Run: 2026-02-20-01KHYABHYMH0EA63EEB6Y5XGVF

Run Details

Duration:
35.2s
Cost:
$0.000290
Provider:
DeepInfra

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The park gates clanked shut behind Rory with a finality that didn’t sit right. Usually, Richmond Park felt…peaceful. Even odd, with the deer wandering about like they owned the place. Tonight, though, the air tasted metallic, and the trees pressed in too close. She adjusted the strap of her messenger bag, the Heartstone pendant warm against her skin. A nervous habit. She’d been coming to the Grove for months, following Isolde’s cryptic directions, scrawled on the back of a napkin during a particularly messy night at Silas’s. Isolde claimed the Grove held answers about the…shifts. The moments where the veil between worlds thinned, letting things slip through. Rory hadn’t believed her at first, figuring the old woman had simply had one too many gins. But Isolde’s details, the almost painfully specific details, had been too accurate. Too much about Rory's past, things she hadn’t spoken aloud to anyone. The path wasn’t visible in the dark, only an impression of worn earth. She trusted her feet, remembering the route from previous visits. The scent of pine and damp earth should have been comforting, but it felt…suffocating. A cold seeped into her bones that had nothing to do with the late autumn air. A twig snapped to her left. She stopped, breath catching in her throat. Deer. It had to be. Richmond Park was full of them. Still, her hand instinctively went to the small, utilitarian knife she kept tucked inside her jacket pocket. “Hello?” she called out, her voice sounding thin and reedy in the vast darkness. Silence. Just the rustle of leaves, which seemed…too deliberate. Like someone dragging their feet through the undergrowth. She started walking again, quicker now, pushing through branches that snagged at her coat. The ancient oak standing stones, marking the boundary of the Grove, loomed ahead like skeletal fingers. Even in daylight, they were imposing. Now, they were monstrous. The air changed as she passed between the stones. It grew noticeably colder, and the scent of wildflowers—which she knew bloomed year-round within the Grove—became sickly sweet. The usual gentle hum of the place was gone, replaced by a quiet that felt actively hostile. She scanned the clearing. Usually lit by a soft, ethereal glow, the Grove tonight was swallowed by shadows. The wildflowers, normally a riot of color, looked faded, almost grey. “Isolde?” she called, her voice a little stronger this time. She’d expected the old woman to be waiting. Isolde always waited. No response. Rory walked deeper into the clearing, her boots sinking slightly into the soft earth. The Heartstone pendant pulsed faster against her skin. It hadn't done that before. Not this quickly, not this intensely. A flicker of movement at the edge of her vision. Just beyond a cluster of hawthorn trees. She whipped her head around, but saw nothing. Probably just her eyes playing tricks. “Okay,” she murmured to herself, “this is stupid. Just a little spooked.” She pulled out her phone, intending to text Eva, just to let her know she’d arrived. No signal. Of course. The Grove had always been a dead zone. Another sound. A low, guttural growl that seemed to vibrate through the ground. This wasn’t a deer. Rory froze, listening intently. The growl didn’t come again. But the silence that followed was worse. It felt…expectant. She took a tentative step forward, then another. The shadows seemed to shift and writhe around her, taking on vaguely humanoid shapes. “Is anyone there?” she demanded, her voice trembling. A voice answered, but it wasn’t Isolde’s. It wasn't a voice at all, not one she recognized. More like a rasping whisper that seemed to come from inside her own head. "Lost." Rory clutched the Heartstone pendant. It was almost burning now. The crimson gem glowed brighter, casting an eerie red light on the wildflowers. “Who’s there?” The whisper again, closer this time. It felt like a cold breath against her ear. "Always lost." She turned slowly, scanning the perimeter of the clearing. Nothing. Just the trees, the shadows, the strangely muted wildflowers. Then she saw it. Or thought she saw it. A shape. Standing between two of the standing stones. Tall and gaunt, barely visible in the darkness. It wasn’t solid, more like a distortion of the air. Its head tilted at an unnatural angle. “Show yourself!” The shape didn’t move. It just…waited. Rory’s hand tightened around the handle of her knife. She knew, with a sickening certainty, that whatever was out there wasn’t human. Wasn’t anything she could reason with. The air grew colder still. A fine mist began to swirl around her feet, obscuring the wildflowers. The scent of decay mingled with the sickly sweetness of the blooms. Another sound. A slow, dragging sound, like nails scraping against stone. It came from behind her. She spun around, heart hammering in her chest. Nothing. "Don't turn your back," the voice whispered, right behind her ear. She hadn’t felt a presence, hadn’t heard footsteps. The voice just *was*. Rory bit back a scream. Her legs felt like lead. She was trapped, surrounded by shadows and whispers and something…else. The Heartstone pendant was now radiating intense heat. It felt like it was about to explode. She risked a glance down. The gem pulsed with a frantic, desperate rhythm. It was reacting to something. Something close. She forced herself to breathe, to focus. She had to find Isolde. Isolde knew something about this place. She had to know how to get out. “Isolde!” she shouted, her voice cracking with fear. “Where are you?” A chuckle, dry and brittle, echoed through the clearing. It wasn’t Isolde’s laughter. “She’s not coming.”
created_at"2026-02-20T20:02:45.345Z" 2/20/2026, 8:02:45 PM
model"google/gemma-3-27b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency543
moderation_latency(null)
generation_time35019
tokens_prompt1061
tokens_completion1533
native_tokens_prompt970
native_tokens_completion1326
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00028976
router(null)
provider_responses
0
endpoint_id"8f22002c-c045-446f-a1b9-9896133536b8"
id"chatcmpl-RDp7JTP3WBx7qJCXQqDFSzaa"
is_byokfalse
latency50
model_permaslug"google/gemma-3-27b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771617765-yW5QjkUr2yHSYUdmE46T"
upstream_id"chatcmpl-RDp7JTP3WBx7qJCXQqDFSzaa"
total_cost0.00028976
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
78.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount939
totalAiIsmAdverbs4
found
0
adverb"slightly"
count1
1
adverb"quickly"
count1
2
adverb"intensely"
count1
3
adverb"slowly"
count1
highlights
0"slightly"
1"quickly"
2"intensely"
3"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
25.45% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount939
totalAiIsms14
found
0
word"comforting"
count1
1
word"silence"
count2
2
word"loomed"
count1
3
word"imposing"
count1
4
word"scanned"
count1
5
word"pulsed"
count2
6
word"flicker"
count1
7
word"whisper"
count2
8
word"scanning"
count1
9
word"footsteps"
count1
10
word"echoed"
count1
highlights
0"comforting"
1"silence"
2"loomed"
3"imposing"
4"scanned"
5"pulsed"
6"flicker"
7"whisper"
8"scanning"
9"footsteps"
10"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences113
matches
0"g with fear"
79.65% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences113
filterMatches
0"know"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences119
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords936
ratio0.001
matches
0"was"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount905
uniqueNames9
maxNameDensity0.88
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Rory8
Richmond2
Park2
Heartstone4
Grove6
Isolde8
Silas1
Silence1
Eva1
persons
0"Rory"
1"Grove"
2"Isolde"
3"Silas"
4"Eva"
places
0"Richmond"
1"Park"
globalScore1
windowScore1
14.86% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount4
matches
0"growl that seemed to vibrate through the ground"
1"whisper that seemed to come from inside her own head"
2"felt like a cold breath against her ear"
3"felt like it was about to explode"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount936
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences119
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean21.27
std17.57
cv0.826
sampleLengths
061
187
253
36
435
514
61
716
840
944
1029
1121
122
1333
1431
1512
1628
1717
1818
1922
208
2131
221
2323
242
2515
262
2728
282
2932
302
316
3228
3329
3416
358
361
3723
3820
3936
4026
4111
4213
433
99.05% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences113
matches
0"was gone"
1"was swallowed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs159
matches
0"was reacting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences1
totalSentences119
ratio0.008
matches
0"It grew noticeably colder, and the scent of wildflowers—which she knew bloomed year-round within the Grove—became sickly sweet."
81.32% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount908
adjectiveStacks0
stackExamples(empty)
adverbCount53
adverbRatio0.05837004405286344
lyAdverbCount21
lyAdverbRatio0.023127753303964757
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences119
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences119
mean7.87
std4.63
cv0.588
sampleLengths
014
14
212
313
415
53
626
78
812
917
1012
1112
1213
1310
1414
1516
166
177
181
194
206
2117
2214
231
248
258
2614
2716
286
294
309
3118
3217
334
3414
3511
3610
378
383
392
4014
418
425
436
4410
457
468
476
4812
4916
58.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.36134453781512604
totalSentences119
uniqueOpeners43
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount9
totalSentences100
matches
0"Usually, Richmond Park felt…peaceful."
1"Too much about Rory's past,"
2"Just the rustle of leaves,"
3"Usually lit by a soft,"
4"Just beyond a cluster of"
5"Probably just her eyes playing"
6"More like a rasping whisper"
7"Just the trees, the shadows,"
8"Then she saw it."
ratio0.09
72.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount37
totalSentences100
matches
0"She adjusted the strap of"
1"She’d been coming to the"
2"She trusted her feet, remembering"
3"She stopped, breath catching in"
4"It had to be."
5"she called out, her voice"
6"She started walking again, quicker"
7"It grew noticeably colder, and"
8"She scanned the clearing."
9"she called, her voice a"
10"She’d expected the old woman"
11"It hadn't done that before."
12"She whipped her head around,"
13"she murmured to herself"
14"She pulled out her phone,"
15"She took a tentative step"
16"she demanded, her voice trembling"
17"It wasn't a voice at"
18"It was almost burning now."
19"It felt like a cold"
ratio0.37
65.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences100
matches
0"The park gates clanked shut"
1"Tonight, though, the air tasted"
2"She adjusted the strap of"
3"A nervous habit."
4"She’d been coming to the"
5"Isolde claimed the Grove held"
6"The moments where the veil"
7"Rory hadn’t believed her at"
8"The path wasn’t visible in"
9"She trusted her feet, remembering"
10"The scent of pine and"
11"A cold seeped into her"
12"A twig snapped to her"
13"She stopped, breath catching in"
14"It had to be."
15"Richmond Park was full of"
16"she called out, her voice"
17"She started walking again, quicker"
18"The ancient oak standing stones,"
19"The air changed as she"
ratio0.79
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences100
matches
0"Even odd, with the deer"
1"Even in daylight, they were"
2"Now, they were monstrous."
ratio0.03
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount0
matches(empty)
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount4
matches
0"she called out, her voice sounding thin and reedy in the vast darkness"
1"she called, her voice a little stronger this time"
2"she demanded, her voice trembling"
3"she shouted, her voice cracking with fear"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount5
fancyTags
0"she called out (call out)"
1"she murmured (murmur)"
2"she demanded (demand)"
3"the voice whispered (whisper)"
4"she shouted (shout)"
dialogueSentences12
tagDensity0.5
leniency1
rawRatio0.833
effectiveRatio0.833
82.4860%