Run: 2026-02-20-01KHYA1ZR8SKQ9946SH6G75RBP

Run Details

Duration:
6.5s
Cost:
$0.000812
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The pendant burned against her palm. Aurora Carter yanked her hand back as if the silver chain had scalded her, fingers curling into the damp earth of the grove. The Heartstone’s crimson glow pulsed like a trapped heartbeat, casting jagged shadows through the gnarled oaks. She should’ve left it in the flat. Should’ve ignored the note tucked into her delivery bag—*meet me at the grove, midnight, or the deal’s off*—signed with a single, looping *I*. No name. No last name. Just a scrawl that smelled of ink and old whiskey. The air here was thick, cloying, like breathing through wet wool. The standing stones loomed like silent sentinels, their bark blackened as if scorched by something unseen. Aurora’s breath came too fast, too shallow. She swallowed it down, forced her pulse to steady. *Rory. Think like Rory.* The name she’d buried in London, the one that didn’t carry the weight of *Aurora Carter, barrister’s daughter, survivor of Evan’s fists*. Here, in this pocket between worlds, she could be anyone. She could be safe. A twig snapped. Not from her boot. Not from the wind. Aurora’s head whipped toward the sound, muscles locking. The grove was too still. No rustling leaves. No distant owl. Just the *crack* of something brittle breaking underfoot. She didn’t move. Didn’t breathe. Let the silence stretch, let her ears drink in the absence of sound. Then— A whisper. Not in her ear. Not in her mind. *On* the air, just beyond the edge of her vision. A voice like honey and rust, dragging itself across her skin. *"You’re late."* Aurora’s fingers twitched toward the pendant again. The chain was cold now, the stone’s glow dimmed to a dull ember. She should’ve brought a knife. Should’ve called Eva. Should’ve— *"Late."* The word slithered closer, the syllables stretching like wet thread. Aurora’s gaze darted to the shadows between the trees. The grove’s edges blurred, the oaks warping into something taller, their branches knitting together like a ceiling. She could see through them now, into a space that wasn’t quite here. A space where the air shimmered and the shapes of people moved just beyond focus, their faces stretched into grins too wide for human mouths. Her breath hitched. The pendant flared. The whisper became a laugh. --- The chain dug into her wrist as Aurora yanked it free, the silver biting into her skin. The Heartstone’s glow seared her fingers, white-hot, and she stumbled back, cursing. The pendant hit the ground with a *clink*, rolling into the undergrowth. She didn’t chase it. Didn’t dare. The laughter was louder now, a chorus of voices layered over one another, each one different, each one the same. *"You shouldn’t have come."* *"Too late now."* *"The door’s open."* Aurora’s back pressed against the rough bark of an oak. The tree’s scent—earth and sap—cloyed in her throat. She pressed a hand to the trunk, fingers sinking into the damp wood. The bark was warm. Too warm. Like flesh. A hand clamped over her mouth. Aurora screamed into the palm, her body arching as teeth sank into her wrist. She thrashed, her elbow connecting with something solid—a ribcage? A shoulder?—and the grip loosened. She twisted free, rolling onto her hands and knees, her vision swimming. Blood dripped from her wrist, hot and metallic, staining the grass. The pendant lay a few feet away, its glow pulsing erratically. She lunged for it, fingers closing around the chain. The moment she touched it, the world *shifted*. The grove twisted, the oaks bending like reeds in a storm. The air filled with the scent of iron and something older, something like damp earth and rotting leaves. A figure stepped into the clearing. Tall. Too tall. Its limbs were wrong—too long, too jointed—and its skin was the color of old parchment, stretched too tight over bone. Its face was a mask of smooth, featureless flesh, save for the mouth, which split into a grin that revealed teeth like blackened fangs. Aurora’s breath came in ragged gasps. The pendant burned in her grip. *"You’re not supposed to be here,"* the thing whispered, its voice layered with a dozen others, each one a different accent, each one a different tongue. *"The door’s for the lost. Not the found."* She didn’t wait to hear more. Aurora bolted. Branches whipped at her arms, roots snagged her legs. The grove seemed to *breathe* around her, the air thick with the weight of unseen eyes. She didn’t look back. Didn’t dare. Her lungs burned, her vision blurred, but she kept running, the pendant a searing weight in her hand. Then— A hand closed around her ankle. Aurora screamed, kicking wildly. The thing yanked her off balance, and she crashed to the ground, the wind knocked from her lungs. The pendant slipped from her fingers, rolling into the shadows. The thing loomed over her, its grin widening. *"You’re not supposed to be here,"* it repeated, its voice a chorus of whispers. *"But you are."* Aurora’s hands flew to her throat. The pendant’s glow flickered, then died. The thing leaned in, its breath hot against her face. *"Welcome home."*
created_at"2026-02-20T19:57:31.803Z" 2/20/2026, 7:57:31 PM
model"mistralai/ministral-8b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency267
moderation_latency(null)
generation_time6209
tokens_prompt4560
tokens_completion1356
native_tokens_prompt4211
native_tokens_completion1202
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00081195
router(null)
provider_responses
0
endpoint_id"c85d26e1-1e0c-449b-9775-2afce7ae510b"
id"f0d4c98198754cfe902fad62f807544b"
is_byokfalse
latency267
model_permaslug"mistralai/ministral-8b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771617451-5uYikeN7QMBgkhwMkQE7"
upstream_id"f0d4c98198754cfe902fad62f807544b"
total_cost0.00081195
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount860
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
18.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount860
totalAiIsms14
found
0
word"pulsed"
count1
1
word"loomed"
count2
2
word"sentinels"
count1
3
word"pulse"
count1
4
word"weight"
count3
5
word"silence"
count1
6
word"whisper"
count2
7
word"shimmered"
count1
8
word"searing"
count1
9
word"flickered"
count1
highlights
0"pulsed"
1"loomed"
2"sentinels"
3"pulse"
4"weight"
5"silence"
6"whisper"
7"shimmered"
8"searing"
9"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences94
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
45.43% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans19
markdownWords66
totalWords854
ratio0.077
matches
0"meet me at the grove, midnight, or the deal’s off"
1"I"
2"Rory. Think like Rory."
3"Aurora Carter, barrister’s daughter, survivor of Evan’s fists"
4"crack"
5"On"
6"\"You’re late.\""
7"\"Late.\""
8"clink"
9"\"You shouldn’t have come.\""
10"\"Too late now.\""
11"\"The door’s open.\""
12"shifted"
13"\"You’re not supposed to be here,\""
14"\"The door’s for the lost. Not the found.\""
15"breathe"
16"\"You’re not supposed to be here,\""
17"\"But you are.\""
18"\"Welcome home.\""
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
70.15% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount814
uniqueNames8
maxNameDensity1.6
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Carter2
Heartstone2
London1
Evan1
Eva1
Aurora13
Should3
Didn3
persons
0"Carter"
1"Heartstone"
2"Evan"
3"Eva"
4"Aurora"
5"Should"
places
0"London"
globalScore0.701
windowScore0.833
65.25% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount2
matches
0"quite here"
1"something like damp earth and rotting leaves"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount854
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean25.12
std25.34
cv1.009
sampleLengths
01
16
284
383
43
58
645
71
82
931
1029
1175
123
133
145
151
1647
1730
1839
196
2051
2157
226
2347
2446
256
262
2749
281
296
3040
3117
3222
332
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences94
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs136
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences8
totalSentences99
ratio0.081
matches
0"Should’ve ignored the note tucked into her delivery bag—*meet me at the grove, midnight, or the deal’s off*—signed with a single, looping *I*."
1"Then—"
2"Should’ve—"
3"The tree’s scent—earth and sap—cloyed in her throat."
4"She thrashed, her elbow connecting with something solid—a ribcage?"
5"A shoulder?—and the grip loosened."
6"Its limbs were wrong—too long, too jointed—and its skin was the color of old parchment, stretched too tight over bone."
7"Then—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount822
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.037712895377128956
lyAdverbCount2
lyAdverbRatio0.0024330900243309003
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean8.61
std6.28
cv0.73
sampleLengths
06
123
216
37
423
52
63
710
811
916
107
119
121
1325
1410
154
163
174
184
198
205
213
223
238
243
252
2613
271
282
294
304
3110
3211
332
347
3513
365
373
381
3911
409
4117
4213
4325
443
453
465
4717
4812
4912
33.84% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.26262626262626265
totalSentences99
uniqueOpeners26
83.33% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences80
matches
0"Just a scrawl that smelled"
1"Just the *crack* of something"
ratio0.025
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences80
matches
0"She should’ve left it in"
1"She swallowed it down, forced"
2"She could be safe."
3"She didn’t move."
4"She should’ve brought a knife."
5"She could see through them"
6"Her breath hitched."
7"She didn’t chase it."
8"She pressed a hand to"
9"She thrashed, her elbow connecting"
10"She twisted free, rolling onto"
11"She lunged for it, fingers"
12"Its limbs were wrong—too long,"
13"Its face was a mask"
14"She didn’t wait to hear"
15"She didn’t look back."
16"Her lungs burned, her vision"
17"it repeated, its voice a"
ratio0.225
47.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences80
matches
0"The pendant burned against her"
1"Aurora Carter yanked her hand"
2"The Heartstone’s crimson glow pulsed"
3"She should’ve left it in"
4"The air here was thick,"
5"The standing stones loomed like"
6"Aurora’s breath came too fast,"
7"She swallowed it down, forced"
8"Here, in this pocket between"
9"She could be safe."
10"A twig snapped."
11"Aurora’s head whipped toward the"
12"The grove was too still."
13"She didn’t move."
14"A voice like honey and"
15"Aurora’s fingers twitched toward the"
16"The chain was cold now,"
17"She should’ve brought a knife."
18"The word slithered closer, the"
19"Aurora’s gaze darted to the"
ratio0.825
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences80
matches(empty)
ratio0
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount3
matches
0"Aurora Carter yanked her hand back as if the silver chain had scalded her, fingers curling into the damp earth of the grove."
1"The standing stones loomed like silent sentinels, their bark blackened as if scorched by something unseen."
2"Its face was a mask of smooth, featureless flesh, save for the mouth, which split into a grin that revealed teeth like blackened fangs."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"it repeated, its voice a chorus of whispers"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"the thing whispered (whisper)"
1"it repeated (repeat)"
dialogueSentences8
tagDensity0.25
leniency0.5
rawRatio1
effectiveRatio0.5
74.9148%