Run: 2026-02-20-01KHY9WZS10E52QCGJ01C719JC

Run Details

Duration:
59.4s
Cost:
$0.002781
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory plunged the Fae-forged blade into the Veil's shuddering rift. Moonsilver bit deep, severing ethereal threads with a crackle like splintering ice. The Heartstone pendant scorched her chest, its crimson glow throbbing in rhythm with her pulse. Nyx slipped through the gash first, a ripple of shadow uncoiling into the beyond. Isolde followed, silver hair trailing like mist. No imprint marred the dew-kissed grass behind her bare feet. Rory yanked the dagger free and dove after them. The world inverted. Cool London fog yielded to a humid embrace, thick with the musk of overripe fruit and smouldering spices. Her boots sank into loamy soil, plush as velvet cushions. Vines snaked across the ground, their leaves broad and waxy, pulsing with veins of liquid gold. She straightened, grip tight on the blade. Cold metal grounded her amid the onslaught. Nyx solidified beside her, humanoid form stretching to full height. Violet eyes flickered, scanning the haze. "What realm devours its welcome?" Isolde murmured, pale lavender gaze distant. Rory wiped sweat from her brow. The air clung, heavy and sweet, coating her tongue with hints of caramelised sugar and charred flesh. Distant laughter boomed, undercut by wet smacks and guttural moans. They pressed forward. Massive clusters of grapes dangled from trellises that arched like cathedral ribs, each berry swollen to fist-size, skins translucent and veined with amber light. One burst under a stray boot heel, splattering juice that fizzed on contact with skin, warm and tingling like cheap champagne laced with nettles. Nyx extended a shadowy tendril, prodding a low-hanging fruit. It quivered, split, and exhaled a sigh—audible, breathy, almost relieved. "Alive," Nyx whispered, voice threading through the vines like wind through chimes. "They breathe here." Rory sheathed the blade at her belt, fingers brushing the crescent scar on her wrist. Quick thinking kept her moving. Standing still invited questions she lacked answers for. "Eyes open. Pendant's still hot. Means we're neck-deep in Hel." The path widened into a boulevard flanked by orchards. Trees bore fruits she'd never catalogued in any delivery route: spiky orbs the colour of bruised plums that hummed low tunes when brushed; pear-shaped bulbs leaking nectar that hardened into crystal mid-drip; apples with skins etched in runes that shifted like living tattoos. She snatched a low pear-thing, bit down. Flesh yielded with a pop, flooding her mouth with honeyed fire—tart, then smoky, then a velvet bloom that numbed her molars. She spat the pit. It wriggled into the soil, burrowing with purpose. Isolde plucked a humming plum-spike, rolling it between palms. No juice marred her skin. "The eater becomes the feast, or the feast the eater. Which path calls loudest?" "Save the poetry," Rory snapped, though her stomach growled traitorously. "We need intel, not indigestion." Deeper in, the groves thinned. Marble pavilions rose, colonnades draped in flowering creepers heavy with blossoms that wept pollen like golden tears. Tables groaned under spreads: whole roasted beasts with hides glazed in syrups that steamed invitingly; towers of pastries flaking crusts into drifts; bowls of writhing caviar that popped with salty bursts. Helbound souls manned the chaos—chefs in stained aprons, faces bloated and sallow, knives flashing as they carved endless haunches. One soul, a wiry man with cheeks stretched drum-tight, ladled soup from a cauldron that bubbled without fire. Broth shimmered oil-slick, aromas twisting Rory's gut: miso depth, truffle earth, a forbidden undernote of marrow and regret. He spotted them, eyes lighting with manic gleam. "Fresh palate! Try the bisque—souls of the starved, simmered tender." Nyx recoiled, form flickering incorporeal. Shadows here pooled thicker, reluctant to disperse. Rory waved him off, circling the pavilion. Beneath a table, discarded husks piled high: fruit rinds bloated to balloons, bones picked translucent. A rat—no, something larger—gnawed one, body elongating unnaturally as it swallowed. Unease coiled in her chest. Plenty screamed trap. Her delivery gigs taught her: free food always cost extra. Isolde drifted to a vine-wrapped archway, inhaling deeply. "Echoes of excess bind the glutton's chain. Break it, and the table turns." "Belphegor's domain," Nyx hissed, piecing it from whispers between realms. "Dymas. Gluttony feasts eternal." They slipped past the pavilion, the chef's bellows fading into a chorus of slurps and clatters. The ground sloped downward, soil giving way to mosaic paths inlaid with edible tiles—crisp wafers veined with chocolate, crunching underfoot. Each step released scents calibrated to crave: bacon char, fresh bread steam, citrus zest sharp enough to slice. Rory's mouth watered despite herself. She rubbed her scar, focus sharpening. *Out-of-the-box. Think.* The pendant cooled slightly, but warmth lingered—a compass pointing coreward. Gardens unfurled next, hedgerows sculpted into labyrinths of topiary beasts: serpents with fangs of candied lime, boars tusked in ivory fudge. Blooms carpeted clearings, petals unfurling to reveal centres pulsing like heart chambers, dispensing dew that sparkled with hallucinatory hues. One flower caught Rory's eye—massive, trumpet-shaped, rimmed in teeth that gnashed softly. She prodded it with the blade tip. Petals parted, exhaling pollen that dusted her hand. Skin prickled, visions flickering: endless buffets in her Cardiff flat, Mum's stern face melting into a pie crust. She shook it off, blade slicing the stem clean. Sap oozed, viscous and blood-dark. Nyx hovered close, form denser now, as if Dymas fed on shadow. "The air... hungers. Pulls at edges." Isolde knelt by a wildflower bed—impossible, year-round riot in shades of bruise-purple and venom-green. She cupped a bloom, whispering. Petals curled inward, then bloomed wider, revealing a tiny mirror-face that winked. "Time feasts here too. Hours plump to days, or shrivel spare." Rory glanced back. The pavilion had shrunk, swallowed by vine sprawl. No trail marked their passage; footprints filled instantly with sprouting moss. A chill cut the humidity. Wrongness hummed beneath abundance. Laughter from ahead twisted sharper now—manic giggles punctured by retches. They crested a rise. Below sprawled a coliseum of feasting halls, rings of tiered benches packed with revellers. Demons presided—hulking figures with bellies like wine barrels, horns curled like pastry hooks, claws dipping into communal vats. Soul-chefs competed in arenas: one flambéed a phoenix carcass, flames licking blue; another layered mille-feuille from scales sloughed from a living leviathan chained centre-ring. A competitor hurled a platter skyward. It arced, shattering on impact, raining sweetmeats that wrigglers devoured mid-fall. "Wonder enough?" Rory muttered, crouching behind a fudge-tusked boar hedge. Her pulse raced. Blade hummed cold against thigh. Nyx's violet glow dimmed. "Portals thread deeper. One leads out." Isolde's eyes sharpened, riddle fracturing. "The prince savours uninvited guests. Skinny ones first." Rory traced the pendant's chain. It tugged south, toward the coliseum's heart. Discovery beckoned: maps etched in icing? Contracts signed in gravy? Whatever benefactor gifted the stone knew this pit. They descended, skirting the outer ring. Revellers ignored them at first—too rapt in gorging. One demon paused, jowls quivering, nostrils flaring. It sniffed, then bellowed. "Fresh meat! Unmarred by mortal fasts!" Heads swivelled. Forks clattered. A tide of bloated forms surged their way, mouths gaping cavernous. Rory drew the blade, moonsilver gleaming. "Run?" Nyx dissolved to smoke. "Fight feeds them." Isolde smiled, footprintless steps backward. "The blade cuts more than wards." The front-runner lunged, claws raking air. Rory dodged, slashing low. Blade parted flesh like overproof dough, ichor spraying sweet and acrid. It howled, wound bubbling shut with fat. More piled in. Vines whipped from the ground, animated sentinels coiling limbs. Fruits rained, exploding into sticky webs. Nyx reformed behind a demon, shadows spearing eyes. It thrashed blind. Isolde sang a lilting note. Wildflowers erupted, vines thickening to lassos, dragging a chef undersoil. Rory parried a tusk-swipe, pendant blazing anew. Coreward. Through them. The coliseum doors yawned ahead, guarded by Belphegor's elite—sinewy gluttons with maws unhinging to snake-jaws. A horn blared from within. Deeper feasts called. The guard captain emerged, belly slit open like a banquet pouch, revealing nested tables inside. "Intruders for the prince's amuse-bouche!" Rory grinned feral, blade thirsty. *Box out. Now.*
created_at"2026-02-20T19:54:47.997Z" 2/20/2026, 7:54:47 PM
model"x-ai/grok-4.1-fast"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency248
moderation_latency(null)
generation_time59233
tokens_prompt5338
tokens_completion2666
native_tokens_prompt4889
native_tokens_completion3651
native_tokens_completion_images0
native_tokens_reasoning1680
native_tokens_cached151
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.00278065
router(null)
provider_responses
0
endpoint_id"9821aa0e-dce3-4c27-9716-161359123d0b"
id"e9ad1f74-d6c6-acf1-f330-fa3716875540"
is_byokfalse
latency105
model_permaslug"x-ai/grok-4.1-fast"
provider_name"xAI"
status200
api_type"completions"
id"gen-1771617288-UUFzr3OGqP06BKpD7ovU"
upstream_id"e9ad1f74-d6c6-acf1-f330-fa3716875540"
total_cost0.00278065
cache_discount0.00002265
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.238
leniency0.476
rawRatio0
effectiveRatio0
92.59% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1350
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"softly"
count1
highlights
0"slightly"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
11.11% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1350
totalAiIsms24
found
0
word"pulse"
count2
1
word"velvet"
count2
2
word"flickered"
count1
3
word"scanning"
count1
4
word"quivered"
count1
5
word"crystal"
count1
6
word"etched"
count2
7
word"stomach"
count1
8
word"marble"
count1
9
word"shimmered"
count1
10
word"echoes"
count1
11
word"mosaic"
count1
12
word"calibrated"
count1
13
word"warmth"
count1
14
word"chill"
count1
15
word"hulking"
count1
16
word"raced"
count1
17
word"traced"
count1
18
word"gleaming"
count1
19
word"sentinels"
count1
20
word"sinewy"
count1
highlights
0"pulse"
1"velvet"
2"flickered"
3"scanning"
4"quivered"
5"crystal"
6"etched"
7"stomach"
8"marble"
9"shimmered"
10"echoes"
11"mosaic"
12"calibrated"
13"warmth"
14"chill"
15"hulking"
16"raced"
17"traced"
18"gleaming"
19"sentinels"
20"sinewy"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences126
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences126
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences142
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords5
totalWords1309
ratio0.004
matches
0"Out-of-the-box. Think."
1"Box out. Now."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
82.49% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount1185
uniqueNames13
maxNameDensity1.35
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Fae-forged1
Veil1
Heartstone1
London1
Rory16
Deeper2
Cardiff1
Mum1
Dymas1
Belphegor1
Nyx10
Isolde8
One4
persons
0"Rory"
1"Mum"
2"Dymas"
3"Belphegor"
4"Nyx"
5"Isolde"
6"One"
places
0"Veil"
1"London"
2"Cardiff"
globalScore0.825
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1309
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences142
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean25.67
std19.6
cv0.764
sampleLengths
037
114
217
356
414
516
611
733
851
919
1015
1138
1292
1328
1415
1572
1636
1718
1812
1933
2018
2121
2214
2354
2423
2585
2614
2718
2842
2941
3060
3117
3218
3310
3413
3530
3625
376
3815
397
407
4111
4228
4318
4411
4515
4610
4715
488
4920
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences126
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs266
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount6
flaggedSentences16
totalSentences142
ratio0.113
matches
0"It quivered, split, and exhaled a sigh—audible, breathy, almost relieved."
1"Trees bore fruits she'd never catalogued in any delivery route: spiky orbs the colour of bruised plums that hummed low tunes when brushed; pear-shaped bulbs leaking nectar that hardened into crystal mid-drip; apples with skins etched in runes that shifted like living tattoos."
2"Flesh yielded with a pop, flooding her mouth with honeyed fire—tart, then smoky, then a velvet bloom that numbed her molars."
3"Tables groaned under spreads: whole roasted beasts with hides glazed in syrups that steamed invitingly; towers of pastries flaking crusts into drifts; bowls of writhing caviar that popped with salty bursts."
4"Helbound souls manned the chaos—chefs in stained aprons, faces bloated and sallow, knives flashing as they carved endless haunches."
5"A rat—no, something larger—gnawed one, body elongating unnaturally as it swallowed."
6"The ground sloped downward, soil giving way to mosaic paths inlaid with edible tiles—crisp wafers veined with chocolate, crunching underfoot."
7"Think.* The pendant cooled slightly, but warmth lingered—a compass pointing coreward."
8"One flower caught Rory's eye—massive, trumpet-shaped, rimmed in teeth that gnashed softly."
9"Isolde knelt by a wildflower bed—impossible, year-round riot in shades of bruise-purple and venom-green."
10"No trail marked their passage; footprints filled instantly with sprouting moss."
11"Laughter from ahead twisted sharper now—manic giggles punctured by retches."
12"Demons presided—hulking figures with bellies like wine barrels, horns curled like pastry hooks, claws dipping into communal vats."
13"Soul-chefs competed in arenas: one flambéed a phoenix carcass, flames licking blue; another layered mille-feuille from scales sloughed from a living leviathan chained centre-ring."
14"Revellers ignored them at first—too rapt in gorging."
15"The coliseum doors yawned ahead, guarded by Belphegor's elite—sinewy gluttons with maws unhinging to snake-jaws."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1223
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.02125919869174162
lyAdverbCount8
lyAdverbRatio0.006541291905151268
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences142
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences142
mean9.22
std6.23
cv0.676
sampleLengths
010
112
215
314
47
510
69
73
818
910
1016
117
127
1310
146
1511
166
1717
1810
193
2024
2124
229
2310
2412
253
2615
275
288
2910
309
3143
327
3321
344
358
369
375
3814
3910
405
415
4217
4331
4419
4518
4618
478
4810
495
86.15% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.5211267605633803
totalSentences142
uniqueOpeners74
28.01% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences119
matches
0"More piled in."
ratio0.008
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences119
matches
0"Her boots sank into loamy"
1"She straightened, grip tight on"
2"They pressed forward."
3"It quivered, split, and exhaled"
4"She snatched a low pear-thing,"
5"She spat the pit."
6"It wriggled into the soil,"
7"He spotted them, eyes lighting"
8"Her delivery gigs taught her:"
9"They slipped past the pavilion,"
10"She rubbed her scar, focus"
11"She prodded it with the"
12"She shook it off, blade"
13"She cupped a bloom, whispering."
14"They crested a rise."
15"It arced, shattering on impact,"
16"Her pulse raced."
17"It tugged south, toward the"
18"They descended, skirting the outer"
19"It sniffed, then bellowed."
ratio0.185
48.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount98
totalSentences119
matches
0"Rory plunged the Fae-forged blade"
1"Moonsilver bit deep, severing ethereal"
2"The Heartstone pendant scorched her"
3"Nyx slipped through the gash"
4"Isolde followed, silver hair trailing"
5"Rory yanked the dagger free"
6"The world inverted."
7"Her boots sank into loamy"
8"Vines snaked across the ground,"
9"She straightened, grip tight on"
10"Nyx solidified beside her, humanoid"
11"Violet eyes flickered, scanning the"
12"Isolde murmured, pale lavender gaze"
13"Rory wiped sweat from her"
14"The air clung, heavy and"
15"They pressed forward."
16"Nyx extended a shadowy tendril,"
17"It quivered, split, and exhaled"
18"Nyx whispered, voice threading through"
19"Rory sheathed the blade at"
ratio0.824
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences119
matches(empty)
ratio0
11.66% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount9
matches
0"Massive clusters of grapes dangled from trellises that arched like cathedral ribs, each berry swollen to fist-size, skins translucent and veined with amber ligh…"
1"One burst under a stray boot heel, splattering juice that fizzed on contact with skin, warm and tingling like cheap champagne laced with nettles."
2"Trees bore fruits she'd never catalogued in any delivery route: spiky orbs the colour of bruised plums that hummed low tunes when brushed; pear-shaped bulbs lea…"
3"Marble pavilions rose, colonnades draped in flowering creepers heavy with blossoms that wept pollen like golden tears."
4"Tables groaned under spreads: whole roasted beasts with hides glazed in syrups that steamed invitingly; towers of pastries flaking crusts into drifts; bowls of …"
5"One soul, a wiry man with cheeks stretched drum-tight, ladled soup from a cauldron that bubbled without fire."
6"Blooms carpeted clearings, petals unfurling to reveal centres pulsing like heart chambers, dispensing dew that sparkled with hallucinatory hues."
7"Petals curled inward, then bloomed wider, revealing a tiny mirror-face that winked."
8"It arced, shattering on impact, raining sweetmeats that wrigglers devoured mid-fall."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount2
matches
0"Nyx whispered, voice threading through the vines like wind through chimes"
1"Rory snapped, though her stomach growled traitorously"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount5
fancyTags
0"Isolde murmured (murmur)"
1"Nyx whispered (whisper)"
2"Rory snapped (snap)"
3"Nyx hissed (hiss)"
4"Rory muttered (mutter)"
dialogueSentences21
tagDensity0.238
leniency0.476
rawRatio1
effectiveRatio0.476
75.3417%