Run: 2026-02-20-01KHY9WH4QKRQY0GYNW8R8BMJC

Run Details

Duration:
14.4s
Cost:
$0.002088
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory's fingers tightened around the Heartstone Pendant as the Veil tore open like wet silk. She stumbled forward, the silver chain biting into her palm, and landed knee-deep in soil that squelched under her boots like overripe fruit. Warm amber light bathed her skin, not from a sun but from the sky itself, pulsing faintly as if breathing. Behind her, Nyx materialised from a swirl of shadow, their form solidifying into a tall silhouette that absorbed the glow rather than reflected it. Isolde stepped through last, her silver hair trailing like mist, leaving no imprint on the ground. The air hummed with a low, resonant thrum, like the distant rumble of a banquet hall alive with laughter. Rory wiped sweat from her brow, tasting sweetness on her lips—honeyed, cloying, as if the atmosphere carried the residue of spilled wine. She glanced back; the rift shimmered and sealed, swallowing the familiar chill of Richmond Park's grove. No way out yet. The pendant warmed against her chest, its crimson glow fading to a steady pulse. Nyx tilted their head, violet eyes flickering. "This place feasts on senses. Tread light." Isolde's lavender gaze swept the horizon. She inhaled deeply, nostrils flaring at the bouquet of spices and earth turned fertile. "The vines whisper promises. But roots hide thorns." Rory pushed forward, her Fae-forged blade sheathed at her hip, its moonsilver hilt cool against her thigh. The ground shifted from mud to a carpet of moss, thick and spongy, releasing bursts of scent with each step—cinnamon from crushed leaves, vanilla from unseen blooms. Towering orchards flanked them, branches heavy with fruits that defied earthly logic: apples the size of melons, skins veined with gold, dangling low as if beckoning hands. One swayed near Rory's shoulder; she reached out, fingers brushing its surface. It yielded like warm dough, and a droplet of amber sap oozed forth, carrying the aroma of baked pastries fresh from an oven. She pulled back, heart quickening. "These aren't normal. Look at the colours—blues and purples mixed in like bruises." Nyx extended a shadowy tendril, prodding a cluster of grapes that hung in iridescent bunches, each berry translucent as stained glass. "Hel's touch. Dymas. Gluttony's realm. Souls here craft delights from the damned." Their whisper carried an edge, like wind scraping over gravel. No warmth in their voice, just fact, stripped bare. A distant chime echoed—crystal goblets clinking, perhaps, or wind chimes forged from bone. Rory's stomach growled unbidden, the sound amplifying in the heavy air. She pressed a hand to it, unease prickling her skin. The pendant throbbed once, sharply, as if warning her against indulgence. Isolde knelt by a low bush, her fingers hovering over blossoms that unfurled petals in slow motion, revealing centres like glistening jewels. She plucked one, holding it to the light. The flower pulsed, then released a puff of pollen that sparkled and dissolved into motes of colour. "See how it breathes? Life here swells, then bursts. A riddle wrapped in rind." Rory crouched beside her, the moss cushioning her knees with unnatural softness. Up close, the bush's leaves shimmered with dew that tasted of salted caramel when she dared a lick from her fingertip. Sweetness flooded her mouth, chased by a faint bitterness that lingered on her tongue. Wonder bubbled up, warring with caution; this place promised ecstasy, but her scar on her wrist itched, a phantom reminder of old pains. "Belphegor rules this," Nyx murmured, their form rippling as they scanned the canopy. Shadows clung to them thicker here, reluctant to disperse. "Prince of excess. His gardens tempt the bound. Mortals who sign away hungers end up as ingredients." Rory stood, brushing residue from her hands. It clung, sticky, like molasses. The orchards gave way to a winding path of polished stone, veined with quartz that glowed faintly underfoot. As they followed it, the thrum grew louder, resolving into murmurs—voices, overlapping in a babel of tongues. Laughter bubbled up, then a gasp of delight, punctuated by the wet smack of chopping blades. Ahead, the path opened into a clearing dominated by a grand pavilion. Silk drapes in crimson and gold billowed from poles carved like twisting vines, and long tables groaned under platters of extravagance. Roasts glistened with glazes that caught the amber light, vegetables carved into fantastical shapes—dragons coiling from carrots, phoenixes rising from peppers. Chefs in aprons stained with vibrant juices moved like dancers, their faces gaunt yet eyes feverish with purpose. Some bore the translucent pallor of the helbound, souls contracted from Earth, their movements precise but mechanical. One chef, a wiry man with hollow cheeks, sliced into a pie that steamed with the scent of wild berries and something darker, like charred earth. He noticed them, pausing mid-cut. His knife hovered, juices dripping in rhythmic plops. "Strangers in the vines," he called, voice thick as porridge. "Come, taste the labours. Prince's grace provides." Rory halted, the pendant's warmth spiking. Nyx's form darkened, edges fraying. Isolde stepped forward, her bare feet silent on the stone. "We seek no feast," Isolde said, her words curling like smoke. "Only passage through the amber haze." The chef chuckled, a wet sound. "All seek. None leave unsated." He gestured to a nearby bench, piled with cushions that sighed under invisible weight. "Sit. The first bite binds the second." Unease coiled in Rory's gut. The air thickened here, laden with steam from bubbling cauldrons—broths simmering with herbs that sparked like fireflies. She caught a whiff of roasting meat, savoury and rich, mingling with floral notes that made her mouth water despite herself. Her boots scraped the stone as she edged closer to a table, drawn by a bowl of crystalline candies that chimed softly when touched. One rolled toward her, surface etched with runes that pulsed faintly. She picked it up, cool and smooth against her palm. Biting her lip, she popped it into her mouth. It dissolved in a burst of citrus and smoke, warmth spreading through her veins like liquid fire. Euphoria flickered—memories of childhood feasts in Cardiff, her mother's warm bread slathered in butter—but sharper, insistent. She swallowed, the aftertaste lingering like a hook in her throat. "Nyx," she whispered, spitting out a shard that tasted of regret. "This... it's pulling." Nyx's hand—cool, insubstantial—gripped her arm. "Fight it. Gluttony starves the will first." Isolde wandered to the pavilion's edge, where vines climbed trellises heavy with night-blooming flowers that exhaled perfume in sighs. She traced a petal, and it quivered, releasing a vision in her mind's eye: halls deeper in, where feasts turned to frenzies, guests devouring until forms warped. She withdrew, pale lavender eyes widening fractionally. "The deeper paths hide the Prince's court," she murmured. "Banquets where the eaten become eaters." The chef approached now, tray balanced with goblets brimming with a liquid that swirled like molten gold. "One sip, and worries melt. What hunts you beyond the Veil?" Rory's pulse raced; the pendant burned hotter, a beacon against the temptation. She knocked the tray aside, golden liquid splashing across the stone in hissing arcs. The chef's face twisted, eyes narrowing to slits. "Foolish," he snarled, knife flashing in his grip. "Guests who refuse become the course." Nyx surged forward, shadows erupting from their form like ink in water, enveloping the chef. The man shrieked, dropping his blade as darkness coiled around his limbs. More figures emerged from the pavilion—cooks with cleavers raised, their movements synchronised, faces splitting into grins too wide. Rory drew her Fae-forged blade, the metal singing as it cleared the sheath, cold and luminescent even in the amber light. It hummed against demonic essence, slicing through the air toward the nearest attacker. Isolde raised her arms, whispering a riddle that twisted the air: vines lashed out from the trellises, snaring legs and arms. But the chef broke free, lunging at Rory with renewed fury. His cleaver whistled past her ear, embedding in the table with a thunk that sprayed fruit juices. She countered, the blade biting into his apron, parting fabric and flesh with ease. He howled, a sound that echoed the thrum of the realm, drawing eyes from the shadows. Deeper murmurs rose—footsteps, heavy and deliberate, approaching from the orchards. Something larger stirred, the air growing thicker with the scent of impending storm amid the sweetness. Isolde's voice cut through the chaos. "The Prince awakens to uninvited hunger." Rory spun, blade dripping ichor, as a silhouette loomed at the clearing's edge—towering, horned, eyes like banked coals. The pendant seared her skin, and the ground trembled beneath them.
created_at"2026-02-20T19:54:33.006Z" 2/20/2026, 7:54:33 PM
model"x-ai/grok-4-fast"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1814
moderation_latency(null)
generation_time14231
tokens_prompt5338
tokens_completion2292
native_tokens_prompt4889
native_tokens_completion2266
native_tokens_completion_images0
native_tokens_reasoning332
native_tokens_cached151
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.00208815
router(null)
provider_responses
0
endpoint_id"c9586d9d-97ff-40ca-ae94-22504d6f9b7e"
id"da74a8b4-d58f-333b-b6d2-56a43c705c98"
is_byokfalse
latency159
model_permaslug"x-ai/grok-4-fast"
provider_name"xAI"
status200
api_type"completions"
id"gen-1771617273-aNj407DRHw2Fn3NJbcES"
upstream_id"da74a8b4-d58f-333b-b6d2-56a43c705c98"
total_cost0.00208815
cache_discount0.00002265
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences22
tagDensity0.364
leniency0.727
rawRatio0
effectiveRatio0
93.05% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1439
totalAiIsmAdverbs2
found
0
adverb"sharply"
count1
1
adverb"softly"
count1
highlights
0"sharply"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1439
totalAiIsms38
found
0
word"silk"
count2
1
word"shimmered"
count2
2
word"familiar"
count1
3
word"chill"
count1
4
word"pulse"
count2
5
word"whisper"
count2
6
word"warmth"
count3
7
word"echoed"
count2
8
word"crystal"
count1
9
word"stomach"
count1
10
word"throbbed"
count1
11
word"glistening"
count1
12
word"pulsed"
count2
13
word"reminder"
count1
14
word"scanned"
count1
15
word"resolving"
count1
16
word"mechanical"
count1
17
word"rhythmic"
count1
18
word"weight"
count1
19
word"simmering"
count1
20
word"crystalline"
count1
21
word"etched"
count1
22
word"flickered"
count1
23
word"traced"
count1
24
word"quivered"
count1
25
word"raced"
count1
26
word"beacon"
count1
27
word"footsteps"
count1
28
word"loomed"
count1
29
word"trembled"
count1
highlights
0"silk"
1"shimmered"
2"familiar"
3"chill"
4"pulse"
5"whisper"
6"warmth"
7"echoed"
8"crystal"
9"stomach"
10"throbbed"
11"glistening"
12"pulsed"
13"reminder"
14"scanned"
15"resolving"
16"mechanical"
17"rhythmic"
18"weight"
19"simmering"
20"crystalline"
21"etched"
22"flickered"
23"traced"
24"quivered"
25"raced"
26"beacon"
27"footsteps"
28"loomed"
29"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences91
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1420
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
98.62% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount1265
uniqueNames14
maxNameDensity1.03
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone1
Pendant1
Veil1
Nyx7
Richmond1
Park1
Fae-forged2
Rory13
Shadows1
Earth1
Unease1
Cardiff1
Isolde8
One3
persons
0"Pendant"
1"Veil"
2"Nyx"
3"Rory"
4"Shadows"
5"Unease"
6"Isolde"
7"One"
places
0"Richmond"
1"Park"
2"Cardiff"
globalScore0.986
windowScore1
59.64% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount3
matches
0"as if breathing"
1"as if beckoning hands"
2"as if warning her against indulgence"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.704
wordCount1420
matches
0"not from a sun but from the sky itself, pulsing faintly as if breathing"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences105
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean43.03
std26.14
cv0.607
sampleLengths
098
175
214
328
4106
518
652
745
861
970
1039
1163
1289
1339
1417
1521
1617
1732
1867
1974
2014
2112
2253
2315
2428
2534
2614
2745
2855
2958
3026
3112
3229
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences91
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs235
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount4
flaggedSentences15
totalSentences105
ratio0.143
matches
0"Rory wiped sweat from her brow, tasting sweetness on her lips—honeyed, cloying, as if the atmosphere carried the residue of spilled wine."
1"She glanced back; the rift shimmered and sealed, swallowing the familiar chill of Richmond Park's grove."
2"The ground shifted from mud to a carpet of moss, thick and spongy, releasing bursts of scent with each step—cinnamon from crushed leaves, vanilla from unseen blooms."
3"One swayed near Rory's shoulder; she reached out, fingers brushing its surface."
4"A distant chime echoed—crystal goblets clinking, perhaps, or wind chimes forged from bone."
5"Wonder bubbled up, warring with caution; this place promised ecstasy, but her scar on her wrist itched, a phantom reminder of old pains."
6"As they followed it, the thrum grew louder, resolving into murmurs—voices, overlapping in a babel of tongues."
7"Roasts glistened with glazes that caught the amber light, vegetables carved into fantastical shapes—dragons coiling from carrots, phoenixes rising from peppers."
8"The air thickened here, laden with steam from bubbling cauldrons—broths simmering with herbs that sparked like fireflies."
9"Euphoria flickered—memories of childhood feasts in Cardiff, her mother's warm bread slathered in butter—but sharper, insistent."
10"Nyx's hand—cool, insubstantial—gripped her arm."
11"Rory's pulse raced; the pendant burned hotter, a beacon against the temptation."
12"More figures emerged from the pavilion—cooks with cleavers raised, their movements synchronised, faces splitting into grins too wide."
13"Deeper murmurs rose—footsteps, heavy and deliberate, approaching from the orchards."
14"Rory spun, blade dripping ichor, as a silhouette loomed at the clearing's edge—towering, horned, eyes like banked coals."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1283
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.021044427123928292
lyAdverbCount8
lyAdverbRatio0.006235385814497272
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean13.52
std6.11
cv0.451
sampleLengths
015
123
220
324
416
519
622
716
84
914
107
117
126
1314
148
1517
1627
1727
1812
1923
205
2113
2221
2322
249
2513
2611
2710
2811
2922
308
3117
3214
3312
3421
3514
3623
3713
389
3917
407
415
4218
4317
4416
4512
4621
4721
4818
4917
76.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.4666666666666667
totalSentences105
uniqueOpeners49
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences90
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences90
matches
0"She stumbled forward, the silver"
1"She glanced back; the rift"
2"She inhaled deeply, nostrils flaring"
3"It yielded like warm dough,"
4"She pulled back, heart quickening."
5"Their whisper carried an edge,"
6"She pressed a hand to"
7"She plucked one, holding it"
8"It clung, sticky, like molasses."
9"He noticed them, pausing mid-cut."
10"His knife hovered, juices dripping"
11"he called, voice thick as"
12"He gestured to a nearby"
13"She caught a whiff of"
14"Her boots scraped the stone"
15"She picked it up, cool"
16"It dissolved in a burst"
17"She swallowed, the aftertaste lingering"
18"she whispered, spitting out a"
19"She traced a petal, and"
ratio0.3
43.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences90
matches
0"Rory's fingers tightened around the"
1"She stumbled forward, the silver"
2"Isolde stepped through last, her"
3"The air hummed with a"
4"Rory wiped sweat from her"
5"She glanced back; the rift"
6"The pendant warmed against her"
7"Nyx tilted their head, violet"
8"Isolde's lavender gaze swept the"
9"She inhaled deeply, nostrils flaring"
10"Rory pushed forward, her Fae-forged"
11"The ground shifted from mud"
12"It yielded like warm dough,"
13"She pulled back, heart quickening."
14"Nyx extended a shadowy tendril,"
15"Their whisper carried an edge,"
16"A distant chime echoed—crystal goblets"
17"Rory's stomach growled unbidden, the"
18"She pressed a hand to"
19"The pendant throbbed once, sharply,"
ratio0.833
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences90
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences63
technicalSentenceCount16
matches
0"She stumbled forward, the silver chain biting into her palm, and landed knee-deep in soil that squelched under her boots like overripe fruit."
1"Warm amber light bathed her skin, not from a sun but from the sky itself, pulsing faintly as if breathing."
2"Behind her, Nyx materialised from a swirl of shadow, their form solidifying into a tall silhouette that absorbed the glow rather than reflected it."
3"Rory wiped sweat from her brow, tasting sweetness on her lips—honeyed, cloying, as if the atmosphere carried the residue of spilled wine."
4"Towering orchards flanked them, branches heavy with fruits that defied earthly logic: apples the size of melons, skins veined with gold, dangling low as if beck…"
5"Isolde knelt by a low bush, her fingers hovering over blossoms that unfurled petals in slow motion, revealing centres like glistening jewels."
6"The flower pulsed, then released a puff of pollen that sparkled and dissolved into motes of colour."
7"Sweetness flooded her mouth, chased by a faint bitterness that lingered on her tongue."
8"Roasts glistened with glazes that caught the amber light, vegetables carved into fantastical shapes—dragons coiling from carrots, phoenixes rising from peppers."
9"One chef, a wiry man with hollow cheeks, sliced into a pie that steamed with the scent of wild berries and something darker, like charred earth."
10"The air thickened here, laden with steam from bubbling cauldrons—broths simmering with herbs that sparked like fireflies."
11"She caught a whiff of roasting meat, savoury and rich, mingling with floral notes that made her mouth water despite herself."
12"Her boots scraped the stone as she edged closer to a table, drawn by a bowl of crystalline candies that chimed softly when touched."
13"Isolde wandered to the pavilion's edge, where vines climbed trellises heavy with night-blooming flowers that exhaled perfume in sighs."
14"Isolde raised her arms, whispering a riddle that twisted the air: vines lashed out from the trellises, snaring legs and arms."
15"His cleaver whistled past her ear, embedding in the table with a thunk that sprayed fruit juices."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount3
matches
0"Nyx murmured, their form rippling as they scanned the canopy"
1"he called, voice thick as porridge"
2"he snarled, knife flashing in his grip"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount4
fancyTags
0"Nyx murmured (murmur)"
1"she whispered (whisper)"
2"she murmured (murmur)"
3"he snarled (snarl)"
dialogueSentences22
tagDensity0.273
leniency0.545
rawRatio0.667
effectiveRatio0.364
72.3822%