Run: 2026-02-20-01KHY94DFD5NCDXYT1MZR28HG8

Run Details

Duration:
22.8s
Cost:
$0.000354
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rusted iron gate groaned open with a shriek that tasted of rain and something older, something like crushed bone. It wasn’t a sound of yielding, more of a protest, a reluctant acknowledgement of intrusion. Rory shivered, pulling her dark coat tighter despite the humid air, a dampness that clung to the skin like a guilty secret. Eva, ever practical, was already testing the ground beyond, her boots sinking slightly into a carpet of phosphorescent moss. Silas, predictably, stood back, arms crossed, a cynical frown etching itself onto his face – a permanent fixture, really, that seemed to deepen whenever they ventured into the… unusual. “Seriously, Silas?” she said, her voice tight. “You’re just going to stand there and judge? I’ve dealt with worse landlords.” He remained unmoved. “This isn’t a landlord, Rory. This is… this is *Dymas*.” He swept a hand towards the opening, revealing a tunnel carved not from stone, but from a substance that resembled solidified amber, pulsing with an internal, sickly green light. The air radiating from it smelled of overripe fruit and something metallic, unsettlingly familiar. “Dymas,” she repeated, the name rolling off her tongue like a dark promise. The Golden Empress delivery route had taken her through a few strange corners of London, but this… this was different. The Heartstone Pendant, warm against her wrist, vibrated faintly – a subtle thrum of warning, or perhaps, invitation. Behind her, Nyx stepped forward, their shadow coalescing into a more defined form – a lean, impossibly tall figure draped in shifting darkness. “Interesting,” they murmured, their voice a whisper of wind through dry reeds. “The Veil thins considerably here. A delightfully… chaotic aura.” They tilted their head, violet eyes scanning the tunnel walls. “I detect traces of Hel, certainly. But also… something else. A residue of ancient bargains. And fear.” "Let's try not to invite any bargains, shall we?" Rory said, tightening her grip on the Fae-Forged Blade tucked into her belt. It felt strangely cold, an accusation against the stifling heat of the tunnel. The tunnel sloped downwards, the amber walls twisting into impossible angles, decorated with carvings that seemed to shift and writhe as they watched. They weren’t depictions of anything recognizable – grotesque figures, impossible geometries, symbols that felt alien to any language she knew. Eva, armed with her usual detachment, was busy photographing everything with her phone, muttering about "Instagram story potential." Silas, surprisingly, was silent, his usual sardonic commentary replaced by a tense stillness. “The lighting,” Nyx observed, their voice barely audible. “It’s… voluntary. The amber emits its own light, and it responds to emotion. Fear intensifies the glow. Calmness dims it.” As they continued deeper, the tunnel opened into a vast cavern. And it wasn’t a cavern in the traditional sense. It was a vineyard. Sprawling, decadent, and utterly bizarre. Vines laden with fruit that shimmered with internal light twisted around towering, bioluminescent trees. The ground was carpeted with a plush, purple moss, and in the distance, a colossal structure resembling a palace – built entirely from honeycombs – rose towards a vaulted ceiling that pulsed with an unnatural, warm amber light. “This is… obscene,” Silas muttered, breaking his silence. A sound, like the laughter of a thousand oiled gears, echoed through the cavern. Then, figures emerged from the shadows – tall, slender beings draped in silks the color of bruised plums and crimson wine. They moved with a fluid, unsettling grace, their faces obscured by elaborate masks crafted from polished bone. They carried silver trays laden with glistening fruits of impossible hues and bizarre, pulsating vegetables. “Welcome, travelers,” a voice purred, rich and resonant. “To Dymas. Prince Belphegor requests your presence. He has a fondness for visitors… particularly those who appreciate the finer things in life.” One of the figures offered Rory a fruit that resembled a miniature, bleeding heart. "Try it," the figure said, a disturbingly wide smile splitting the mask. "It's 'Sunset Tears’. Guaranteed to induce… vivid dreams." Rory declined. “We’re just passing through.” The figure chuckled, a dry, brittle sound. “Passing through? Such a quaint notion. Time is remarkably fluid within Dymas. And every guest leaves with a piece of Dymas.” As they moved further into the vineyard, they noticed something else. Hel-bound souls. Not tormented screams or ragged clothing, but a disturbing serenity. They moved amongst the vines, tending to the fruit, their faces blank, their eyes devoid of all emotion - like perfectly polished automata. Nyx stepped closer to one of the figures, their shadow briefly solidifying as they reached out a hand. “They're not prisoners," they said, their voice laced with a subtle melancholy. “They've chosen this. A lifetime of indulgence, an endless feast... in exchange for oblivion.” “Oblivion sounds remarkably appealing right now,” Eva deadpanned, continuing to snap photos. Suddenly, the ground began to tremble. The amber light intensified, bathing everything in a blinding glow. The laughter ceased, replaced by a deep, resonant rumble. From the honeycomb palace, a procession emerged – dozens of figures, each carrying a single, pulsing fruit. At their head, Prince Belphegor himself stepped forward, a colossal being of polished obsidian, adorned with a crown of thorns crafted from crystallized amber. “You have disrupted my leisure,” he boomed, his voice shaking the very foundations of the cavern. “But disruptions, like excess, are to be indulged.” He gestured to two of his guards, who moved with unnerving speed, flanking Rory and Eva. “You will remain here. As guests. And you will partake in the feast. Forever.” The guards closed in. Rory instinctively drew the Fae-Forged Blade, the moonsilver gleaming in the intensified amber light. It felt instinctively wrong to draw this weapon here, in this place, but she didn’t hesitate. It was a weapon of Fae, a weapon of deception, and something deep down told her this place wouldn't forgive the use of it. Before she could draw a second breath, Nyx moved, a blur of shadow and darkness. They intercepted the first guard, their hand flashing out, striking with unexpected force. The guard crumpled to the ground, dissolving into a wisp of smoke. The second guard raised his blade, a wickedly curved scimitar, but Nyx was already upon him, a whirlwind of motion, disarming him with a swift, brutal efficiency. “Don’t bother,” Nyx said, their violet eyes glittering with unnerving intensity. “Resistance is… tiresome." Silas, surprisingly, reacted with immediate aggression. He hurled a handful of polished pebbles at the approaching guards, a chaotic, ineffective barrage that bought them a precious few seconds. "Run!" he yelled, shoving Rory and Eva towards the tunnel. They scrambled back through the vineyard, the laughter of the Dymas inhabitants echoing behind them, growing louder, more insistent. The pulsing fruit seemed to watch them, as if mocking their desperation. As they neared the gate, a chorus of voices erupted from the palace – a cacophony of opulent demands, veiled threats, and promises of endless pleasure. Just as they reached the rusted iron gate, a wave of amber light washed over them, momentarily blinding them. When Rory’s vision cleared, they were back in the tunnel, the air cooler, the oppressive heat of Dymas receding. The gate groaned shut behind them, sealing them off from the decadent nightmare. "Well," Eva said, her voice shaky, "that was... something." Rory gripped the Heartstone Pendant, feeling its warmth intensify. It wasn't a warning anymore. It was a beacon, a silent acknowledgement that they had brushed against something profoundly ancient and dangerous. "Let's just get out of here," she said, turning towards the darkness. As they walked, Rory felt a distinct *shift* in the Veil. Not a dramatic tearing, but a subtle thinning, like a single thread loosening. Behind them, a single, perfect Sunset Tear rolled across the moss-covered floor, glowing faintly in the amber light - a final, unsettling reminder of Dymas and its eternal feast.
created_at"2026-02-20T19:41:22.817Z" 2/20/2026, 7:41:22 PM
model"google/gemma-3-4b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency348
moderation_latency(null)
generation_time22680
tokens_prompt5363
tokens_completion2187
native_tokens_prompt5255
native_tokens_completion1802
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00035436
router(null)
provider_responses
0
endpoint_id"d3de3bd4-81bc-48fb-924f-2a87b2a36e75"
id"chatcmpl-RrTg1sZJUiQihmZ5C3l9XFro"
is_byokfalse
latency50
model_permaslug"google/gemma-3-4b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771616482-WzqbOZkqCGG2pIqpP2XZ"
upstream_id"chatcmpl-RrTg1sZJUiQihmZ5C3l9XFro"
total_cost0.00035436
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences29
tagDensity0.621
leniency1
rawRatio0
effectiveRatio0
73.06% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1299
totalAiIsmAdverbs7
found
0
adverb"slightly"
count1
1
adverb"really"
count1
2
adverb"utterly"
count1
3
adverb"perfectly"
count1
4
adverb"suddenly"
count1
5
adverb"very"
count1
6
adverb"wickedly"
count1
highlights
0"slightly"
1"really"
2"utterly"
3"perfectly"
4"suddenly"
5"very"
6"wickedly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
3.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1299
totalAiIsms25
found
0
word"etching"
count1
1
word"familiar"
count1
2
word"vibrated"
count1
3
word"whisper"
count1
4
word"chaotic"
count2
5
word"scanning"
count1
6
word"potential"
count1
7
word"shimmered"
count1
8
word"structure"
count1
9
word"pulsed"
count1
10
word"silence"
count1
11
word"echoed"
count1
12
word"glistening"
count1
13
word"crystallized"
count1
14
word"disrupted"
count1
15
word"gleaming"
count1
16
word"intensity"
count1
17
word"echoing"
count1
18
word"cacophony"
count1
19
word"oppressive"
count1
20
word"warmth"
count1
21
word"beacon"
count1
22
word"perfect"
count1
23
word"reminder"
count1
highlights
0"etching"
1"familiar"
2"vibrated"
3"whisper"
4"chaotic"
5"scanning"
6"potential"
7"shimmered"
8"structure"
9"pulsed"
10"silence"
11"echoed"
12"glistening"
13"crystallized"
14"disrupted"
15"gleaming"
16"intensity"
17"echoing"
18"cacophony"
19"oppressive"
20"warmth"
21"beacon"
22"perfect"
23"reminder"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences79
matches(empty)
70.52% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences79
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences90
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1306
ratio0.002
matches
0"Dymas"
1"shift"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount1091
uniqueNames20
maxNameDensity0.92
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Golden1
Empress1
London1
Heartstone2
Pendant2
Nyx6
Rory10
Fae-Forged2
Blade2
Silas4
One1
Eva6
Suddenly1
Prince1
Belphegor1
Fae3
Dymas3
Veil1
Sunset1
Tear1
persons
0"Pendant"
1"Nyx"
2"Rory"
3"Blade"
4"Silas"
5"Eva"
6"Prince"
7"Belphegor"
8"Dymas"
9"Tear"
places
0"London"
1"One"
2"Veil"
globalScore1
windowScore1
38.06% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount3
matches
0"something like crushed bone"
1"carvings that seemed to shift and writhe as they watched"
2"as if mocking their desperation"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.297
wordCount1306
matches
0"not from stone, but from a substance"
1"Not tormented screams or ragged clothing, but a disturbing serenity"
2"Not a dramatic tearing, but a subtle thinning, like a single thread loosening"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences90
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean38.41
std24.3
cv0.633
sampleLengths
0105
120
256
351
471
535
674
728
881
98
1067
1130
1234
136
1428
1546
1644
1712
1866
1924
2030
214
2254
2367
2414
2528
2610
2757
2838
2913
309
3131
3236
3329
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences79
matches
0"was carpeted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs180
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences10
totalSentences90
ratio0.111
matches
0"Silas, predictably, stood back, arms crossed, a cynical frown etching itself onto his face – a permanent fixture, really, that seemed to deepen whenever they ventured into the…"
1"The Heartstone Pendant, warm against her wrist, vibrated faintly – a subtle thrum of warning, or perhaps, invitation."
2"Behind her, Nyx stepped forward, their shadow coalescing into a more defined form – a lean, impossibly tall figure draped in shifting darkness."
3"They weren’t depictions of anything recognizable – grotesque figures, impossible geometries, symbols that felt alien to any language she knew."
4"The ground was carpeted with a plush, purple moss, and in the distance, a colossal structure resembling a palace – built entirely from honeycombs – rose towards a vaulted ceiling that pulsed with an unnatural, warm amber light."
5"Then, figures emerged from the shadows – tall, slender beings draped in silks the color of bruised plums and crimson wine."
6"They moved amongst the vines, tending to the fruit, their faces blank, their eyes devoid of all emotion - like perfectly polished automata."
7"From the honeycomb palace, a procession emerged – dozens of figures, each carrying a single, pulsing fruit."
8"As they neared the gate, a chorus of voices erupted from the palace – a cacophony of opulent demands, veiled threats, and promises of endless pleasure."
9"Behind them, a single, perfect Sunset Tear rolled across the moss-covered floor, glowing faintly in the amber light - a final, unsettling reminder of Dymas and its eternal feast."
92.22% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1084
adjectiveStacks1
stackExamples
0"internal, sickly green light."
adverbCount37
adverbRatio0.03413284132841329
lyAdverbCount24
lyAdverbRatio0.02214022140221402
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences90
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences90
mean14.51
std7.62
cv0.525
sampleLengths
020
115
222
319
428
51
67
713
83
939
1014
1113
1217
133
1418
1523
1612
1719
1817
1922
2013
2123
2220
2331
248
2520
2611
279
284
295
3014
3138
328
3314
3421
3517
3615
378
3822
3914
4012
418
422
434
447
4521
4611
472
4810
4923
72.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4777777777777778
totalSentences90
uniqueOpeners43
87.72% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences76
matches
0"Then, figures emerged from the"
1"Suddenly, the ground began to"
ratio0.026
88.42% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences76
matches
0"It wasn’t a sound of"
1"she said, her voice tight"
2"He remained unmoved."
3"He swept a hand towards"
4"she repeated, the name rolling"
5"they murmured, their voice a"
6"They tilted their head, violet"
7"It felt strangely cold, an"
8"They weren’t depictions of anything"
9"It was a vineyard."
10"They moved with a fluid,"
11"They carried silver trays laden"
12"They moved amongst the vines,"
13"they said, their voice laced"
14"he boomed, his voice shaking"
15"He gestured to two of"
16"It felt instinctively wrong to"
17"It was a weapon of"
18"They intercepted the first guard,"
19"He hurled a handful of"
ratio0.329
78.42% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences76
matches
0"The rusted iron gate groaned"
1"It wasn’t a sound of"
2"Rory shivered, pulling her dark"
3"Eva, ever practical, was already"
4"Silas, predictably, stood back, arms"
5"she said, her voice tight"
6"He remained unmoved."
7"He swept a hand towards"
8"The air radiating from it"
9"she repeated, the name rolling"
10"The Golden Empress delivery route"
11"this was different."
12"The Heartstone Pendant, warm against"
13"they murmured, their voice a"
14"They tilted their head, violet"
15"Rory said, tightening her grip"
16"It felt strangely cold, an"
17"The tunnel sloped downwards, the"
18"They weren’t depictions of anything"
19"Eva, armed with her usual"
ratio0.763
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences76
matches
0"Before she could draw a"
1"Just as they reached the"
ratio0.026
3.11% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount9
matches
0"The rusted iron gate groaned open with a shriek that tasted of rain and something older, something like crushed bone."
1"Rory shivered, pulling her dark coat tighter despite the humid air, a dampness that clung to the skin like a guilty secret."
2"Eva, ever practical, was already testing the ground beyond, her boots sinking slightly into a carpet of phosphorescent moss."
3"Behind her, Nyx stepped forward, their shadow coalescing into a more defined form – a lean, impossibly tall figure draped in shifting darkness."
4"The tunnel sloped downwards, the amber walls twisting into impossible angles, decorated with carvings that seemed to shift and writhe as they watched."
5"They weren’t depictions of anything recognizable – grotesque figures, impossible geometries, symbols that felt alien to any language she knew."
6"Vines laden with fruit that shimmered with internal light twisted around towering, bioluminescent trees."
7"They intercepted the first guard, their hand flashing out, striking with unexpected force."
8"He hurled a handful of polished pebbles at the approaching guards, a chaotic, ineffective barrage that bought them a precious few seconds."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount8
matches
0"she said, her voice tight"
1"she repeated, the name rolling off her tongue like a dark promise"
2"they murmured, their voice a whisper of wind through dry reeds"
3"Nyx observed, their voice barely audible"
4"Eva deadpanned, continuing to snap photos"
5"he boomed, his voice shaking the very foundations of the cavern"
6"Nyx said, their violet eyes glittering with unnerving intensity"
7"Eva said, her voice shaky,"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount5
fancyTags
0"she repeated (repeat)"
1"they murmured (murmur)"
2"Nyx observed (observe)"
3"Silas muttered (mutter)"
4"he yelled (yell)"
dialogueSentences29
tagDensity0.414
leniency0.828
rawRatio0.417
effectiveRatio0.345
73.6086%