Run: 2026-02-20-01KHYA4SQ8WC4Y1Z2526PG43HK

Run Details

Duration:
7.5s
Cost:
$0.000964
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The pendant burned against Rory’s palm, its crimson glow seeping through her fingers like molten wax. She didn’t dare look at it directly—just enough to confirm it was still there, still pulsing faintly, as if the stone itself were a living thing, hungry. “You’re holding it wrong,” Nyx’s voice slithered from the shadows behind her. The air thickened, pressing in like a second skin. “It’s not a candle. It’s a key.” Rory exhaled sharply, her breath fogging in the unnatural cold. “A key to what?” “To *here*.” Nyx stepped forward—or rather, *into* the space around her, their form flickering like a candle flame in a draft. “Dymas doesn’t open itself. It *invites*.” The pendant’s warmth flared, and the world *shifted*. The cobblestones beneath Rory’s boots dissolved into something softer, warmer—like stepping into a dream. The air smelled of spiced wine and roasted meats, thick and rich, cloying. Her stomach growled, betraying her. She swallowed hard. “You’re hungry,” Nyx observed, their voice dripping with something like amusement. “Not *that* hungry,” Rory muttered, though her fingers twitched toward her belt, where the Fae-forged blade lay cold against her hip. The street ahead stretched impossibly wide, lined with towering vines that coiled like serpents around lampposts of blackened iron. The lamps flickered with an inner light, casting long, shifting shadows that moved *against* the wind. No, not shadows—*things*. Rory’s pulse jumped. The shapes twisted, reforming into faces, then dissolving back into darkness. A child’s laughter, high and hollow, echoed from somewhere unseen. Then silence. “Where’s Isolde?” Rory asked, her voice tighter than she intended. Nyx’s form rippled, their violet eyes gleaming. “She’s not here. But she *sent* you.” A gust of wind howled down the street, carrying the scent of baking bread and something darker—something like iron and old blood. Rory’s skin prickled. “Sent me where?” “To the heart of Dymas.” Nyx’s voice dropped to a whisper. “Where the Veil is thinnest.” Before Rory could respond, the ground beneath them *moved*. The cobblestones parted like a curtain, revealing a sunken garden below. Rows of fruit trees bent under the weight of fruit so ripe it seemed to *pulse*, their skins shimmering with an unnatural sheen. A feast table, laden with dishes of steaming meats and desserts so decadent they looked like they’d been painted, sat in the center. But the table was empty. “No one’s here,” Rory said, though her stomach betrayed her again, this time with a pang so sharp it stole her breath. “No,” Nyx agreed. “But they *will* be.” A figure emerged from the trees—a woman, her silver hair braided with strands of gold, her dress woven from what looked like living vines. She moved without sound, her bare feet leaving no impression in the earth. Prince Belphegor, ruler of Dymas, stood at her side, his presence a physical weight, pressing down on Rory’s chest like a hand. “Ah,” the woman said, her voice like honey and poison. “The mortal who carries the Heartstone.” Rory’s grip tightened on the pendant. “Who are you?” The woman smiled, her teeth too white, too sharp. “Call me the Hostess. And you, little thief, are about to learn what it means to be *fed*.” Belphegor’s laughter rumbled through the garden, deep and resonant. “She’s not afraid.” “Not yet,” Nyx murmured, their voice tight with something like urgency. “But she will be.” The Hostess extended a hand, her fingers brushing the air where the fruit hung. The trees *leaned* toward her, their branches bending like supplicants. A single peach, plump and ruby-red, detached itself and floated toward Rory. She flinched, but the fruit didn’t strike her—it *landed* in her palm, warm and heavy. “Eat,” the Hostess commanded. Rory’s fingers curled around the peach, her knuckles white. “No.” The Hostess tilted her head, amusement dancing in her eyes. “Then you’ll starve.” The garden *twisted*. The fruit trees groaned, their branches twisting into shapes that weren’t quite human—long, skeletal fingers reaching for Rory. The air thickened, pressing in on her, making it hard to breathe. Her vision swam. The peach in her hand *pulsed*, its skin splitting open just enough to reveal the flesh within, glistening and *alive*. “Rory—” Nyx’s voice cut through the haze, sharp and urgent. “*Run*.” She didn’t need to be told twice. Rory bolted, her boots pounding against the earth as she sprinted toward the edge of the garden. The Hostess’s laughter followed her, rich and mocking. The trees *screamed*, their voices a chorus of whispers and groans, their branches lashing out like whips. Rory ducked, her shoulder hitting something solid—a stone pillar, its surface carved with symbols that made her stomach clench. She didn’t stop to look. The street beyond the garden was alive with movement. Figures—helbound souls, their forms flickering like candle flames—poured into the open, their eyes hollow, their mouths stretched in silent screams. They reached for her, their hands passing through her like smoke. One grabbed her wrist, its fingers burning cold. Rory yanked free, her pulse hammering in her throat. “Nyx!” she shouted over her shoulder. “Behind you!” Nyx’s voice was a whisper on the wind, but it was enough. Rory spun, the Fae-forged blade flashing in her grip. The Hostess stood at the edge of the garden, her dress now stained with something dark and glistening. Belphegor loomed behind her, his massive form casting a shadow that swallowed the light. “You shouldn’t have come,” the Hostess said, her voice dripping with false sympathy. “Dymas doesn’t give gifts. It *takes*.” The ground trembled. The trees *screamed*. And then the world *split*.
created_at"2026-02-20T19:59:03.943Z" 2/20/2026, 7:59:03 PM
model"mistralai/ministral-8b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency337
moderation_latency(null)
generation_time6896
tokens_prompt5338
tokens_completion1573
native_tokens_prompt5043
native_tokens_completion1386
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00096435
router(null)
provider_responses
0
endpoint_id"c85d26e1-1e0c-449b-9775-2afce7ae510b"
id"1b54921fdf9e4951bd32b2bc1ea17426"
is_byokfalse
latency337
model_permaslug"mistralai/ministral-8b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771617543-6dUqBaA2OZuh9zHF7Ltg"
upstream_id"1b54921fdf9e4951bd32b2bc1ea17426"
total_cost0.00096435
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.419
leniency0.839
rawRatio0
effectiveRatio0
94.66% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount936
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount936
totalAiIsms23
found
0
word"warmth"
count1
1
word"stomach"
count3
2
word"flickered"
count1
3
word"pulse"
count3
4
word"echoed"
count1
5
word"silence"
count1
6
word"gleaming"
count1
7
word"whisper"
count2
8
word"weight"
count2
9
word"pang"
count1
10
word"dancing"
count1
11
word"pulsed"
count1
12
word"glistening"
count2
13
word"pounding"
count1
14
word"loomed"
count1
15
word"trembled"
count1
highlights
0"warmth"
1"stomach"
2"flickered"
3"pulse"
4"echoed"
5"silence"
6"gleaming"
7"whisper"
8"weight"
9"pang"
10"dancing"
11"pulsed"
12"glistening"
13"pounding"
14"loomed"
15"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences73
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences73
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences89
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans22
markdownWords22
totalWords924
ratio0.024
matches
0"here"
1"into"
2"invites"
3"shifted"
4"that"
5"against"
6"things"
7"sent"
8"moved"
9"pulse"
10"will"
11"fed"
12"leaned"
13"landed"
14"twisted"
15"pulsed"
16"alive"
17"Run"
18"screamed"
19"takes"
20"screamed"
21"split"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
38.61% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount808
uniqueNames6
maxNameDensity2.23
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory18
Fae-forged2
Nyx9
Belphegor3
Dymas1
Hostess6
persons
0"Rory"
1"Nyx"
2"Belphegor"
3"Dymas"
4"Hostess"
places(empty)
globalScore0.386
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount6
matches
0"something like amusement"
1"something like iron and old blood"
2"looked like they’d been painted, sat in t"
3"looked like living vines"
4"something like urgency"
5"quite human—long, skeletal fingers reaching for Rory"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount924
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences89
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean24.32
std19.83
cv0.816
sampleLengths
01
143
228
314
427
543
611
721
864
910
1014
1128
1216
1371
1422
157
1659
1716
189
1927
2012
2115
2251
234
2410
2513
2656
2711
287
2961
305
3157
326
3314
3441
3519
366
375
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences73
matches
0"been painted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs148
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences10
totalSentences89
ratio0.112
matches
0"She didn’t dare look at it directly—just enough to confirm it was still there, still pulsing faintly, as if the stone itself were a living thing, hungry."
1"“To *here*.” Nyx stepped forward—or rather, *into* the space around her, their form flickering like a candle flame in a draft."
2"The cobblestones beneath Rory’s boots dissolved into something softer, warmer—like stepping into a dream."
3"No, not shadows—*things*."
4"A gust of wind howled down the street, carrying the scent of baking bread and something darker—something like iron and old blood."
5"A figure emerged from the trees—a woman, her silver hair braided with strands of gold, her dress woven from what looked like living vines."
6"She flinched, but the fruit didn’t strike her—it *landed* in her palm, warm and heavy."
7"The fruit trees groaned, their branches twisting into shapes that weren’t quite human—long, skeletal fingers reaching for Rory."
8"Rory ducked, her shoulder hitting something solid—a stone pillar, its surface carved with symbols that made her stomach clench."
9"Figures—helbound souls, their forms flickering like candle flames—poured into the open, their eyes hollow, their mouths stretched in silent screams."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount821
adjectiveStacks1
stackExamples
0"lay cold against her"
adverbCount31
adverbRatio0.037758830694275276
lyAdverbCount4
lyAdverbRatio0.0048721071863581
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences89
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences89
mean10.37
std6.37
cv0.614
sampleLengths
016
127
212
39
47
510
64
721
86
98
1014
1113
125
133
1411
1521
1619
1716
183
193
2011
2110
222
2310
247
257
2622
273
283
2911
305
319
3211
3323
3423
355
3622
373
384
3924
4013
4122
4210
436
446
453
469
4718
489
493
46.07% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.33707865168539325
totalSentences89
uniqueOpeners30
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences71
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences71
matches
0"She didn’t dare look at"
1"Her stomach growled, betraying her."
2"She swallowed hard."
3"She moved without sound, her"
4"She flinched, but the fruit"
5"Her vision swam."
6"She didn’t need to be"
7"She didn’t stop to look."
8"They reached for her, their"
9"she shouted over her shoulder"
ratio0.141
2.25% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences71
matches
0"The pendant burned against Rory’s"
1"She didn’t dare look at"
2"Nyx’s voice slithered from the"
3"The air thickened, pressing in"
4"Rory exhaled sharply, her breath"
5"Nyx stepped forward—or rather, *into*"
6"The pendant’s warmth flared, and"
7"The cobblestones beneath Rory’s boots"
8"The air smelled of spiced"
9"Her stomach growled, betraying her."
10"She swallowed hard."
11"Nyx observed, their voice dripping"
12"Rory muttered, though her fingers"
13"The street ahead stretched impossibly"
14"The lamps flickered with an"
15"Rory’s pulse jumped."
16"The shapes twisted, reforming into"
17"A child’s laughter, high and"
18"Rory asked, her voice tighter"
19"Nyx’s form rippled, their violet"
ratio0.915
70.42% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences71
matches
0"Before Rory could respond, the"
ratio0.014
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount7
matches
0"She didn’t dare look at it directly—just enough to confirm it was still there, still pulsing faintly, as if the stone itself were a living thing, hungry."
1"The street ahead stretched impossibly wide, lined with towering vines that coiled like serpents around lampposts of blackened iron."
2"The lamps flickered with an inner light, casting long, shifting shadows that moved *against* the wind."
3"The fruit trees groaned, their branches twisting into shapes that weren’t quite human—long, skeletal fingers reaching for Rory."
4"The peach in her hand *pulsed*, its skin splitting open just enough to reveal the flesh within, glistening and *alive*."
5"Rory ducked, her shoulder hitting something solid—a stone pillar, its surface carved with symbols that made her stomach clench."
6"Belphegor loomed behind her, his massive form casting a shadow that swallowed the light."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount6
matches
0"Nyx observed, their voice dripping with something like amusement"
1"Rory muttered, though her fingers twitched toward her belt, where the Fae-forged blade lay cold against her hip"
2"Rory asked, her voice tighter than she intended"
3"Rory said, though her stomach betrayed her again, this time with a pang so sharp it stole her breath"
4"Nyx murmured, their voice tight with something like urgency"
5"the Hostess said, her voice dripping with false sympathy"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount5
fancyTags
0"Nyx observed (observe)"
1"Rory muttered (mutter)"
2"Nyx agreed (agree)"
3"Nyx murmured (murmur)"
4"she shouted (shout)"
dialogueSentences31
tagDensity0.29
leniency0.581
rawRatio0.556
effectiveRatio0.323
68.2005%