Run: 2026-02-20-01KHY965DP8HQQAHK0SSWPSAKE

Run Details

Duration:
1m 46s
Cost:
$0.009298
Provider:
Seed

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory jammed her delivery bike’s wrench under the oak standing stone’s cracked base. She’d ditched her Golden Empress delivery bag by Richmond Park’s iron gates an hour prior, following Eva’s last garbled text—Richmond grove, oak stones, don’t let it take me. The Heartstone Pendant around her neck pulsed warm against her sternum, a faint crimson glow seeping through her faded black hoodie. Her childhood crescent scar twinged as she levered the wrench; the accident that left it had involved a Fae-touched doll Eva had given her, a memory she’d buried until she’d seen that text. Cool-headed as she was, she’d mapped the oak stones’ positions from old park archives before she’d left her flat above Silas’ bar, her pre-law research skills kicking in to spot the hidden boundary. The stone shifted with a groan, sending dry orange leaves skittering across the grass. She slipped through the gap, wrench still clutched in her hand. The wildflower scent hit her first—cloying, sweet enough to sting her nostrils. She pulled her hoodie’s collar up, but the smell clung, thick as honey. The Grove’s year-round blooms clustered at her feet, their vivid purple petals turning a sickly maroon as she stepped closer. Her watch tick-tocked fast, then stopped; she tapped its scuffed plastic face, but it stayed dead. Time moves differently, she remembered Eva saying once about the Fae-touched places they’d explored as kids. Three rules she’d made for herself before stepping in: Don’t trust sweet scents. Don’t answer disembodied voices. Don’t let the flora touch you. She broke the first rule when she breathed in deeper, trying to place the undercurrent of copper beneath the flowers. Copper stung her nostrils. Recent. She scanned the clearing, her bright blue eyes darting to the oak stones’ gnarled edges. A distant ping-pong of tiny bells echoed through the Grove, not wind-driven, not tied to any tree. She turned; a flash of silver hair vanished behind an oak before she could focus. Her hoodie’s sleeve caught on a thorn, tearing a thin strip of fabric. The Heartstone pulsed harder, its warmth turning to a faint burn. She pulled it from under her hoodie—its deep crimson gem glowed bright, the silver chain digging into her palm as she squeezed it. An unknown benefactor had slipped it into her delivery bag a month prior, a note scrawled in faded ink—for the Hel portals you’ll find. She’d thought it a prank until Eva’s text. "You carry Dymas’s stone." The voice was soft, like wind through oak leaves, but it didn’t waver. Rory froze, her grip on the wrench tightening. She’d broken the second rule before she even considered it. "I don’t know who that is." "The benefactor lied. He’s tied to the one who hurt you." Evan. The name flickered in her mind, unbidden. Her abusive ex had vanished from Cardiff shortly after she’d fled to London, a trail of unpaid debts and broken promises in his wake. She’d thought he’d given up. "What do you want with Eva?" "The Grove claims those who break its rules. She trespassed to find you." The grass under her feet curled, as if reaching for her ankles. She stepped back, but a thick purple bloom wrapped around her left calf—soft at first, then tight. She kicked at it, breaking its stem with a snap. She’d broken the third rule. "Eva didn’t know the rules." "Ignorance is no shield here. Isolde’s grove doesn’t care for excuses." The name tied to the Grove’s alias sent a shiver down her spine. She’d read about Isolde, a Fae queen who’d trapped humans in her pocket realm for centuries, feeding on their unspoken regrets. Her cool-headedness flickered; she levered the wrench against a nearby oak, trying to steady herself. "The stone’s pulsing. It’s near a Hel portal." "Your ex opened it. He traded Eva’s freedom for power over the Fae-touched in London." The oak stones creaked, a tick-tock of shifting wood that matched her dead watch’s former rhythm. A fog rolled in, thick and gray, blurring the clearing’s edges. The Heartstone blazed bright, its burn searing her skin. She ripped at the silver chain, but it clung, digging into her neck until her scar twinged again. "Where is he?" "Right here." A figure stepped from the fog, his familiar scruffy brown hair and sharp jawline twisted by a Fae glow. Evan’s eyes were a sickly green, his teeth sharpened to points. He held a jagged oak branch in his hand, its tip dripping with a clear, sticky sap that smelled like burnt sugar. "You thought you could run from me?" Rory swung the wrench, but it slipped from her sweat-slick palm, clattering to the grass. More blooms wrapped around her ankles, pulling her down until her knees hit the dirt. The oak stones’ creaking grew louder, their gnarled branches reaching toward her. The Heartstone’s crimson glow flooded the clearing, and she heard Eva’s scream—faint, but close—echoing through the fog. Evan stepped closer, the oak branch raised. The sap dripped onto her hoodie, burning a hole through the fabric. She reached for the dropped wrench, but a thick oak root wrapped around her wrist, pinning it to the dirt. Another root coiled around her throat, tight enough to make her gasp for air, while the Fae-touched blooms crawled up her arms, their petals seeping a numbing juice into her skin. Evan’s grin widened, and he pressed the oak branch’s sharp tip to her sternum, right where the blazes of the Heartstone burned through her shirt.
created_at"2026-02-20T19:42:20.111Z" 2/20/2026, 7:42:20 PM
model"bytedance-seed/seed-1.6-20250625"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3002
moderation_latency(null)
generation_time106422
tokens_prompt4560
tokens_completion4503
native_tokens_prompt4496
native_tokens_completion4087
native_tokens_completion_images(null)
native_tokens_reasoning2810
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.009298
router(null)
provider_responses
0
endpoint_id"d85c3862-4e0d-4f8d-955b-babc62f98124"
id"0217716165406004d21f3e3e165e25fcf12f86815b4407fe7278a"
is_byokfalse
latency3002
model_permaslug"bytedance-seed/seed-1.6-20250625"
provider_name"Seed"
status200
api_type"completions"
id"gen-1771616540-G8W61opA03sVt8OewaMa"
upstream_id"0217716165406004d21f3e3e165e25fcf12f86815b4407fe7278a"
total_cost0.009298
cache_discount(null)
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provider_name"Seed"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.167
leniency0.333
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount935
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
35.83% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount935
totalAiIsms12
found
0
word"pulsed"
count2
1
word"scanned"
count1
2
word"echoed"
count1
3
word"warmth"
count1
4
word"flickered"
count2
5
word"down her spine"
count1
6
word"unspoken"
count1
7
word"searing"
count1
8
word"familiar"
count1
9
word"echoing"
count1
highlights
0"pulsed"
1"scanned"
2"echoed"
3"warmth"
4"flickered"
5"down her spine"
6"unspoken"
7"searing"
8"familiar"
9"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"sent a shiver through"
count1
highlights
0"sent a shiver down"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences57
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences57
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences69
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords916
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount787
uniqueNames17
maxNameDensity0.64
worstName"Eva"
maxWindowNameDensity1.5
worstWindowName"Eva"
discoveredNames
Golden1
Empress1
Richmond2
Park1
Eva5
Heartstone5
Pendant1
Fae-touched3
Grove3
Don3
Hel1
Cardiff1
London1
Isolde1
Fae5
Rory3
Evan4
persons
0"Eva"
1"Heartstone"
2"Rory"
3"Evan"
places
0"Richmond"
1"Park"
2"Grove"
3"Cardiff"
4"London"
globalScore1
windowScore1
47.96% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount2
matches
0"as if reaching for her ankles"
1"smelled like burnt sugar"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount916
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences69
matches
0"seen that text"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean35.23
std33.57
cv0.953
sampleLengths
013
1115
2102
323
485
566
64
731
86
911
1037
116
1213
1344
145
1511
1649
178
1815
1954
203
212
2252
237
2459
2595
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences57
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs135
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount4
flaggedSentences10
totalSentences69
ratio0.145
matches
0"She’d ditched her Golden Empress delivery bag by Richmond Park’s iron gates an hour prior, following Eva’s last garbled text—Richmond grove, oak stones, don’t let it take me."
1"Her childhood crescent scar twinged as she levered the wrench; the accident that left it had involved a Fae-touched doll Eva had given her, a memory she’d buried until she’d seen that text."
2"The wildflower scent hit her first—cloying, sweet enough to sting her nostrils."
3"Her watch tick-tocked fast, then stopped; she tapped its scuffed plastic face, but it stayed dead."
4"She turned; a flash of silver hair vanished behind an oak before she could focus."
5"She pulled it from under her hoodie—its deep crimson gem glowed bright, the silver chain digging into her palm as she squeezed it."
6"An unknown benefactor had slipped it into her delivery bag a month prior, a note scrawled in faded ink—for the Hel portals you’ll find."
7"She stepped back, but a thick purple bloom wrapped around her left calf—soft at first, then tight."
8"Her cool-headedness flickered; she levered the wrench against a nearby oak, trying to steady herself."
9"The Heartstone’s crimson glow flooded the clearing, and she heard Eva’s scream—faint, but close—echoing through the fog."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount174
adjectiveStacks0
stackExamples(empty)
adverbCount0
adverbRatio0
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences69
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences69
mean13.28
std7.4
cv0.558
sampleLengths
013
128
221
333
433
514
611
712
813
920
1016
1116
129
134
144
156
1620
174
181
1915
2017
2115
2213
2311
2423
2524
268
274
2813
298
3010
316
3211
331
347
3524
365
376
3813
3912
4017
4110
425
435
4411
4513
4621
4715
488
4915
49.28% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.34782608695652173
totalSentences69
uniqueOpeners24
61.73% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences54
matches
0"More blooms wrapped around her"
ratio0.019
57.04% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences54
matches
0"She’d ditched her Golden Empress"
1"Her childhood crescent scar twinged"
2"She slipped through the gap,"
3"She pulled her hoodie’s collar"
4"Her watch tick-tocked fast, then"
5"She broke the first rule"
6"She scanned the clearing, her"
7"She turned; a flash of"
8"Her hoodie’s sleeve caught on"
9"She pulled it from under"
10"She’d thought it a prank"
11"She’d broken the second rule"
12"Her abusive ex had vanished"
13"She’d thought he’d given up."
14"She stepped back, but a"
15"She kicked at it, breaking"
16"She’d broken the third rule."
17"She’d read about Isolde, a"
18"Her cool-headedness flickered; she levered"
19"She ripped at the silver"
ratio0.407
24.81% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences54
matches
0"Rory jammed her delivery bike’s"
1"She’d ditched her Golden Empress"
2"The Heartstone Pendant around her"
3"Her childhood crescent scar twinged"
4"The stone shifted with a"
5"She slipped through the gap,"
6"The wildflower scent hit her"
7"She pulled her hoodie’s collar"
8"The Grove’s year-round blooms clustered"
9"Her watch tick-tocked fast, then"
10"She broke the first rule"
11"Copper stung her nostrils."
12"She scanned the clearing, her"
13"A distant ping-pong of tiny"
14"She turned; a flash of"
15"Her hoodie’s sleeve caught on"
16"The Heartstone pulsed harder, its"
17"She pulled it from under"
18"An unknown benefactor had slipped"
19"She’d thought it a prank"
ratio0.87
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences54
matches(empty)
ratio0
89.29% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount3
matches
0"She’d read about Isolde, a Fae queen who’d trapped humans in her pocket realm for centuries, feeding on their unspoken regrets."
1"The oak stones creaked, a tick-tock of shifting wood that matched her dead watch’s former rhythm."
2"He held a jagged oak branch in his hand, its tip dripping with a clear, sticky sap that smelled like burnt sugar."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
82.1976%