Run: 2026-02-20-01KHY97PNYHCJ83AYN6VZT95EJ

Run Details

Duration:
22.0s
Cost:
$0.000354
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The scent hit her first – not unpleasant, exactly, but profoundly *wrong*. Like ozone and overripe fruit mingled with something metallic, something akin to dried blood and ancient stone. Aurora Carter coughed, pulling her threadbare scarf higher over her nose, a futile gesture against the thick, cloying air. Before her, the archway shimmered, not with heat, but with a distortion of light, a bruise blooming across the grey-slate stone of the crumbling abbey wall. It wasn’t a portal, not precisely. More… a thinning. A tear in the fabric of something she couldn’t quite name, but understood instinctively wasn't meant to be breached. Beside her, Nyx – they were currently favouring the androgynous ‘they’ – shifted, their shadow-form rippling slightly as if adjusting to the change in atmosphere. The usually fluid darkness of their silhouette seemed to deepen, absorbing the meager light of the overcast Welsh sky. “Interesting,” they murmured, their voice a whisper carried on the wind, “The Veil frays most delicately here. Older than the stones, I suspect.” Behind Aurora and Nyx, Isolde Varga adjusted the silver shawl draped around her shoulders, her pale lavender eyes scanning the archway with unsettling intensity. “Caution,” she rasped, her voice brittle with age and something else – a profound sadness. “This place… it remembers. It doesn’t welcome.” Her footprints, as always, vanished the instant she stepped forward. “Memories are rarely pleasant, Isolde,” Aurora said, her hand instinctively resting on the Heartstone Pendant nestled against her chest. The crimson gem pulsed faintly, a reassuring warmth against the growing chill radiating from the archway. A shiver traced its way down her spine, not entirely from the cold. “Let’s just find what we’re looking for and get out.” The archway wasn't an archway at all, not in the conventional sense. It was a gap, an absence within the abbey wall – a section of rock that had dissolved, not crumbled, into a swirling vortex of iridescent colour. Blues bled into greens, violets danced with golds, all contained within a space roughly the size of a doorway. Beyond it wasn’t the expected storage cellar or forgotten crypt. Instead, it opened into a sky the colour of warm amber, a bruised, unsettling beauty. The air within that space smelled of cinnamon and something wilder, something predatory. “By the stones,” Nyx breathed, their voice a confused murmur. “This isn't the Hel portal I anticipated.” Aurora stepped through first, drawn by an irresistible, unsettling curiosity. The transition was immediate and jarring. The stone floor beneath her boots was no longer cold and damp; it was warm, yielding, almost… spongy. The abbey walls, grey and crumbling moments before, had dissolved into flowing, iridescent vines that clung to a ceiling that stretched upwards into an impossible, vaulted expanse. Huge, bioluminescent fungi pulsed with a soft, rhythmic glow, casting everything in an ethereal, shifting light. The sound was equally bizarre – a constant, low hum punctuated by the dripping of an unseen liquid and the occasional, high-pitched chime. “Remarkable,” Isolde said, her voice laced with a mixture of awe and apprehension. “This is Dymas. The Gluttony.” Dymas. The name tasted of decadent excess, a dark and unsettling promise. The sheer scale of the place was overwhelming. Below them, a landscape unfolded, a riot of impossible colors and bizarre flora. Vineyards the size of forests sprawled over rolling hills, laden with fruit that shimmered with an unnatural iridescence. Orchards filled with trees bearing fruit that resembled polished gemstones. Strange, sculpted fountains spouted a viscous, honey-coloured liquid, attracting swarms of iridescent insects. In the distance, towering structures rose from the landscape, resembling colossal gingerbread houses, adorned with glinting, edible-looking decorations. “And grotesquely inefficient,” Nyx observed, their shadow momentarily solidifying into a sardonic expression. “All this… sustenance. Wasted on souls. Hel’s culinary practices are truly appalling.” As they ventured deeper, the evidence of Hel’s inhabitants became chillingly apparent. Figures, vaguely humanoid, moved amongst the foliage - elongated, pale shapes draped in shimmering silks. Some were engaged in what appeared to be a competitive cooking contest, wielding enormous knives and stirring cauldrons filled with bubbling, phosphorescent liquids. Others were engaged in a bizarre ritual, offering perfectly sculpted fruits to grotesque, winged creatures that resembled oversized moths. Everywhere they looked, there was extravagance, excess, and a palpable sense of sorrow. “They’re… preserved,” Aurora murmured, noticing the vacant expressions on some of the figures, the way their limbs hung slightly askew. “Gluttony doesn’t just consume, it… locks away the consequences.” Suddenly, a particularly elaborate fountain erupted in a geyser of honeyed liquid, narrowly missing Aurora. As the spray dissipated, she saw it – a thin, silvery chain, intricately linked with a thumbnail-sized crimson gem. The Heartstone Pendant. A shadow detached itself from the foliage and drifted towards them. It solidified into the form of a towering figure, clad in flowing robes of deep crimson. Prince Belphegor, the ruler of Dymas, regarded them with a languid amusement. His eyes, a molten gold, held no warmth, only a detached curiosity. “Intruders,” he intoned, his voice a resonant rumble. “A rare occurrence. Tell me, mortals, what brings you to my domain?” “We seek information,” Aurora stated, keeping her voice steady. “Concerning the Veil and the nature of this place.” Belphegor chuckled, a dry, brittle sound. “Information comes at a price, little mortal. Dymas offers pleasures beyond your wildest imaginings. Indulge, and the knowledge will be freely given.” He gestured towards a table laden with delicacies – fruits that pulsed with light, pastries filled with shimmering creams, and goblets overflowing with a viscous, ruby-red wine. As Aurora surveyed the table, Nyx stepped forward, their shadow momentarily taking on a predatory shape. "Your kingdom is built on stolen moments," they said, their voice gaining an edge of steel. “Each pleasure purchased with a lost life. A grotesque symphony of despair, masked by indulgence.” Belphegor’s golden eyes narrowed. “You speak treason, Shade. Dymas provides sanctuary. A release from the mundane.” Before Aurora could respond, a high-pitched chime echoed through the landscape, followed by a wave of dizziness. The air shimmered, and a figure emerged from the swirling foliage – Isolde Varga, her silver hair glowing faintly in the otherworldly light. “Do not linger,” she warned, her voice strained. “The Veil weakens here. The echoes of past sorrows cling to this place. Seek the source of the anomaly - a disruption in the thorn patch near the central fountain. It is the heart of Dymas' corruption." As she spoke, a small, grotesque creature – a tiny, winged being with a face like peeling fruit – darted forward and swiped at Aurora's pendant. The crimson gem flickered violently, and a wave of searing pain shot through her wrist. Ignoring the pain, she glanced at Isolde, "And what happens if we don't?" Isolde’s lavender eyes became distant, almost vacant. “Then Dymas claims another soul. A single, exquisite morsel added to its endless feast.” With that, she vanished, leaving them alone once more with the unsettling beauty and suffocating excess of the Gluttony. The tiny creature, emboldened, scuttled closer, its eyes gleaming with malevolent intent. The air thickened, heavy with the stench of overripe fruit and the chilling certainty that they were not welcome in this meticulously crafted paradise of despair. The Heartstone pulsed urgently against her chest, a frantic warning. Aurora, Nyx, and Isolde exchanged a glance - a silent acknowledgement of the danger that lay ahead. Suddenly, the ground beneath them began to tremble. Not an earthquake, but a rhythmic, pulsating vibration, like a colossal heartbeat. A monstrous tentacle, thick as a redwood tree and covered in iridescent scales, erupted from the ground, crushing a fountain in its path. Belphegor watched with detached amusement. “Welcome to the feast,” he said, extending a hand adorned with rings of polished bone. “Let us begin.”
created_at"2026-02-20T19:43:10.551Z" 2/20/2026, 7:43:10 PM
model"google/gemma-3-4b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency229
moderation_latency(null)
generation_time21848
tokens_prompt5363
tokens_completion2209
native_tokens_prompt5255
native_tokens_completion1796
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00035388
router(null)
provider_responses
0
endpoint_id"d3de3bd4-81bc-48fb-924f-2a87b2a36e75"
id"chatcmpl-RE3JaeL77Nvp6NKgPqnqNcjY"
is_byokfalse
latency53
model_permaslug"google/gemma-3-4b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771616590-JsT19t3XL2fQelD0DBLS"
upstream_id"chatcmpl-RE3JaeL77Nvp6NKgPqnqNcjY"
total_cost0.00035388
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.593
leniency1
rawRatio0
effectiveRatio0
72.87% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1290
totalAiIsmAdverbs7
found
0
adverb"precisely"
count1
1
adverb"slightly"
count2
2
adverb"truly"
count1
3
adverb"perfectly"
count1
4
adverb"suddenly"
count2
highlights
0"precisely"
1"slightly"
2"truly"
3"perfectly"
4"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1290
totalAiIsms32
found
0
word"shimmered"
count3
1
word"whisper"
count1
2
word"scanning"
count1
3
word"intensity"
count1
4
word"profound"
count1
5
word"pulsed"
count4
6
word"warmth"
count2
7
word"chill"
count1
8
word"traced"
count1
9
word"down her spine"
count1
10
word"rhythmic"
count2
11
word"remarkable"
count1
12
word"apprehension"
count1
13
word"glinting"
count1
14
word"palpable"
count1
15
word"sense of"
count1
16
word"symphony"
count1
17
word"sanctuary"
count1
18
word"echoed"
count1
19
word"otherworldly"
count1
20
word"echoes"
count1
21
word"flickered"
count1
22
word"searing"
count1
23
word"gleaming"
count1
24
word"chilling"
count1
highlights
0"shimmered"
1"whisper"
2"scanning"
3"intensity"
4"profound"
5"pulsed"
6"warmth"
7"chill"
8"traced"
9"down her spine"
10"rhythmic"
11"remarkable"
12"apprehension"
13"glinting"
14"palpable"
15"sense of"
16"symphony"
17"sanctuary"
18"echoed"
19"otherworldly"
20"echoes"
21"flickered"
22"searing"
23"gleaming"
24"chilling"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
87.91% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences78
filterMatches(empty)
hedgeMatches
0"seemed to"
1"appeared to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences89
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen49
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1296
ratio0.001
matches
0"wrong"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount1055
uniqueNames13
maxNameDensity1.04
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Carter1
Nyx6
Welsh1
Aurora11
Isolde6
Varga2
Heartstone3
Pendant2
Dymas2
Hel1
Suddenly2
Belphegor4
Gluttony1
persons
0"Carter"
1"Nyx"
2"Aurora"
3"Isolde"
4"Varga"
5"Pendant"
6"Dymas"
7"Hel"
8"Belphegor"
places(empty)
globalScore0.979
windowScore0.833
78.57% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount2
matches
0"something akin to dried blood and ancient stone"
1"quite name, but understood instinctively wasn't meant to be breached"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.315
wordCount1296
matches
0"not unpleasant, exactly, but profoundly *wrong*"
1"not with heat, but with a distortion of light, a bruise blooming across the gre"
2"Not an earthquake, but a rhythmic, pulsating vibration, like a colossal heartbeat"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences89
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs27
mean48
std27.07
cv0.564
sampleLengths
0102
167
256
358
496
517
6100
718
892
925
1082
1129
1237
1351
1420
1518
1655
1747
1816
1940
2045
2141
2213
2340
2465
2548
2618
96.27% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences78
matches
0"were engaged"
1"were engaged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs161
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount1
flaggedSentences12
totalSentences89
ratio0.135
matches
0"The scent hit her first – not unpleasant, exactly, but profoundly *wrong*."
1"Beside her, Nyx – they were currently favouring the androgynous ‘they’ – shifted, their shadow-form rippling slightly as if adjusting to the change in atmosphere."
2"“Caution,” she rasped, her voice brittle with age and something else – a profound sadness."
3"It was a gap, an absence within the abbey wall – a section of rock that had dissolved, not crumbled, into a swirling vortex of iridescent colour."
4"The stone floor beneath her boots was no longer cold and damp; it was warm, yielding, almost…"
5"The sound was equally bizarre – a constant, low hum punctuated by the dripping of an unseen liquid and the occasional, high-pitched chime."
6"Figures, vaguely humanoid, moved amongst the foliage - elongated, pale shapes draped in shimmering silks."
7"As the spray dissipated, she saw it – a thin, silvery chain, intricately linked with a thumbnail-sized crimson gem."
8"“Information comes at a price, little mortal. Dymas offers pleasures beyond your wildest imaginings. Indulge, and the knowledge will be freely given.” He gestured towards a table laden with delicacies – fruits that pulsed with light, pastries filled with shimmering creams, and goblets overflowing with a viscous, ruby-red wine."
9"The air shimmered, and a figure emerged from the swirling foliage – Isolde Varga, her silver hair glowing faintly in the otherworldly light."
10"As she spoke, a small, grotesque creature – a tiny, winged being with a face like peeling fruit – darted forward and swiped at Aurora's pendant."
11"Aurora, Nyx, and Isolde exchanged a glance - a silent acknowledgement of the danger that lay ahead."
82.64% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount460
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.04782608695652174
lyAdverbCount15
lyAdverbRatio0.03260869565217391
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences89
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences89
mean14.56
std7.95
cv0.546
sampleLengths
012
117
219
326
46
51
62
719
825
919
1023
1124
1215
1317
1419
1516
1613
1710
1812
1927
2019
2110
2215
2313
2410
257
2610
276
2817
291
3027
3116
3223
3313
345
351
3611
378
3813
3918
4010
4113
4218
4313
4412
4512
4615
4723
4819
4913
93.63% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5955056179775281
totalSentences89
uniqueOpeners53
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences74
matches
0"Instead, it opened into a"
1"Everywhere they looked, there was"
2"Suddenly, a particularly elaborate fountain"
3"Suddenly, the ground beneath them"
ratio0.054
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences74
matches
0"It wasn’t a portal, not"
1"they murmured, their voice a"
2"she rasped, her voice brittle"
3"Her footprints, as always, vanished"
4"It was a gap, an"
5"It solidified into the form"
6"His eyes, a molten gold,"
7"he intoned, his voice a"
8"He gestured towards a table"
9"they said, their voice gaining"
10"she warned, her voice strained"
11"he said, extending a hand"
ratio0.162
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences74
matches
0"The scent hit her first"
1"Aurora Carter coughed, pulling her"
2"It wasn’t a portal, not"
3"A tear in the fabric"
4"The usually fluid darkness of"
5"they murmured, their voice a"
6"she rasped, her voice brittle"
7"Her footprints, as always, vanished"
8"Aurora said, her hand instinctively"
9"The crimson gem pulsed faintly,"
10"A shiver traced its way"
11"The archway wasn't an archway"
12"It was a gap, an"
13"Blues bled into greens, violets"
14"The air within that space"
15"Nyx breathed, their voice a"
16"Aurora stepped through first, drawn"
17"The transition was immediate and"
18"The stone floor beneath her"
19"The abbey walls, grey and"
ratio0.703
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences74
matches
0"Before her, the archway shimmered,"
1"Before Aurora could respond, a"
ratio0.027
68.45% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount5
matches
0"It was a gap, an absence within the abbey wall – a section of rock that had dissolved, not crumbled, into a swirling vortex of iridescent colour."
1"The abbey walls, grey and crumbling moments before, had dissolved into flowing, iridescent vines that clung to a ceiling that stretched upwards into an impossib…"
2"Vineyards the size of forests sprawled over rolling hills, laden with fruit that shimmered with an unnatural iridescence."
3"Orchards filled with trees bearing fruit that resembled polished gemstones."
4"Others were engaged in a bizarre ritual, offering perfectly sculpted fruits to grotesque, winged creatures that resembled oversized moths."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount6
matches
0"they murmured, their voice a whisper carried on the wind,"
1"Nyx breathed, their voice a confused murmur"
2"Nyx observed, their shadow momentarily solidifying into a sardonic expression"
3"he intoned, his voice a resonant rumble"
4"they said, their voice gaining an edge of steel"
5"she warned, her voice strained"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount6
fancyTags
0"they murmured (murmur)"
1"Nyx breathed (breathe)"
2"Nyx observed (observe)"
3"Aurora murmured (murmur)"
4"Aurora stated (state)"
5"she warned (warn)"
dialogueSentences27
tagDensity0.37
leniency0.741
rawRatio0.6
effectiveRatio0.444
78.7894%