NC Bench
Overview
About
Tests
Models
Vendors
Run: 2026-02-20-01KHYA7ZVGR1SB93W9Z2EHXHT3
Run Details
Model:
Gemma 3 4B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
22.0s
Cost:
$0.000186
Provider:
DeepInfra
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
88.09%
AI-ism adverb frequency
(details)
80.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
8.66%
AI-ism word frequency
(details)
33.33%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
97.74%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
89.76%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
94.18%
Passive voice overuse
(details)
53.48%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
55.76%
Sentence opener variety
(details)
72.46%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
14.35%
Subject-first sentence starts
(details)
54.35%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
44.74%
Dialogue tag variety (said vs. fancy)
(details)
75.6743%
Overall
Model input
System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rain hammered the slick asphalt, each drop a tiny, insistent drumbeat against the city’s
pulse
.
Harlow Quinn adjusted her worn
leather
watch
, the cool metal a solid
weight
on her wrist.
The neon glow of The
Raven's Nest, a distinctive green sign above the entrance, bled into the downpour. Across the street, Tomás Herrera huddled deeper into his dark coat, watching her.
She hadn't signaled, hadn't wasted
a breath.
Just kept moving, a relentless
grey shape against the rain-washed brick.
Her boots slapped against the
pavement, a sharp counterpoint to the city’s ambient noise.
The scent of wet concrete
and exhaust fumes
hung thick in the air
. “He’s heading towards the Market,”
Herrera said, his voice low
.
He didn't look up, just
kept an eye on the movement of the man she
was pursuing
—Silas
Blackwood
, a collector of… unusual items. “The Veil Market?”
Quinn asked, her voice tight
.
The name tasted like iron
and regret. “It moves,”
Herrera replied, gesturing vaguely with
his head. “Full moon. Tonight’s location is beneath Camden. Bone token required.”
She scanned the street—a labyrinth
of darkened doorways and overflowing bins.
Blackwood
was a ghost, already swallowed by the shadows. He’d taken a side street, a narrow alley choked with overflowing refuse.
She followed, her senses on
high alert.
The rain intensified, turning the
alley into a river of slick black.
The alley opened abruptly onto
a stairwell, descending into darkness.
A rusted metal sign read
“Underground – No Trespassing.” Quinn didn’t bother with a sign.
She descended, her flashlight beam
cutting through the
gloom
. The air grew colder, heavier, carrying a faint, unsettling odor—
something akin to ozone and decaying herbs
.
The stairwell deposited her into
a cavernous space. The Veil Market sprawled before her, a
chaotic
tableau of flickering candlelight, shadowed stalls, and hushed whispers. The abandoned Tube station
was transformed
, the
familiar
concrete walls adorned with strange symbols painted in phosphorescent dyes. Stalls overflowed with curious objects: vials of shimmering liquid, feathered trinkets, stacks of aged scrolls bound in leather. A
hulking
figure with a shaved head and multiple arms presided over a booth displaying knives—each
gleaming
with an unnatural sharpness. “He’s amongst them,” Herrera said, stepping beside her.
He adjusted the Saint Christopher
medallion around his neck, a small, almost absurd gesture in this place. “How many?”
Quinn asked, her hand instinctively moving to the butt of her Glock
. “Twenty, maybe thirty,”
he replied, his eyes darting
across the crowd. “Mostly locals, some… outsiders. The air feels thick tonight.” The noise rose, a discordant blend of bartering voices, murmured incantations, and the clinking of strange currency. A thin, wiry man with silver eyes offered her a small, intricately carved box. “Genuine grimoire fragment, Detective,”
he rasped, his voice like
sandpaper. “Extremely rare. Or perhaps… you’re looking for something specific?” Quinn ignored him, focusing on a figure near the back, a tall man with a pronounced limp, examining a caged raven. Silas
Blackwood
.
He was speaking with a
woman cloaked in purple
velvet
, her face obscured by a wide-brimmed hat. “He’s meeting someone,”
she observed, her voice barely
audible above the din. “Observe,” Herrera said quietly, pointing to a small, intricately carved bone lying on a table near
Blackwood
.
It was a standard bone
token—the key to entry.
She moved closer, the rain
still drumming a relentless rhythm against the corrugated metal roof.
Blackwood
was handing
the woman a small, silver orb. It
pulsed
with a faint, internal light. “A conduit,”
Herrera whispered, his voice tight with concern
. “They use them to amplify… well, everything. Intent, emotion, magic. Dangerous.” “What are they trading?” “Information, mostly,” Herrera answered, his gaze fixed on
Blackwood
’s face. “And favors. Rare artifacts, enchanted services. He’s a collector, a facilitator. A parasite, feeding off the needs of others.”
Suddenly, a commotion erupted near
the entrance to the secret room. A group of heavily tattooed men—the muscle—
were grappling
with a younger man, a thin, sweating youth clutching a rolled-up parchment. One of the tattooed men ripped the parchment from the youth’s grasp, unrolling it with a cruel flourish.
It was a map—a detailed
rendering of a section of Edinburgh’s Old Town, marked with
intricate
symbols. “That’s a Ward map,” Herrera said grimly. “Designed to contain something… powerful.” “What’s inside?”
Quinn asked, her hand tightening on her Glock
. “According to legend, a fragment of a fallen god,”
Herrera replied, his face pale
. “Isolated, dormant. But
Blackwood
’s after it.” The tattooed man slammed the youth to the ground, silencing him with a brutal kick.
Blackwood
met their gaze,
a flicker of amusement
in his dark eyes.
He gestured towards the secret
room. “Come, Detective,”
he said, his voice smooth
and cultured. “Let’s not make this more complicated than it needs to be.” Quinn hesitated. The secret room. A place steeped in dark history, rumored to be a nexus of occult activity.
She didn’t trust Blackwood, not
for a moment. But the Ward map… and the
potential
consequences of it falling into the wrong hands. “Why haven’t you apprehended him?” “Regulations,”
Blackwood
replied with a shrug, leading her through a bookshelf that swung inward, revealing a narrow, descending staircase. “The Veil Market operates outside the purview of conventional law. Besides, I’m merely an observer. A collector of… assets.” The staircase opened into a circular chamber, lit by flickering torches.
The air was thick with
the aroma of incense and something else—something ancient and unsettling. Several figures
were gathered
around a stone altar, chanting in a language she didn’t recognize. At the center of the altar lay a shimmering, pulsating sphere - the captured fragment of a fallen god.
Blackwood
moved towards the altar, retrieving a small, silver dagger from his belt.
He raised it high, preparing
to pierce the sphere. “Don’t,”
Quinn said, her voice cutting through the chanting
. He paused, turning to face her with a sardonic smile. “A waste of time, Detective. The ritual is almost complete.”
Before she could react, Herrera
lunged forward, tackling
Blackwood
to the ground. The dagger clattered across the stone floor. A
chaotic
struggle ensued, fueled by desperation and the
oppressive
atmosphere of the chamber. Quinn moved
quickly
, drawing her Glock and firing a single shot. The bullet struck
Blackwood
’s arm, sending him sprawling. He cursed, clutching his wound. “You interfere,” he spat, struggling to his feet. "You destroy everything.” He glanced at the pulsating sphere. A network of dark veins
began to
spread across its surface. It
throbbed
violently, emitting a low, resonant hum. “That's when I realized,” Herrera said, scrambling to his knees. “He wasn’t collecting artifacts. He was *
awakening
* them.” The ground
trembled
. A cold wind swept through the chamber, extinguishing the torches and plunging them into darkness. A
cacophony
of voices—ancient, alien, terrifying—filled the air. Quinn felt a prickling sensation on her skin, as if she were
being watched
by countless unseen eyes. She fumbled for her flashlight, its beam cutting through the darkness, revealing a horrifying sight. The sphere was expanding, its light growing brighter, more intense. And from within its
depths
, tendrils of shadow
began to
reach out, grasping at the walls, the floor, the
very
air itself. “It’s too late”
Herrera gasped, blood trickling down his forehead
. “I tried.” Quinn knew then, with
chilling
certainty, that the case wasn't about a collector. It was about something far more
profound
, far more dangerous. Something that had been dormant for millennia, and something she had unknowingly awakened. The rain continued to fall, a mournful dirge against the rising chaos.
created_at
"2026-02-20T20:00:48.509Z"
2/20/2026, 8:00:48 PM
model
"google/gemma-3-4b-it"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
367
moderation_latency
(null)
generation_time
21872
tokens_prompt
1164
tokens_completion
2153
native_tokens_prompt
1049
native_tokens_completion
1798
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0001858
router
(null)
provider_responses
0
endpoint_id
"d3de3bd4-81bc-48fb-924f-2a87b2a36e75"
id
"chatcmpl-Rbg1amVyCIPBCXJUOqQO41Ww"
is_byok
false
latency
66
model_permaslug
"google/gemma-3-4b-it"
provider_name
"DeepInfra"
status
200
api_type
"completions"
id
"gen-1771617648-0njZkFf1qmxlnPBpBETT"
upstream_id
"chatcmpl-Rbg1amVyCIPBCXJUOqQO41Ww"
total_cost
0.0001858
cache_discount
(null)
upstream_inference_cost
0
provider_name
"DeepInfra"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
21
adverbTagCount
2
adverbTags
0
"Herrera said quietly [quietly]"
1
"Herrera said grimly [grimly]"
dialogueSentences
36
tagDensity
0.583
leniency
1
rawRatio
0.095
effectiveRatio
0.095
88.09%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1259
totalAiIsmAdverbs
3
found
0
adverb
"suddenly"
count
1
1
adverb
"quickly"
count
1
2
adverb
"very"
count
1
highlights
0
"suddenly"
1
"quickly"
2
"very"
80.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
0
"Blackwood"
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
8.66%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1259
totalAiIsms
23
found
0
word
"pulse"
count
1
1
word
"weight"
count
1
2
word
"scanned"
count
1
3
word
"gloom"
count
1
4
word
"chaotic"
count
2
5
word
"familiar"
count
1
6
word
"hulking"
count
1
7
word
"gleaming"
count
1
8
word
"velvet"
count
1
9
word
"standard"
count
1
10
word
"pulsed"
count
1
11
word
"grappling"
count
1
12
word
"intricate"
count
1
13
word
"flicker"
count
1
14
word
"potential"
count
1
15
word
"oppressive"
count
1
16
word
"throbbed"
count
1
17
word
"trembled"
count
1
18
word
"cacophony"
count
1
19
word
"depths"
count
1
20
word
"chilling"
count
1
21
word
"profound"
count
1
highlights
0
"pulse"
1
"weight"
2
"scanned"
3
"gloom"
4
"chaotic"
5
"familiar"
6
"hulking"
7
"gleaming"
8
"velvet"
9
"standard"
10
"pulsed"
11
"grappling"
12
"intricate"
13
"flicker"
14
"potential"
15
"oppressive"
16
"throbbed"
17
"trembled"
18
"cacophony"
19
"depths"
20
"chilling"
21
"profound"
33.33%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
3
maxInWindow
3
found
0
label
"air was thick with"
count
1
1
label
"hung in the air"
count
1
2
label
"flicker of emotion"
count
1
highlights
0
"The air was thick with"
1
"hung thick in the air"
2
"a flicker of amusement"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
95
matches
(empty)
97.74%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
95
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
110
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
1
totalWords
1247
ratio
0.001
matches
0
"awakening"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
14
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
53
wordCount
1054
uniqueNames
18
maxNameDensity
1.14
worstName
"Herrera"
maxWindowNameDensity
2.5
worstWindowName
"Herrera"
discoveredNames
Quinn
11
Raven
1
Nest
1
Tomás
1
Herrera
12
Silas
2
Blackwood
12
Veil
1
Market
1
Tube
1
Saint
1
Christopher
1
Glock
3
Suddenly
1
Edinburgh
1
Old
1
Town
1
Ward
1
persons
0
"Quinn"
1
"Raven"
2
"Tomás"
3
"Herrera"
4
"Silas"
5
"Blackwood"
6
"Market"
7
"Saint"
8
"Christopher"
9
"Glock"
places
0
"Edinburgh"
1
"Old"
2
"Town"
globalScore
0.931
windowScore
0.833
89.76%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
83
glossingSentenceCount
2
matches
0
"tasted like iron and regret"
1
"something akin to ozone and decaying herbs"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1247
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
110
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
42
mean
29.69
std
17.69
cv
0.596
sampleLengths
0
62
1
45
2
33
3
15
4
19
5
51
6
50
7
82
8
25
9
14
10
20
11
31
12
19
13
40
14
12
15
26
16
31
17
20
18
4
19
29
20
66
21
12
22
10
23
20
24
33
25
20
26
42
27
5
28
38
29
60
30
22
31
9
32
20
33
33
34
24
35
11
36
25
37
18
38
44
39
47
40
12
41
48
94.18%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
95
matches
0
"was transformed"
1
"were gathered"
2
"being watched"
53.48%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
4
totalVerbs
182
matches
0
"was pursuing"
1
"was speaking"
2
"was handing"
3
"were grappling"
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
12
semicolonCount
0
flaggedSentences
10
totalSentences
110
ratio
0.091
matches
0
"He didn't look up, just kept an eye on the movement of the man she was pursuing—Silas Blackwood, a collector of…"
1
"She scanned the street—a labyrinth of darkened doorways and overflowing bins."
2
"The air grew colder, heavier, carrying a faint, unsettling odor—something akin to ozone and decaying herbs."
3
"A hulking figure with a shaved head and multiple arms presided over a booth displaying knives—each gleaming with an unnatural sharpness."
4
"It was a standard bone token—the key to entry."
5
"A group of heavily tattooed men—the muscle—were grappling with a younger man, a thin, sweating youth clutching a rolled-up parchment."
6
"It was a map—a detailed rendering of a section of Edinburgh’s Old Town, marked with intricate symbols."
7
"The air was thick with the aroma of incense and something else—something ancient and unsettling."
8
"At the center of the altar lay a shimmering, pulsating sphere - the captured fragment of a fallen god."
9
"A cacophony of voices—ancient, alien, terrifying—filled the air."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1067
adjectiveStacks
0
stackExamples
(empty)
adverbCount
25
adverbRatio
0.023430178069353328
lyAdverbCount
13
lyAdverbRatio
0.01218369259606373
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
110
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
110
mean
11.34
std
4.76
cv
0.42
sampleLengths
0
15
1
16
2
18
3
13
4
7
5
11
6
14
7
13
8
10
9
21
10
2
11
8
12
7
13
9
14
10
15
11
16
9
17
12
18
7
19
12
20
10
21
15
22
9
23
16
24
8
25
17
26
18
27
18
28
21
29
8
30
17
31
14
32
11
33
9
34
17
35
14
36
10
37
9
38
21
39
2
40
17
41
12
42
17
43
9
44
15
45
9
46
7
47
9
48
11
49
4
55.76%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.4
totalSentences
110
uniqueOpeners
44
72.46%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
92
matches
0
"Just kept moving, a relentless"
1
"Suddenly, a commotion erupted near"
ratio
0.022
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
27
totalSentences
92
matches
0
"She hadn't signaled, hadn't wasted"
1
"Her boots slapped against the"
2
"He didn't look up, just"
3
"She scanned the street—a labyrinth"
4
"He’d taken a side street,"
5
"She followed, her senses on"
6
"She descended, her flashlight beam"
7
"He adjusted the Saint Christopher"
8
"he replied, his eyes darting"
9
"he rasped, his voice like"
10
"He was speaking with a"
11
"she observed, her voice barely"
12
"It was a standard bone"
13
"She moved closer, the rain"
14
"It pulsed with a faint,"
15
"It was a map—a detailed"
16
"He gestured towards the secret"
17
"he said, his voice smooth"
18
"She didn’t trust Blackwood, not"
19
"He raised it high, preparing"
ratio
0.293
14.35%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
82
totalSentences
92
matches
0
"Harlow Quinn adjusted her worn"
1
"The neon glow of The"
2
"She hadn't signaled, hadn't wasted"
3
"Her boots slapped against the"
4
"The scent of wet concrete"
5
"Herrera said, his voice low"
6
"He didn't look up, just"
7
"Quinn asked, her voice tight"
8
"The name tasted like iron"
9
"Herrera replied, gesturing vaguely with"
10
"She scanned the street—a labyrinth"
11
"Blackwood was a ghost, already"
12
"He’d taken a side street,"
13
"She followed, her senses on"
14
"The rain intensified, turning the"
15
"The alley opened abruptly onto"
16
"A rusted metal sign read"
17
"She descended, her flashlight beam"
18
"The air grew colder, heavier,"
19
"The stairwell deposited her into"
ratio
0.891
54.35%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
92
matches
0
"Before she could react, Herrera"
ratio
0.011
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
52
technicalSentenceCount
3
matches
0
"Quinn felt a prickling sensation on her skin, as if she were being watched by countless unseen eyes."
1
"She fumbled for her flashlight, its beam cutting through the darkness, revealing a horrifying sight."
2
"Something that had been dormant for millennia, and something she had unknowingly awakened."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
21
uselessAdditionCount
11
matches
0
"Herrera said, his voice low"
1
"Quinn asked, her voice tight"
2
"Quinn asked, her hand instinctively moving to the butt of her Glock"
3
"he replied, his eyes darting across the crowd"
4
"she observed, her voice barely audible above the din"
5
"Herrera whispered, his voice tight with concern"
6
"Quinn asked, her hand tightening on her Glock"
7
"Herrera replied, his face pale"
8
"he said, his voice smooth and cultured"
9
"Quinn said, her voice cutting through the chanting"
10
"Herrera gasped, blood trickling down his forehead"
44.74%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
19
fancyCount
4
fancyTags
0
"she observed (observe)"
1
"Herrera whispered (whisper)"
2
"he spat (spit)"
3
"Herrera gasped (gasp)"
dialogueSentences
36
tagDensity
0.528
leniency
1
rawRatio
0.211
effectiveRatio
0.211
75.6743%