Run: 2026-02-20-01KHY96BY1F47Y5KF4WBFBH4BW

Run Details

Duration:
27.9s
Cost:
$0.001432
Provider:
Seed

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora’s boot crunched on something brittle—petals, she realized, though the flora around them didn’t bloom in autumn. She glanced down. A white flower, its center a deep blue, lay crushed at her feet. But moments before, she’d stepped over a patch of the same flowers, their petals intact. *Time moves differently*, Isolde had said, her voice like wind chimes, when they’d stood at the edge of Richmond Park. Now, as Aurora followed the Half-Fae deeper into the grove, the words coiled in her gut. “Careful,” Nyx whispered. Their shadow form rippled, sharpening into a human silhouette—6’2”, broad-shouldered, face a blur of black where eyes should be, now glowing violet. They stopped short, hand outstretched. Aurora and Isolde paused, too. Ahead, a wall of brambles had erupted from the earth, their thorns glinting with a greenish light. But ten paces back, the brambles lay flat, as if they’d never existed. “What the hell?” Aurora said. Her voice sounded too loud, even to her own ears. The air here hummed, a low vibration that thrumming in her temples. She touched the Heartstone Pendant at her throat. It pulsed, warm against her skin—not the sharp, urgent thrum it made near Hel portals, but a gentle, steady beat, like a heartbeat. *Not Dymas*, she thought. *Fae-touched Earth*. Isolde moved closer to the brambles, her silver hair shifting from white to silver-purple in the flickering light. “The standing stones mark the boundary,” she said, as if explaining the tides. “Beyond them, the Veil frays. They grow here, hungry for the gaps.” She reached out, and the brambles writhed, parting as if to let her pass. Aurora and Nyx exchanged a look. Nyx’s lips, the only visible feature of their shadow form, twisted in a half-smile. “Of course she gets special treatment.” “Mortals often do,” Isolde said, but she didn’t sound amused. “Most don’t live long enough to learn the Veil *hears* them.” She stepped through the brambles, and Aurora followed. The air shifted—thicker, as if she’d stepped into a jar. The flowers around them glowed now, their blue centers brighter, turning the grove into a field of starlight. She heard a sound, high and clear, like a glass harmonica, and when she turned, a butterfly with wings of translucent blue fluttered past her ear, leaving a trail of sparkles. “Try not to breathe too deep,” Nyx said, their voice lower. Aurora felt a chill, not from the air but from the shadows at the edges of her vision. “The Fae realm… *tastes* of magic. Most mortals drown in it. Not you, though.” They stepped beside her, their solid form barely warmer than the night air. “Your pendant—thinks so highly of you. Which is odd. Shades don’t *think*.” Aurora paused. Nyx had been a human sorcerer once, trapped between realms in 1643. They’d told her fragments of it over beers at Silas’ bar, after she’d found them in a alley, catatonic, muttering about “wardens” and “the Veil breaking.” “Why odd?” she asked. Nyx’s shadow eyes narrowed. “It’s not just warmth. It’s *recognition*. Like it knows *you*. The Heartstone doesn’t belong here. Dymas forged it for gluttony. What’s a piece of Hel doing in Fae-touched Earth?” Aurora’s hand tightened around the pendant. She’d found it in her locker at the Golden Empress, tied with a silver chain, no note. Eva had laughed when she saw it—“Some sugar daddy?”—but Aurora had kept it. *Recognition*, Nyx said. *You*. What did that mean? They rounded a cluster of ancient oaks, their trunks gnarled and black, and Aurora stopped. Before them lay a clearing, but not like any she’d ever seen. The grass was a soft, lavender hue, and the trees that ringed the clearing glowed with a light that wasn’t sunlight. In the center, a pool of water mirrored the sky above—*amber*, not blue. “The sky of Dymas,” Isolde said, her voice soft. “Yet we’re still in Hel?” “Hel is a pit,” Nyx said, their shadow form rippling. “This is a *cage*. The Fae borrow from other realms. To keep their own from collapsing.” They stepped closer to the pool, and Aurora saw their reflection: not themselves, but a man with a scar across his cheek, a sorcerer’s robe hanging from his shoulders. He looked at her—and winked. Aurora jolted back, her hand flying to her scar. “Rory,” Isolde said, gentle. “He’s not *you*. He’s *memory*. The Fae pool shows what we *carry*. Not what we *are*.” Aurora blinked, and the reflection was gone. The pool now showed her mother, her voice soft: *“I’m sorry, love. I can’t fix Evan. But you can fix *you*.”* She turned away, heart tight. Nyx placed a hand on her arm. “You’re not the girl who ran from Cardiff. Or London. You’re a *warrior*.” “Careful,” Isolde said, but she was smiling. “Flattery from a Shade could curdle cream.” Nyx’s shadow mouth twisted. “I’ve survived 381 years. Curdle cream’s a luxury.” Aurora looked back at the pool. The water rippled, and this time, she saw a figure: a man with horns, purple skin, grinning evilly. “Belphegor,” she said, her voice steady. “Prince of Dymas. The Heartstone reacts to him. It’s *calling* him.” Isolde’s smile faded. “The Veil is thin here. He could slip through. If he does…” “Your cryptic prophecies again?” Aurora said. “What happens if he slips through?” Isolde stepped to the edge of the pool, her feet making no sound. “Mortals drown in magic. The Fae starve. And the Veil… *bleeds*.” She closed her eyes, and Aurora heard a sound like a thousand voices whispering. The pendant heated up, the thrum faster now. She realized she’d been holding her breath. “Rory,” Nyx said, their voice low. Aurora turned. They’d shifted to incorporeal form, their body dissolving into shadow. The pool’s surface roiled, and a ripple of black spread from it, moving toward them. “Behind you,” Isolde said. Aurora spun. A portal had opened in the air, not far from the standing stones. It was a rift in the Veil, pale and glowing, and from it poured a smell—sweet, cloying, like overripe peaches. The Heartstone pulsed *violently*, hot enough to burn through her shirt. “You felt that, didn’t you?” Isolde said. “The call. Belphegor’s here. He’s *hungry*.” The portal flared, and a hand—black, scaled, fingers ending in claws—reached through. Aurora fumbled for the Fae-Forged Blade at her waist, its moonsilver edge cold against her palm. Nyx reappeared, solid again, and raised a hand. The shadow creatures that lived in the corners of the grove slithered toward the claw, hissing. “Help me close it!” Isolde shouted. She raised her hands, and light poured from her lavender eyes. The claw faltered, but a second claw pushed through, followed by a forearm, then a shoulder. Aurora saw a tattoo—three stars, one bleeding black—and her blood ran cold. *Evan’s tattoo*. “No,” she whispered. “Rory!” Nyx grabbed her arm. “Look at the pool!” Aurora turned. The pool now showed her, but older—35, maybe, with a scar across her cheek, the Heartstone burning at her throat. She was standing in a hall of mirrors, each one showing a different version of her. In one, she was dead, her body drained of blood. In another, she was laughing, with Belphegor at her side. In another— “*You’re the key*,” Isolde said, her voice urgent. “The Heartstone chose you. It binds Hel and Fae. If you don’t—” The claw reached through, wrapping around Aurora’s ankle. She screamed, pulling back, but it held tight, dragging her toward the portal. Nyx lunged, punching the claw. It screeched, retracting, but a tide of shadow poured through, followed by a figure: Belphegor, his horns curving like scythes, his smile a slash of white teeth. “Little Rory,” he said, his voice like gravel. “Come play. I’ve been waiting for you.” Aurora fumbled the Fae Blade free, its edge glowing faintly. The claw let go, and she scrambled back, tripping over a root. Belphegor took a step toward her, and the ground trembled. The standing stones—*the boundary*—were cracking, and the brambles from earlier were now writhing toward the portal, trying to close it. But more shadows poured through, and the Veil itself was fraying, a jagged tear in the air. “*Now*!” Isolde shouted. Aurora stood, the blade in her hand. Belphegor grinned, and his hand turned into a whip of living shadow, lashing toward her. She ducked, the whip grazing her shoulder, burning like acid. Nyx tackled Belphegor, and the pair fell into the pool, which boiled. Isolde raised her hands, and light filled the clearing, so bright Aurora had to look away. When she opened her eyes, the portal was gone, the brambles had ceased their movement, and the pool was still, showing her reflection—not her, but a version of her with the Heartstone glowing in her chest, the Fae Blade in her hand. Belphegor’s laugh echoed, a sound like a breaking skull. “See you soon, Rory. We *taste* you.” The ground shook again, but not with the steady hum. This time, it was a tremor, short and violent. The standing stones—*the boundary*—shattered, and the grove went dark. Aurora fumbled for her phone, but it had long since died. Her pendant throbbed, warm and insistent. “Isolde?” she called. No answer. Nyx’s shadow form appeared beside her, their violet eyes wide. “He’s still here. In the Veil.” Aurora looked at the pool. The reflection was gone, replaced by a single word: *Run*. She didn’t need to be told twice. She ran. And behind her, in the dark, the grove whispered. And waited.
created_at"2026-02-20T19:42:26.783Z" 2/20/2026, 7:42:26 PM
model"bytedance-seed/seed-1.6-flash-20250625"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency698
moderation_latency(null)
generation_time27803
tokens_prompt5338
tokens_completion3626
native_tokens_prompt5371
native_tokens_completion3432
native_tokens_completion_images(null)
native_tokens_reasoning979
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.001432425
router(null)
provider_responses
0
endpoint_id"e01a1227-001b-44d4-a376-90850668fa84"
id"0217716165469250eb6750cc7dc4c5e11333efa00d940ee32523d"
is_byokfalse
latency617
model_permaslug"bytedance-seed/seed-1.6-flash-20250625"
provider_name"Seed"
status200
api_type"completions"
id"gen-1771616546-1NYekTJ8ECzbsNToXaHd"
upstream_id"0217716165469250eb6750cc7dc4c5e11333efa00d940ee32523d"
total_cost0.001432425
cache_discount(null)
upstream_inference_cost0
provider_name"Seed"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags37
adverbTagCount0
adverbTags(empty)
dialogueSentences48
tagDensity0.771
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1602
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
68.79% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1602
totalAiIsms10
found
0
word"glinting"
count1
1
word"pulsed"
count2
2
word"fluttered"
count1
3
word"chill"
count1
4
word"warmth"
count1
5
word"trembled"
count1
6
word"echoed"
count1
7
word"shattered"
count1
8
word"throbbed"
count1
highlights
0"glinting"
1"pulsed"
2"fluttered"
3"chill"
4"warmth"
5"trembled"
6"echoed"
7"shattered"
8"throbbed"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"blood ran cold"
count1
1
label"eyes widened/narrowed"
count1
highlights
0"blood ran cold"
1"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences83
matches
0"felt a chill"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences83
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences84
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen103
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans29
markdownWords49
totalWords1583
ratio0.031
matches
0"Time moves differently"
1"Not Dymas"
2"Fae-touched Earth"
3"hears"
4"tastes"
5"think"
6"recognition"
7"you"
8"Recognition"
9"You"
10"amber"
11"cage"
12"you"
13"memory"
14"carry"
15"are"
16"“I’m sorry, love. I can’t fix Evan. But you can fix *you"
17"warrior"
18"calling"
19"bleeds"
20"violently"
21"hungry"
22"Evan’s tattoo"
23"You’re the key"
24"the boundary"
25"Now"
26"taste"
27"the boundary"
28"Run"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions26
unquotedAttributions0
matches(empty)
55.58% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions97
wordCount1218
uniqueNames21
maxNameDensity1.89
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Isolde"
discoveredNames
Isolde14
Richmond1
Park1
Aurora23
Half-Fae1
Heartstone6
Pendant1
Hel3
Earth1
Nyx13
Veil4
Fae-touched2
Golden1
Empress1
Fae10
Evan2
Cardiff1
London1
Belphegor7
Fae-Forged1
Blade3
persons
0"Isolde"
1"Aurora"
2"Heartstone"
3"Pendant"
4"Nyx"
5"Empress"
6"Fae"
7"Evan"
8"Belphegor"
9"Blade"
places
0"Richmond"
1"Park"
2"Veil"
3"Fae-touched"
4"Golden"
5"Cardiff"
6"London"
globalScore0.556
windowScore0.667
21.79% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences39
glossingSentenceCount2
matches
0"as if explaining the tides"
1"appeared beside her, their violet eyes wide"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords2.527
wordCount1583
matches
0"not the sharp, urgent thrum it made near Hel portals, but a gentle, steady beat, like a heartbeat"
1"not from the air but from the shadows at the edges of her vision"
2"not themselves, but a man with a scar across his cheek, a sorcerer’s robe hangin"
3"not her, but a version of her with the Heartstone glowing in her chest, t"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences84
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean36.81
std27.99
cv0.76
sampleLengths
084
165
264
383
488
568
644
733
844
975
1069
1120
1253
1314
1412
1541
1615
1712
1853
1933
204
2146
2213
2352
2447
253
269
2760
2820
2953
3015
3169
323
33102
3416
3545
363
3718
3815
397
402
419
422
92.58% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences83
matches
0"was gone"
1"was gone"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs226
matches
0"was standing was laughing"
1"was fraying"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount20
semicolonCount0
flaggedSentences14
totalSentences84
ratio0.167
matches
0"Aurora’s boot crunched on something brittle—petals, she realized, though the flora around them didn’t bloom in autumn."
1"Their shadow form rippled, sharpening into a human silhouette—6’2”, broad-shouldered, face a blur of black where eyes should be, now glowing violet. They stopped short, hand outstretched. Aurora and Isolde paused, too. Ahead, a wall of brambles had erupted from the earth, their thorns glinting with a greenish light. But ten paces back, the brambles lay flat, as if they’d never existed."
2"“What the hell?” Aurora said. Her voice sounded too loud, even to her own ears. The air here hummed, a low vibration that thrumming in her temples. She touched the Heartstone Pendant at her throat. It pulsed, warm against her skin—not the sharp, urgent thrum it made near Hel portals, but a gentle, steady beat, like a heartbeat. *Not Dymas*, she thought. *Fae-touched Earth*."
3"“Mortals often do,” Isolde said, but she didn’t sound amused. “Most don’t live long enough to learn the Veil *hears* them.” She stepped through the brambles, and Aurora followed. The air shifted—thicker, as if she’d stepped into a jar. The flowers around them glowed now, their blue centers brighter, turning the grove into a field of starlight. She heard a sound, high and clear, like a glass harmonica, and when she turned, a butterfly with wings of translucent blue fluttered past her ear, leaving a trail of sparkles."
4"Not you, though.” They stepped beside her, their solid form barely warmer than the night air. “Your pendant—thinks so highly of you."
5"Aurora’s hand tightened around the pendant. She’d found it in her locker at the Golden Empress, tied with a silver chain, no note. Eva had laughed when she saw it—“Some sugar daddy?”—but Aurora had kept it. *Recognition*, Nyx said. *You*. What did that mean?"
6"They rounded a cluster of ancient oaks, their trunks gnarled and black, and Aurora stopped. Before them lay a clearing, but not like any she’d ever seen. The grass was a soft, lavender hue, and the trees that ringed the clearing glowed with a light that wasn’t sunlight. In the center, a pool of water mirrored the sky above—*amber*, not blue. “The sky of Dymas,” Isolde said, her voice soft. “Yet we’re still in Hel?”"
7"Aurora spun. A portal had opened in the air, not far from the standing stones. It was a rift in the Veil, pale and glowing, and from it poured a smell—sweet, cloying, like overripe peaches. The Heartstone pulsed *violently*, hot enough to burn through her shirt."
8"The portal flared, and a hand—black, scaled, fingers ending in claws—reached through. Aurora fumbled for the Fae-Forged Blade at her waist, its moonsilver edge cold against her palm. Nyx reappeared, solid again, and raised a hand. The shadow creatures that lived in the corners of the grove slithered toward the claw, hissing."
9"“Help me close it!” Isolde shouted. She raised her hands, and light poured from her lavender eyes. The claw faltered, but a second claw pushed through, followed by a forearm, then a shoulder. Aurora saw a tattoo—three stars, one bleeding black—and her blood ran cold. *Evan’s tattoo*."
10"Aurora turned. The pool now showed her, but older—35, maybe, with a scar across her cheek, the Heartstone burning at her throat. She was standing in a hall of mirrors, each one showing a different version of her. In one, she was dead, her body drained of blood. In another, she was laughing, with Belphegor at her side. In another—"
11"Aurora fumbled the Fae Blade free, its edge glowing faintly. The claw let go, and she scrambled back, tripping over a root. Belphegor took a step toward her, and the ground trembled. The standing stones—*the boundary*—were cracking, and the brambles from earlier were now writhing toward the portal, trying to close it. But more shadows poured through, and the Veil itself was fraying, a jagged tear in the air."
12"Aurora stood, the blade in her hand. Belphegor grinned, and his hand turned into a whip of living shadow, lashing toward her. She ducked, the whip grazing her shoulder, burning like acid. Nyx tackled Belphegor, and the pair fell into the pool, which boiled. Isolde raised her hands, and light filled the clearing, so bright Aurora had to look away. When she opened her eyes, the portal was gone, the brambles had ceased their movement, and the pool was still, showing her reflection—not her, but a version of her with the Heartstone glowing in her chest, the Fae Blade in her hand."
13"The ground shook again, but not with the steady hum. This time, it was a tremor, short and violent. The standing stones—*the boundary*—shattered, and the grove went dark. Aurora fumbled for her phone, but it had long since died. Her pendant throbbed, warm and insistent."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount319
adjectiveStacks0
stackExamples(empty)
adverbCount8
adverbRatio0.025078369905956112
lyAdverbCount2
lyAdverbRatio0.006269592476489028
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences84
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences84
mean18.85
std22.25
cv1.181
sampleLengths
017
13
213
315
420
516
63
762
864
936
1047
1188
1232
133
145
1522
163
173
1844
198
202
214
225
235
249
2544
2675
2714
286
2949
307
312
327
334
3419
354
3625
372
383
3914
408
414
4233
435
443
458
464
473
4812
4917
80.95% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5
totalSentences84
uniqueOpeners42
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences63
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences63
matches
0"She glanced down."
1"Their shadow form rippled, sharpening"
2"They grow here, hungry for"
3"They rounded a cluster of"
4"I can’t fix Evan."
5"He could slip through."
6"It binds Hel and Fae."
7"he said, his voice like"
8"I’ve been waiting for"
9"She didn’t need to be"
ratio0.159
79.05% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount48
totalSentences63
matches
0"Aurora’s boot crunched on something"
1"She glanced down."
2"A white flower, its center"
3"Their shadow form rippled, sharpening"
4"Aurora said. Her voice sounded"
5"Isolde moved closer to the"
6"They grow here, hungry for"
7"Isolde said, but she didn’t"
8"Nyx said, their voice lower."
9"*tastes* of magic."
10"Aurora paused. Nyx had been"
11"Nyx’s shadow eyes narrowed."
12"The Heartstone doesn’t belong here."
13"Dymas forged it for gluttony."
14"Aurora’s hand tightened around the"
15"They rounded a cluster of"
16"Nyx said, their shadow form"
17"The Fae borrow from other"
18"Isolde said, gentle"
19"The Fae pool shows what"
ratio0.762
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences63
matches
0"Now, as Aurora followed the"
1"To keep their own from"
2"If you don’t"
ratio0.048
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences14
technicalSentenceCount4
matches
0"The portal flared, and a hand—black, scaled, fingers ending in claws—reached through. Aurora fumbled for the Fae-Forged Blade at her waist, its moonsilver edge …"
1"The claw reached through, wrapping around Aurora’s ankle. She screamed, pulling back, but it held tight, dragging her toward the portal. Nyx lunged, punching th…"
2"Aurora fumbled the Fae Blade free, its edge glowing faintly. The claw let go, and she scrambled back, tripping over a root. Belphegor took a step toward her, an…"
3"Aurora stood, the blade in her hand. Belphegor grinned, and his hand turned into a whip of living shadow, lashing toward her. She ducked, the whip grazing her s…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags31
uselessAdditionCount8
matches
0"she said, as if explaining the tides"
1"Nyx said, their voice lower"
2"Isolde said, her voice soft"
3"Nyx said, their shadow form rippling"
4"Isolde said, gentle"
5"she said, her voice steady"
6"Nyx said, their voice low"
7"Isolde said, her voice urgent"
66.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags17
fancyCount4
fancyTags
0"Nyx whispered (whisper)"
1"Isolde shouted. (shout)"
2"she whispered (whisper)"
3"Isolde shouted (shout)"
dialogueSentences48
tagDensity0.354
leniency0.708
rawRatio0.235
effectiveRatio0.167
74.4027%