Run: 2026-02-20-01KHYADQJ14R5P2W6K9XFQ3ABV

Run Details

Duration:
1m 24s
Cost:
$0.000404
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"The bone token felt slick in my palm, a damp film coating the carved ivory.” Harlow Quinn muttered, her voice echoing off the damp concrete walls. "Tourists would pay a fortune for this kind of authenticity.” The stench hit her next – brine, mildew, and something sickly sweet she couldn't place. It clung to the air like a shroud, heavy and suffocating. She ignored it, her focus entirely on the body sprawled before her. Or rather, what was *left* of the body. A man. Late thirties, judging by the remnants of salt-and-pepper hair clinging to the ragged edges of his scalp. Or what had been his scalp. Now, it was a glistening expanse of pink, crisscrossed with unnatural black lines. Not cuts. Not burns. Something else entirely. Something…drawn. DS Davies hovered nearby, his face pale in the harsh glare of the portable floodlights. “Pretty nasty, isn’t it, Quinn? Ritualistic, they're saying. Found by a late-shift worker. Claims he heard chanting.” Harlow knelt beside the body, careful to avoid disturbing the surrounding debris. The location itself was bizarre enough. An abandoned section of the Camden Town Tube station, sealed off decades ago after structural concerns. How anyone had gotten down here, let alone performed some twisted ritual, was a question for later. Right now, she needed to assess. "Chanting, huh?” She barely registered Davies' presence. Her gaze swept the scene, cataloguing every detail. The walls were covered in symbols, similar to the ones etched on the man’s skin. But these seemed…wrong. Distorted. Like a child’s attempt to copy something they didn’t fully understand. "Yeah. Proper spooky. Forensics are already here, but they're struggling to make sense of it. No signs of forced entry. No obvious murder weapon.” Harlow touched a gloved finger to one of the symbols, its indentation deep in the concrete. “The symbols are off. They’re…inverted. Missing key components.” Davies grimaced. “You see that too? I thought I was going mad. They're saying it’s some kind of…shadow invocation. Drawing on dark energies. You know, the usual occult nonsense.” “Nonsense has a habit of becoming reality, doesn't it?" Quinn said, her voice flat, recalling DS Morris's fate. She ignored him, continuing her inspection. The victim's clothes were unremarkable - a cheap suit, scuffed shoes. Nothing to suggest wealth or influence. But there was something else. Something she couldn’t quite put her finger on. She scanned the area, and noticed a glint of brass. Tucked between two slabs of concrete was a small compass. Not just any compass, either. A Veil Compass – the casing has a patina of verdigris etched with protective Sigils. She recognized it instantly. An artifact from The Veil Market, the shadowy black market that dealt in enchanted goods and forbidden knowledge. "Where did this come from?” she asked, picking it up with tweezers. Davies peered over her shoulder. "Looks like one of those market trinkets. Seen ’em before. Expensive little things." “Expensive, and usually heavily guarded,” Harlow countered, examining the compass. The needle spun wildly, then settled, pointing directly towards a blank section of the wall. “It's drawn to something. A focal point.” Harlow tapped the wall where the compass pointed, and the concrete sounded hollow. She ran her hand along the surface, searching for a seam, a crack, anything. Then, she found it - a hairline fracture, barely visible to the naked eye. “Davies, get forensics over here. I want this wall opened.” Davies looked dubious. "You think there's more behind it? Seems a bit…convenient, doesn’t it?" "Everything's convenient to someone," Harlow retorted, her gaze fixed on the wall. “And I have a feeling this is only the beginning.” The wall gave way with a groan of protesting concrete, revealing a narrow passageway. It was dark, damp, and smelled even more strongly of brine and decay. Harlow shone her torch into the opening, revealing a series of tunnels leading deeper into the earth. "Well, that’s just brilliant," Davies mumbled, rubbing his temples. “A rabbit hole. Just what we need.” Harlow ignored him, stepping into the passageway. "Forensics, keep the perimeter secure. And someone get me Eva.” “Eva?” Davies echoed, surprised. "The occult researcher? You're bringing in a…a witch to help us solve a murder?” "She knows more about this than you or I ever will," Harlow said, her voice clipped. "And right now, I need every advantage I can get." The tunnel opened into a larger chamber, and Harlow’s stomach dropped. This wasn’t just a passageway. It was a workshop. A ritual chamber. Tables were littered with strange tools – alembics, pestles and mortars, candles, and jars filled with unidentifiable substances. Dried herbs hung from the ceiling, casting eerie shadows in the torchlight. And in the center of the room, etched into the floor, was an even larger version of the inverted symbols that had been on the victim’s skin. But here, they were complete. Perfect. Powerful. Quinn moved methodically through the chamber, carefully examining each item. The ingredients were unusual – rare herbs, powdered bones, shimmering crystals. All traceable, she suspected, back to The Veil Market. The alchemy was, at least on the surface, amateurish: Yet effective. "Something's not right," Harlow muttered, her brow furrowed in concentration. Davies caught up to her, his face pale. "This is insane, Quinn. A whole underground lab. Who would do this?" Harlow pointed to a small, intricately carved box sitting on one of the tables. It was made of dark wood, inlaid with silver, and sealed with a complex locking mechanism. “This isn’t the work of an amateur," she said, examining the box. “This is meticulous. Precise. This person knew what they were doing. Except…” She opened the box, revealing its contents. Inside, nestled on a bed of velvet, was a single, perfect rose. Crimson, velvety, and unnervingly…still. "A rose?" Davies asked, bewildered. "What's a rose doing in a ritual chamber?" Harlow picked up the rose with tweezers, holding it up to the torchlight. It wasn’t a real rose. It was crafted from a dark, obsidian-like material that pulsed with a faint, inner light. “It’s a simulacrum,” she said, her voice dropping to a whisper. "An imitation. A copy. And the craftsmanship is exquisite.” She’d seen these before. Fake relics, sold at The Veil Market to gullible tourists. Implausibly perfect reproductions of genuine artifacts. But this wasn’t just a fake. It was layered, infused with something…else. “The killer didn’t believe in the ritual. He was mocking it,” Quinn noted with a grim cognition. As she considered, Quinn's eyes darted across the room. It was here, she realized, that the evidence began to completely fall apart. The dedication, the carefully chosen ritual elements, the distinct design of the inverted symbols…nothing reflected the victims background. Nor did any connection exist towards a known religion or cult. The whole thing screamed imposed personal affectation. Again, she patted the wall and listened closely. The rhythmic beat condensed itself in her head. It isn’t certified to this area, therefore it must originate somewhere else. She fell to her knees and grabbed the Veil Compass, pointing its needle towards the wall nearest the floor. "Davies, get forensics down here - there's something behind this wall as well.” Quinn barked, her gaze locked on the compass's direction. “Quinn, what are you thinking?”
created_at"2026-02-20T20:03:56.645Z" 2/20/2026, 8:03:56 PM
model"google/gemma-3-12b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency750
moderation_latency(null)
generation_time83843
tokens_prompt4696
tokens_completion1998
native_tokens_prompt4545
native_tokens_completion1712
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00040436
router(null)
provider_responses
0
endpoint_id"eb06dc92-5a16-47ec-a776-6ef956457c47"
id"chatcmpl-RDUfMufLGZrs66m9REEYKWWW"
is_byokfalse
latency59
model_permaslug"google/gemma-3-12b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771617836-MjuQhRynx4re8eQVFP2c"
upstream_id"chatcmpl-RDUfMufLGZrs66m9REEYKWWW"
total_cost0.00040436
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences34
tagDensity0.412
leniency0.824
rawRatio0
effectiveRatio0
87.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1203
totalAiIsmAdverbs3
found
0
adverb"carefully"
count2
1
adverb"completely"
count1
highlights
0"carefully"
1"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
21.03% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1203
totalAiIsms19
found
0
word"echoing"
count1
1
word"glistening"
count1
2
word"etched"
count3
3
word"sense of"
count1
4
word"scanned"
count1
5
word"glint"
count1
6
word"echoed"
count1
7
word"stomach"
count1
8
word"perfect"
count3
9
word"furrowed"
count1
10
word"complex"
count1
11
word"velvet"
count1
12
word"pulsed"
count1
13
word"whisper"
count1
14
word"rhythmic"
count1
highlights
0"echoing"
1"glistening"
2"etched"
3"sense of"
4"scanned"
5"glint"
6"echoed"
7"stomach"
8"perfect"
9"furrowed"
10"complex"
11"velvet"
12"pulsed"
13"whisper"
14"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences98
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences98
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences117
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1207
ratio0.001
matches
0"left"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount886
uniqueNames11
maxNameDensity1.47
worstName"Harlow"
maxWindowNameDensity3.5
worstWindowName"Harlow"
discoveredNames
Quinn6
Davies8
Camden1
Town1
Tube1
Morris1
Veil5
Compass2
Sigils1
Market3
Harlow13
persons
0"Quinn"
1"Davies"
2"Morris"
3"Compass"
4"Harlow"
places
0"Camden"
1"Town"
2"Tube"
3"Veil"
globalScore0.766
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount1
matches
0"quite put her finger on"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1207
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences117
matches
0"realized, that the"
95.81% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean28.74
std13.95
cv0.485
sampleLengths
036
146
246
332
457
545
624
724
829
918
1036
1162
1212
1318
1432
1541
1610
1714
1822
1944
2016
2117
2218
2326
2453
2534
2641
2710
2820
2930
3024
3123
3213
3333
3420
3532
3617
3758
3828
3919
4022
415
87.36% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences98
matches
0"were covered"
1"were littered"
2"was made"
3"was crafted"
4"was layered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs158
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences6
totalSentences117
ratio0.051
matches
0"The stench hit her next – brine, mildew, and something sickly sweet she couldn't place."
1"The victim's clothes were unremarkable - a cheap suit, scuffed shoes."
2"A Veil Compass – the casing has a patina of verdigris etched with protective Sigils."
3"Then, she found it - a hairline fracture, barely visible to the naked eye."
4"Tables were littered with strange tools – alembics, pestles and mortars, candles, and jars filled with unidentifiable substances."
5"The ingredients were unusual – rare herbs, powdered bones, shimmering crystals."
99.47% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount394
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.04060913705583756
lyAdverbCount7
lyAdverbRatio0.017766497461928935
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences117
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences117
mean10.32
std5.54
cv0.537
sampleLengths
026
110
215
311
412
58
62
717
86
913
102
112
123
131
1415
1517
1612
176
1816
1917
206
217
228
2315
243
251
2611
2724
2816
298
302
3127
3218
336
3411
356
365
378
3810
3910
405
4115
424
4318
4412
455
4613
4710
4815
497
67.52% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4358974358974359
totalSentences117
uniqueOpeners51
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences90
matches
0"Then, she found it -"
1"All traceable, she suspected, back"
2"Implausibly perfect reproductions of genuine"
3"Again, she patted the wall"
ratio0.044
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences90
matches
0"It clung to the air"
1"She ignored it, her focus"
2"She barely registered"
3"Her gaze swept the scene,"
4"She ignored him, continuing her"
5"She scanned the area, and"
6"She recognized it instantly."
7"she asked, picking it up"
8"She ran her hand along"
9"It was dark, damp, and"
10"It was a workshop."
11"It was made of dark"
12"she said, examining the box"
13"She opened the box, revealing"
14"It wasn’t a real rose."
15"It was crafted from a"
16"she said, her voice dropping"
17"She’d seen these before."
18"It was layered, infused with"
19"It was here, she realized,"
ratio0.244
87.78% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences90
matches
0"Harlow Quinn muttered, her voice"
1"The stench hit her next"
2"It clung to the air"
3"She ignored it, her focus"
4"Something else entirely."
5"DS Davies hovered nearby, his"
6"Harlow knelt beside the body,"
7"The location itself was bizarre"
8"An abandoned section of the"
9"She barely registered"
10"Her gaze swept the scene,"
11"The walls were covered in"
12"Harlow touched a gloved finger"
13"Quinn said, her voice flat,"
14"She ignored him, continuing her"
15"The victim's clothes were unremarkable"
16"Nothing to suggest wealth or"
17"Something she couldn’t quite put"
18"She scanned the area, and"
19"A Veil Compass – the"
ratio0.744
55.56% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences90
matches
0"Now, it was a glistening"
ratio0.011
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount1
matches
0"An artifact from The Veil Market, the shadowy black market that dealt in enchanted goods and forbidden knowledge."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount5
matches
0"Harlow Quinn muttered, her voice echoing off the damp concrete walls"
1"Quinn said, her voice flat, recalling DS Morris's fate"
2"Harlow said, her voice clipped"
3"Davies asked, bewildered"
4"she said, her voice dropping to a whisper"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount6
fancyTags
0"Harlow Quinn muttered (mutter)"
1"Harlow retorted (retort)"
2"Davies mumbled (mumble)"
3"Harlow muttered (mutter)"
4"Quinn noted (note)"
5"Quinn barked (bark)"
dialogueSentences34
tagDensity0.353
leniency0.706
rawRatio0.5
effectiveRatio0.353
81.7351%