Run: 2026-02-20-01KHY94RH95NHG4D4VMNNZVYVK

Run Details

Duration:
7.1s
Cost:
$0.001029
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against her skin. Aurora Carter—Rory to the few who knew her well—clutched the Heartstone tighter, her fingers slick with sweat despite the autumn chill. The silver chain bit into her palm, but she didn’t dare let go. Not here. Not now. The Fae Grove should have been silent. A hidden pocket between worlds, untouched by time or noise. But the air hummed, thick with something electric, like the moment before a storm breaks. The standing stones at the grove’s edge loomed taller than she remembered, their gnarled roots twisting like skeletal fingers into the damp earth. Wildflowers bloomed in impossible profusion—pale blue bells, crimson thorns, black-eyed daisies that hadn’t been there yesterday. She’d seen the grove in daylight, but never at night. Never when the trees leaned in too close, their leaves whispering in a language that wasn’t wind. A twig snapped. Rory froze. The sound hadn’t come from the direction of the path. It had come from *inside* the grove itself, where the oaks formed a cathedral of shadows. She exhaled slowly, counting to three before turning. The Heartstone pulsed once, warm against her collarbone, as if in warning. “Hello?” Her voice sounded too loud in the sudden silence. The grove swallowed her words whole. No answer. Only the distant rush of the Thames, muffled by the trees, and the occasional creak of branches that hadn’t budged in the breeze. Rory adjusted the strap of her backpack, her pulse hammering in her throat. She’d come here for answers. For proof. Not for this. She stepped forward, her boots sinking into the spongy earth. The standing stones loomed ahead, their surfaces slick with moisture. Carvings—no, *warnings*—were etched into their bark: spirals, broken chains, a face that might have been human once, now stretched too wide, too many teeth. Rory’s breath hitched. She’d read the legends. The grove wasn’t just a place. It was a *threshold*. And thresholds had rules. A rustle. This time, closer. Rory spun, her hand flying to the knife tucked into her boot. Nothing. Just the grove, breathing around her. The air smelled wrong—sweet, like overripe fruit, but beneath it, something metallic. Blood? Or the scent of old magic, thick and cloying? She moved faster now, her fingers brushing the rough bark of the nearest oak. The pendant grew warmer. *Near a Hel portal.* The words from the old grimoire flashed in her mind. *Find the stone, follow the warmth, but never linger.* She hadn’t expected the grove to feel… *alive*. Watching. A shadow detached itself from the trunk of the tree. Rory’s breath caught. A figure stood there, too still, too tall. Pale skin, hair the color of wet ash, eyes like polished obsidian. It tilted its head, just slightly, as if listening to something only it could hear. “You’re not supposed to be here,” it said. Rory’s grip tightened on the knife. “Neither are you.” The figure smiled, slow and deliberate. “I belong. You don’t.” The pendant flared, searing her skin. Rory gasped, stumbling back. The figure’s smile widened, revealing teeth that were too sharp, too *many*. “Run,” it whispered. The grove erupted. Branches lashed out like whips, snapping toward her. Flowers burst into blackened petals at her feet. The air thickened, pressing against her chest, and Rory’s lungs burned as if she’d been plunged into deep water. She turned, sprinting blindly toward the standing stones, her boots slipping on the damp earth. Something grabbed her ankle. Rory screamed, kicking out wildly. The grip tightened, yanking her off balance. She hit the ground hard, the wind knocked from her. The pendant’s glow intensified, casting eerie crimson light on the twisted roots that now coiled around her wrist like serpents. “You shouldn’t have come,” the figure murmured from the shadows. “But now that you’re here…” The last thing Rory saw before the darkness took her was the figure stepping forward, its hand outstretched—not to help, but to *take*. And then, silence.
created_at"2026-02-20T19:41:34.151Z" 2/20/2026, 7:41:34 PM
model"mistralai/ministral-14b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency308
moderation_latency(null)
generation_time6898
tokens_prompt4560
tokens_completion1073
native_tokens_prompt4211
native_tokens_completion933
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0010288
router(null)
provider_responses
0
endpoint_id"0b53717b-9af5-4de3-80af-ebedd2adf981"
id"ee8eadbae59149f795406c9c09d61b49"
is_byokfalse
latency308
model_permaslug"mistralai/ministral-14b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771616494-jykHMQ5TOpmSssCohmnL"
upstream_id"ee8eadbae59149f795406c9c09d61b49"
total_cost0.0010288
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount1
adverbTags
0"Her voice sounded too [too]"
dialogueSentences7
tagDensity0.571
leniency1
rawRatio0.25
effectiveRatio0.25
84.96% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount665
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"slightly"
count1
highlights
0"slowly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
9.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount665
totalAiIsms12
found
0
word"chill"
count1
1
word"electric"
count1
2
word"loomed"
count2
3
word"pulsed"
count1
4
word"silence"
count2
5
word"pulse"
count1
6
word"etched"
count1
7
word"warmth"
count1
8
word"searing"
count1
9
word"the last thing"
count1
highlights
0"chill"
1"electric"
2"loomed"
3"pulsed"
4"silence"
5"pulse"
6"etched"
7"warmth"
8"searing"
9"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences73
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences73
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences76
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans8
markdownWords19
totalWords658
ratio0.029
matches
0"inside"
1"warnings"
2"threshold"
3"Near a Hel portal."
4"Find the stone, follow the warmth, but never linger."
5"alive"
6"many"
7"take"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
63.25% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount634
uniqueNames7
maxNameDensity1.74
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Carter1
Rory11
Heartstone2
Fae1
Grove1
Thames1
Hel1
persons
0"Carter"
1"Rory"
places
0"Fae"
1"Grove"
2"Thames"
3"Hel"
globalScore0.632
windowScore0.667
95.65% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences46
glossingSentenceCount1
matches
0"as if listening to something only it could hear"
48.02% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.52
wordCount658
matches
0"not to help, but to *take*"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences76
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs25
mean26.32
std24
cv0.912
sampleLengths
06
138
298
33
448
516
648
765
85
941
1050
1110
1238
138
149
1510
1622
173
183
1950
204
2142
2215
2323
243
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences73
matches
0"been plunged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs109
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences5
totalSentences76
ratio0.066
matches
0"Aurora Carter—Rory to the few who knew her well—clutched the Heartstone tighter, her fingers slick with sweat despite the autumn chill."
1"Wildflowers bloomed in impossible profusion—pale blue bells, crimson thorns, black-eyed daisies that hadn’t been there yesterday."
2"Carvings—no, *warnings*—were etched into their bark: spirals, broken chains, a face that might have been human once, now stretched too wide, too many teeth."
3"The air smelled wrong—sweet, like overripe fruit, but beneath it, something metallic."
4"The last thing Rory saw before the darkness took her was the figure stepping forward, its hand outstretched—not to help, but to *take*."
99.51% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount641
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.0405616224648986
lyAdverbCount6
lyAdverbRatio0.0093603744149766
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences76
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences76
mean8.66
std6.07
cv0.701
sampleLengths
06
121
213
32
42
57
610
715
823
916
1010
1117
123
132
1410
1516
168
1712
1810
196
202
2123
2213
235
242
253
2610
2710
2824
293
304
316
324
334
342
353
3612
371
386
3912
401
419
4214
434
4414
4516
461
471
4810
493
71.05% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.4342105263157895
totalSentences76
uniqueOpeners33
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences61
matches
0"Only the distant rush of"
1"Just the grove, breathing around"
ratio0.033
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences61
matches
0"She’d seen the grove in"
1"It had come from *inside*"
2"She exhaled slowly, counting to"
3"Her voice sounded too loud"
4"She’d come here for answers."
5"She stepped forward, her boots"
6"She’d read the legends."
7"It was a *threshold*."
8"She moved faster now, her"
9"It tilted its head, just"
10"She turned, sprinting blindly toward"
11"She hit the ground hard,"
ratio0.197
50.16% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences61
matches
0"The pendant burned against her"
1"Aurora Carter—Rory to the few"
2"The silver chain bit into"
3"The Fae Grove should have"
4"A hidden pocket between worlds,"
5"The standing stones at the"
6"Wildflowers bloomed in impossible profusion—pale"
7"She’d seen the grove in"
8"A twig snapped."
9"The sound hadn’t come from"
10"It had come from *inside*"
11"She exhaled slowly, counting to"
12"The Heartstone pulsed once, warm"
13"Her voice sounded too loud"
14"The grove swallowed her words"
15"Rory adjusted the strap of"
16"She’d come here for answers."
17"She stepped forward, her boots"
18"The standing stones loomed ahead,"
19"Carvings—no, *warnings*—were etched into their"
ratio0.82
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences61
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount6
matches
0"Wildflowers bloomed in impossible profusion—pale blue bells, crimson thorns, black-eyed daisies that hadn’t been there yesterday."
1"The Heartstone pulsed once, warm against her collarbone, as if in warning."
2"Carvings—no, *warnings*—were etched into their bark: spirals, broken chains, a face that might have been human once, now stretched too wide, too many teeth."
3"The figure’s smile widened, revealing teeth that were too sharp, too *many*."
4"The air thickened, pressing against her chest, and Rory’s lungs burned as if she’d been plunged into deep water."
5"She turned, sprinting blindly toward the standing stones, her boots slipping on the damp earth."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"it whispered (whisper)"
1"the figure murmured (murmur)"
dialogueSentences7
tagDensity0.429
leniency0.857
rawRatio0.667
effectiveRatio0.571
74.0796%