Run: 2026-02-20-01KHY931VKQHVYGAJ7Z1A7WV2V

Run Details

Duration:
9.0s
Cost:
$0.001084
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air smelled wrong. Aurora Carter wiped her forearm across her brow, leaving a streak of grease and sweat on her skin. The Fae Grove wasn’t supposed to feel like this—thick, cloying, like the breath of something alive and hungry. She adjusted the strap of her backpack, the Heartstone pendant warm against her collarbone, pulsing faintly. A warning. The standing stones loomed ahead, their gnarled oaks twisted into shapes that made her skin prickle. Not just age—*purpose*. The carvings along their trunks weren’t runes. They were *teeth*. She’d seen enough occult symbols to know the difference. A twig snapped. Rory froze. The sound hadn’t come from the path. It had come from *inside* the trees. She exhaled through her nose, fingers tightening around the pendant’s chain. The pendant’s glow flickered—just once, like a heartbeat. *Near a Hel portal.* That’s what the note had said. *Find the grove. The stones will guide you.* No mention of *this*. “Hello?” Her voice cracked. She cleared her throat. “Anyone there?” Silence. Then— A whisper. Not from the trees. From *behind* her. Rory spun. The path was empty. The torchlight flickered, casting long, skeletal shadows that stretched unnaturally, as if the trees themselves were leaning in. She turned back. The stones were closer now. The air hummed, low and vibrating, like a plucked wire. Her teeth ached. “Right,” she muttered, forcing her legs forward. “Just… just get to the center. Then figure out what the hell’s going on.” The deeper she walked, the more the grove *shifted*. The wildflowers bent toward her, petals trembling. The scent of damp earth gave way to something metallic, like old blood. Her pulse hammered in her throat. Then she saw it. A figure. Standing between the stones. Tall. Too tall. Its limbs were elongated, joints bending in ways that made her stomach lurch. It wore no clothes, but its skin wasn’t human—smooth, almost *wet*, like polished river stone. And its face— No nose. No mouth. Just two vertical slits where eyes should be, glowing faintly, like embers in a dying fire. Rory’s breath hitched. The pendant burned against her skin. The thing tilted its head. And then it *spoke*. Not in words. In *sensation*. A voice that wasn’t sound, but *pressure*—like fingers dragging down her spine, like ice water poured into her ears. She staggered, her boots sinking into the spongy earth. The grove *pulsed*, the trees groaning as if in pain. “*You’re not supposed to be here.*” Rory’s hands flew to her ears, but there was no voice, only the *feeling* of it, crawling into her skull. She gasped, her vision swimming. The pendant’s glow flared, searing her skin through the fabric of her shirt. “*The stones don’t like you.*” She stumbled back, her heel catching on a root. The thing—*thing*—lifted a hand. Its fingers were too long, too many joints, like a spider’s legs wrapped around a human arm. “*But the Heartstone does.*” Rory’s breath came in ragged bursts. The pendant’s warmth radiated through her shirt, almost *painful*. She fumbled at the chain, yanking it over her head. The moment the silver broke contact with her skin, the pressure in her skull lessened—just slightly. The thing tilted its head again. Its slit-eyes narrowed. “*You shouldn’t have done that.*” The ground *ripped*. Not split. Not cracked. *Torn*, as if something beneath had *grabbed* the earth and *pulled*. The soil peeled back in jagged strips, revealing blackened roots that writhed like serpents. The trees screamed—a sound like tearing fabric, like bones snapping. Rory barely had time to scream before the first thing *lunged* from the earth. It wasn’t the stone-skinned figure. It was *worse*. A mass of writhing limbs, no face, just a gaping maw lined with needle teeth. It *clawed* at the air, missing her by inches, its touch like a brand. She stumbled back, her boot catching on something— A body. Not human. Not *anything* she recognised. A twisted, half-buried thing, its limbs fused to the earth, its mouth stretched in a silent scream. Its fingers twitched. Rory’s stomach heaved. She didn’t wait. She *ran*. The grove *shifted* around her, the path twisting, the stones closing in. The air reeked of ozone and rotting meat. The pendant, still clutched in her fist, pulsed like a dying heart. She didn’t know how long she ran. Minutes. Hours. Time didn’t matter here. Then— A sound. Not the grove. Not the things beneath the earth. *Footsteps.* Heavy. *Human.* Rory skidded to a halt behind a thick oak, pressing her back against the bark. The footsteps approached, slow and deliberate. A torch flickered ahead, casting long shadows that didn’t quite match the trees. “Aurora?” The voice was rough, familiar. She exhaled in relief. “Eva?” The torchlight swung toward her. Eva’s face was pale, her dark eyes wide with fear. “What the *hell* are you doing here?”
created_at"2026-02-20T19:40:38.159Z" 2/20/2026, 7:40:38 PM
model"mistralai/ministral-14b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency331
moderation_latency(null)
generation_time8718
tokens_prompt4560
tokens_completion1351
native_tokens_prompt4211
native_tokens_completion1210
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0010842
router(null)
provider_responses
0
endpoint_id"0b53717b-9af5-4de3-80af-ebedd2adf981"
id"cfb94276e3354bf19905b2760a310651"
is_byokfalse
latency323
model_permaslug"mistralai/ministral-14b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771616438-JwZBqbp4duVjek7DcPod"
upstream_id"cfb94276e3354bf19905b2760a310651"
total_cost0.0010842
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.182
leniency0.364
rawRatio0
effectiveRatio0
93.85% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount813
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount813
totalAiIsms19
found
0
word"loomed"
count1
1
word"flickered"
count3
2
word"silence"
count1
3
word"whisper"
count1
4
word"pulse"
count1
5
word"stomach"
count2
6
word"lurch"
count1
7
word"down her spine"
count1
8
word"pulsed"
count2
9
word"searing"
count1
10
word"warmth"
count1
11
word"maw"
count1
12
word"footsteps"
count2
13
word"familiar"
count1
highlights
0"loomed"
1"flickered"
2"silence"
3"whisper"
4"pulse"
5"stomach"
6"lurch"
7"down her spine"
8"pulsed"
9"searing"
10"warmth"
11"maw"
12"footsteps"
13"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences111
matches
0"d in relief"
1"e with fear"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences111
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen20
ratio0
matches(empty)
53.42% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans33
markdownWords59
totalWords805
ratio0.073
matches
0"purpose"
1"teeth"
2"inside"
3"Near a Hel portal."
4"Find the grove. The stones will guide you."
5"this"
6"behind"
7"shifted"
8"wet"
9"spoke"
10"sensation"
11"pressure"
12"pulsed"
13"You’re not supposed to be here."
14"feeling"
15"The stones don’t like you."
16"thing"
17"But the Heartstone does."
18"painful"
19"You shouldn’t have done that."
20"ripped"
21"Torn"
22"grabbed"
23"pulled"
24"lunged"
25"worse"
26"clawed"
27"anything"
28"ran"
29"shifted"
30"Footsteps."
31"Human."
32"hell"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
97.23% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions14
wordCount758
uniqueNames7
maxNameDensity1.06
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Carter1
Fae1
Grove1
Heartstone1
Hel1
Heavy1
Rory8
persons
0"Carter"
1"Rory"
places
0"Fae"
1"Grove"
2"Hel"
globalScore0.972
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount1
matches
0"quite match the trees"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount805
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences120
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean15.19
std14.4
cv0.948
sampleLengths
04
154
238
33
416
541
610
72
82
97
1024
1121
1221
1335
144
152
164
1734
1820
199
205
214
225
2338
246
2538
265
2730
284
2941
309
315
323
3339
3414
358
3637
372
3826
398
4032
4113
421
432
449
451
462
4734
481
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences111
matches
0"were elongated"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs142
matches
0"were leaning"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount0
flaggedSentences12
totalSentences120
ratio0.1
matches
0"The Fae Grove wasn’t supposed to feel like this—thick, cloying, like the breath of something alive and hungry."
1"Not just age—*purpose*."
2"The pendant’s glow flickered—just once, like a heartbeat."
3"Then—"
4"It wore no clothes, but its skin wasn’t human—smooth, almost *wet*, like polished river stone."
5"And its face—"
6"A voice that wasn’t sound, but *pressure*—like fingers dragging down her spine, like ice water poured into her ears."
7"The thing—*thing*—lifted a hand."
8"The moment the silver broke contact with her skin, the pressure in her skull lessened—just slightly."
9"The trees screamed—a sound like tearing fabric, like bones snapping."
10"She stumbled back, her boot catching on something—"
11"Then—"
91.30% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount766
adjectiveStacks1
stackExamples
0"twisted, half-buried thing,"
adverbCount33
adverbRatio0.04308093994778068
lyAdverbCount6
lyAdverbRatio0.007832898172323759
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean6.71
std5.09
cv0.759
sampleLengths
04
118
218
316
42
516
63
77
83
99
103
112
127
137
1411
158
1610
173
189
194
204
212
221
231
242
254
263
272
284
2918
303
315
3210
333
347
3514
369
377
3813
396
404
412
424
431
442
4513
4615
473
482
492
36.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.3
totalSentences120
uniqueOpeners36
76.63% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences87
matches
0"Then she saw it."
1"Just two vertical slits where"
ratio0.023
95.86% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences87
matches
0"She adjusted the strap of"
1"They were *teeth*."
2"She’d seen enough occult symbols"
3"It had come from *inside*"
4"She exhaled through her nose,"
5"Her voice cracked"
6"She cleared her throat."
7"She turned back."
8"Her teeth ached."
9"she muttered, forcing her legs"
10"Her pulse hammered in her"
11"Its limbs were elongated, joints"
12"It wore no clothes, but"
13"She staggered, her boots sinking"
14"She gasped, her vision swimming."
15"She stumbled back, her heel"
16"Its fingers were too long,"
17"She fumbled at the chain,"
18"Its slit-eyes narrowed."
19"It wasn’t the stone-skinned figure."
ratio0.31
46.21% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences87
matches
0"The air smelled wrong."
1"Aurora Carter wiped her forearm"
2"The Fae Grove wasn’t supposed"
3"She adjusted the strap of"
4"The standing stones loomed ahead,"
5"The carvings along their trunks"
6"They were *teeth*."
7"She’d seen enough occult symbols"
8"A twig snapped."
9"The sound hadn’t come from"
10"It had come from *inside*"
11"She exhaled through her nose,"
12"The pendant’s glow flickered—just once,"
13"The stones will guide you.*"
14"Her voice cracked"
15"She cleared her throat."
16"The path was empty."
17"The torchlight flickered, casting long,"
18"She turned back."
19"The stones were closer now."
ratio0.828
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences87
matches(empty)
ratio0
50.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount4
matches
0"The standing stones loomed ahead, their gnarled oaks twisted into shapes that made her skin prickle."
1"The torchlight flickered, casting long, skeletal shadows that stretched unnaturally, as if the trees themselves were leaning in."
2"Its limbs were elongated, joints bending in ways that made her stomach lurch."
3"A voice that wasn’t sound, but *pressure*—like fingers dragging down her spine, like ice water poured into her ears."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences11
tagDensity0.091
leniency0.182
rawRatio1
effectiveRatio0.182
80.0315%