Run: 2026-02-20-01KHY9MB7768ZYAJXXV2B05R5J

Run Details

Duration:
22.6s
Cost:
$0.000326
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain smelled of rust and regret. It wasn't the gentle, insistent drizzle of a London evening; this was a viscous, clinging dampness that seeped into your bones, a prelude to something colder. Rory Carter pulled her threadbare coat tighter, the worn wool doing little to ward off the pervasive chill radiating from the Fae Grove. The standing stones, ancient oaks twisted into grotesque, watchful shapes, pressed in on her from all sides, their lichen-covered surfaces slick with the incessant rain. Isolde’s Grove, as Eva had christened it with a morbid fondness, felt less like a hidden clearing and more like a wound in the earth. She’d come seeking it, of course. A desperate, illogical need to trace the path of the pendant – the Heartstone – a heavy silver chain digging into her palm as she shifted, trying to get a bearing. It had appeared in her flat above Silas' bar a week ago, slipped beneath her door with a single, crimson-stained note: *Find the Grove. It remembers.* Brendan, her father, would have dismissed it as delusion, a lingering echo of her grief after… after Evan. Jennifer, her mother, would have demanded a full explanation before offering a single, hesitant word of support. Eva, bless her cynical soul, had simply raised a skeptical eyebrow and said, “Sounds like a bloody fairytale.” Rory hadn't argued. Fairytales were sometimes the only realities left. The rain intensified, drumming a frantic rhythm against the ancient oaks. It wasn't the rhythmic, soothing sound of a storm; it was a discordant, unsettling percussion, like a thousand tiny, anxious fingers tapping on a wooden chest. The wildflowers, stubbornly blooming year-round in a riot of unnatural hues – electric blues, bruised purples, searing yellows – seemed to vibrate with a faint, unsettling energy. A shift in the air, colder than the damp, prickled her skin. She reached for the Heartstone pendant, its faint, inner glow pulsing steadily against her skin, a tiny, defiant beacon in the deepening gloom. It throbbed a little harder now, as if reacting to something. A rustle in the undergrowth. Not the casual scurry of a field mouse. This was deliberate, measured. She froze, her hand instinctively moving towards the small, sheathed knife she carried for… well, for reasons she rarely articulated. It wasn’t for fighting; it was for keeping things *contained*. The Grove had a way of extracting what it wanted. She strained her ears, the rain a white noise attempting to mask the sound, but there it was again – a slow, deliberate snapping of twigs, accompanied by a low, guttural sigh. "Hello?" Her voice sounded thin and brittle, swallowed by the oppressive silence. A joke. A ridiculous, futile gesture. Of course, there was no answer. Just the rain and the unsettling feeling that she was being watched. Not by animals. By something... else. She’d followed the stone path, a narrow track barely discernible amongst the roots and ferns, for nearly an hour. The trees – gnarled and twisted, their branches clawing at the sky – seemed to shift and rearrange themselves with every glance. Time felt… viscous here. An hour spent navigating the Grove could easily have been minutes or days outside. The warmth of her flat, the familiar scent of Silas’ ale and cheap tobacco, felt impossibly distant. The Heartstone pulsed faster, a frantic drummer urging her forward. The sigh came again, closer this time. And then a sound that sent a shard of ice through her veins – a child's giggle. High-pitched, brittle, utterly devoid of joy. It echoed through the Grove, distorting and echoing until it seemed to come from everywhere and nowhere at once. Rory gripped the knife tighter, her knuckles white. She hadn’t heard children in the Grove before. This was…wrong. She risked a glance around, scanning the shadows beneath the oaks. Nothing. Just the rain, the flowers, and the oppressive feeling of being observed. As she turned back to the path, she saw it - a small, intricately carved wooden doll lying on the ground, its painted eyes staring blankly upwards. It was dressed in a miniature version of a Victorian mourning dress, a tiny lace veil obscuring its face. It wasn't like anything she'd ever seen in Richmond Park. Or anywhere else, for that matter. Picking it up, she felt a coldness seep through her hand, a creeping paralysis. The Heartstone flared, its glow intensifying until it burned against her skin. The giggle came again, this time accompanied by a whispered word – a single, undeniably childish syllable: "Pretty." She dropped the doll as if it were burning. It landed with a soft thud, seemingly undisturbed. The rain intensified, blurring the edges of her vision. The trees swayed violently, their branches thrashing against each other like skeletal arms. She needed to get out. Now. Turning to flee, she realized the path had vanished. The track she'd been following had simply… dissolved, swallowed by the undergrowth. She was surrounded by an impenetrable wall of trees, each one identical to the last, a labyrinth of twisted branches and impenetrable shadows. Panic began to claw at her throat, a cold, suffocating wave. “Hello?” she shouted, her voice cracking with fear. No response. Only the rain and the giggle, which now seemed closer, mocking. A movement in the periphery of her vision. Just a flicker, a shadow against a tree trunk. She swung the knife out, the steel glinting in the rain, but there was nothing there. Just the trees. But the feeling persisted – the sense of being hunted, of being trapped. Then she heard the music. A delicate, haunting melody played on what sounded like a music box. It drifted through the Grove, accompanied by the faint scent of lavender and old paper. It was beautiful, impossibly so, and utterly terrifying. She recognized it immediately - a lullaby her mother used to sing to her when she was a child. Jennifer’s lullaby. As the music swelled, the trees began to…bend. Not in the wind. They seemed to be bowing, their branches lowering themselves towards her, creating an archway of woven wood and shadow. Through the archway, she could see a small clearing, bathed in an unnatural, silvery light. And in the center of the clearing, a small figure sat on a moss-covered stone, playing the music box. It was a child. A girl, no older than seven or eight. She was dressed in a faded white dress, her dark hair tangled with wildflowers. Her face was obscured by the lace veil of the doll, but Rory could feel her gaze, cold and unwavering. “You found me,” the girl said, her voice a breathy whisper. “I’ve been waiting.” The Heartstone pulsed violently in Rory’s hand, a desperate plea against the encroaching darkness. She took a hesitant step towards the clearing, compelled by a force she couldn’t resist. The rain stopped. The trees stilled. The music continued, weaving a spell of unsettling beauty. Just as she reached the edge of the clearing, something brushed against her leg. A cold, damp touch. She didn’t dare look down. Then, the girl spoke again, her voice gaining a chilling resonance. “You have a lovely stone. It reminds me of something…lost.” And as she spoke, Rory noticed something else. Beneath the veil, just for a fleeting second, a crescent-shaped scar appeared on the girl’s cheek – a mirror image of the one on Rory’s own wrist. A scar she hadn't consciously remembered, a scar from a childhood accident she didn't remember. The music stopped. The music box fell silent. And then, a voice - not the girl's, but something deeper, older, resonating from the heart of the Grove – whispered a single, chilling sentence: “Welcome home, Laila.” Rory instinctively flinched, a sudden, sharp pain lancing through her head. The Heartstone slipped from her grasp, tumbling onto the moss-covered stone. As it rolled, the crimson gemstone pulsed one last time, bathing the clearing in a brief, blinding flash of light. And when Rory opened her eyes, she wasn’t standing in the Fae Grove anymore. She was in a room. A small, circular chamber carved into the heart of an ancient oak. Stone walls, slick with moisture. The air hung thick with the scent of lavender and decay. And in the center of the room, seated on a throne of intertwined roots, was a woman. A woman with eyes the color of amethyst and a smile that promised nothing but oblivion.
created_at"2026-02-20T19:50:04.801Z" 2/20/2026, 7:50:04 PM
model"google/gemma-3-4b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency337
moderation_latency(null)
generation_time22389
tokens_prompt4584
tokens_completion2165
native_tokens_prompt4435
native_tokens_completion1862
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00032636
router(null)
provider_responses
0
endpoint_id"d3de3bd4-81bc-48fb-924f-2a87b2a36e75"
id"chatcmpl-Rfv9LzwyQHDIDMwXTSTvWtyX"
is_byokfalse
latency76
model_permaslug"google/gemma-3-4b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771617004-nY9LB6kZ5go6IOCPiq7Z"
upstream_id"chatcmpl-Rfv9LzwyQHDIDMwXTSTvWtyX"
total_cost0.00032636
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
88.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"The giggle came again [again]"
dialogueSentences8
tagDensity1
leniency1
rawRatio0.111
effectiveRatio0.111
92.86% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1400
totalAiIsmAdverbs2
found
0
adverb"utterly"
count2
highlights
0"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1400
totalAiIsms32
found
0
word"chill"
count1
1
word"echo"
count1
2
word"eyebrow"
count1
3
word"rhythmic"
count1
4
word"electric"
count1
5
word"searing"
count1
6
word"beacon"
count1
7
word"gloom"
count1
8
word"throbbed"
count1
9
word"measured"
count1
10
word"oppressive"
count2
11
word"silence"
count1
12
word"navigating"
count1
13
word"warmth"
count1
14
word"familiar"
count1
15
word"pulsed"
count3
16
word"echoed"
count1
17
word"echoing"
count1
18
word"scanning"
count1
19
word"flicker"
count1
20
word"glinting"
count1
21
word"sense of"
count1
22
word"could feel"
count1
23
word"unwavering"
count1
24
word"whisper"
count1
25
word"chilling"
count2
26
word"resonance"
count1
27
word"fleeting"
count1
highlights
0"chill"
1"echo"
2"eyebrow"
3"rhythmic"
4"electric"
5"searing"
6"beacon"
7"gloom"
8"throbbed"
9"measured"
10"oppressive"
11"silence"
12"navigating"
13"warmth"
14"familiar"
15"pulsed"
16"echoed"
17"echoing"
18"scanning"
19"flicker"
20"glinting"
21"sense of"
22"could feel"
23"unwavering"
24"whisper"
25"chilling"
26"resonance"
27"fleeting"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences119
matches
0"g with fear"
70.83% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount6
narrationSentences119
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords6
totalWords1408
ratio0.004
matches
0"Find the Grove. It remembers."
1"contained"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount1356
uniqueNames12
maxNameDensity0.66
worstName"Grove"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
London1
Carter1
Fae2
Grove9
Eva2
Heartstone6
Brendan1
Evan1
Rory9
Victorian1
Richmond1
Park1
persons
0"Carter"
1"Eva"
2"Heartstone"
3"Brendan"
4"Evan"
5"Rory"
6"Victorian"
places
0"London"
1"Fae"
2"Grove"
3"Richmond"
4"Park"
globalScore1
windowScore0.833
38.89% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences90
glossingSentenceCount4
matches
0"as if reacting to something"
1"h a soft thud, seemingly undisturbed"
2"seemed closer mocking"
3"sounded like a music box"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.71
wordCount1408
matches
0"not the girl's, but something deeper, older, resonating from the heart of the Gr"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences120
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs24
mean58.67
std29.72
cv0.507
sampleLengths
0106
1126
2110
389
442
586
667
786
844
945
1055
1121
1249
1361
1465
1546
1614
1767
1871
1936
2042
2114
2250
2316
90.52% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences119
matches
0"was dressed"
1"was surrounded"
2"being hunted"
3"was dressed"
4"was obscured"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs210
matches
0"was being"
1"were burning"
2"wasn’t standing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount15
semicolonCount3
flaggedSentences14
totalSentences120
ratio0.117
matches
0"It wasn't the gentle, insistent drizzle of a London evening; this was a viscous, clinging dampness that seeped into your bones, a prelude to something colder."
1"A desperate, illogical need to trace the path of the pendant – the Heartstone – a heavy silver chain digging into her palm as she shifted, trying to get a bearing."
2"It wasn't the rhythmic, soothing sound of a storm; it was a discordant, unsettling percussion, like a thousand tiny, anxious fingers tapping on a wooden chest."
3"The wildflowers, stubbornly blooming year-round in a riot of unnatural hues – electric blues, bruised purples, searing yellows – seemed to vibrate with a faint, unsettling energy."
4"It wasn’t for fighting; it was for keeping things *contained*."
5"She strained her ears, the rain a white noise attempting to mask the sound, but there it was again – a slow, deliberate snapping of twigs, accompanied by a low, guttural sigh."
6"The trees – gnarled and twisted, their branches clawing at the sky – seemed to shift and rearrange themselves with every glance."
7"And then a sound that sent a shard of ice through her veins – a child's giggle."
8"As she turned back to the path, she saw it - a small, intricately carved wooden doll lying on the ground, its painted eyes staring blankly upwards."
9"The giggle came again, this time accompanied by a whispered word – a single, undeniably childish syllable: \"Pretty.\""
10"But the feeling persisted – the sense of being hunted, of being trapped."
11"She recognized it immediately - a lullaby her mother used to sing to her when she was a child."
12"Beneath the veil, just for a fleeting second, a crescent-shaped scar appeared on the girl’s cheek – a mirror image of the one on Rory’s own wrist."
13"And then, a voice - not the girl's, but something deeper, older, resonating from the heart of the Grove – whispered a single, chilling sentence: “Welcome home, Laila.”"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount163
adjectiveStacks0
stackExamples(empty)
adverbCount4
adverbRatio0.024539877300613498
lyAdverbCount1
lyAdverbRatio0.006134969325153374
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean11.73
std7.46
cv0.636
sampleLengths
07
126
223
325
425
56
631
724
818
92
1017
1121
127
1311
1426
1527
1612
1723
1811
195
208
214
2214
236
2410
2510
2632
2712
282
294
306
3112
323
332
341
3519
3622
372
382
3914
4017
4110
427
4317
446
4519
468
478
482
4911
49.17% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.35
totalSentences120
uniqueOpeners42
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount8
totalSentences108
matches
0"Of course, there was no"
1"Just the rain and the"
2"Just the rain, the flowers,"
3"Only the rain and the"
4"Just a flicker, a shadow"
5"Just the trees."
6"Then she heard the music."
7"Then, the girl spoke again,"
ratio0.074
97.78% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences108
matches
0"It wasn't the gentle, insistent"
1"She’d come seeking it, of"
2"It had appeared in her"
3"It remembers.* Brendan, her father,"
4"It wasn't the rhythmic, soothing"
5"She reached for the Heartstone"
6"It throbbed a little harder"
7"She froze, her hand instinctively"
8"It wasn’t for fighting; it"
9"She strained her ears, the"
10"Her voice sounded thin and"
11"She’d followed the stone path,"
12"It echoed through the Grove,"
13"She hadn’t heard children in"
14"She risked a glance around,"
15"It was dressed in a"
16"It wasn't like anything she'd"
17"She dropped the doll as"
18"It landed with a soft"
19"She needed to get out."
ratio0.306
98.89% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount78
totalSentences108
matches
0"The rain smelled of rust"
1"It wasn't the gentle, insistent"
2"Rory Carter pulled her threadbare"
3"The standing stones, ancient oaks"
4"Isolde’s Grove, as Eva had"
5"She’d come seeking it, of"
6"A desperate, illogical need to"
7"It had appeared in her"
8"It remembers.* Brendan, her father,"
9"Jennifer, her mother, would have"
10"Eva, bless her cynical soul,"
11"Fairytales were sometimes the only"
12"The rain intensified, drumming a"
13"It wasn't the rhythmic, soothing"
14"The wildflowers, stubbornly blooming year-round"
15"A shift in the air,"
16"She reached for the Heartstone"
17"It throbbed a little harder"
18"A rustle in the undergrowth."
19"This was deliberate, measured."
ratio0.722
46.30% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences108
matches
0"Just as she reached the"
ratio0.009
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences59
technicalSentenceCount3
matches
0"It wasn't the gentle, insistent drizzle of a London evening; this was a viscous, clinging dampness that seeped into your bones, a prelude to something colder."
1"And then a sound that sent a shard of ice through her veins – a child's giggle."
2"They seemed to be bowing, their branches lowering themselves towards her, creating an archway of woven wood and shadow."
13.89% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount2
matches
0"she shouted, her voice cracking with fear"
1"the girl said, her voice a breathy whisper"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"she shouted (shout)"
1"she spoke (speak)"
2"the Grove – whispered (whisper)"
dialogueSentences8
tagDensity0.5
leniency1
rawRatio0.75
effectiveRatio0.75
79.0445%