NC Bench
Overview
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Tests
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Run: 2026-02-20-01KHYA5W42HNPG4RA37BZ5GWCD
Run Details
Model:
Gemma 3 12B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 27s
Cost:
$0.000384
Provider:
DeepInfra
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
73.78%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
25.70%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
95.24%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
56.25%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
99.42%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.06%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.40%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
45.00%
Pronoun-first sentence starts
(details)
58.96%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
82.07%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
79.2288%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
“The stones don’t lie.”
I tasted blood, metallic and
sharp, on the back of my throat.
A coughing fit had wracked
me for a good five minutes, leaving me breathless and shaky.
The air here, in the
Grove, was thick, heavy somehow,
not with moisture but with something else
. Something expectant.
My fingers tightened around the
Heartstone Pendant, the silver chain digging into my palm.
It pulsed with a faint
warmth
, a subtle thrum against my skin that had steadily increased since I’d crossed the boundary marked by the ancient oaks.
Brendan had always said it
was nonsense, folklore to frighten children.
The shifting hours, the impossible
blooms, the whispers on the wind. He’d called it mass hysteria, seasonal affective disorder, anything but what it was. I shouldn’t have come.
Eva had practically dragged me
here. "Just a look, Rory,"
she’d pleaded, eyes bright with
a manic energy I hadn’t seen since we were kids sneaking into abandoned houses. "Just to see if it's still real. The Grove… Isoldes’ Grove. Don’t you remember? The place we used to tell stories about?" Of course, I remembered. Every child in Richmond had. Idle fantasies of fairies and curses and hidden worlds.
I'd dismissed them as childhood
delusions but apparently some places kept their secrets.
It was deeper in Richmond
Park than I remembered, if I remembered it at all: a tight-knit clearing swallowed by shadows, the wildflowers a riot of unnatural hues even in the dim light.
The standing stones, rough-hewn and
moss-covered, ringed the edge of the grove, their silhouettes
stark
against the darkening sky.
They were larger than I
recalled, each one radiating an almost
palpable
sense of
ancient power. I
scanned
the perimeter. Perfectly silent. Too silent. No rustling leaves, no chirping insects. Just… stillness.
A heavy, pressing stillness that
hummed against my eardrums. “Hello?”
My voice sounded swallowed by
the air, weak and reedy. No answer.
The Heartstone pulsed again, stronger
this time. A vibration against my sternum. A low hum that
resonated
in my teeth.
I walked further into the
clearing, the soles of my boots sinking
slightly
into the damp earth. The air grew colder, a bone-deep
chill
that seeped through my thin jacket. A movement. At the edge of my vision, something shifted behind one of the standing stones. A shadow separating and reforming. I froze, every muscle coiled, my heart hammering against my ribs. I blinked. Nothing.
Just the unwavering silhouette of
the stone. "Just the light,"
I muttered, trying to force
a note of rationality into my voice. “Playing tricks."
I reached into my pocket
for my phone. No signal, of course. That’s what Eva had said to expect. “The Fae don’t like technology,” she’d chirped. “Too disruptive. They like things… natural.” Natural. Right. Another movement. This time, I was sure of it. A delicate, almost fluid shift in the undergrowth near a cluster of silver birch trees.
Too deliberate to be the
wind. I dropped to a crouch, pressing myself against the trunk of a massive oak. The bark was rough against my skin, the scent of damp earth and decaying leaves filling my nostrils. Breathe, Rory. Just breathe.
I focused my gaze on
the birches, trying to discern what I'd seen. A flash of white, perhaps? A glimpse of something pale and slender. Then, I heard it. A sound so faint, so subtle, that it almost didn't register. A
whisper
. A sigh. A breath.
It wasn’t coming from the
birches. It
was coming
from *
within
* the stones. A low, guttural
murmur that seemed to vibrate through the ground and into my very bones
. It was a wordless sound, a vibration rather than a distinct vocalization, but I understood it nonetheless. *Welcome.* I sucked in a sharp breath, my eyes darting frantically around the clearing. Nothing. The stones stood silent, impassive. The wildflowers glowed eerily in the gathering darkness. My hand instinctively went to the Heartstone Pendant. The
warmth
was almost unbearable now, radiating outwards with an
intensity
that made my skin prickle. I had to get out of here. I
began to
back away
slowly
,
deliberately
, keeping my eyes fixed on the thickest part of the undergrowth. Every rustle of leaves, every snap of a twig, sent a jolt of adrenaline through my system. The chanting inside the stones grew louder, coalescing into a single, resonant tone. It felt like a physical force, pushing against my chest, stealing my breath. I stumbled, catching myself on a protruding root. The Heartstone flared, bathing the clearing in a crimson glow. And then, I saw them. Not physical forms, not exactly. More like… impressions. Shimmers in the air, distortions of the light. Faces. Pale, gaunt faces, pressed close to the stones, their eyes fixed on me with an unsettling
intensity
. They were all different – some ancient and weathered, others youthful and ethereal. All
utterly
silent, yet radiating an intense,
palpable
curiosity. Too many of them. They were everywhere, woven into the fabric of the clearing. In the shadows beneath the trees, behind the standing stones, even in the petals of the wildflowers. I scrambled to my feet, my legs trembling. I had to get out. Now. I turned and ran, crashing through the undergrowth, blindly heading towards the edge of the Grove. Thorny branches whipped at my face and arms, but I didn't slow down. The chanting intensified, rising to a frenzied crescendo. I
could feel
their gazes on me, cold and predatory, as I fled. I reached the boundary marked by the ancient oaks. The trees
seemed to
loom over me, their branches twisting into grotesque shapes. I threw myself towards the opening, desperate to escape the suffocating atmosphere of the Grove. But I didn't make it. A hand, cold and pale as
marble
, shot out from the darkness, grasping my ankle. I screamed, a strangled, desperate cry that
was swallowed
by the chanting. I stumbled, falling heavily to the ground. I thrashed, kicking and clawing at the hand that held me, but it wouldn't release its grip. More hands emerged from the shadows, encircling me, pinning me to the ground. They were impossibly strong, their grip like iron. I looked up, my vision blurring with tears. The faces were closer now, their expressions no longer curious, but expectant. The chanting reached a fever pitch. A swirling vortex of light erupted around me, blinding and disorienting. I felt myself
being pulled
, dragged into the heart of the Grove, deeper and deeper into the darkness. The Heartstone Pendant grew searingly hot against my skin. Almost burning me alive. “Eva?” I
managed to
gasp out, the sound barely audible above the chanting. One of the faces, a woman with long, silver hair and eyes like chips of ice, leaned closer. She smiled, a slow, unsettling curve of her lips. “She sent you, Laila. Didn’t she?”
created_at
"2026-02-20T19:59:39.164Z"
2/20/2026, 7:59:39 PM
model
"google/gemma-3-12b-it"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
350
moderation_latency
(null)
generation_time
86535
tokens_prompt
4584
tokens_completion
1825
native_tokens_prompt
4435
native_tokens_completion
1589
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00038397
router
(null)
provider_responses
0
endpoint_id
"eb06dc92-5a16-47ec-a776-6ef956457c47"
id
"chatcmpl-RMtL5suK89UMoP7nDOHTO6Sg"
is_byok
false
latency
49
model_permaslug
"google/gemma-3-12b-it"
provider_name
"DeepInfra"
status
200
api_type
"completions"
id
"gen-1771617579-wAg2D417POsQTAXwqGd1"
upstream_id
"chatcmpl-RMtL5suK89UMoP7nDOHTO6Sg"
total_cost
0.00038397
cache_discount
(null)
upstream_inference_cost
0
provider_name
"DeepInfra"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
10
tagDensity
0.5
leniency
1
rawRatio
0
effectiveRatio
0
73.78%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1144
totalAiIsmAdverbs
6
found
0
adverb
"perfectly"
count
1
1
adverb
"slightly"
count
1
2
adverb
"very"
count
1
3
adverb
"slowly"
count
1
4
adverb
"deliberately"
count
1
5
adverb
"utterly"
count
1
highlights
0
"perfectly"
1
"slightly"
2
"very"
3
"slowly"
4
"deliberately"
5
"utterly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
25.70%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1144
totalAiIsms
17
found
0
word
"pulsed"
count
2
1
word
"warmth"
count
2
2
word
"stark"
count
1
3
word
"palpable"
count
2
4
word
"sense of"
count
1
5
word
"scanned"
count
1
6
word
"resonated"
count
1
7
word
"chill"
count
1
8
word
"unwavering"
count
1
9
word
"whisper"
count
1
10
word
"intensity"
count
2
11
word
"could feel"
count
1
12
word
"marble"
count
1
highlights
0
"pulsed"
1
"warmth"
2
"stark"
3
"palpable"
4
"sense of"
5
"scanned"
6
"resonated"
7
"chill"
8
"unwavering"
9
"whisper"
10
"intensity"
11
"could feel"
12
"marble"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
120
matches
(empty)
95.24%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
120
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
2
"managed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
125
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
34
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
2
markdownWords
2
totalWords
1141
ratio
0.002
matches
0
"within"
1
"Welcome."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
20
wordCount
1087
uniqueNames
9
maxNameDensity
0.46
worstName
"Heartstone"
maxWindowNameDensity
1.5
worstWindowName
"Grove"
discoveredNames
Grove
4
Heartstone
5
Pendant
3
Richmond
2
Park
1
Eva
2
Natural
1
Rory
1
One
1
persons
0
"Pendant"
1
"Eva"
2
"Rory"
3
"One"
places
0
"Grove"
1
"Richmond"
2
"Park"
globalScore
1
windowScore
1
56.25%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
80
glossingSentenceCount
3
matches
0
"delusions but apparently some places kept th"
1
"murmur that seemed to vibrate through the ground and into my very bones"
2
"felt like a physical force, pushing aga"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.876
wordCount
1141
matches
0
"not with moisture but with something else"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
125
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
58
mean
19.67
std
13.91
cv
0.707
sampleLengths
0
4
1
47
2
40
3
35
4
4
5
51
6
31
7
68
8
25
9
11
10
2
11
20
12
30
13
2
14
30
15
2
16
8
17
17
18
32
19
2
20
2
21
28
22
32
23
4
24
25
25
4
26
17
27
13
28
33
29
1
30
27
31
24
32
7
33
35
34
26
35
18
36
5
37
16
38
1
39
39
40
31
41
14
42
29
43
21
44
22
45
15
46
5
47
15
48
12
49
24
99.42%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
120
matches
0
"was swallowed"
1
"being pulled"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
168
matches
0
"wasn’t coming"
1
"was coming"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
1
semicolonCount
0
flaggedSentences
1
totalSentences
125
ratio
0.008
matches
0
"They were all different – some ancient and weathered, others youthful and ethereal."
94.06%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1090
adjectiveStacks
0
stackExamples
(empty)
adverbCount
51
adverbRatio
0.046788990825688076
lyAdverbCount
17
lyAdverbRatio
0.015596330275229359
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
125
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
125
mean
9.13
std
6.07
cv
0.665
sampleLengths
0
4
1
12
2
16
3
17
4
2
5
14
6
26
7
11
8
11
9
13
10
4
11
6
12
23
13
22
14
4
15
5
16
9
17
13
18
33
19
19
20
16
21
4
22
2
23
2
24
6
25
1
26
1
27
9
28
11
29
2
30
7
31
5
32
8
33
17
34
13
35
2
36
14
37
5
38
11
39
2
40
1
41
7
42
15
43
2
44
8
45
4
46
7
47
7
48
6
49
1
46.40%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
17
diversityRatio
0.36
totalSentences
125
uniqueOpeners
45
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
96
matches
0
"Of course, I remembered."
1
"Just the unwavering silhouette of"
2
"Too deliberate to be the"
3
"Then, I heard it."
4
"Too many of them."
5
"Almost burning me alive."
ratio
0.063
45.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
42
totalSentences
96
matches
0
"I tasted blood, metallic and"
1
"My fingers tightened around the"
2
"It pulsed with a faint"
3
"He’d called it mass hysteria,"
4
"I shouldn’t have come."
5
"she’d pleaded, eyes bright with"
6
"I'd dismissed them as childhood"
7
"It was deeper in Richmond"
8
"They were larger than I"
9
"I scanned the perimeter."
10
"My voice sounded swallowed by"
11
"I walked further into the"
12
"I froze, every muscle coiled,"
13
"I muttered, trying to force"
14
"I reached into my pocket"
15
"I dropped to a crouch,"
16
"I focused my gaze on"
17
"It wasn’t coming from the"
18
"It was coming from *within*"
19
"It was a wordless sound,"
ratio
0.438
58.96%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
77
totalSentences
96
matches
0
"I tasted blood, metallic and"
1
"A coughing fit had wracked"
2
"The air here, in the"
3
"My fingers tightened around the"
4
"It pulsed with a faint"
5
"Brendan had always said it"
6
"The shifting hours, the impossible"
7
"He’d called it mass hysteria,"
8
"I shouldn’t have come."
9
"Eva had practically dragged me"
10
"she’d pleaded, eyes bright with"
11
"Every child in Richmond had."
12
"I'd dismissed them as childhood"
13
"It was deeper in Richmond"
14
"The standing stones, rough-hewn and"
15
"They were larger than I"
16
"I scanned the perimeter."
17
"A heavy, pressing stillness that"
18
"My voice sounded swallowed by"
19
"The Heartstone pulsed again, stronger"
ratio
0.802
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
96
matches
(empty)
ratio
0
82.07%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
47
technicalSentenceCount
4
matches
0
"It pulsed with a faint warmth, a subtle thrum against my skin that had steadily increased since I’d crossed the boundary marked by the ancient oaks."
1
"The warmth was almost unbearable now, radiating outwards with an intensity that made my skin prickle."
2
"It felt like a physical force, pushing against my chest, stealing my breath."
3
"I screamed, a strangled, desperate cry that was swallowed by the chanting."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
2
matches
0
"I muttered, trying to force a note of rationality into my voice"
1
"I managed, the sound barely audible above the chanting"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
2
fancyTags
0
"she’d (would)"
1
"I muttered (mutter)"
dialogueSentences
10
tagDensity
0.2
leniency
0.4
rawRatio
1
effectiveRatio
0.4
79.2288%