Run: 2026-02-20-01KHYAA981WNV4JRCHPCQQ7EWV

Run Details

Duration:
9.9s
Cost:
$0.001091
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against her skin. Aurora Carter had felt its warmth before—faint, like a brand pressed too lightly—but never like this. Never like it was *alive*. She yanked the silver chain over her head, fingers trembling as she stared at the crimson gem. The glow pulsed, thick and sluggish, like a heartbeat struggling against something heavy. Something *wrong*. The Fae Grove should have been silent. Instead, it *breathed*. She clutched the pendant tighter, knuckles white. The standing stones loomed around her, their gnarled oaks twisting like skeletal fingers against the bruised twilight sky. The air smelled of damp earth and something metallic, something *wet*. Not rain. Not blood. Worse. The wildflowers here never wilted, but tonight they sagged, petals curling inward as if recoiling from the dark. Aurora’s breath came shallow. She shouldn’t have come alone. The plan had been simple: slip into the Grove at dusk, find the Hel portal before the time distortion swallowed her, and be back in Richmond Park by midnight. No questions. No explanations. Just in, find what she needed, and out again. But the Grove had never felt like this before. Never *hungry*. A twig snapped. Aurora spun, heart hammering. The underbrush rustled—too deliberate to be wind, too heavy to be an animal. She pressed herself against the nearest oak, fingers digging into the rough bark. The pendant’s heat seared her palm. *Move. Now.* She didn’t. Something was watching her. Not from the trees. Not from the shadows between the stones. From *above*. Aurora tilted her head back. The canopy was too dense for stars, but the branches swayed—slow, deliberate, like they were *leaning* toward her. A gust of wind should have ruffled her hair, but it stayed still, trapped in the unnatural quiet. The air thickened, pressing against her skin like a second layer of clothing. Then she saw it. A shape. Not a person. Not an animal. Something *wrong* dangling from the lowest bough, swaying gently in the stillness. A body. Pale. Too still. Aurora’s stomach lurched. No pulse. No breath. Just… *hanging*. She should run. She should *scream*. But her feet were rooted to the spot, her breath caught in her throat. The pendant’s glow flickered, casting jagged shadows across the bark. The thing in the tree wasn’t just dead. It was *waiting*. A whisper slithered through the Grove. Not wind. Not leaves. A voice. *"You’re late."* Aurora’s blood turned to ice. The whisper wasn’t in her ears. It was in her *bones*. She turned slowly, scanning the darkness. The trees didn’t move. The stones didn’t shift. But the air *shifted* with her, pressing in from all sides like invisible hands. The voice came again, closer this time, slithering from the space between her ribs. *"The Grove doesn’t like visitors."* Aurora’s fingers curled around the pendant. The heat was a brand now, searing through the silver. She had to move. She had to *find the portal*. But the Grove had changed. The paths she knew were gone, replaced by twisting, thorn-choked alleys that seemed to *breathe*. The standing stones pulsed faintly, their bark-like skin rippling like living flesh. A sound cut through the silence. Not a voice. Not a whisper. A *laugh*. Low. Wet. *Hungry*. Aurora’s breath came in ragged gasps. The pendant’s glow flared, casting long, skeletal fingers of light across the ground. She followed them, stumbling over roots that coiled like serpents beneath her boots. The laughter came again, closer this time, and she *knew*—she *felt*—it wasn’t coming from the trees. It was coming from *behind her*. She whirled. Nothing. Just the Grove. Just the dark. Just the *waiting*. Aurora’s pulse roared in her ears. She had to find the portal. She had to *leave*. But the Grove wasn’t letting her go that easily. The laughter turned to a hiss. *"You shouldn’t have come back."* The words slithered into her mind, wrapping around her thoughts like ivy. She tried to shake them off, but her legs wouldn’t move. Her lungs forgot how to breathe. The pendant burned hotter, its glow bleeding into the dark like a wound. Then she saw them. Figures. Dozens of them. Pale. Too thin. Their faces were wrong—stretched, hollow, their mouths sewn shut with black thread. They moved in the periphery of her vision, just out of reach, their fingers brushing the bark of the trees like they were *testing* the air. Aurora’s breath came in short, sharp gasps. She had to run. She had to *fight*. But her body wouldn’t listen. A hand clamped over her mouth. She thrashed, nails raking at the wrist pinning her down. The pendant’s glow flared, casting the figure’s face in crimson light. It wasn’t one of *them*. A man. Tall. Dark coat. His eyes—black as pitch—locked onto hers. *"You’re not supposed to be here,"* he said, voice low, urgent. *"They’re already hunting you."* Aurora’s vision swam. The Grove’s whispers slithered at the edges of her mind, but the man’s grip was iron. He yanked her deeper into the trees, away from the standing stones, away from the things that watched from the shadows. *"Move,"* he hissed. Aurora didn’t question. She ran.
created_at"2026-02-20T20:02:03.673Z" 2/20/2026, 8:02:03 PM
model"mistralai/ministral-14b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency346
moderation_latency(null)
generation_time9792
tokens_prompt4560
tokens_completion1391
native_tokens_prompt4211
native_tokens_completion1244
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.001091
router(null)
provider_responses
0
endpoint_id"0b53717b-9af5-4de3-80af-ebedd2adf981"
id"0e9a2680790c4b09a07301c151758eac"
is_byokfalse
latency346
model_permaslug"mistralai/ministral-14b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771617723-ZFhRU9HpbdUG3cpiwdFM"
upstream_id"0e9a2680790c4b09a07301c151758eac"
total_cost0.001091
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
82.60% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount862
totalAiIsmAdverbs3
found
0
adverb"lightly"
count1
1
adverb"gently"
count1
2
adverb"slowly"
count1
highlights
0"lightly"
1"gently"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
12.99% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount862
totalAiIsms15
found
0
word"warmth"
count1
1
word"pulsed"
count2
2
word"loomed"
count1
3
word"stomach"
count1
4
word"lurched"
count1
5
word"pulse"
count2
6
word"flickered"
count1
7
word"whisper"
count3
8
word"scanning"
count1
9
word"searing"
count1
10
word"silence"
count1
highlights
0"warmth"
1"pulsed"
2"loomed"
3"stomach"
4"lurched"
5"pulse"
6"flickered"
7"whisper"
8"scanning"
9"searing"
10"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences129
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences129
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences133
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
75.88% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans32
markdownWords53
totalWords854
ratio0.062
matches
0"alive"
1"wrong"
2"breathed"
3"wet"
4"hungry"
5"Move. Now."
6"above"
7"leaning"
8"wrong"
9"hanging"
10"scream"
11"waiting"
12"\"You’re late.\""
13"bones"
14"shifted"
15"\"The Grove doesn’t like visitors.\""
16"find the portal"
17"breathe"
18"laugh"
19"Hungry"
20"knew"
21"felt"
22"behind her"
23"waiting"
24"leave"
25"\"You shouldn’t have come back.\""
26"testing"
27"fight"
28"them"
29"\"You’re not supposed to be here,\""
30"\"They’re already hunting you.\""
31"\"Move,\""
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
77.80% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount831
uniqueNames7
maxNameDensity1.44
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Carter1
Fae1
Grove8
Hel1
Richmond1
Park1
Aurora12
persons
0"Carter"
1"Aurora"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
globalScore0.778
windowScore1
16.07% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount3
matches
0"as if recoiling from the dark"
1"felt like this before"
2"alleys that seemed to breathe"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount854
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences133
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean18.17
std18.51
cv1.019
sampleLengths
06
153
27
33
459
59
653
73
838
92
104
1113
1254
134
1425
159
1641
176
186
192
2016
2142
225
2358
246
258
263
2748
286
292
301
319
3225
336
345
3542
364
3745
3820
396
4021
415
4211
4315
4440
453
465
99.82% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences129
matches
0"were rooted"
1"were gone"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount7
totalVerbs144
matches
0"was watching"
1"were *leaning"
2"was *waiting"
3"wasn’t coming"
4"was coming"
5"wasn’t letting"
6"were *testing"
13.96% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences6
totalSentences133
ratio0.045
matches
0"Aurora Carter had felt its warmth before—faint, like a brand pressed too lightly—but never like this."
1"The underbrush rustled—too deliberate to be wind, too heavy to be an animal."
2"The canopy was too dense for stars, but the branches swayed—slow, deliberate, like they were *leaning* toward her."
3"The laughter came again, closer this time, and she *knew*—she *felt*—it wasn’t coming from the trees."
4"Their faces were wrong—stretched, hollow, their mouths sewn shut with black thread."
5"His eyes—black as pitch—locked onto hers."
98.50% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount839
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.041716328963051254
lyAdverbCount5
lyAdverbRatio0.0059594755661501785
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences133
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences133
mean6.42
std5.47
cv0.852
sampleLengths
06
116
25
317
413
52
67
73
87
918
1011
112
122
131
1418
154
165
1729
182
192
209
219
222
233
244
2513
2613
276
281
291
302
314
324
337
342
355
3618
3718
3813
394
402
413
423
4312
442
451
462
473
482
492
36.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.2556390977443609
totalSentences133
uniqueOpeners34
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences93
matches
0"Instead, it *breathed*."
1"Just in, find what she"
2"Then she saw it."
3"Just the Grove."
4"Just the dark."
5"Just the *waiting*."
6"Then she saw them."
ratio0.075
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences93
matches
0"She yanked the silver chain"
1"She clutched the pendant tighter,"
2"She shouldn’t have come alone."
3"She pressed herself against the"
4"She should run."
5"She should *scream*."
6"It was *waiting*."
7"It was in her *bones*."
8"She turned slowly, scanning the"
9"She had to move."
10"She had to *find the"
11"She followed them, stumbling over"
12"It was coming from *behind"
13"She had to find the"
14"She had to *leave*."
15"She tried to shake them"
16"Her lungs forgot how to"
17"Their faces were wrong—stretched, hollow,"
18"They moved in the periphery"
19"She had to run."
ratio0.28
67.53% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences93
matches
0"The pendant burned against her"
1"Aurora Carter had felt its"
2"She yanked the silver chain"
3"The glow pulsed, thick and"
4"The Fae Grove should have"
5"She clutched the pendant tighter,"
6"The standing stones loomed around"
7"The air smelled of damp"
8"The wildflowers here never wilted,"
9"Aurora’s breath came shallow."
10"She shouldn’t have come alone."
11"The plan had been simple:"
12"A twig snapped."
13"Aurora spun, heart hammering."
14"The underbrush rustled—too deliberate to"
15"She pressed herself against the"
16"The pendant’s heat seared her"
17"Something was watching her."
18"Aurora tilted her head back."
19"The canopy was too dense"
ratio0.785
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences93
matches(empty)
ratio0
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount4
matches
0"The wildflowers here never wilted, but tonight they sagged, petals curling inward as if recoiling from the dark."
1"The paths she knew were gone, replaced by twisting, thorn-choked alleys that seemed to *breathe*."
2"She followed them, stumbling over roots that coiled like serpents beneath her boots."
3"They moved in the periphery of her vision, just out of reach, their fingers brushing the bark of the trees like they were *testing* the air."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"he said, voice low, urgent"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"he hissed (hiss)"
dialogueSentences6
tagDensity0.333
leniency0.667
rawRatio0.5
effectiveRatio0.333
71.1729%