Run: 2026-02-20-01KHY9HDKFMR9SY75R2QTEK8BN

Run Details

Duration:
7.8s
Cost:
$0.000965
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The pendant burned against Rory’s palm. She yanked it from her pocket just as the air *ripped*—like a curtain being torn from its rod—and the world dissolved into a swirl of sickly amber light. The last thing she saw was Nyx’s silhouette vanishing into the shadows behind her, their violet eyes gleaming like embers in the dark. Then— Silence. A breath held too long. The ground beneath her boots was *wrong*. Not earth. Not stone. Something *alive*, pulsing faintly beneath her feet, warm as a living thing’s skin. The air smelled of rotting fruit and something metallic, like old blood left too long in the sun. Her lungs burned with the effort of drawing it in, but she didn’t dare stop. *"Dymas,"* Nyx’s voice slithered into her mind, not spoken but *felt*, like a whisper dragged across her skull. *"Prince Belphegor’s domain."* Rory’s fingers twitched toward the dagger at her belt—the Fae-forged blade, cold and heavy against her thigh. She hadn’t had time to think about what she was walking into. Only that the pendant had pulsed, hot and insistent, the moment she’d stepped into the alley behind Silas’s bar. That the back of her neck had prickled with the same warning that had sent her running from Evan years ago. Now, the alley was gone. She stood at the edge of a vast, undulating plain. Towering vines coiled like serpents through the air, their leaves thick and glossy, dripping something dark and sticky. In the distance, a sprawling estate of blackened marble and gilded iron loomed, its spires clawing at the amber sky. The air shimmered with heat—not from the sun, but from the *place itself*, as if the world here was a living thing, breathing too fast. And then she saw *them*. Helbound souls. Dozen upon dozen, their forms half-melted into the landscape, their faces stretched into grotesque grins as they turned toward her. Not in hunger. Not in malice. In *recognition*. Rory’s stomach twisted. She’d seen enough of Hel’s work to know what came next—the way the air thickened, the way the light bent. The way the world *changed* when something wanted you. A hand clamped onto her shoulder. She whirled, blade flashing, but it was only Nyx, their shadowy form flickering like a candle in a draft. *"Move,"* they hissed. *"Before the Prince sees you."* Before she could ask what that meant, the ground *shifted*. The vines parted, revealing a narrow path between two towering pillars of black stone, their surfaces carved with spiraling symbols that made her teeth ache. The symbols *moved*, just slightly, as if breathing. Isolde’s voice cut through the noise, dry as parchment. *"You’re late."* Rory’s breath caught. The Half-Fae seer stood at the end of the path, her silver hair catching the amber light like spun moonlight. Her pale lavender eyes locked onto the pendant at Rory’s throat, and for a heartbeat, the world *stilled*. Then she smiled—a slow, knowing thing. *"The Heartstone’s been calling. And now it’s answered."* The first soul lunged. Rory barely had time to react. The dagger was in her hand, the cold bite of moonsilver searing her palm. She drove it into the thing’s chest, and it *screamed*—not in pain, but in *surprise*, as if it had been waiting for this. The body dissolved into smoke, and the air smelled of burnt sugar. Nyx was already moving, their shadow stretching like ink in water. *"We don’t have time for this. The Prince’s feast—"* *"—is about to begin,"* Isolde finished, her voice weaving through the chaos like a thread through silk. *"And you’ve brought guests."* Rory’s pulse hammered in her throat. *"Guests?"* Isolde tilted her head, her lips curling. *"Oh, yes. The Wardens of the Veil don’t just *watch*. They *intervene*."* A sound like a thousand voices chattering at once filled the air. The vines *twitched*. The ground *shuddered*. And then the estate’s doors swung open. --- The feast hall was a nightmare of excess. Gold and black and *too much*—plates of food that glistened like wet paint, dishes piled higher than any mortal kitchen could have managed. The air was thick with the scent of spices and something darker, something like old wine left to ferment in the bones of the dead. At the center of it all, a throne of blackened ivory held a man who wasn’t quite a man. Prince Belphegor. His skin was the color of old parchment, stretched too tight over bones that seemed to *shift* beneath it. His eyes—black as a void—locked onto them, and the hall fell silent. Even the helbound souls stilled, their hollow gazes fixed on the throne. *"Ah,"* Belphegor purred, his voice like honey laced with poison. *"The Wardens have sent their little pawns."* Rory’s grip tightened on the dagger. *"We’re not here to—"* *"To what?"* Belphegor’s lips curled. *"To beg for mercy? To plead for your lives?"* He gestured to the feast. *"There’s no need. You’re already dead."* The first course arrived. A platter of meat, still *breathing*, its flesh steaming as if freshly killed. The helbound souls around them *reached*, their fingers twitching, but the Prince’s guards—tall, gaunt things with eyes like polished obsidian—shoved them back with blades of blackened steel. Nyx’s shadow flickered, restless. *"We need to move. Now."* Isolde’s fingers brushed Rory’s wrist, her touch like the press of a leaf against skin. *"The Heartstone. It’s reacting to the portal."* Rory’s pendant *pulsed*, hot and insistent. The world around her *tilted*. *"What’s happening?"* she demanded. Isolde’s smile was sad. *"The Veil is thinning. And the Prince doesn’t like uninvited guests."* The feast hall *shuddered*. The plates *moved*. And then the doors behind them *slammed shut*.
created_at"2026-02-20T19:48:28.929Z" 2/20/2026, 7:48:28 PM
model"mistralai/ministral-8b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency309
moderation_latency(null)
generation_time6931
tokens_prompt5338
tokens_completion1540
native_tokens_prompt5043
native_tokens_completion1390
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00096495
router(null)
provider_responses
0
endpoint_id"c85d26e1-1e0c-449b-9775-2afce7ae510b"
id"a882f7472fbc4a23a6660b296adb3638"
is_byokfalse
latency309
model_permaslug"mistralai/ministral-8b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771616909-dIB22ZKdgICb1HMiSszc"
upstream_id"a882f7472fbc4a23a6660b296adb3638"
total_cost0.00096495
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
94.76% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount955
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.70% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount955
totalAiIsms14
found
0
word"the last thing"
count1
1
word"gleaming"
count1
2
word"silence"
count1
3
word"whisper"
count1
4
word"pulsed"
count2
5
word"marble"
count1
6
word"loomed"
count1
7
word"shimmered"
count1
8
word"stomach"
count1
9
word"searing"
count1
10
word"silk"
count1
11
word"pulse"
count1
12
word"flickered"
count1
highlights
0"the last thing"
1"gleaming"
2"silence"
3"whisper"
4"pulsed"
5"marble"
6"loomed"
7"shimmered"
8"stomach"
9"searing"
10"silk"
11"pulse"
12"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences79
matches
0"was sad"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences79
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences93
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
0.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans46
markdownWords130
totalWords943
ratio0.138
matches
0"ripped"
1"wrong"
2"alive"
3"\"Dymas,\""
4"felt"
5"\"Prince Belphegor’s domain.\""
6"place itself"
7"them"
8"recognition"
9"changed"
10"\"Move,\""
11"\"Before the Prince sees you.\""
12"shifted"
13"moved"
14"\"You’re late.\""
15"stilled"
16"\"The Heartstone’s been calling. And now it’s answered.\""
17"screamed"
18"surprise"
19"\"We don’t have time for this. The Prince’s feast—\""
20"\"—is about to begin,\""
21"\"And you’ve brought guests.\""
22"\"Guests?\""
23"\"Oh, yes. The Wardens of the Veil don’t just *watch"
24"intervene"
25"twitched"
26"shuddered"
27"too much"
28"shift"
29"\"Ah,\""
30"\"The Wardens have sent their little pawns.\""
31"\"We’re not here to—\""
32"\"To what?\""
33"\"To beg for mercy? To plead for your lives?\""
34"\"There’s no need. You’re already dead.\""
35"breathing"
36"reached"
37"\"We need to move. Now.\""
38"\"The Heartstone. It’s reacting to the portal.\""
39"pulsed"
40"tilted"
41"\"What’s happening?\""
42"\"The Veil is thinning. And the Prince doesn’t like uninvited guests.\""
43"shuddered"
44"moved"
45"slammed shut"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
90.26% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount837
uniqueNames11
maxNameDensity1.19
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory10
Nyx5
Silence1
Fae-forged1
Silas1
Evan1
Hel1
Half-Fae1
Belphegor3
Prince2
Isolde5
persons
0"Rory"
1"Nyx"
2"Silas"
3"Evan"
4"Hel"
5"Belphegor"
6"Prince"
7"Isolde"
places(empty)
globalScore0.903
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount4
matches
0"as if breathing"
1"something like old wine left to ferment in t"
2"quite a man"
3"bones that seemed to shift* beneath it"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords3.181
wordCount943
matches
0"not spoken but *felt*, like a whisper dragged across her skull"
1"not from the sun, but from the *place itself*, as if the world here was a living t"
2"not in pain, but in *surprise*, as if it had been waiting for this"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences93
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean18.86
std19.71
cv1.045
sampleLengths
01
16
251
31
41
55
657
721
869
95
1073
115
122
1328
1432
156
1619
178
1843
199
202
2141
226
238
244
2555
2620
2721
287
2919
3018
317
321
338
3467
352
3643
3717
3810
3925
404
4140
429
4322
4411
454
4615
474
483
498
96.38% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences79
matches
0"being torn"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs141
matches
0"was walking"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount0
flaggedSentences10
totalSentences93
ratio0.108
matches
0"She yanked it from her pocket just as the air *ripped*—like a curtain being torn from its rod—and the world dissolved into a swirl of sickly amber light."
1"Then—"
2"Rory’s fingers twitched toward the dagger at her belt—the Fae-forged blade, cold and heavy against her thigh."
3"The air shimmered with heat—not from the sun, but from the *place itself*, as if the world here was a living thing, breathing too fast."
4"She’d seen enough of Hel’s work to know what came next—the way the air thickened, the way the light bent."
5"Then she smiled—a slow, knowing thing."
6"She drove it into the thing’s chest, and it *screamed*—not in pain, but in *surprise*, as if it had been waiting for this."
7"Gold and black and *too much*—plates of food that glistened like wet paint, dishes piled higher than any mortal kitchen could have managed."
8"His eyes—black as a void—locked onto them, and the hall fell silent."
9"The helbound souls around them *reached*, their fingers twitching, but the Prince’s guards—tall, gaunt things with eyes like polished obsidian—shoved them back with blades of blackened steel."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount851
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.03055229142185664
lyAdverbCount7
lyAdverbRatio0.008225616921269096
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences93
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences93
mean10.12
std7.22
cv0.713
sampleLengths
06
128
223
31
41
55
67
72
82
913
1018
1115
1218
133
1417
1512
1619
1721
185
1910
2018
2120
2225
235
242
2520
263
273
282
293
3020
319
326
3319
343
355
3610
3725
388
399
402
413
4220
4318
446
458
464
476
4814
4923
53.76% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3870967741935484
totalSentences93
uniqueOpeners36
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences70
matches
0"Only that the pendant had"
1"Then she smiled—a slow, knowing"
2"Even the helbound souls stilled,"
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences70
matches
0"She yanked it from her"
1"Her lungs burned with the"
2"She hadn’t had time to"
3"She stood at the edge"
4"She’d seen enough of Hel’s"
5"She whirled, blade flashing, but"
6"Her pale lavender eyes locked"
7"She drove it into the"
8"His skin was the color"
9"His eyes—black as a void—locked"
10"He gestured to the feast"
ratio0.157
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences70
matches
0"The pendant burned against Rory’s"
1"She yanked it from her"
2"The last thing she saw"
3"A breath held too long."
4"The ground beneath her boots"
5"Something *alive*, pulsing faintly beneath"
6"The air smelled of rotting"
7"Her lungs burned with the"
8"Nyx’s voice slithered into her"
9"Rory’s fingers twitched toward the"
10"She hadn’t had time to"
11"That the back of her"
12"She stood at the edge"
13"The air shimmered with heat—not"
14"Dozen upon dozen, their forms"
15"Rory’s stomach twisted."
16"She’d seen enough of Hel’s"
17"The way the world *changed*"
18"A hand clamped onto her"
19"She whirled, blade flashing, but"
ratio0.8
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences70
matches
0"Now, the alley was gone."
1"Before she could ask what"
ratio0.029
37.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount5
matches
0"The air shimmered with heat—not from the sun, but from the *place itself*, as if the world here was a living thing, breathing too fast."
1"The vines parted, revealing a narrow path between two towering pillars of black stone, their surfaces carved with spiraling symbols that made her teeth ache."
2"Gold and black and *too much*—plates of food that glistened like wet paint, dishes piled higher than any mortal kitchen could have managed."
3"At the center of it all, a throne of blackened ivory held a man who wasn’t quite a man."
4"His skin was the color of old parchment, stretched too tight over bones that seemed to *shift* beneath it."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
54.76% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"they hissed (hiss)"
1"she demanded (demand)"
dialogueSentences21
tagDensity0.095
leniency0.19
rawRatio1
effectiveRatio0.19
77.1483%