Run: 2026-02-20-01KHY9F6JCYZNVNKR916XGVPCV

Run Details

Duration:
26.9s
Cost:
$0.001403
Provider:
Seed

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token slipped between her fingers. Cool, porous, veined with white. The lock clicked. Harlow stepped into the dark. The first step down swallowed the noise of the street. Damp air hit her face, thick with the stench of mildewed paper and something sharper—compound, like overripe fruit. Graffiti scrawled the walls, most in recent spray paint, but smudged over some older, faded marks. Faint, greenish light leaked from the shadows, a residual magic the market left behind even when closed. She paused. Listened. No whispers, no shifting cargo, no distant gurgle of a black market dealing. The Veil Market *breathed*—always. But now it was still. Too still. Her watch ticked. Left wrist, leather strap frayed. She pulled a crumpled photo from her pocket. A woman, younger, grinning. Lila. Vendor. Sold runes, banned alchemicals. Harlow had met her once, six months prior. Said she “hated liars more than the witches who stole her herbs.” Blood hit the back of her throat. She spun. Lila lay at the base of the stairs, back against rebar. Her throat was cut. Not a clean slice—ragged, as if the blade had been wrenched. But there was no blood on the concrete below her. No pooling, no spatter. Just a single drop, glistening on her cuff. That was wrong. Stab wound to the gut, same raggedness. Two stab wounds, actually. Double-cross. But the blood loss wasn’t enough. She hadn’t bled out. Not here. “Quinn. You’re early.” Boots clomped on the steps. DS Grady. Straight back, tablet in hand. Dark hair thinning at the crown. Didn’t look up. “Mugging. One of the kids got greedy. Tried to swipe her ledger. She fought back. This is their work.” “‘Their work’—code for market regulars,” Harlow said. Grady stopped. Glanced at the body. Flinched. “You saw what happened here.” “Muggers leave blood. Especially if they’re doubled up. Lila’s got one drop. That’s not blood. That’s a marker.” She knelt, touched the drop. It dissolved, releasing a scent like burnt sage. “Unless she didn’t bleed here.” Grady crossed his arms. “Bloody hell, Quinn. You’re still chasing ghosts.” Harlow stood. Pulled a brass compass from her coat. Verdigris patina, sigils etched into the face. The needle spun, faster than usual, then stilled—pointed directly at her chest. “Magic. Recent. Strong. It’s not the market. It’s the killer.” He laughed. Short, bitter. “Morris’s file.” She froze. Grady’s face softened. Just for a second. “You found it. Under the floorboards of your desk. Yesterday.” She nodded. “He wrote ‘rift’ in the margin. Stupid. Too eager. Tried to cover his tracks. Said the burns looked like ‘a mistake.’” “Which they were,” Grady said. “An accident. The chemist’s lab. Gas leak. You saw the footage.” She didn’t answer. Bent, pressed a finger to Lila’s wrist. Pulse was gone. Cold, but not rigor mortis-cold. *Fresh*. Burned. Harlow rolled Lila’s sleeve. Circular marks, blackened edges. Hex sigils. Banished. But the magic leaked through. That’s why the compass was screaming. “Banished hexes shouldn’t *leak*,” she said. “Not this much. Someone strong. Who knows how to wield it.” Lila’s hand curled. Harlow pried it open. A small crystal glowed there, pulse-like, red. Not enchanted—forged. A soul gem. Banned in the market. For good reason. It drained life. To the last breath. “She was keeping it safe,” she said. “Or trying to.” Grady leaned in. “Why burn her then?” “To make it look like we’re dealing with.” She stood, compass in hand, needle now pointing up. “They came through a rift. Left it open. We need to find where.” “And the gem?” “The killer took it. Or tried to. But Lila… she threw it.” The glow brightened, then dimmed. “Too late. She didn’t make it.” Grady’s voice was lower. “Morris’s file. The burn marks. Same glow.” Harlow didn’t look at him. “Same killer.” The compass beeped once, twice. “They’re not far. We need to move.” He nodded. Pulled out his phone. “Call for backup. Forensics. A clean-up crew. The market’ll riot if they find a body in the vaults.” She started up the steps. The crystal’s warmth faded. But the memory of it, the sting of it, lingered. Like the ghost of a smile. “Grady?” He paused. “Burn marks aren’t a mistake. None of this is.” He didn’t answer. Harlow reached the top. Sunlight blinded her. A taxi honked. A dog barked. Life resumed. She held up the crystal. The red glow brightened, then died. The market’s magic died too. Harlow walked to her car. Locked the door. Unlocked the glove compartment. Pulled out Morris’s file. Inside, a photo: two women, younger, in uniform. Morris, grinning. Harlow, scowling. She flipped to the last page. A note, scrawled in Morris’s hand: *They’re here. I see it in the shadows.* Harlow crumpled the paper. They were here. This time, she’d make sure they couldn’t hide.
created_at"2026-02-20T19:47:16.191Z" 2/20/2026, 7:47:16 PM
model"bytedance-seed/seed-1.6-flash-20250625"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency675
moderation_latency(null)
generation_time26775
tokens_prompt4671
tokens_completion3709
native_tokens_prompt4625
native_tokens_completion3521
native_tokens_completion_images(null)
native_tokens_reasoning2205
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.001403175
router(null)
provider_responses
0
endpoint_id"e01a1227-001b-44d4-a376-90850668fa84"
id"02177161683653034cb6184a92ddd9ae87302c189a666e59d903c"
is_byokfalse
latency551
model_permaslug"bytedance-seed/seed-1.6-flash-20250625"
provider_name"Seed"
status200
api_type"completions"
id"gen-1771616836-QdvBqPPBG6mRwpMQGU7a"
upstream_id"02177161683653034cb6184a92ddd9ae87302c189a666e59d903c"
total_cost0.001403175
cache_discount(null)
upstream_inference_cost0
provider_name"Seed"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount1
adverbTags
0"The glow brightened then [then]"
dialogueSentences30
tagDensity0.233
leniency0.467
rawRatio0.143
effectiveRatio0.067
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount810
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount810
totalAiIsms8
found
0
word"glistening"
count1
1
word"etched"
count1
2
word"pulse"
count2
3
word"crystal"
count3
4
word"warmth"
count1
highlights
0"glistening"
1"etched"
2"pulse"
3"crystal"
4"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences119
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences119
filterMatches
0"watch"
1"see"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences141
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords11
totalWords802
ratio0.014
matches
0"breathed"
1"Fresh"
2"leak"
3"They’re here. I see it in the shadows."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount560
uniqueNames8
maxNameDensity1.96
worstName"Harlow"
maxWindowNameDensity3.5
worstWindowName"Grady"
discoveredNames
Veil1
Market1
Blood1
Grady7
Lila5
Morris3
Harlow11
Pulled3
persons
0"Market"
1"Blood"
2"Grady"
3"Lila"
4"Morris"
5"Harlow"
6"Pulled"
places(empty)
globalScore0.518
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences32
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount802
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences141
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean17.06
std13.95
cv0.817
sampleLengths
015
15
261
327
446
57
650
73
824
93
1040
117
1212
1336
1411
1538
166
172
1817
1923
2016
2120
2222
2317
2433
2510
267
2730
283
2923
3011
317
3212
3324
3425
351
362
379
383
3915
4011
415
4228
4320
444
453
468
99.37% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences119
matches
0"been wrenched"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs123
matches
0"was screaming"
41.54% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences5
totalSentences141
ratio0.035
matches
0"Damp air hit her face, thick with the stench of mildewed paper and something sharper—compound, like overripe fruit."
1"The Veil Market *breathed*—always."
2"Not a clean slice—ragged, as if the blade had been wrenched."
3"The needle spun, faster than usual, then stilled—pointed directly at her chest."
4"Not enchanted—forged."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount567
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.024691358024691357
lyAdverbCount2
lyAdverbRatio0.003527336860670194
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences141
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences141
mean5.69
std4.35
cv0.764
sampleLengths
07
15
23
35
410
518
616
717
82
91
1013
114
125
132
143
155
168
174
181
191
204
218
2212
237
242
2511
264
2711
2810
294
308
313
327
334
341
356
364
372
383
395
402
415
426
433
4419
457
462
474
481
495
87.23% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5319148936170213
totalSentences141
uniqueOpeners75
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences88
matches
0"Just a single drop, glistening"
1"Just for a second."
2"For good reason."
ratio0.034
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences88
matches
0"Her watch ticked."
1"She pulled a crumpled photo"
2"Her throat was cut."
3"She hadn’t bled out."
4"She knelt, touched the drop"
5"It dissolved, releasing a scent"
6"She didn’t answer."
7"It drained life."
8"She stood, compass in hand,"
9"She started up the steps."
10"He didn’t answer."
11"She held up the crystal."
12"She flipped to the last"
13"I see it in the"
14"They were here."
ratio0.17
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences88
matches
0"The bone token slipped between"
1"The lock clicked."
2"Harlow stepped into the dark."
3"The first step down swallowed"
4"Graffiti scrawled the walls, most"
5"The Veil Market *breathed*—always."
6"Her watch ticked."
7"She pulled a crumpled photo"
8"A woman, younger, grinning."
9"Harlow had met her once,"
10"Blood hit the back of"
11"Lila lay at the base"
12"Her throat was cut."
13"That was wrong."
14"She hadn’t bled out."
15"Boots clomped on the steps."
16"She knelt, touched the drop"
17"It dissolved, releasing a scent"
18"Grady crossed his arms."
19"Verdigris patina, sigils etched into"
ratio0.614
56.82% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences88
matches
0"To the last breath."
ratio0.011
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences10
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences30
tagDensity0.133
leniency0.267
rawRatio0
effectiveRatio0
92.8525%