Run: 2026-02-20-01KHY985P8QDPGQ8VAX310R2B6

Run Details

Duration:
8.2s
Cost:
$0.001219
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air smelled wrong. Not the sharp tang of London’s exhaust or the damp rot of the Thames at low tide, but something older—something that slithered into Rory’s lungs like smoke. She exhaled sharply, her breath fogging in the sudden chill. The others had stopped behind her, their footsteps muffled by the thick carpet of moss underfoot. “Bloody hell,” Nyx murmured, their shadow stretching unnaturally long across the path. “This isn’t just a grove.” Rory adjusted the strap of her backpack, her fingers brushing the cold hilt of the Fae-forged blade at her hip. The pendant around her neck pulsed faintly, its crimson glow casting jagged reflections on the standing stones ahead. She didn’t need Isolde’s cryptic warnings to know they’d crossed into something dangerous. The standing stones loomed like sentinels, their surfaces etched with spirals and jagged lines that seemed to writhe when Rory looked too long. The bark of the ancient oaks was blackened at the edges, as if scorched by a fire that had never been. Between the trees, wildflowers bloomed in impossible colours—petals the shade of bruises, leaves veined with silver. One of the blooms drifted past Rory’s face, its scent like crushed violets and something metallic. “This isn’t natural,” she said, more to herself than the others. Nyx tilted their head, violet eyes catching the dappled light. “Nothing here is.” Ahead, the path split. To the left, the trees thinned into a clearing where a silver pool reflected the sky—not the London sky, but something vast and amber, like molten honey. The water didn’t ripple. It *breathed*, slow and deliberate, as if alive. To the right, the forest grew denser, the air thick with the scent of damp earth and something sweetly rotting. Rory’s stomach twisted. She’d smelled that before—on the night she’d fled Evan’s flat, when the walls had *moved* and the shadows had whispered her name. “Left,” she decided, stepping forward before the others could argue. “Water’s safer than whatever’s rotting on the other side.” The moment her boot touched the moss at the pool’s edge, the world *shifted*. The air hummed, low and resonant, like a plucked string. The water’s surface shimmered, and for a heartbeat, Rory saw her reflection—but not as she was. Her hair was silver, her eyes pale lavender, her lips parted in a silent scream. She stumbled back, her pulse hammering. “Did you see that?” Nyx’s shadow rippled, their form flickering at the edges. “See what?” “The water. It showed me—” She cut herself off, pressing her fingers to her temples. The pendant burned against her skin. “It showed me *her*.” Silas, who had been uncharacteristically quiet, exhaled through his nose. “Isolde’s grove’s got a way of doing that.” Rory ignored him. The reflection in the pool was changing again, now showing not her future self, but something else—a figure standing at the edge of the trees, watching. Tall. Too tall. Its silhouette was all angles, like a man made of broken glass. It didn’t move. It didn’t breathe. It just *stood there*, and the air around it warped, as if the world itself was struggling to contain it. “That’s not part of the grove,” Nyx said, their voice dropping to a whisper. Rory’s grip tightened on the Fae blade. “No. It’s not.” The figure tilted its head. Then, slowly, it raised a hand—and the trees behind it *bent*, their branches twisting like fingers reaching for something unseen. Rory didn’t wait to see what came next. “Run,” she snapped, already sprinting back the way they’d come. The others followed, boots pounding against the moss, breath ragged. Behind them, the pool’s surface erupted in a spray of silver droplets, and the air filled with a sound like a thousand voices screaming in unison. They didn’t stop until they were back at the standing stones, the boundary of the grove. Rory pressed her palm against the rough bark of an oak, half-expecting it to burn her. It didn’t. The pendant at her throat pulsed once, twice, then settled into a steady, warm throb. She turned to the others, her chest heaving. “We’re not coming back here.” Nyx’s shadow flickered, their expression unreadable. “You saw it too, then.” Silas wiped sweat from his brow, his usual smirk gone. “Saw what?” Rory met his gaze. “Something that wasn’t supposed to be here.” The grove was silent. Too silent. Then, from the trees, a voice—soft, melodic, and utterly wrong. *“You shouldn’t have come.”*
created_at"2026-02-20T19:43:25.924Z" 2/20/2026, 7:43:25 PM
model"mistralai/ministral-14b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency601
moderation_latency(null)
generation_time7914
tokens_prompt5338
tokens_completion1217
native_tokens_prompt5043
native_tokens_completion1050
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0012186
router(null)
provider_responses
0
endpoint_id"0b53717b-9af5-4de3-80af-ebedd2adf981"
id"5e710659b6a241789746b6010ac1aaa7"
is_byokfalse
latency601
model_permaslug"mistralai/ministral-14b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771616605-JGRWxyRRUS3TWLjn9rYa"
upstream_id"5e710659b6a241789746b6010ac1aaa7"
total_cost0.0012186
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences19
tagDensity0.316
leniency0.632
rawRatio0
effectiveRatio0
73.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount750
totalAiIsmAdverbs4
found
0
adverb"sharply"
count1
1
adverb"sweetly"
count1
2
adverb"slowly"
count1
3
adverb"utterly"
count1
highlights
0"sharply"
1"sweetly"
2"slowly"
3"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount750
totalAiIsms15
found
0
word"chill"
count1
1
word"footsteps"
count1
2
word"pulsed"
count2
3
word"loomed"
count1
4
word"sentinels"
count1
5
word"etched"
count1
6
word"stomach"
count1
7
word"shimmered"
count1
8
word"pulse"
count1
9
word"whisper"
count1
10
word"pounding"
count1
11
word"throb"
count1
12
word"flickered"
count1
13
word"unreadable"
count1
highlights
0"chill"
1"footsteps"
2"pulsed"
3"loomed"
4"sentinels"
5"etched"
6"stomach"
7"shimmered"
8"pulse"
9"whisper"
10"pounding"
11"throb"
12"flickered"
13"unreadable"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences58
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences58
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences71
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans7
markdownWords11
totalWords740
ratio0.015
matches
0"breathed"
1"moved"
2"shifted"
3"her"
4"stood there"
5"bent"
6"“You shouldn’t have come.”"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
66.79% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount661
uniqueNames8
maxNameDensity1.66
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
London2
Thames1
Rory11
Fae-forged1
Isolde1
Nyx5
Evan1
Fae2
persons
0"Rory"
1"Isolde"
2"Nyx"
3"Evan"
places
0"London"
1"Thames"
globalScore0.668
windowScore1
93.18% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences44
glossingSentenceCount1
matches
0"lines that seemed to writhe when Rory looked too long"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords4.054
wordCount740
matches
0"Not the sharp tang of London’s exhaust or the damp rot of the Thames at low tide, but something older"
1"not the London sky, but something vast"
2"not her future self, but something else"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences71
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean24.67
std20.29
cv0.822
sampleLengths
04
153
217
351
476
511
613
743
845
919
1055
1110
1211
1325
1418
1570
1614
1710
1825
198
2010
2136
2249
2313
2411
2512
2611
276
2810
294
99.21% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences58
matches
0"was blackened"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs110
matches
0"was struggling"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences8
totalSentences71
ratio0.113
matches
0"Not the sharp tang of London’s exhaust or the damp rot of the Thames at low tide, but something older—something that slithered into Rory’s lungs like smoke."
1"Between the trees, wildflowers bloomed in impossible colours—petals the shade of bruises, leaves veined with silver."
2"To the left, the trees thinned into a clearing where a silver pool reflected the sky—not the London sky, but something vast and amber, like molten honey."
3"She’d smelled that before—on the night she’d fled Evan’s flat, when the walls had *moved* and the shadows had whispered her name."
4"The water’s surface shimmered, and for a heartbeat, Rory saw her reflection—but not as she was."
5"The reflection in the pool was changing again, now showing not her future self, but something else—a figure standing at the edge of the trees, watching."
6"Then, slowly, it raised a hand—and the trees behind it *bent*, their branches twisting like fingers reaching for something unseen."
7"Then, from the trees, a voice—soft, melodic, and utterly wrong."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount671
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.03576751117734724
lyAdverbCount7
lyAdverbRatio0.010432190760059613
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences71
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences71
mean10.42
std7
cv0.672
sampleLengths
04
127
210
316
412
55
620
718
813
923
1021
1116
1216
1311
1410
153
164
1727
184
198
2020
213
2222
2310
249
2514
2610
2716
2815
296
304
319
322
3315
346
354
3610
378
383
3926
401
412
4212
433
443
4520
4614
477
483
495
69.01% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4647887323943662
totalSentences71
uniqueOpeners33
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences54
matches
0"Then, slowly, it raised a"
1"Then, from the trees, a"
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences54
matches
0"She exhaled sharply, her breath"
1"She didn’t need Isolde’s cryptic"
2"she said, more to herself"
3"It *breathed*, slow and deliberate,"
4"She’d smelled that before—on the"
5"she decided, stepping forward before"
6"Her hair was silver, her"
7"She stumbled back, her pulse"
8"She cut herself off, pressing"
9"Its silhouette was all angles,"
10"It didn’t move."
11"It didn’t breathe."
12"It just *stood there*, and"
13"she snapped, already sprinting back"
14"They didn’t stop until they"
15"She turned to the others,"
ratio0.296
43.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount45
totalSentences54
matches
0"The air smelled wrong."
1"She exhaled sharply, her breath"
2"The others had stopped behind"
3"Nyx murmured, their shadow stretching"
4"Rory adjusted the strap of"
5"The pendant around her neck"
6"She didn’t need Isolde’s cryptic"
7"The standing stones loomed like"
8"The bark of the ancient"
9"she said, more to herself"
10"Nyx tilted their head, violet"
11"The water didn’t ripple."
12"It *breathed*, slow and deliberate,"
13"Rory’s stomach twisted."
14"She’d smelled that before—on the"
15"she decided, stepping forward before"
16"The moment her boot touched"
17"The air hummed, low and"
18"The water’s surface shimmered, and"
19"Her hair was silver, her"
ratio0.833
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences54
matches
0"To the left, the trees"
1"To the right, the forest"
ratio0.037
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount3
matches
0"Not the sharp tang of London’s exhaust or the damp rot of the Thames at low tide, but something older—something that slithered into Rory’s lungs like smoke."
1"The standing stones loomed like sentinels, their surfaces etched with spirals and jagged lines that seemed to writhe when Rory looked too long."
2"Then, slowly, it raised a hand—and the trees behind it *bent*, their branches twisting like fingers reaching for something unseen."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount3
matches
0"Nyx murmured, their shadow stretching unnaturally long across the path"
1"she said, more to herself than the others"
2"Nyx said, their voice dropping to a whisper"
44.74% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"Nyx murmured (murmur)"
1"she snapped (snap)"
dialogueSentences19
tagDensity0.211
leniency0.421
rawRatio0.5
effectiveRatio0.211
78.7011%