Run: 2026-02-20-01KHY9MDY5R1C4DAC7S1A5QZTV

Run Details

Duration:
42.7s
Cost:
$0.000367
Provider:
Novita

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The wrought iron gate groaned open like a disturbed beast, reluctantly granting her passage into Richmond Park after dark. Rory hadn’t been back to the Grove since… well, since she’d sworn she wouldn’t, but Eva’s cryptic message had overridden every rational thought. *‘The stones. Tonight. It’s waking up.’* She adjusted the strap of her messenger bag, the weight of the Golden Empress thermal bag inside a familiar comfort. Beneath that, though, cold metal pressed against her sternum. The Heartstone Pendant. A gift. From whom, she still couldn’t recall. A hazy memory of a woman with eyes like smoke and a voice that tasted of heather and rain. The park’s usual nighttime sounds—the rustle of unseen animals, distant city hum—felt muted, swallowed by something thicker. The air hung heavy, laced with a sweetness that bordered on cloying. Not the scent of late-blooming wildflowers, but something manufactured. Artificial. She shivered, pulling her jacket tighter. The path narrowed, twisting away from the maintained trails and into a denser knot of trees. The ancient oaks stood like silent sentinels, their branches gnarled and interlocked, blotting out the already meager moonlight. Finding the entrance to the Grove wasn’t difficult. Even after all this time, the standing stones felt… magnetized to her. They loomed, three weathered monoliths rising from a circle of stubbornly blooming wildflowers. The boundary. She remembered Isolde, the woman who’d first brought her here years ago, whispering about the veil thinning, about the ‘other side’ breathing closer. Isolde, who'd vanished without a trace a year later. A twig snapped behind her. Rory whirled, heart hammering against her ribs. Nothing. Just shadows playing tricks. She exhaled slowly, berating herself. Nervous. That was all. "Hello?” she called out, her voice tight. It sounded too loud, a disruption in the unnatural stillness. Silence answered. She stepped inside the circle, immediately feeling the shift. Not a dramatic change, not at first. More… a subtle disorientation. The air grew warmer, the sweet scent stronger. The wildflowers underfoot felt strangely plush. The Heartstone warmed against her skin. A faint throb, barely perceptible, but definitely there. She hadn't felt it pulse like this before. Not even when she’d first received it. “Eva?” The name felt lost, absorbed by the trees. She walked deeper into the Grove, toward the central clearing where Isolde used to… well, whatever Isolde *did*. Rituals, she'd called them. Nonsense to Rory then, and still seeming like nonsense now. But Eva wasn't one for nonsense. A flicker of movement caught her eye—a dark shape at the periphery of her vision. She turned, focusing, but it was gone. A deer, maybe? Though deer didn't normally move like *that*. They didn’t glide. The clearing was exactly as she remembered, a small haven bathed in an ethereal, internal light that had nothing to do with the moon. A single, ancient hawthorn stood at the center, its branches draped with ribbons and strange, bone-like charms. Something was wrong. It wasn’t a sudden, shocking realization. More a slow, creeping dread that settled in her bones. The air felt… expectant. Like the Grove itself was holding its breath. The floral scent had become overpowering, suffocating, and underneath it, a metallic tang. Like blood. She ran a hand across her wrist, unconsciously tracing the crescent-shaped scar. A childhood accident. Or so she’d always been told. Another sound. This one closer. A soft rustling in the undergrowth, like something dragging itself along the forest floor. Heavy. Purposeful. “Eva, this isn’t funny.” No answer. She reached inside her messenger bag, her fingers brushing against the familiar bulk of the thermal containers. Comfort food suddenly felt useless. Her hand closed around the handle of a small torch she kept for late deliveries. Flicking it on, she swept the beam across the clearing. The light danced across the hawthorn, illuminating the charms. They weren’t bone. Not exactly. More like… teeth. Small, pointed, and perfectly white. “Right,” she muttered, her voice trembling slightly. “That's new.” The Heartstone pulsed again, more insistently this time, almost painfully hot against her skin. It was directing her, she realized. Pulling her toward the hawthorn. She took a tentative step forward, then another. The rustling sound came again, closer still. She spun around, the torch beam cutting through the darkness, but found nothing. “Show yourself,” she demanded, her voice stronger now, fueled by rising panic. “Whatever you are.” A low chuckle echoed through the Grove. Not a human sound. Too resonant. Too… ancient. “Looking for someone, little Rory?” The voice seemed to come from everywhere and nowhere at once, wrapping around her like a shroud. She lowered the torch, scanning the trees, the shadows. “Who’s there?” “Someone who remembers you. Someone who's been waiting.” A figure materialized from the darkness, slowly coalescing from the shadows. Tall. Slender. And impossibly pale. It wasn't quite human. Its eyes—large, black, and utterly devoid of pupils—fixed on her with unsettling intensity. The Heartstone felt like it was burning a hole through her chest. It throbbed in time with the figure’s slow, deliberate steps. “You’ve grown, Aurora Carter,” the figure said, its voice a silken rasp. “But some things never change.” It extended a hand, long, skeletal fingers tipped with claws that gleamed in the ethereal light. “Come now. Don't be shy.”
created_at"2026-02-20T19:50:07.569Z" 2/20/2026, 7:50:07 PM
model"google/gemma-3-27b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency383
moderation_latency(null)
generation_time42603
tokens_prompt1061
tokens_completion1495
native_tokens_prompt973
native_tokens_completion1255
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000366787
router(null)
provider_responses
0
endpoint_id"cf530f36-7cb8-4eb9-8953-880eef952af3"
id"51f691c7-7323-410d-89ef-82e939f33e4f"
is_byokfalse
latency315
model_permaslug"google/gemma-3-27b-it"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771617007-JGCusq6AOllQtz5FgCyu"
upstream_id"51f691c7-7323-410d-89ef-82e939f33e4f"
total_cost0.000366787
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences13
tagDensity0.385
leniency0.769
rawRatio0
effectiveRatio0
60.23% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount880
totalAiIsmAdverbs7
found
0
adverb"reluctantly"
count1
1
adverb"slowly"
count2
2
adverb"suddenly"
count1
3
adverb"perfectly"
count1
4
adverb"slightly"
count1
5
adverb"utterly"
count1
highlights
0"reluctantly"
1"slowly"
2"suddenly"
3"perfectly"
4"slightly"
5"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
14.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount880
totalAiIsms15
found
0
word"weight"
count1
1
word"familiar"
count2
2
word"sentinels"
count1
3
word"loomed"
count1
4
word"silence"
count1
5
word"throb"
count1
6
word"pulse"
count1
7
word"flicker"
count1
8
word"tracing"
count1
9
word"pulsed"
count1
10
word"echoed"
count1
11
word"scanning"
count1
12
word"intensity"
count1
13
word"throbbed"
count1
highlights
0"weight"
1"familiar"
2"sentinels"
3"loomed"
4"silence"
5"throb"
6"pulse"
7"flicker"
8"tracing"
9"pulsed"
10"echoed"
11"scanning"
12"intensity"
13"throbbed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences110
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences110
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords8
totalWords873
ratio0.009
matches
0"‘The stones. Tonight. It’s waking up.’"
1"did"
2"that"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount823
uniqueNames10
maxNameDensity0.61
worstName"Grove"
maxWindowNameDensity2
worstWindowName"Isolde"
discoveredNames
Richmond1
Park1
Grove5
Eva2
Golden1
Empress1
Heartstone4
Pendant1
Isolde4
Rory3
persons
0"Eva"
1"Heartstone"
2"Isolde"
3"Rory"
places
0"Richmond"
1"Park"
2"Grove"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount1
matches
0"felt like it was burning a hole through"
85.45% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.145
wordCount873
matches
0"Not the scent of late-blooming wildflowers, but something manufactured"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences120
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean24.25
std16.72
cv0.689
sampleLengths
048
159
245
354
447
526
617
72
834
929
101
1146
1235
1341
143
1543
1621
1721
184
192
2047
2122
229
2325
2428
2515
2615
275
2826
292
308
3133
3222
3317
3416
355
98.88% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences110
matches
0"was gone"
1"been told"
49.62% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs133
matches
0"was holding"
1"was directing"
2"was burning"
71.43% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences3
totalSentences120
ratio0.025
matches
0"The park’s usual nighttime sounds—the rustle of unseen animals, distant city hum—felt muted, swallowed by something thicker."
1"A flicker of movement caught her eye—a dark shape at the periphery of her vision."
2"Its eyes—large, black, and utterly devoid of pupils—fixed on her with unsettling intensity."
92.66% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount62
adjectiveStacks0
stackExamples(empty)
adverbCount3
adverbRatio0.04838709677419355
lyAdverbCount1
lyAdverbRatio0.016129032258064516
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean7.28
std5.4
cv0.743
sampleLengths
019
18
215
32
41
53
620
79
83
92
106
1119
1217
1312
149
151
166
1716
1818
198
209
213
2213
232
2423
259
265
277
281
294
305
311
323
337
3410
352
369
377
381
393
408
416
426
438
448
457
461
478
4814
494
75.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.475
totalSentences120
uniqueOpeners57
76.63% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences87
matches
0"Just shadows playing tricks."
1"More a slow, creeping dread"
ratio0.023
95.86% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences87
matches
0"She adjusted the strap of"
1"She shivered, pulling her jacket"
2"They loomed, three weathered monoliths"
3"She remembered Isolde, the woman"
4"She exhaled slowly, berating herself."
5"she called out, her voice"
6"It sounded too loud, a"
7"She stepped inside the circle,"
8"She hadn't felt it pulse"
9"She walked deeper into the"
10"She turned, focusing, but it"
11"They didn’t glide."
12"It wasn’t a sudden, shocking"
13"She ran a hand across"
14"She reached inside her messenger"
15"Her hand closed around the"
16"They weren’t bone."
17"she muttered, her voice trembling"
18"It was directing her, she"
19"She took a tentative step"
ratio0.31
86.44% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences87
matches
0"The wrought iron gate groaned"
1"Rory hadn’t been back to"
2"She adjusted the strap of"
3"The Heartstone Pendant."
4"A hazy memory of a"
5"The park’s usual nighttime sounds—the"
6"The air hung heavy, laced"
7"She shivered, pulling her jacket"
8"The path narrowed, twisting away"
9"The ancient oaks stood like"
10"They loomed, three weathered monoliths"
11"She remembered Isolde, the woman"
12"Isolde, who'd vanished without a"
13"A twig snapped behind her."
14"Rory whirled, heart hammering against"
15"She exhaled slowly, berating herself."
16"That was all."
17"she called out, her voice"
18"It sounded too loud, a"
19"She stepped inside the circle,"
ratio0.747
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences87
matches
0"Even after all this time,"
1"Though deer didn't normally move"
ratio0.023
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount1
matches
0"The clearing was exactly as she remembered, a small haven bathed in an ethereal, internal light that had nothing to do with the moon."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount4
matches
0"she called out, her voice tight"
1"she muttered, her voice trembling slightly"
2"she demanded, her voice stronger now, fueled by rising panic"
3"the figure said, its voice a silken rasp"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"she called out (call out)"
1"she muttered (mutter)"
2"she demanded (demand)"
dialogueSentences13
tagDensity0.308
leniency0.615
rawRatio0.75
effectiveRatio0.462
83.5659%