Run: 2026-02-20-01KHY9JRJB9VQW7R4AGNHTSW4R

Run Details

Model:
Grok 4
Duration:
1m 14s
Cost:
$0.050919
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora gripped the Fae-Forged Blade tighter as the Heartstone Pendant scorched against her chest. The portal's maw yawned before them, a rip in the air that hummed like distant thunder, and she plunged through without hesitation, Nyx's shadowy form slithering at her heels. Solid ground met her boots, but it yielded like fresh dough underfoot. She stumbled forward, blade raised, and sliced at a vine that snaked toward her ankle. The plant recoiled, leaking sap that smelled of overripe peaches and decay. "Reckless mortal haste," Isolde murmured, her silver hair catching an unnatural glow as she emerged behind them. Her bare feet left no imprint on the spongy earth. "The glutton's realm devours the impatient first." Nyx coalesced into their humanoid shape, violet eyes flickering. "Haste or not, the air here thickens with indulgence. I feel it pulling at my edges, whispering promises of form without end." Aurora sheathed the blade, its cold moonsilver a stark contrast to the warmth pulsing from the pendant. She scanned the landscape. Endless rows of vines stretched out, heavy with clusters of fruit that shimmered in hues of gold and violet, each grape the size of a fist. Beyond them, orchards bent under the weight of apples that pulsed like hearts, their skins veined with crimson. She plucked one from a low branch. The fruit weighed heavy in her palm, its surface slick and warm, as if alive. Juice burst forth when she squeezed, tasting of honeyed wine laced with something sharper, like regret. "Careful," Nyx whispered, their voice a breeze rustling the leaves. "These gifts demand payment. Shadows know the price of excess." Isolde tilted her head, lavender eyes narrowing. "One bite invites the feast, yet abstinence starves the seeker. Choose wisely, shadow-walker, for the vines remember grudges." Aurora dropped the apple. It hit the ground with a wet thud and rolled, sprouting tiny tendrils that burrowed back into the soil. She shook off the unease creeping up her spine, the air's cloying sweetness coating her throat. "We're not here to eat. The pendant led us to this rift for a reason. Whatever's pulling strings from Hel wants something from me." They pressed on, the path winding through gardens where flowers bloomed in impossible shapes—petals unfolding into tiny banquet tables laden with nectar that dripped like molten gold. A faint melody drifted from deeper in, rhythmic clinks of cutlery and low murmurs, as if an invisible crowd dined just out of sight. Nyx shifted partially incorporeal, tendrils of shadow probing ahead. "The ground hums with souls. Bound ones, their essences woven into the roots. Listen— their regrets echo in the wind." Aurora strained her ears. Beneath the rustle of leaves, whispers emerged: pleas for one more taste, one final sip. The sound clawed at her resolve, stirring memories of Evan's grip, the way he'd twisted her hunger for escape into something devouring. She clenched her fist, the crescent scar on her wrist throbbing. Isolde glided beside her, her presence a cool counterpoint to the realm's feverish heat. "Echoes of the famished, yes. But heed the silence between. It conceals the true glutton, the prince who lounges upon thrones of excess." A clearing opened before them, abrupt and grand. Marble tables groaned under platters of roasted meats that sizzled eternally, sauces cascading in fountains of amber liquid. Chefs—pale figures with hollow eyes—moved in precise dances, chopping herbs that regrew instantly in their hands. One turned, his face a mask of eternal dissatisfaction, and offered a skewer dripping with glazed flesh. "Partake," he intoned, voice flat as beaten dough. "Belphegor's bounty awaits the worthy." Aurora's stomach twisted, hunger warring with revulsion. The aroma hit her like a wave: spiced smoke, caramelised sugars, and beneath it, the metallic tang of blood. She waved him off. "Not interested. We're looking for answers, not a meal." Nyx solidified fully, their silhouette towering. "Answers in Hel come seasoned with temptation. What contract binds you here, chef? Your eyes betray a earthly origin." The chef's knife paused mid-slice. "A bargain for mastery. One lifetime's skill for eternal service. The prince ensures no dish disappoints." He leaned closer, breath reeking of fermented dreams. "But you... intruders without invitation. The vines will know." Isolde laughed, a sound like chiming bells laced with thorns. "Vines know only thirst, bound soul. Yet thirst reveals paths untrodden. Speak of the crimson heart that pulses—does it call to your master?" The chef's gaze flicked to Aurora's pendant, now glowing fiercely. He backed away, muttering incantations that made the air thicken. Aurora felt it then—a subtle shift, as if the realm inhaled. The ground softened further, sucking at her boots like mud after rain. She yanked free, blade drawn again. "Something's wrong. Nyx, scout ahead." Nyx dissolved into wisps, darting toward a grand pavilion at the clearing's edge. Shadows pooled unnaturally there, forming archways of twisted thorn and bone. From within, laughter boomed, deep and satiated. They followed, weaving past more feasts where spectral figures gorged endlessly, their forms swelling and deflating like bellows. One reached out to Aurora, fingers sticky with syrup. "Join us. The emptiness fills here." She sidestepped, heart pounding. The pendant's heat spread through her veins, a warning or invitation she couldn't decipher. Wonder battled unease; the sheer abundance dazzled, vines bearing fruits that shifted colours with each glance, orchards whispering secrets in languages of scent. Deeper in, they discovered a fountain spewing wine that sparkled under the amber sky. Aurora dipped a finger, the liquid cool and effervescent, bubbling against her skin like living foam. It promised oblivion, a momentary escape from the weight of her past—the flight from Cardiff, Eva's urgent calls, the flat above Silas' bar that never quite felt like home. "Resist," Nyx reformed beside her, voice urgent. "This realm feeds on desire. I sense rifts nearby, threads of the Veil fraying like old cloth." Isolde traced patterns in the air, her fingers leaving trails of faint light. "Desire weaves the trap, yet the weaver overlooks the snip of fate's shears. Behold—the heartstone's twin awaits." Ahead, a pedestal rose from a bed of blooming fungi, each cap pulsing with inner light. Atop it sat a gem identical to Aurora's pendant, but larger, its crimson facets reflecting distorted versions of their faces. Aurora approached, the air growing heavier, pressing like unseen hands. She reached out. The gem hummed in response, syncing with her pendant's beat. Visions flashed: portals tearing open, Hel spilling into London streets, feasts turning to famines. Unease bloomed into dread. The ground trembled, vines erupting around them, coiling like serpents. "Thieves in the garden," a voice thundered from the pavilion. Prince Belphegor emerged, his form bloated and regal, eyes gleaming with insatiable hunger. "You dare claim what sustains my realm?" Nyx's shadows flared. "The heartstone belongs not to you, prince. It calls to her blood." Isolde stepped forward, unruffled. "Calls echo in caverns vast, but echoes deceive the ear untrained." Belphegor laughed, the sound shaking fruits from branches. "Then let us test her claim. A feast to prove worth—or be consumed." Vines lashed out, ensnaring Aurora's legs, dragging her toward a maw of thorns that yawned open. She slashed with the blade, but more tendrils surged, and the pendant blazed hotter, as if awakening something monstrous within the realm's depths.
created_at"2026-02-20T19:49:12.929Z" 2/20/2026, 7:49:12 PM
model"x-ai/grok-4-07-09" 4/7/2009, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency20222
moderation_latency(null)
generation_time73368
tokens_prompt5338
tokens_completion1983
native_tokens_prompt5418
native_tokens_completion2413
native_tokens_completion_images0
native_tokens_reasoning748
native_tokens_cached680
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.050919
router(null)
provider_responses
0
endpoint_id"d40bef9d-6936-4c57-9749-bf7399de4a77"
id"41bb6480-7cdc-9ded-2a7a-0e18761288e8"
is_byokfalse
latency178
model_permaslug"x-ai/grok-4-07-09" 4/7/2009, 12:00:00 AM
provider_name"xAI"
status200
api_type"completions"
id"gen-1771616952-tBqJoV1YlRW8OjyRUppq"
upstream_id"41bb6480-7cdc-9ded-2a7a-0e18761288e8"
total_cost0.050919
cache_discount0.00153
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences26
tagDensity0.269
leniency0.538
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1224
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1224
totalAiIsms30
found
0
word"maw"
count2
1
word"stark"
count1
2
word"warmth"
count1
3
word"scanned"
count1
4
word"shimmered"
count1
5
word"weight"
count2
6
word"pulsed"
count1
7
word"rhythmic"
count1
8
word"echo"
count2
9
word"resolve"
count1
10
word"echoes"
count2
11
word"silence"
count1
12
word"marble"
count1
13
word"cascading"
count1
14
word"dances"
count1
15
word"stomach"
count1
16
word"flicked"
count1
17
word"spectral"
count1
18
word"pounding"
count1
19
word"desire"
count2
20
word"traced"
count1
21
word"trembled"
count1
22
word"thundered"
count1
23
word"gleaming"
count1
24
word"depths"
count1
highlights
0"maw"
1"stark"
2"warmth"
3"scanned"
4"shimmered"
5"weight"
6"pulsed"
7"rhythmic"
8"echo"
9"resolve"
10"echoes"
11"silence"
12"marble"
13"cascading"
14"dances"
15"stomach"
16"flicked"
17"spectral"
18"pounding"
19"desire"
20"traced"
21"trembled"
22"thundered"
23"gleaming"
24"depths"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences73
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences73
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences93
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1213
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
83.48% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount902
uniqueNames14
maxNameDensity1.33
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Fae-Forged1
Blade1
Heartstone1
Pendant1
Nyx8
Isolde6
Evan1
Aurora12
Cardiff1
Eva1
Hel1
London1
Prince1
Belphegor2
persons
0"Blade"
1"Pendant"
2"Nyx"
3"Isolde"
4"Evan"
5"Aurora"
6"Eva"
7"Hel"
8"Prince"
9"Belphegor"
places
0"Cardiff"
1"London"
globalScore0.835
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount1
matches
0"as if awakening something monstrous within the realm's depths"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1213
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences93
matches(empty)
69.94% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean34.66
std13.68
cv0.395
sampleLengths
043
139
234
331
465
538
620
725
863
951
1029
1152
1237
1359
1413
1539
1625
1738
1833
1920
2034
2131
2233
2341
2459
2524
2630
2746
2827
2914
3030
3115
3215
3321
3439
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences73
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs173
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount1
flaggedSentences5
totalSentences93
ratio0.054
matches
0"They pressed on, the path winding through gardens where flowers bloomed in impossible shapes—petals unfolding into tiny banquet tables laden with nectar that dripped like molten gold."
1"Chefs—pale figures with hollow eyes—moved in precise dances, chopping herbs that regrew instantly in their hands."
2"Aurora felt it then—a subtle shift, as if the realm inhaled."
3"Wonder battled unease; the sheer abundance dazzled, vines bearing fruits that shifted colours with each glance, orchards whispering secrets in languages of scent."
4"It promised oblivion, a momentary escape from the weight of her past—the flight from Cardiff, Eva's urgent calls, the flat above Silas' bar that never quite felt like home."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount799
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.025031289111389236
lyAdverbCount7
lyAdverbRatio0.008760951188986232
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences93
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences93
mean13.04
std6.46
cv0.495
sampleLengths
014
129
212
315
412
517
610
77
89
922
1017
114
1226
1318
147
1515
1616
1710
1810
197
2018
214
2219
2316
2424
2527
2624
279
2820
294
3015
3122
3211
3314
3423
358
3618
3716
3817
398
405
417
4219
434
449
456
4619
475
4824
499
86.02% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.5161290322580645
totalSentences93
uniqueOpeners48
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences73
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences73
matches
0"She stumbled forward, blade raised,"
1"Her bare feet left no"
2"She scanned the landscape."
3"She plucked one from a"
4"It hit the ground with"
5"She shook off the unease"
6"They pressed on, the path"
7"She clenched her fist, the"
8"he intoned, voice flat as"
9"She waved him off."
10"He leaned closer, breath reeking"
11"He backed away, muttering incantations"
12"She yanked free, blade drawn"
13"They followed, weaving past more"
14"She sidestepped, heart pounding."
15"It promised oblivion, a momentary"
16"She reached out."
17"She slashed with the blade,"
ratio0.247
28.49% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences73
matches
0"Aurora gripped the Fae-Forged Blade"
1"The portal's maw yawned before"
2"She stumbled forward, blade raised,"
3"The plant recoiled, leaking sap"
4"Isolde murmured, her silver hair"
5"Her bare feet left no"
6"Nyx coalesced into their humanoid"
7"Aurora sheathed the blade, its"
8"She scanned the landscape."
9"She plucked one from a"
10"The fruit weighed heavy in"
11"Juice burst forth when she"
12"Nyx whispered, their voice a"
13"Isolde tilted her head, lavender"
14"Aurora dropped the apple."
15"It hit the ground with"
16"She shook off the unease"
17"They pressed on, the path"
18"A faint melody drifted from"
19"Nyx shifted partially incorporeal, tendrils"
ratio0.863
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount13
matches
0"The portal's maw yawned before them, a rip in the air that hummed like distant thunder, and she plunged through without hesitation, Nyx's shadowy form slitherin…"
1"Endless rows of vines stretched out, heavy with clusters of fruit that shimmered in hues of gold and violet, each grape the size of a fist."
2"The fruit weighed heavy in her palm, its surface slick and warm, as if alive."
3"It hit the ground with a wet thud and rolled, sprouting tiny tendrils that burrowed back into the soil."
4"They pressed on, the path winding through gardens where flowers bloomed in impossible shapes—petals unfolding into tiny banquet tables laden with nectar that dr…"
5"A faint melody drifted from deeper in, rhythmic clinks of cutlery and low murmurs, as if an invisible crowd dined just out of sight."
6"Marble tables groaned under platters of roasted meats that sizzled eternally, sauces cascading in fountains of amber liquid."
7"Chefs—pale figures with hollow eyes—moved in precise dances, chopping herbs that regrew instantly in their hands."
8"They followed, weaving past more feasts where spectral figures gorged endlessly, their forms swelling and deflating like bellows."
9"Wonder battled unease; the sheer abundance dazzled, vines bearing fruits that shifted colours with each glance, orchards whispering secrets in languages of scen…"
10"Deeper in, they discovered a fountain spewing wine that sparkled under the amber sky."
11"Vines lashed out, ensnaring Aurora's legs, dragging her toward a maw of thorns that yawned open."
12"She slashed with the blade, but more tendrils surged, and the pendant blazed hotter, as if awakening something monstrous within the realm's depths."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount4
matches
0"Nyx whispered, their voice a breeze rustling the leaves"
1"he intoned, voice flat as beaten dough"
2"He leaned, breath reeking of fermented dreams"
3"Nyx reformed, voice urgent"
34.62% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount3
fancyTags
0"Isolde murmured (murmur)"
1"Nyx whispered (whisper)"
2"It promised (promise)"
dialogueSentences26
tagDensity0.115
leniency0.231
rawRatio1
effectiveRatio0.231
73.4183%