the familiar"
9"He paused, adding"
10"She ran a gloved finger"
11"It was a stylized compass,"
12"She had seen or heard"
13"They were rare, intricate devices"
14"She was already moving toward"
15"She saw scorch marks on"
16"They always said that."
17"It was a bone token,"
18"It was Eva Kowalski, Aurora's"
19"She clutched a worn leather"
ratio0.301
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences73
matches
0"Quinn didn’t need to announce"
1"He pointed a gloved hand"
2"The abandoned tube station reeked"
3"The air hung thick and"
4"Graffiti clawed at the curved,"
5"A flickering emergency light cast"
6"The usual crime scene tape"
7"Quinn asked, pulling on a"
8"The worn leather watch on"
9"Davies replied, not meeting her"
10"He was a solid man,"
11"Quinn crouched, examining the chitinous"
12"They shimmered with an unnatural"
13"She plucked a piece from"
14"Its texture was wrong –"
15"He looked genuinely confused"
16"Quinn instructed, gesturing to the"
17"The blood had been meticulously"
18"Quinn rose to her feet,"
19"She tapped the fragment in"
ratio0.932
68.49% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences73
matches
0"Before Eva could respond, a"
ratio0.014
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences20
technicalSentenceCount0
matches(empty)
17.86% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags28
uselessAdditionCount6
matches
0"Davies replied, not meeting her gaze"
1"Quinn said, her voice tight"
2"Quinn repeated, her brow furrowed"
3"Eva said, her voice trembling"
4"Davies fumbled, his face pale with fear"
5"Quinn said grimly, her hand instinctively moving to her holster"
4.55% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount8
fancyTags
0"she murmured (murmur)"
1"Quinn ordered (order)"
2"Quinn stated flatly (state)"
3"she murmured (murmur)"
4"Quinn responded (respond)"
5"Eva stammered (stammer)"
6"Quinn repeated (repeat)"
7"Quinn stated (state)"
dialogueSentences55
tagDensity0.255
leniency0.509
rawRatio0.571
effectiveRatio0.291
71.2892%