Run: 2026-02-20-01KHY9K515D75EPSPC9SKSEV19

Run Details

Duration:
9.1s
Cost:
$0.001078
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The bone token clattered against the tiled floor, its jagged edges catching the flickering glow of the single bulb dangling from a rusted pipe. Detective Harlow Quinn crouched, fingers brushing the damp surface. Too clean. No blood. No struggle marks. Just the faint scent of ozone and something older—something that clung to the air like a second skin. “You’re sure this is the right place?” The voice came from behind her, sharp with skepticism. DS Morris’s replacement, a young detective named Cole, stood in the doorway, his torch beam trembling slightly. “No one’s reported anything missing from the station above.” Quinn didn’t look up. “No one’s reported anything *supernatural* missing either.” The abandoned Tube station beneath Camden had been sealed off decades ago, but the Veil Market had found it. The bone token was the key. And keys, Quinn had learned, always left traces. She stood, her boots scuffing against the grime. The walls pulsed with the same eerie glow as the token—veins of blue light snaking through the concrete like corrupted circuitry. The air hummed, low and insistent, as if the station itself were breathing. “Look at the symbols.” Cole’s voice was quieter now, edged with something new—fear, maybe, or the dawning realisation that not all cases were solved with forensics and interviews. Quinn followed his gaze. The graffiti wasn’t just spray-painted. It was *carved*—deep, deliberate grooves that pulsed with the same unnatural light. No tags. No slogans. Just sigils, layered and overlapping like a language only the walls understood. “Reverse Greek,” she murmured. “But not quite.” Cole exhaled sharply. “You’re saying this is some kind of ritual site?” “Or a message.” Quinn stepped closer, her shadow stretching long and distorted across the wall. The symbols shifted when she moved, as if reacting to her presence. “Someone didn’t just *do* something here. They *marked* it.” A sound cut through the hum—a wet, dragging noise. Quinn’s hand flew to her sidearm before she even registered the movement. The torchlight flickered, casting jagged teeth across the far wall. Then she saw it. A body. Not slumped. Not sprawled. *Hung*. From the ceiling, suspended by what looked like frayed fishing line, the corpse dangled like a marionette with its strings cut. The skin was too pale, stretched tight over the bones, and the mouth was sewn shut with black thread. No blood. No signs of struggle. Just… stillness. Cole swallowed. “That’s not possible. No ligature marks. No—” “No *natural* explanation,” Quinn finished. She stepped forward, her boots crunching on something brittle. Glass. Or bone. She didn’t look down. The body twitched. Quinn’s finger tightened around her gun. The corpse’s head lolled back, the sewn lips parting just enough to let out a wet, rattling breath. Then it spoke. “You’re late.” The voice wasn’t human. It wasn’t even *alive*. It was the sound of static clinging to a radio left too long in the rain. Cole stumbled back, his torch clattering to the ground. “What the *hell*—?” Quinn didn’t take her eyes off the corpse. “Who are you?” The lips moved again, the black thread groaning like rusted hinges. *“The Veil remembers.”* Then the body went limp. Silence. Quinn holstered her gun, her pulse steady despite the adrenaline. She crouched, examining the fishing line. No knots. No ties. Just… *held* together by something she couldn’t see. “This wasn’t murder,” she said quietly. “This was a *warning*.” Cole’s voice was barely a whisper. “From who?” Quinn stood, her gaze sweeping the station. The symbols pulsed faster now, the blue light flickering like a dying heartbeat. Somewhere in this underground maze, something was watching. And it had just sent her an invitation. She pulled the Veil Compass from her coat pocket—the one she’d bought from the Market last month, the one that had been *too* easy to obtain. The needle spun wildly before settling with a metallic *click*. *Northwest.* Toward the old maintenance tunnels. Quinn turned, her military precision kicking in. “Stay here.” Cole opened his mouth to protest, but the words died in his throat when the lights flickered—and the symbols on the wall *moved*. Not painted. Not carved. *Breathing.* The air turned thick, like syrup, and the hum became a roar. Quinn didn’t wait. She sprinted toward the tunnels, her boots pounding against the tiles. Behind her, Cole’s voice echoed, strained and terrified. *“Quinn, what the hell is happening—?”* The last thing she heard before the tunnel swallowed her was the sound of something *laughing*.
created_at"2026-02-20T19:49:25.693Z" 2/20/2026, 7:49:25 PM
model"mistralai/ministral-14b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency374
moderation_latency(null)
generation_time8878
tokens_prompt4671
tokens_completion1275
native_tokens_prompt4322
native_tokens_completion1068
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.001078
router(null)
provider_responses
0
endpoint_id"0b53717b-9af5-4de3-80af-ebedd2adf981"
id"30cfab4c970645fcad953966c997fbcb"
is_byokfalse
latency369
model_permaslug"mistralai/ministral-14b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771616965-iCBMx0GnOYd08rLPNmFJ"
upstream_id"30cfab4c970645fcad953966c997fbcb"
total_cost0.001078
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount1
adverbTags
0"she said quietly [quietly]"
dialogueSentences20
tagDensity0.25
leniency0.5
rawRatio0.2
effectiveRatio0.1
86.67% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount750
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"sharply"
count1
highlights
0"slightly"
1"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.67% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount750
totalAiIsms11
found
0
word"pulsed"
count3
1
word"flickered"
count2
2
word"silence"
count1
3
word"pulse"
count1
4
word"whisper"
count1
5
word"pounding"
count1
6
word"echoed"
count1
7
word"the last thing"
count1
highlights
0"pulsed"
1"flickered"
2"silence"
3"pulse"
4"whisper"
5"pounding"
6"echoed"
7"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences84
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences84
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans18
markdownWords25
totalWords743
ratio0.034
matches
0"supernatural"
1"carved"
2"do"
3"marked"
4"Hung"
5"natural"
6"alive"
7"hell"
8"“The Veil remembers.”"
9"held"
10"warning"
11"too"
12"click"
13"Northwest."
14"moved"
15"Breathing."
16"“Quinn, what the hell is happening—?”"
17"laughing"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
50.15% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount651
uniqueNames9
maxNameDensity2
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn13
Morris1
Cole8
Tube1
Camden1
Veil2
Market2
Compass1
persons
0"Harlow"
1"Quinn"
2"Morris"
3"Cole"
4"Camden"
places(empty)
globalScore0.502
windowScore0.833
36.36% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences44
glossingSentenceCount2
matches
0"as if reacting to her presence"
1"looked like frayed fishing line, the corp"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount743
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences98
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean17.28
std14.72
cv0.852
sampleLengths
01
158
242
311
433
542
628
737
87
912
1036
1131
124
132
145
1548
169
1721
183
1927
202
2124
2212
2311
2414
255
261
2728
2810
298
3028
318
3236
331
345
359
3623
374
381
3926
408
416
4216
92.73% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences84
matches
0"been sealed"
1"were solved"
2"was sewn"
87.96% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs119
matches
0"were breathing"
1"was watching"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences7
totalSentences98
ratio0.071
matches
0"Just the faint scent of ozone and something older—something that clung to the air like a second skin."
1"The walls pulsed with the same eerie glow as the token—veins of blue light snaking through the concrete like corrupted circuitry."
2"“Look at the symbols.” Cole’s voice was quieter now, edged with something new—fear, maybe, or the dawning realisation that not all cases were solved with forensics and interviews."
3"It was *carved*—deep, deliberate grooves that pulsed with the same unnatural light."
4"A sound cut through the hum—a wet, dragging noise."
5"She pulled the Veil Compass from her coat pocket—the one she’d bought from the Market last month, the one that had been *too* easy to obtain."
6"Cole opened his mouth to protest, but the words died in his throat when the lights flickered—and the symbols on the wall *moved*."
91.18% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount659
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.05007587253414264
lyAdverbCount6
lyAdverbRatio0.009104704097116844
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean7.57
std6.3
cv0.833
sampleLengths
024
19
22
32
43
518
616
717
89
94
107
1119
126
138
148
1521
1613
1728
184
195
2012
212
222
2312
244
253
263
279
2815
2912
309
319
3212
3310
344
352
362
372
381
3921
4019
412
424
431
441
452
467
475
489
491
50.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.3673469387755102
totalSentences98
uniqueOpeners36
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences60
matches
0"Just the faint scent of"
1"Just sigils, layered and overlapping"
2"Then she saw it."
3"Then it spoke."
4"Then the body went limp."
5"Somewhere in this underground maze,"
ratio0.1
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences60
matches
0"She stood, her boots scuffing"
1"It was *carved*—deep, deliberate grooves"
2"She stepped forward, her boots"
3"She didn’t look down."
4"It wasn’t even *alive*."
5"It was the sound of"
6"She crouched, examining the fishing"
7"she said quietly"
8"She pulled the Veil Compass"
9"She sprinted toward the tunnels,"
ratio0.167
76.67% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences60
matches
0"The bone token clattered against"
1"Detective Harlow Quinn crouched, fingers"
2"The voice came from behind"
3"DS Morris’s replacement, a young"
4"Quinn didn’t look up."
5"The abandoned Tube station beneath"
6"The bone token was the"
7"She stood, her boots scuffing"
8"The walls pulsed with the"
9"The air hummed, low and"
10"Cole’s voice was quieter now,"
11"Quinn followed his gaze."
12"The graffiti wasn’t just spray-painted."
13"It was *carved*—deep, deliberate grooves"
14"Cole exhaled sharply."
15"Quinn stepped closer, her shadow"
16"The symbols shifted when she"
17"A sound cut through the"
18"Quinn’s hand flew to her"
19"The torchlight flickered, casting jagged"
ratio0.767
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences60
matches(empty)
ratio0
85.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences25
technicalSentenceCount2
matches
0"Just the faint scent of ozone and something older—something that clung to the air like a second skin."
1"The air hummed, low and insistent, as if the station itself were breathing."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"Quinn stepped, her shadow stretching long and distorted across the wall"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she murmured (murmur)"
dialogueSentences20
tagDensity0.1
leniency0.2
rawRatio0.5
effectiveRatio0.1
80.3034%