Run: 2026-02-20-01KHY9FGQSAAAF1QMR4YT8JV70

Run Details

Duration:
31.6s
Cost:
$0.001038
Provider:
Phala

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone warmed against my sternum, a faint thrum that hadn’t ceased since Old Man Hemlock pressed it into my palm. Said it would “point the way.” Point the way to what, the old loon hadn’t clarified. Just that I’d know when I was close. Richmond Park at midnight was a different beast altogether. Gone were the picnicking families and dog walkers, replaced by a suffocating silence broken only by the rustle of unseen things in the undergrowth. Not the scurrying of rabbits, but something heavier. Deliberate. I pulled my jacket tighter, the chill deeper than the October air warranted. The park’s iron gates had groaned shut behind me an hour ago, the automated lock clicking with finality. I’d tried the intercom, a polite request to be let back out. No response. Just static. A prickle of unease danced along my spine. Hemlock hadn’t mentioned locked gates. Didn't mention anything about being stranded in a pocket dimension, really. The standing stones. That was the key. He'd sketched a crude map on a napkin, marked with a simple 'X' beside a cluster of ancient oaks. They marked the boundary, he’d said. Between worlds. Between somethings. My boots crunched on gravel, the sound echoing strangely in the vastness. The trees loomed, their branches gnarled and skeletal against the bruised purple sky. The air tasted of damp earth and something else. Something acrid. Metallic. A twig snapped. Not close. But definitely *there*. I scanned the darkness, my eyes straining to penetrate the gloom. Just trees. Just shadows. “Hello?” My voice sounded thin, swallowed by the park’s oppressive quiet. Stupid to call out, really. Announcing my presence to…what, exactly? Another snap. Closer this time. To my right. I swung around, hand instinctively reaching for the small Leatherman on my keyring. Nothing. I started walking again, faster now, the Heartstone pulsing with a slightly more insistent warmth. The map wasn't good, more of a wobbly impression of where things *felt* right versus where they *were*. Land around here changes with the seasons, after all. It wasn't the darkness that bothered me, not exactly. It was the way it *watched*. The edges of my vision seemed to writhe with movement, fleeting glimpses of…something. Something tall and slender and black. I blinked, and it was gone. “Just tired," I muttered to myself. Golden Empress shifts were brutal, especially with Yu-Fei breathing down your neck. Delivering dim sum to Kensington at midnight did funny things to your perception. The scent of wildflowers, unnaturally strong, hit me like a wave. It was cloying, sickly sweet. This wasn't right. Wildflowers didn’t bloom like this in October. And certainly not ones that smelled like something decaying. Rounding a bend in the path, I saw them. The oaks. Ancient, massive, their trunks twisted with age. Standing amongst them, arranged in a rough circle, were the stones. Grey and weathered, covered in moss and lichen. The Heartstone was now burning against my skin, almost painfully hot. I stopped, maybe ten feet from the nearest stone. This…felt different. The air here was thick, buzzing with a subtle energy that made my teeth ache. It was like static electricity, but colder. An almost physical weight pressing down on my chest. I took a tentative step forward, then another. The ground beneath my feet felt soft, yielding. Like walking on a carpet of dead leaves. Except there *were* no leaves. A flicker of movement. This time, I was sure of it. A dark shape, glimpsed between the trees. Too tall to be a deer. Too fluid to be human. “Show yourself,” I said, my voice barely a whisper. Silence. I reached out, my fingers brushing against the cold, rough surface of the nearest stone. As soon as I made contact, a wave of dizziness washed over me. The trees seemed to blur, the sounds of the city fading into a distant hum. The Heartstone vibrated violently, radiating heat. A voice, soft as rustling leaves, whispered in my ear. “Lost, little bird?” I spun around, but there was nothing there. Just the trees. Just the stones. Just the unnatural bloom of sickly sweet wildflowers. “Who’s there?” The whisper again, closer this time. “We’ve been expecting you, Aurora Carter. Or should I say…Malphora?” Malphora. The name sent a shiver down my spine. It was a name from my past. A name I thought I’d buried. A name Evan used, a name he’d dug up from somewhere dark. “What do you want?” “Want?” The whisper chuckled, a dry, rasping sound. “We want what you have. The key. The opening.” My hand instinctively went to the Heartstone, clutching it tightly. “I don’t know what you’re talking about.” A low growl rumbled through the air, vibrating in my bones. The shadows between the trees seemed to deepen, to coalesce into vaguely humanoid shapes. “Don’t play coy, little bird. We know about Dymas. We know about the bargain.” Dymas. Another name from the past. A place I hadn’t thought about in years. A place Evan had obsessed over. The shapes were moving now, slowly encircling me. Their eyes—or where their eyes should be— glowed with a faint, malevolent green light. “Stay back!” I yelled, my voice cracking with fear. I fumbled for the Leatherman, my fingers clumsy with adrenaline. One of the shapes lunged. Not a rush, but a slide, as if it was flowing through the air. I sidestepped, narrowly avoiding its grasp. It felt cold. Impossibly cold. Another shape surged forward, then another. They were closing in, their movements jerky and unnatural. The Heartstone flared, a brilliant crimson light illuminating the grove. The air crackled with energy. And then, the ground beneath my feet began to shift. To *tear*. A fissure opened, widening with a sickening crack, revealing a darkness beneath. A darkness that seemed to breathe.
created_at"2026-02-20T19:47:26.613Z" 2/20/2026, 7:47:26 PM
model"google/gemma-3-27b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency874
moderation_latency(null)
generation_time31493
tokens_prompt4584
tokens_completion1557
native_tokens_prompt4439
native_tokens_completion1375
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00103829
router(null)
provider_responses
0
endpoint_id"1d5251f0-02fd-484b-bb6c-d346277c8a0d"
id"cmpl-17a00f4bb3624cee9e7a105c5335c58a"
is_byokfalse
latency823
model_permaslug"google/gemma-3-27b-it"
provider_name"Phala"
status200
api_type"completions"
id"gen-1771616846-1HA2dA3jYlDIFHO8krHf"
upstream_id"cmpl-17a00f4bb3624cee9e7a105c5335c58a"
total_cost0.00103829
cache_discount(null)
upstream_inference_cost0
provider_name"Phala"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences13
tagDensity0.538
leniency1
rawRatio0
effectiveRatio0
74.20% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount969
totalAiIsmAdverbs5
found
0
adverb"really"
count2
1
adverb"slightly"
count1
2
adverb"tightly"
count1
3
adverb"slowly"
count1
highlights
0"really"
1"slightly"
2"tightly"
3"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
12.28% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount969
totalAiIsms17
found
0
word"silence"
count2
1
word"chill"
count1
2
word"echoing"
count1
3
word"loomed"
count1
4
word"scanned"
count1
5
word"gloom"
count1
6
word"oppressive"
count1
7
word"warmth"
count1
8
word"fleeting"
count1
9
word"weight"
count1
10
word"flicker"
count1
11
word"whisper"
count3
12
word"vibrated"
count1
13
word"down my spine"
count1
highlights
0"silence"
1"chill"
2"echoing"
3"loomed"
4"scanned"
5"gloom"
6"oppressive"
7"warmth"
8"fleeting"
9"weight"
10"flicker"
11"whisper"
12"vibrated"
13"down my spine"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"sent a shiver through"
count1
highlights
0"sent a shiver down"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences118
matches
0"g with fear"
82.32% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences118
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences125
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords6
totalWords967
ratio0.006
matches
0"there"
1"felt"
2"were"
3"watched"
4"were"
5"tear"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount900
uniqueNames15
maxNameDensity0.67
worstName"Heartstone"
maxWindowNameDensity1
worstWindowName"Heartstone"
discoveredNames
Heartstone6
Old1
Man1
Hemlock2
Point1
Park1
October2
Stupid1
Leatherman2
Golden1
Empress1
Yu-Fei1
Kensington1
Silence1
Evan2
persons
0"Heartstone"
1"Hemlock"
2"Yu-Fei"
3"Silence"
4"Evan"
places
0"Park"
1"October"
2"Kensington"
globalScore1
windowScore1
85.90% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount2
matches
0"smelled like something decaying"
1"darkness that seemed to breathe"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords2.068
wordCount967
matches
0"Not the scurrying of rabbits, but something heavier"
1"Not a rush, but a slide, as if it was flowing through the air"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences125
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean24.18
std14.38
cv0.595
sampleLengths
045
155
258
336
437
58
615
721
822
942
1040
1131
1235
1337
1420
1533
1629
1729
189
191
2049
2110
223
2322
242
2516
2634
274
2817
2910
307
3125
3214
3320
3422
3519
3630
3715
3815
3930
99.32% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences118
matches
0"being stranded"
1"was gone"
69.28% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs153
matches
0"was cloying"
1"were moving"
2"were closing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences1
totalSentences125
ratio0.008
matches
0"Their eyes—or where their eyes should be— glowed with a faint, malevolent green light."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount209
adjectiveStacks0
stackExamples(empty)
adverbCount5
adverbRatio0.023923444976076555
lyAdverbCount2
lyAdverbRatio0.009569377990430622
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences125
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences125
mean7.74
std4.65
cv0.601
sampleLengths
021
116
28
39
424
58
61
713
818
912
102
112
128
135
1411
153
164
1719
186
192
202
2112
2213
239
242
251
263
272
283
2911
302
312
3211
335
345
352
363
373
3813
391
4015
4118
429
439
446
4513
466
476
486
4912
66.40% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.456
totalSentences125
uniqueOpeners57
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences99
matches
0"Just that I’d know when"
1"Too tall to be a"
2"Too fluid to be human."
3"Just the trees."
4"Just the stones."
5"Just the unnatural bloom of"
ratio0.061
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences99
matches
0"I pulled my jacket tighter,"
1"I’d tried the intercom, a"
2"He'd sketched a crude map"
3"They marked the boundary, he’d"
4"My boots crunched on gravel,"
5"I scanned the darkness, my"
6"My voice sounded thin, swallowed"
7"I swung around, hand instinctively"
8"I started walking again, faster"
9"It wasn't the darkness that"
10"It was the way it"
11"I blinked, and it was"
12"I muttered to myself"
13"It was cloying, sickly sweet."
14"I stopped, maybe ten feet"
15"It was like static electricity,"
16"I took a tentative step"
17"I said, my voice barely"
18"I reached out, my fingers"
19"I spun around, but there"
ratio0.283
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences99
matches
0"The Heartstone warmed against my"
1"Richmond Park at midnight was"
2"I pulled my jacket tighter,"
3"The park’s iron gates had"
4"I’d tried the intercom, a"
5"A prickle of unease danced"
6"Hemlock hadn’t mentioned locked gates."
7"The standing stones."
8"That was the key."
9"He'd sketched a crude map"
10"They marked the boundary, he’d"
11"My boots crunched on gravel,"
12"The trees loomed, their branches"
13"The air tasted of damp"
14"A twig snapped."
15"I scanned the darkness, my"
16"My voice sounded thin, swallowed"
17"I swung around, hand instinctively"
18"I started walking again, faster"
19"The map wasn't good, more"
ratio0.707
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences99
matches
0"To my right."
1"As soon as I made"
ratio0.02
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount1
matches
0"The Heartstone warmed against my sternum, a faint thrum that hadn’t ceased since Old Man Hemlock pressed it into my palm."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount2
matches
0"I said, my voice barely a whisper"
1"I yelled, my voice cracking with fear"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount4
fancyTags
0"it would (would)"
1"I muttered (mutter)"
2"The whisper chuckled (chuckle)"
3"I yelled (yell)"
dialogueSentences13
tagDensity0.385
leniency0.769
rawRatio0.8
effectiveRatio0.615
82.9900%