Run: 2026-02-20-01KHY9CY4RWKEKJ1SZ19NAMSK7

Run Details

Duration:
1m 5s
Cost:
$0.002737
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory slashed the Fae-forged blade through the Veil's final shimmer, the moonsilver edge humming cold against the crimson pulse of her Heartstone pendant. Vines erupted from the rift, coiling thick and glossy around her wrist before yanking her forward. She landed hard, knees buckling into soil that squelched like fresh dough under her boots. Nyx materialised from the shadow of a bulging gourd plant, their silhouette sharpening into humanoid edges. Violet glow flickered in the vague hollows of their eyes. Isolde glided through last, silver hair trailing like mist. No mark marred the earth behind her. Rory wrenched her arm free, the vine snapping with a wet pop. Sticky sap clung to her skin, warm and tingling, carrying a scent that twisted hunger in her gut, sharp and insistent. She wiped her hand on her jeans, but the residue spread, leaving her palm slick. "Portals chew and portals spit," Isolde murmured, pale lavender eyes distant. "What enters whole may leave in bites." Rory shot her a glance, bright blue eyes narrowing. The blade stayed drawn, its leaf-shaped edge catching faint gleams from... somewhere. She scanned the sprawl ahead: endless rows of vines sagged under clusters of fruit the size of her fist, skins mottled purple-black and veined with gold. Berries the length of her forearm dangled lower, split open to reveal glistening flesh that wept syrupy beads. The air hummed low, a vibration rising from the ground like distant chewing. Nyx drifted forward, incorporeal tendrils probing a vine. It quivered at their touch, leaves unfurling to release puffs of steam laced with cinnamon and charred meat. "Alive," Nyx whispered, voice rustling like dry leaves in a breeze. "This realm breathes gluttony. Every root hungers." Rory crouched, fingers sinking into the soil. It yielded soft, almost spongy, threads of something fibrous lacing through it, pulsing faintly. She pulled back, soil crumbling warm between her fingers, flecked with iridescent grains that dissolved on her tongue when she brushed them away. Salty. Sweet. Her stomach growled despite the fullness from her last meal hours ago. "Stay sharp." She rose, sheathing the blade but keeping the pendant clutched outside her shirt. It throbbed steady now, a thumbnail-sized ember against her scar— that old crescent on her wrist itching in sympathy. "Isolde, you said this was the way to answers. About the pendant. About whatever's bleeding through to London." Isolde tilted her head, waist-length silver strands swaying without breeze. "Answers feast where questions starve. Follow the appetite, child of iron and ink." They pressed deeper, boots sinking rhythmic into the loamy paths. Petals crushed underfoot, releasing bursts of perfume—jasmine laced with bacon fat, rose undercut by molten chocolate. Distant clatters echoed: knives hacking flesh, ladles scraping vast cauldrons, guttural laughs booming over slurps and crunches. Rory's mouth watered unbidden, saliva pooling thick. A low wall of woven branches bordered the path, topped with platters that materialised from nowhere. Golden loaves steamed, crusts cracking to spill honeyed steam. Cheeses wept blue veins, mould blooming fresh before their eyes. Rory paused, hand hovering. "Don't." Nyx's form solidified fully now, six-foot-two frame looming protective. "Temptation binds tighter than chains." Isolde plucked a grape, popping it between her teeth. Juice dribbled chin-ward, staining ethereal skin rosy. She licked her lips deliberate. "Bindings loosen with indulgence. Or snap." Rory ignored the gnaw in her belly, pushing past. The vines thickened into tunnels, arches groaning under weight of fruit. One cluster brushed her shoulder—peaches swollen obscene, fuzz vibrating soft. Touch sent a shiver up her arm, warmth flooding her veins, easing the knot in her shoulders from the delivery shift earlier. She jerked away, heart quickening. "Feel that?" She flexed her fingers. "It's... feeding back." Nyx nodded, shadow-hand trailing the arch. Fruit quivered, swelling imperceptibly. "Symbiosis. Eat or be eaten. Dymas devours restraint." The tunnel opened to an orchard vast as a park, trees ancient and twisted, bark etched with faces frozen mid-moan. Branches bowed low, laden with orbs: apples striped crimson-and-gold, pears translucent as glass revealing pits that spun lazy like clockwork hearts. Windless air hung heavy, humid, clinging to skin like a lover's sweat. Rory breathed deep, nostrils flaring at the medley—roasted nuts, fermenting plums, something savoury like marrow sizzling. She approached a tree, crescent scar burning now. The lowest branch offered a pear, dangling insistent. She grasped it. Cold at first, then blooming hot in her palm, skin splitting to release mist that fogged her vision sweet. One bite. Juice exploded across her tongue, tart-sweet nectar flooding senses: summer berries crushed with vanilla pods, undertone of cream and smoke. Euphoria bloomed, limbs loosening, worries of Evan, Eva, the flat above Silas' bar melting distant. She chewed slow, pit crunching between teeth, releasing sparks that danced down her throat. Nyx watched, form flickering uneasy. "Enough." Rory swallowed, aftertaste lingering bitter, like ash under honey. Her stomach roiled, full yet craving more. She dropped the core; it hit soil and burrowed instant, sprouting tendril that snaked toward her boot. Isolde laughed soft, riddle-veiled. "One taste plants the seed. Harvest comes unbidden." They veered left, following a brook that gurgled thick, wine-dark liquid flecked with floating petals and herbs. Bridges arched over it, carved from cheese rind hardened translucent, veined green. Rory dipped a finger; the wine clung viscous, tasting of blackcurrant and aged oak, warmth spreading instant to her chest. "Straight from the vines," Nyx murmured, violet eyes tracing the flow uphill, defying gravity. "Rivers run backward here. Plenty flows eternal." Deeper still, gardens unfurled: hedges sculpted into thrones, beds of herbs shoulder-high, leaves broad as platters exhaling steam that coalesced into broth droplets. Exotic blooms nodded heavy-headed: flowers with petals like pastry flakes, stamens dripping custard yellow. Insects hummed drunk, bodies bloated, wings gummed sticky. A pavilion loomed ahead, marble veined rose and cream, columns carved as banquet tables overflowing illusory roasts. Helbound souls bustled within—translucent figures in aprons stained eternal, chopping phantom vegetables that bled gravy. Demons oversaw, squat and horned, bellies distended, prodding with forks longer than Rory's arm. Laughter erupted from the centre: a grand feast under a canopy of woven vines dripping fruits. Tables groaned under tureens bubbling iridescent stews, towers of pastries collapsing slow into pools of glaze. Guests gorged—more souls, faces slack with bliss, cheeks bulging rhythmic. Rory halted at the treeline, pendant scorching now. One soul looked up, eyes hollow despite the mouthfuls, recognising the glow. "You." The soul rasped, fork pausing mid-air. "Bearer. He waits for you." "Who?" Rory stepped forward, blade half-drawn. Isolde gripped her arm light, nails like frost. "Waits with open maw. Princes dine on more than flesh." Nyx dissolved partial, shadows scouting the pavilion edges. "Belphegor's mark. Everywhere. This revel hides teeth." The soul rose, belly sloshing audible, and lumbered toward them. Others turned, forks clattering, grins stretching too wide. The air thickened, scents turning cloying, breaths syncing into one vast rumble. Rory backed step, blade fully out now, cold moonsilver gleaming. "Run or fight?" Isolde's lavender eyes sharpened prophecy. "Fight feeds the feast." The nearest soul lunged, jaws unhinging cavernous, gravy-slick hands grasping. Nyx reformed solid, slamming shadow-fist into its chest. It burst not blood but broth, spraying hot across Rory's face. More surged, tables overturning in cascades of sweets and savouries. A demon bellowed from the pavilion heart, eyes locking on the pendant's blaze. "There! The key!" Rory spun, slashing the Fae blade through the first wave. Moonsilver sheared wards invisible, souls dissipating in shrieks that tasted of vinegar on the tongue. But dozens poured from the gardens now, vines animating behind, fruits plummeting like boulders. Nyx grabbed her shoulder, incorporeal pull yanking her toward the brook. "Back to the Veil!" Isolde lingered, silver hair flaring as she hurled a riddle-woven ward. "Gluttons chase shadows, but shadows bite deepest." The demon charged, belly splitting to birth smaller fiends writhing hungry.
created_at"2026-02-20T19:46:02.028Z" 2/20/2026, 7:46:02 PM
model"x-ai/grok-4.1-fast"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency711
moderation_latency(null)
generation_time64678
tokens_prompt5338
tokens_completion2684
native_tokens_prompt4889
native_tokens_completion3563
native_tokens_completion_images0
native_tokens_reasoning1695
native_tokens_cached151
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.00273665
router(null)
provider_responses
0
endpoint_id"9821aa0e-dce3-4c27-9716-161359123d0b"
id"29e19883-d601-f766-0039-d0c873a0c6aa"
is_byokfalse
latency606
model_permaslug"x-ai/grok-4.1-fast"
provider_name"xAI"
status200
api_type"completions"
id"gen-1771616762-U6i6ahyTt1RoAU4pkZnA"
upstream_id"29e19883-d601-f766-0039-d0c873a0c6aa"
total_cost0.00273665
cache_discount0.00002265
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"Nyx's form solidified fully [fully]"
dialogueSentences27
tagDensity0.333
leniency0.667
rawRatio0.111
effectiveRatio0.074
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1332
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1332
totalAiIsms23
found
0
word"pulse"
count1
1
word"flickered"
count1
2
word"scanned"
count1
3
word"glistening"
count1
4
word"quivered"
count2
5
word"stomach"
count2
6
word"throbbed"
count1
7
word"rhythmic"
count2
8
word"echoed"
count1
9
word"looming"
count1
10
word"weight"
count1
11
word"warmth"
count2
12
word"etched"
count1
13
word"tracing"
count1
14
word"loomed"
count1
15
word"marble"
count1
16
word"maw"
count1
17
word"gleaming"
count1
18
word"charged"
count1
highlights
0"pulse"
1"flickered"
2"scanned"
3"glistening"
4"quivered"
5"stomach"
6"throbbed"
7"rhythmic"
8"echoed"
9"looming"
10"weight"
11"warmth"
12"etched"
13"tracing"
14"loomed"
15"marble"
16"maw"
17"gleaming"
18"charged"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences101
matches
0"g in sympathy"
1"k with bliss"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences101
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1305
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1158
uniqueNames11
maxNameDensity1.38
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Fae-forged1
Veil1
Heartstone1
Rory16
Isolde8
Nyx10
Evan1
Eva1
Deeper1
Fae2
One3
persons
0"Rory"
1"Isolde"
2"Nyx"
3"Evan"
4"Eva"
5"Deeper"
places
0"Veil"
1"One"
globalScore0.809
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.766
wordCount1305
matches
0"not blood but broth, spraying hot across Rory's face"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences120
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean23.73
std19.63
cv0.827
sampleLengths
054
126
216
348
418
578
626
718
858
952
1023
1150
1239
1315
1421
156
1657
179
1810
198
2069
2138
222
2349
245
251
2633
274
288
2949
3021
3145
3246
3342
3420
3512
366
378
3810
398
407
4130
4210
433
445
454
4629
4723
483
4939
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences101
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs248
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount2
flaggedSentences8
totalSentences120
ratio0.067
matches
0"It throbbed steady now, a thumbnail-sized ember against her scar— that old crescent on her wrist itching in sympathy."
1"Petals crushed underfoot, releasing bursts of perfume—jasmine laced with bacon fat, rose undercut by molten chocolate."
2"One cluster brushed her shoulder—peaches swollen obscene, fuzz vibrating soft."
3"Rory breathed deep, nostrils flaring at the medley—roasted nuts, fermenting plums, something savoury like marrow sizzling."
4"She dropped the core; it hit soil and burrowed instant, sprouting tendril that snaked toward her boot."
5"Rory dipped a finger; the wine clung viscous, tasting of blackcurrant and aged oak, warmth spreading instant to her chest."
6"Helbound souls bustled within—translucent figures in aprons stained eternal, chopping phantom vegetables that bled gravy."
7"Guests gorged—more souls, faces slack with bliss, cheeks bulging rhythmic."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount750
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.024
lyAdverbCount4
lyAdverbRatio0.005333333333333333
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean10.88
std5.47
cv0.503
sampleLengths
023
116
215
316
410
59
67
712
821
915
1011
117
129
1311
141
1526
1618
1713
188
1918
2011
217
227
2314
2423
251
261
2712
2815
2919
3018
3110
3213
3310
3416
3517
367
3716
389
3910
404
4110
425
439
447
455
466
479
4811
4910
90.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.55
totalSentences120
uniqueOpeners66
34.36% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences97
matches
0"More surged, tables overturning in"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences97
matches
0"She landed hard, knees buckling"
1"She wiped her hand on"
2"She scanned the sprawl ahead:"
3"It quivered at their touch,"
4"It yielded soft, almost spongy,"
5"She pulled back, soil crumbling"
6"Her stomach growled despite the"
7"She rose, sheathing the blade"
8"It throbbed steady now, a"
9"They pressed deeper, boots sinking"
10"She licked her lips deliberate."
11"She jerked away, heart quickening."
12"She flexed her fingers"
13"She approached a tree, crescent"
14"She grasped it."
15"She chewed slow, pit crunching"
16"Her stomach roiled, full yet"
17"She dropped the core; it"
18"They veered left, following a"
19"It burst not blood but"
ratio0.206
27.01% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount84
totalSentences97
matches
0"Rory slashed the Fae-forged blade"
1"Vines erupted from the rift,"
2"She landed hard, knees buckling"
3"Nyx materialised from the shadow"
4"Violet glow flickered in the"
5"Isolde glided through last, silver"
6"Rory wrenched her arm free,"
7"She wiped her hand on"
8"Isolde murmured, pale lavender eyes"
9"Rory shot her a glance,"
10"The blade stayed drawn, its"
11"She scanned the sprawl ahead:"
12"Berries the length of her"
13"The air hummed low, a"
14"Nyx drifted forward, incorporeal tendrils"
15"It quivered at their touch,"
16"Nyx whispered, voice rustling like"
17"Rory crouched, fingers sinking into"
18"It yielded soft, almost spongy,"
19"She pulled back, soil crumbling"
ratio0.866
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences97
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences59
technicalSentenceCount12
matches
0"She landed hard, knees buckling into soil that squelched like fresh dough under her boots."
1"Berries the length of her forearm dangled lower, split open to reveal glistening flesh that wept syrupy beads."
2"She pulled back, soil crumbling warm between her fingers, flecked with iridescent grains that dissolved on her tongue when she brushed them away."
3"Touch sent a shiver up her arm, warmth flooding her veins, easing the knot in her shoulders from the delivery shift earlier."
4"Branches bowed low, laden with orbs: apples striped crimson-and-gold, pears translucent as glass revealing pits that spun lazy like clockwork hearts."
5"Cold at first, then blooming hot in her palm, skin splitting to release mist that fogged her vision sweet."
6"She chewed slow, pit crunching between teeth, releasing sparks that danced down her throat."
7"She dropped the core; it hit soil and burrowed instant, sprouting tendril that snaked toward her boot."
8"They veered left, following a brook that gurgled thick, wine-dark liquid flecked with floating petals and herbs."
9"Deeper still, gardens unfurled: hedges sculpted into thrones, beds of herbs shoulder-high, leaves broad as platters exhaling steam that coalesced into broth dro…"
10"Helbound souls bustled within—translucent figures in aprons stained eternal, chopping phantom vegetables that bled gravy."
11"Moonsilver sheared wards invisible, souls dissipating in shrieks that tasted of vinegar on the tongue."
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount1
matches
0"Nyx whispered, voice rustling like dry leaves in a breeze"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount3
fancyTags
0"Isolde murmured (murmur)"
1"Nyx whispered (whisper)"
2"Nyx murmured (murmur)"
dialogueSentences27
tagDensity0.111
leniency0.222
rawRatio1
effectiveRatio0.222
78.0291%