Run: 2026-02-20-01KHY9FDN3YYMBSZQH6WC5XSAQ

Run Details

Duration:
10.4s
Cost:
$0.000634
Provider:
Mistral

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air smelled wrong the moment they stepped through the standing stones. Rory’s boots sank into damp earth that gave way too easily, like walking on a half-melted snowdrift. She glanced down—no footprints. Not even her own. The ground had swallowed them whole. Nyx drifted beside her, their shadowy form rippling like smoke caught in a sudden breeze. Isolde moved ahead, silver hair catching the dappled light that filtered through the canopy above. The trees here were wrong. Their bark pulsed faintly, veins of sap glowing a sickly green beneath the surface. Leaves didn’t rustle—they *sang*, a low, humming chorus just below hearing, like tuning forks left in the wind. Rory reached out, fingers brushing a branch. The wood was warm, almost alive, and when she pulled back, her skin tingled as if she’d touched static. “This place doesn’t like being found,” Nyx murmured, their voice a whisper that slithered between her ears. Isolde didn’t turn. “It doesn’t like being *left*, either.” Ahead, the grove opened into a clearing. The grass here wasn’t grass at all—it was a carpet of flowers, each petal edged in silver, their centers swirling with colors that didn’t exist on Earth. Some pulsed like heartbeat monitors, others flickered like dying embers. The scent hit Rory first: honey and ozone, with an undercurrent of something metallic, like old coins left in rain. She crouched, plucking a bloom. The stem dissolved between her fingers, leaving only a fine, glittering dust. “What the hell—?” “Don’t eat it,” Isolde said, voice dry. “Unless you fancy turning into a toad.” Nyx chuckled, the sound like dry leaves skittering across pavement. “She’d make a fine one. Green as her eyes.” Rory shot them a glare, then turned back to the clearing. In the center stood a pool of water so still it looked like glass. The surface didn’t ripple when she approached, didn’t even breathe. She knelt, pressing her palm to it. The water was ice-cold, but when she pulled her hand away, her reflection wasn’t hers. The face staring back had Rory’s sharp cheekbones, her black hair—but the eyes were wrong. Pale lavender, like Isolde’s, and the mouth was too wide, stretched into a smile that didn’t reach the gaze. She jerked back. “What in the—?” Isolde’s fingers brushed her shoulder. “The Grove shows you what you fear most.” Rory swallowed. “That’s not—” “It’s not you,” Nyx cut in, crouching beside her. Their shadow stretched long across the water, distorting the reflection further. “It’s what you’re afraid of becoming.” She didn’t like the way they said it. Like they already knew. The pool’s surface shivered. A ripple spread outward, and suddenly the water wasn’t still at all. It churned, darkening to ink, and the reflection twisted—no longer a face, but a *shape*, hunched and wrong, its limbs too many, its mouth a jagged void. Rory stumbled back, heart hammering. Nyx’s hand closed around her wrist, their touch like the brush of a cold wind. “It’s just a trick,” they said, but their voice lacked conviction. Isolde knelt, dipping her fingers into the water. The moment they touched the surface, the pool stilled again, the reflection smoothing into something almost human. Almost. “It’s hungry,” Isolde murmured. “And it’s not the water’s fault.” A sound cut through the hum of the flowers—a snap, like a twig breaking underfoot. Rory spun, hand flying to the dagger at her belt. The grove’s edge was shifting. The standing stones were closing in, their roots writhing like serpents, coiling around the trees. Nyx’s grip on her wrist tightened. “We’re not supposed to be here.” Isolde stood, brushing dirt from her knees. “No. But we are.” The trees groaned. The flowers’ hum rose to a shriek, petals curling inward like burning paper. Rory’s skin prickled. The air thickened, pressing down on her like a physical weight. Then the ground *moved*. Not an earthquake—something worse. The earth split open, not with a crack, but with a *tear*, like fabric unraveling. A gust of wind howled from the fissure, carrying the scent of charred meat and something sweetly rotten. Rory’s stomach lurched. Nyx’s breath hitched. “Hel’s breath.” Isolde’s voice was steady, but her fingers twitched toward the dagger at her own belt. “A rift. And it’s widening.” Rory didn’t wait for instructions. She lunged for the fissure’s edge, peering down. The drop didn’t end. It *kept going*, a spiraling descent into darkness, the walls lined with what looked like teeth—jagged, obsidian spikes that glinted wetly in the dim light. At the bottom, something *moved*. A shape, too large to be an animal, too wrong to be anything natural. Its form shifted, dissolving and reforming like Nyx, but where Nyx was shadow, this was *hunger*. A guttural growl rumbled from the depths. The ground trembled. Isolde’s hand clamped onto Rory’s shoulder. “We leave. Now.” Nyx didn’t argue. They melted into shadow, already pulling Rory back toward the standing stones. The grove was changing—flowers blackening, trees withering, the air thick with the stench of burning sugar. Rory didn’t look back. The moment her boots crossed the threshold of the standing stones, the world *snapped* back into place. The grove vanished. The park’s familiar green stretched out before her, birds chirping, leaves rustling in the breeze. She exhaled, hands shaking. Isolde was already walking, her silver hair swinging with each step. “That was unwise.” Nyx’s voice was a ghost beside her. “You felt that, didn’t you? The *pull*.” Rory swallowed. The pendant at her throat pulsed, warm against her skin. She didn’t answer. Because she had felt it. And she was starting to think it had felt her back.
created_at"2026-02-20T19:47:23.44Z" 2/20/2026, 7:47:23 PM
model"mistralai/ministral-14b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency328
moderation_latency(null)
generation_time10140
tokens_prompt1816
tokens_completion1568
native_tokens_prompt1783
native_tokens_completion1388
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached512
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0006342
router(null)
provider_responses
0
endpoint_id"0b53717b-9af5-4de3-80af-ebedd2adf981"
id"a33263eb089b4224a736ec577dc6730e"
is_byokfalse
latency328
model_permaslug"mistralai/ministral-14b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771616843-o0kLSwdeZA60WEBmIFcX"
upstream_id"a33263eb089b4224a736ec577dc6730e"
total_cost0.0006342
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.19
leniency0.381
rawRatio0
effectiveRatio0
89.45% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount948
totalAiIsmAdverbs2
found
0
adverb"suddenly"
count1
1
adverb"sweetly"
count1
highlights
0"suddenly"
1"sweetly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.16% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount948
totalAiIsms14
found
0
word"pulsed"
count3
1
word"almost alive"
count1
2
word"whisper"
count1
3
word"flickered"
count1
4
word"churned"
count1
5
word"weight"
count1
6
word"unraveling"
count1
7
word"stomach"
count1
8
word"lurched"
count1
9
word"depths"
count1
10
word"trembled"
count1
11
word"familiar"
count1
highlights
0"pulsed"
1"almost alive"
2"whisper"
3"flickered"
4"churned"
5"weight"
6"unraveling"
7"stomach"
8"lurched"
9"depths"
10"trembled"
11"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences88
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences104
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans10
markdownWords11
totalWords937
ratio0.012
matches
0"sang"
1"left"
2"shape"
3"moved"
4"tear"
5"kept going"
6"moved"
7"hunger"
8"snapped"
9"pull"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
59.31% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount827
uniqueNames4
maxNameDensity1.81
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Isolde11
Earth1
Rory15
Nyx11
persons
0"Isolde"
1"Rory"
2"Nyx"
places(empty)
globalScore0.593
windowScore0.833
59.09% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount2
matches
0"looked like glass"
1"looked like teeth—jagged, obsidian spikes"
93.28% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.067
wordCount937
matches
0"not with a crack, but with a *tear*, like fabric unraveling"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences104
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean21.79
std17.96
cv0.824
sampleLengths
012
161
25
358
417
59
664
720
814
919
1057
1134
126
1313
144
1526
1612
1743
1831
1926
2010
2145
2212
2311
2430
254
2640
275
2820
2913
3064
3110
329
3331
344
3535
364
3714
3814
3912
403
415
4211
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences88
matches(empty)
80.24% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs167
matches
0"was shifting"
1"were closing"
2"was starting"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences9
totalSentences104
ratio0.087
matches
0"She glanced down—no footprints."
1"Leaves didn’t rustle—they *sang*, a low, humming chorus just below hearing, like tuning forks left in the wind."
2"The grass here wasn’t grass at all—it was a carpet of flowers, each petal edged in silver, their centers swirling with colors that didn’t exist on Earth."
3"The face staring back had Rory’s sharp cheekbones, her black hair—but the eyes were wrong."
4"It churned, darkening to ink, and the reflection twisted—no longer a face, but a *shape*, hunched and wrong, its limbs too many, its mouth a jagged void."
5"A sound cut through the hum of the flowers—a snap, like a twig breaking underfoot."
6"Not an earthquake—something worse."
7"It *kept going*, a spiraling descent into darkness, the walls lined with what looked like teeth—jagged, obsidian spikes that glinted wetly in the dim light."
8"The grove was changing—flowers blackening, trees withering, the air thick with the stench of burning sugar."
82.78% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount553
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.059674502712477394
lyAdverbCount5
lyAdverbRatio0.009041591320072333
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences104
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences104
mean9.01
std5.84
cv0.648
sampleLengths
012
117
24
34
46
515
615
75
814
918
107
1119
1217
133
146
157
1627
1710
1820
195
2012
213
227
237
2410
259
2611
2714
2810
297
3015
3115
3219
333
343
355
368
372
382
399
4011
416
428
434
444
4512
4627
475
4815
4911
45.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.2980769230769231
totalSentences104
uniqueOpeners31
40.16% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences83
matches
0"Then the ground *moved*."
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences83
matches
0"She glanced down—no footprints."
1"Their bark pulsed faintly, veins"
2"She crouched, plucking a bloom."
3"She knelt, pressing her palm"
4"She jerked back."
5"Their shadow stretched long across"
6"She didn’t like the way"
7"It churned, darkening to ink,"
8"they said, but their voice"
9"She lunged for the fissure’s"
10"It *kept going*, a spiraling"
11"Its form shifted, dissolving and"
12"They melted into shadow, already"
13"She exhaled, hands shaking."
14"She didn’t answer."
ratio0.181
20.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences83
matches
0"The air smelled wrong the"
1"Rory’s boots sank into damp"
2"She glanced down—no footprints."
3"The ground had swallowed them"
4"Nyx drifted beside her, their"
5"Isolde moved ahead, silver hair"
6"The trees here were wrong."
7"Their bark pulsed faintly, veins"
8"Leaves didn’t rustle—they *sang*, a"
9"Rory reached out, fingers brushing"
10"The wood was warm, almost"
11"Nyx murmured, their voice a"
12"Isolde didn’t turn."
13"The grass here wasn’t grass"
14"Some pulsed like heartbeat monitors,"
15"The scent hit Rory first:"
16"She crouched, plucking a bloom."
17"The stem dissolved between her"
18"Isolde said, voice dry"
19"Nyx chuckled, the sound like"
ratio0.88
60.24% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences83
matches
0"Because she had felt it."
ratio0.012
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount4
matches
0"Isolde moved ahead, silver hair catching the dappled light that filtered through the canopy above."
1"The stem dissolved between her fingers, leaving only a fine, glittering dust."
2"The standing stones were closing in, their roots writhing like serpents, coiling around the trees."
3"The park’s familiar green stretched out before her, birds chirping, leaves rustling in the breeze."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount3
matches
0"Nyx murmured, their voice a whisper that slithered between her ears"
1"Isolde said, voice dry"
2"they said, but their voice lacked conviction"
54.76% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"Nyx murmured (murmur)"
1"Isolde murmured (murmur)"
dialogueSentences21
tagDensity0.19
leniency0.381
rawRatio0.5
effectiveRatio0.19
76.0780%