Run: 2026-02-20-01KHYA5ZS778PHZEZH8CGP63GV

Run Details

Duration:
42.3s
Cost:
$0.002190
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory's Fae-forged blade sliced the Veil's shimmer like silk underwater. The tear yawned wide, exhaling a gust thick with cinnamon and roast meat. She plunged through first, boots squelching into loamy soil that clung like warm tar. Nyx flowed in behind, their shadowy form rippling as solid edges frayed. Isolde glided last, silver hair trailing without stirring the air, her pale lavender eyes scanning the haze. Vines snaked across the ground, heavy with fruits the size of fists—plump, bruise-purple orbs that wept amber nectar when brushed. Rory crouched, severed one with her dagger. Juice burst across her palm, sticky and scalding. She licked a drop. Honey laced with iron, sharp enough to sting her throat. "Careful," Nyx whispered, voice threading through the leaves like distant wind. "Dymas devours the hasty." Rory wiped her hand on her jeans. The pendant at her throat throbbed, crimson glow pulsing in rhythm with her heartbeat. She pressed forward, machete-ing through foliage denser than any jungle. Thorns pricked her skin but drew no blood, only a numb itch that spread up her arm. The grove thinned. Arches of bone-white marble loomed, carved with writhing figures mid-feast—mouths agape, hands clutching platters. Beyond stretched vineyards in endless rows, grapes swelling to softball girth under amber skies. Air hummed with low moans, not wind but throats gorging unseen. Isolde halted at a marble basin, dipped her fingers into pooled wine the colour of congealed blood. She lifted them, droplets hovering before splashing back. "Excess fills the cup," she murmured, "yet thirst remains the shadow's friend." Rory snorted, hefted a cluster of grapes. One split in her grip, seeds rattling like dice. She spat the pulp. Sweetness flooded her mouth, then curdled to ash. Her stomach clenched, demanding more. Nyx solidified beside a trellis, violet eyes flickering. Tendrils of shadow probed the vines, recoiling from pulses of heat beneath. "Hear that?" Their whisper sharpened. Laughter bubbled ahead, wet and choking. The group crested a hillock. Below sprawled a banquet hall without walls—tables groaned under pyramids of glistening meats, pastries veined with gold leaf, fruits carved into obscene shapes. Helbound souls in tattered aprons darted between, ladling sauces that steamed and sang. One chef, face bloated like rising dough, force-fed a patron whose belly distended with each swallow. Rory's boots crunched gravel as she descended. The gravel shifted—petrified crumbs from some greater feast. A soul spotted them, waved a dripping ladle. "Fresh mouths! Come, taste the Prince's vintage. Belphegor's own recipe—eternal satiation!" Isolde's lips curved, but her eyes stayed flat. "Satiation promises chains," she said, "wrapped in velvet ribbons." The chef blinked, cheeks quivering. He thrust a goblet forward. Wine sloshed, flecked with what looked like eyes. Rory sidestepped, nostrils flaring at the reek of overripe flesh masked by cloves. Nyx melted partially, skirting the table. Their hand brushed a roast fowl, feathers still twitching. "These birds... they dream of flight no more." Rory snatched a pear from a stack, bit deep. Flesh yielded like butter, flooding her with visions—orchards blooming in reverse, roots sucking fruit back into earth. She dropped it, juice searing her chin. Hunger gnawed harder now, a hollow ache below her ribs. "Keep moving," she said. "Pendant's pulling north." They wove through the feast. Patrons slumped in chairs, skin stretched translucent over writhing innards. One woman pawed at a servant, lips smeared crimson. "More... the marrow melts so slow..." Servants complied, splitting bones with cleavers that rang like bells. Rory's scar itched on her wrist, old wound flaring as if freshly torn. The hall gave way to orchards. Trees towered, branches bowed under fruits pulsing with inner light—lemons veined blue, apples striped in flame. Wind carried sizzles from distant kitchens, where flames roared without fuel. Rory plucked a low-hanging fig, split it open. Inside writhed tiny maggots, fat and golden, devouring each other in ecstatic loops. "Gluttony's children," Nyx hissed. "Born to consume, never sated." Isolde knelt by a stream, water thick as syrup, fish gasping on banks with bellies split from gluttony. She trailed fingers through it, ripples forming faces that mouthed silent pleas. "The river drinks itself," she intoned, "and wonders why it runs dry." Rory gripped her pendant. Heat built, matching the ambient warmth that slicked her skin. Sweat beaded, tasting of salt and regret when she wiped it away. Deeper in, paths forked into labyrinthine gardens. Hedges rustled, parting to reveal gazebos of living candy—walls spun sugar, thrones of marzipan crumbling under spectral weights. A competition unfolded in a sunken amphitheatre. Chefs hurled platters skyward; dishes arced, fused mid-air into chimeric beasts—roast boars with peacock tails, pies birthing live eels. Spectators cheered, mouths unhinging to swallow whole. Rory paused at the edge, pulse racing. The air thickened here, pressing lungs like a full stomach. Nyx's form wavered, shadows thinning against the pervasive glow. "Too bright," they murmured. "Shadows starve in excess." Isolde pointed to a central podium, where a figure lounged—Prince Belphegor himself, or his echo. Corpulent form draped in vines heavy with jewels, fingers drumming a belly that growled like thunder. He beckoned a winner forward, fed him a sliver of something iridescent. The chef swelled, eyes glazing in rapture, then burst in a spray of confetti-flavoured gore. Laughter erupted anew. Rory backed away, dagger drawn. The blade hummed cold, luminescent edge cutting the humid air. "Not here. Pendant's hotter—portal ahead?" Nyx nodded, shadows coiling tight. "Through the orchard's heart. But listen." A new sound layered the din—slurping, closer. Vines behind them quivered, fruits splitting to reveal maws lined with teeth. Roots erupted, coiling like serpents toward their feet. Isolde rose smooth, no footprints scarring the soil. "The garden hungers now," she said. "What it plants, it reaps in kind." Rory slashed the nearest vine. Moonsilver bit deep, sap hissing like acid. The plant shrieked, a chorus of tiny voices. More roots surged, wrapping her ankle, tugging with wet insistence. Nyx lashed out, shadows solidifying into blades that sheared through. Isolde hummed a note, wildflowers blooming sudden underfoot—thorny blooms that snared the tendrils. They bolted, pendant blazing like a coal. Orchards blurred, fruits pelting like hail, bursting on impact to release swarms of nectar-dripping insects. Rory's lungs burned, each breath laden with spice that clawed her throat. The path narrowed to a grotto, walls veined with glowing fungi that pulsed invitations. Steam vented from cracks, carrying moans of ecstasy twisted into pain. "There." Rory jabbed her blade at a archway ahead, carved with feasting demons. The pendant scorched her skin now, pointing straight. But the ground heaved. Massive roots breached soil, forming a cage around them. From the centre rose a bulbous mass— a heart-fruit the size of a man, skin splitting to reveal rows of grinding teeth. Nyx solidified fully, violet eyes blazing. "Belphegor sends greetings." Isolde's voice cut sharp amid the rumble. "The Prince offers a seat at his table. Will you dine, or become the course?" Rory lunged, blade plunging deep. The heart-fruit convulsed, spewing acidic pulp that ate at her sleeve. Roots tightened, cracking ribs with pressure. Then a shadow detached from the walls—not Nyx. A deeper darkness coalesced, eyes like pits, voice booming through the earth. "Intruders taste finest unprepared."
created_at"2026-02-20T19:59:42.913Z" 2/20/2026, 7:59:42 PM
model"x-ai/grok-4.1-fast"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency372
moderation_latency(null)
generation_time42220
tokens_prompt5338
tokens_completion2238
native_tokens_prompt4889
native_tokens_completion2470
native_tokens_completion_images0
native_tokens_reasoning730
native_tokens_cached150
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0021903
router(null)
provider_responses
0
endpoint_id"9821aa0e-dce3-4c27-9716-161359123d0b"
id"600aa0ff-dfa5-7bdb-177f-396cff7a0bb4"
is_byokfalse
latency119
model_permaslug"x-ai/grok-4.1-fast"
provider_name"xAI"
status200
api_type"completions"
id"gen-1771617582-YX4bQqwJFrYXwceNqXba"
upstream_id"600aa0ff-dfa5-7bdb-177f-396cff7a0bb4"
total_cost0.0021903
cache_discount0.0000225
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.435
leniency0.87
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1220
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
18.03% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1220
totalAiIsms20
found
0
word"silk"
count1
1
word"scanning"
count1
2
word"throbbed"
count1
3
word"marble"
count2
4
word"loomed"
count1
5
word"stomach"
count2
6
word"whisper"
count1
7
word"glistening"
count1
8
word"velvet"
count1
9
word"searing"
count1
10
word"warmth"
count1
11
word"spectral"
count1
12
word"pulse"
count1
13
word"racing"
count1
14
word"wavered"
count1
15
word"echo"
count1
16
word"quivered"
count1
17
word"pulsed"
count1
highlights
0"silk"
1"scanning"
2"throbbed"
3"marble"
4"loomed"
5"stomach"
6"whisper"
7"glistening"
8"velvet"
9"searing"
10"warmth"
11"spectral"
12"pulse"
13"racing"
14"wavered"
15"echo"
16"quivered"
17"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences113
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences113
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences126
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1194
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
75.37% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount1072
uniqueNames9
maxNameDensity1.49
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Fae-forged1
Veil1
Rory16
Laughter2
Isolde8
Prince1
Belphegor1
Nyx10
One3
persons
0"Veil"
1"Rory"
2"Laughter"
3"Isolde"
4"Prince"
5"Belphegor"
6"Nyx"
places(empty)
globalScore0.754
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences90
glossingSentenceCount1
matches
0"looked like eyes"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.838
wordCount1194
matches
0"not wind but throats gorging unseen"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences126
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean22.96
std14.42
cv0.628
sampleLengths
037
129
249
315
448
542
625
712
833
920
105
1163
1223
1311
148
159
1631
1723
1843
197
2024
216
2223
2354
249
2530
2612
2751
2833
2926
308
3131
3227
333
3420
3511
3627
378
3813
3930
4023
4134
4225
4321
4435
456
463
477
4815
4922
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences113
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs245
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount1
flaggedSentences12
totalSentences126
ratio0.095
matches
0"Vines snaked across the ground, heavy with fruits the size of fists—plump, bruise-purple orbs that wept amber nectar when brushed."
1"Below sprawled a banquet hall without walls—tables groaned under pyramids of glistening meats, pastries veined with gold leaf, fruits carved into obscene shapes."
2"The gravel shifted—petrified crumbs from some greater feast."
3"Flesh yielded like butter, flooding her with visions—orchards blooming in reverse, roots sucking fruit back into earth."
4"Trees towered, branches bowed under fruits pulsing with inner light—lemons veined blue, apples striped in flame."
5"Hedges rustled, parting to reveal gazebos of living candy—walls spun sugar, thrones of marzipan crumbling under spectral weights."
6"Chefs hurled platters skyward; dishes arced, fused mid-air into chimeric beasts—roast boars with peacock tails, pies birthing live eels."
7"Isolde pointed to a central podium, where a figure lounged—Prince Belphegor himself, or his echo."
8"A new sound layered the din—slurping, closer."
9"Isolde hummed a note, wildflowers blooming sudden underfoot—thorny blooms that snared the tendrils."
10"From the centre rose a bulbous mass— a heart-fruit the size of a man, skin splitting to reveal rows of grinding teeth."
11"Then a shadow detached from the walls—not Nyx."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1096
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.02281021897810219
lyAdverbCount6
lyAdverbRatio0.005474452554744526
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences126
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences126
mean9.48
std4.33
cv0.456
sampleLengths
010
113
214
312
417
520
67
78
84
910
1011
114
127
1314
1410
1517
163
1714
1814
1911
2017
218
2212
237
249
254
268
275
288
2912
305
316
325
3323
3413
3516
367
378
388
3911
408
419
425
435
448
4513
466
479
488
499
87.30% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.5238095238095238
totalSentences126
uniqueOpeners66
31.45% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences106
matches
0"Then a shadow detached from"
ratio0.009
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences106
matches
0"She plunged through first, boots"
1"She licked a drop."
2"She pressed forward, machete-ing through"
3"She lifted them, droplets hovering"
4"She spat the pulp."
5"Her stomach clenched, demanding more."
6"Their whisper sharpened"
7"He thrust a goblet forward."
8"Their hand brushed a roast"
9"She dropped it, juice searing"
10"They wove through the feast."
11"She trailed fingers through it,"
12"He beckoned a winner forward,"
13"They bolted, pendant blazing like"
ratio0.132
26.04% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount92
totalSentences106
matches
0"Rory's Fae-forged blade sliced the"
1"The tear yawned wide, exhaling"
2"She plunged through first, boots"
3"Nyx flowed in behind, their"
4"Isolde glided last, silver hair"
5"Vines snaked across the ground,"
6"Rory crouched, severed one with"
7"Juice burst across her palm,"
8"She licked a drop."
9"Honey laced with iron, sharp"
10"Nyx whispered, voice threading through"
11"Rory wiped her hand on"
12"The pendant at her throat"
13"She pressed forward, machete-ing through"
14"Thorns pricked her skin but"
15"The grove thinned."
16"Arches of bone-white marble loomed,"
17"Air hummed with low moans,"
18"Isolde halted at a marble"
19"She lifted them, droplets hovering"
ratio0.868
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences106
matches(empty)
ratio0
28.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount8
matches
0"She plunged through first, boots squelching into loamy soil that clung like warm tar."
1"Vines snaked across the ground, heavy with fruits the size of fists—plump, bruise-purple orbs that wept amber nectar when brushed."
2"Thorns pricked her skin but drew no blood, only a numb itch that spread up her arm."
3"She trailed fingers through it, ripples forming faces that mouthed silent pleas."
4"Corpulent form draped in vines heavy with jewels, fingers drumming a belly that growled like thunder."
5"More roots surged, wrapping her ankle, tugging with wet insistence."
6"Isolde hummed a note, wildflowers blooming sudden underfoot—thorny blooms that snared the tendrils."
7"The heart-fruit convulsed, spewing acidic pulp that ate at her sleeve."
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"Nyx whispered, voice threading through the leaves like distant wind"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount4
fancyTags
0"Nyx whispered (whisper)"
1"she murmured (murmur)"
2"Nyx hissed (hiss)"
3"they murmured (murmur)"
dialogueSentences23
tagDensity0.304
leniency0.609
rawRatio0.571
effectiveRatio0.348
78.0588%