NC Bench
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Run: 2026-02-20-01KHYAGEYTXCZVDNCSPE9G3P4N
Run Details
Model:
Gemma 3 27B
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
31.8s
Cost:
$0.001007
Provider:
Nebius
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
77.17%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
69.35%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
82.30%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
58.59%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
40.82%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
79.8301%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The air tasted of cinnamon
and regret.
Not a comforting cinnamon, mind you, but the kind
that clung to the back of your throat, hinting at something old and burnt.
Rory blinked, grit under her
eyelids that hadn't been there a moment before. One step, and the
chill
of Richmond Park had vanished, replaced by a humid
warmth
that pressed in, thick and cloying. “Well,”
Nyx’s voice, a rustle of
leaves in a graveyard, cut through the
silence
. “That’s… new.” The ‘that’ was Dymas.
Or, at least, what Rory
assumed was Dymas, the realm of Gluttony.
Isolde hadn’t been forthcoming with
details, only a cryptic warning about appetites and inevitabilities.
Now, a vista unfolded that
made inevitabilities seem almost…pleasant. Towering above them, structures resembling tiered wedding cakes, but crafted from some deep amber stone, pierced a sky the color of overripe peaches. They weren't built, exactly.
They *grew*, twisting and spiraling
upwards, adorned with what looked like candied fruit and sugared flowers, though the scale was monstrous. Below them stretched a landscape of undulating vineyards heavy with purple grapes the size of fists, and orchards bending under the
weight
of jeweled peaches and pears.
The air hummed with the
distant melody of plucked strings and the sizzle of unseen cooking. “It smells…”
Brendan Carter, Rory’s father, trailed
off, sniffing
cautiously
.
He still looked profoundly uncomfortable
in anything that wasn't a courtroom, let alone another realm. “Like Christmas, if Christmas had given up on moderation.” “Moderation isn’t on the menu here, I suspect,”
Rory said, adjusting the strap
of her bag.
The Heartstone Pendant, a gift
from a shadowy contact,
pulsed
faintly against her sternum, a warm
throb
. “Isolde mentioned…excess.” Beside Rory, Eva Petrova, as steady as ever in a leather jacket and worn jeans, was already
scanning
the horizon with a professional’s alertness. “Too
perfect
. Too…lush. Reminds me of those Renaissance paintings of paradise. Always something hiding in the shadows.” “Shadows are my specialty, darling”
Nyx offered, and began to
drift forward, their form flickering in and out of solidity.
The ground wasn’t earth, Rory
realized, but a sort of densely packed, sugary sand that muffled their
footsteps
.
It gave slightly underfoot, like
walking on a giant macaron.
They started along a winding
path paved with what
looked like polished gingerbread
.
The air grew thicker with
each step, their nostrils assaulted by a bewildering array of scents: roasting meats, spices she couldn’t name, fermenting fruit, and something faintly metallic. “Anyone else feel like they’re being…sized up?”
Brendan asked, his hand instinctively
going to his tie.
He probably hadn't worn a
tie in years, Rory thought, choosing this outfit to assert control over a situation
completely
beyond his control.
Rory ignored her father, focusing
on a group of figures moving amongst the vines. They weren't human. Not quite. Tall and slender, with skin like polished bronze, they moved with languid grace, pruning the grapevines with tools that gleamed like obsidian.
They wore flowing robes of
crimson and gold, and their faces
were obscured
by elaborate masks shaped like fruits – a pomegranate here, a fig there. “Dymasians,” Nyx murmured, their voice barely a
whisper
, “Servants of Belphegor. They aren't pleased by uninvited guests.” One of the figures paused, their masked face turning towards them. A slow, deliberate turn, like a predatory animal locking onto its prey. “Perhaps we should appear…enthusiastic?” Rory suggested, forcing a smile. “Enthusiasm won’t save you from being the main course,” Eva said dryly.
They continued walking, trying to
project an air of casual curiosity, which was difficult when every instinct screamed at them to turn and run. The path led them to a clearing dominated by an enormous table, laden with a feast that defied description. Mountains of roasted beasts, platters of shimmering jellies, towers of cakes decorated with edible gold, and goblets overflowing with ruby-red wine. Servants, the bronze-skinned Dymasians, moved around the table, offering delicacies to…no one.
It was a banquet for
ghosts. “Seriously? A party for no one?”
Rory quipped, trying to lighten the mood
. But no one chuckled. The Heartstone Pendant
throbbed
harder against her chest, almost painful now. “Look.” Eva pointed to the far end of the table. Seated on a throne carved from a single block of marzipan, a figure lounged
amidst
the excess.
He was impossibly handsome, with
long, dark hair
cascading
over his shoulders and eyes the color of liquid chocolate.
He wore robes of midnight-blue
velvet
, adorned with
intricate
embroidery depicting scenes of indulgence. But it was his smile that
chilled
Rory to the bone. It wasn’t a welcoming smile.
It was a smile of
appraisal, of calculation. “Prince Belphegor,”
Nyx said, their voice a bare thread of sound
. “Lord of Gluttony. And a connoisseur of…souls.” Belphegor raised a hand, and the music stopped. The Dymasians froze, their masked faces all turned towards the newcomers. The air
grew
heavy, suffocating. “Intruders,” Belphegor’s voice was a silken caress, yet sharp as
shattered
glass. “How…unexpected. I do so dislike uninvited guests. Especially ones who aren’t…appetizing.”
He gestured languidly, and two
Dymasians detached themselves from the serving staff and
began to
approach, their obsidian tools
glinting
in the amber light. Rory felt for the Fae-Forged Blade hidden beneath her jacket. Isolde had made it sounds so simple, “a little insurance, dear.” But facing a prince of Hel, surrounded by his silent, gilded servants, it felt stubbornly inadequate. “We mean no harm,” Brendan stammered, stepping forward. Belphegor laughed. A low, rumbling sound that shook the table and sent a shower of sugared petals raining down. “Harm? Oh, but harm is *
inevitable
*. Here in Dymas, everything is consumed. Everything has an appetite. And I suspect,”
he fixed his gaze on
Rory, his smile widening, “you have a
very
…interesting flavor.” One of the Dymasians lunged, their obsidian blade arcing towards Brendan. Rory reacted on instinct. She shoved her father aside, drawing the Fae-Forged Blade, the cold metal a
stark
contrast to the
oppressive
warmth
of Dymas. The blade sliced through the air, meeting the obsidian with a shower of sparks. The Dymasian stumbled back, a look of surprise flickering across their masked face. It wasn't a fatal blow, but it bought them a second. “Run!”
Rory shouted, her voice echoing in the strange, sugared silence
. Nyx dissolved into shadow, becoming a swirling vortex of darkness. Eva was already moving,
scanning
for an escape route. But as they turned to flee, a wall of Dymasians materialized, blocking their path. Belphegor’s laughter followed them, a cruel, mocking melody. “Don’t bother running. There's nowhere to hide from hunger.”
created_at
"2026-02-20T20:05:26.133Z"
2/20/2026, 8:05:26 PM
model
"google/gemma-3-27b-it"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
580
moderation_latency
(null)
generation_time
31535
tokens_prompt
5363
tokens_completion
1849
native_tokens_prompt
5255
native_tokens_completion
1605
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.001007
router
(null)
provider_responses
0
endpoint_id
"db3af039-8c6e-4b32-bbf5-c858d644d1b5"
id
"chatcmpl-ba6f063afa8240d3b3bb46510564845e"
is_byok
false
latency
577
model_permaslug
"google/gemma-3-27b-it"
provider_name
"Nebius"
status
200
api_type
"completions"
id
"gen-1771617926-PQzyeN7M7CkSqAU7unW4"
upstream_id
"chatcmpl-ba6f063afa8240d3b3bb46510564845e"
total_cost
0.001007
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Nebius"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
15
adverbTagCount
1
adverbTags
0
"Eva said dryly [dryly]"
dialogueSentences
23
tagDensity
0.652
leniency
1
rawRatio
0.067
effectiveRatio
0.067
77.17%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1095
totalAiIsmAdverbs
5
found
0
adverb
"cautiously"
count
1
1
adverb
"slightly"
count
1
2
adverb
"completely"
count
1
3
adverb
"languidly"
count
1
4
adverb
"very"
count
1
highlights
0
"cautiously"
1
"slightly"
2
"completely"
3
"languidly"
4
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1095
totalAiIsms
25
found
0
word
"comforting"
count
1
1
word
"chill"
count
1
2
word
"warmth"
count
2
3
word
"silence"
count
2
4
word
"weight"
count
1
5
word
"pulsed"
count
1
6
word
"throb"
count
1
7
word
"scanning"
count
2
8
word
"perfect"
count
1
9
word
"footsteps"
count
1
10
word
"whisper"
count
1
11
word
"throbbed"
count
1
12
word
"amidst"
count
1
13
word
"cascading"
count
1
14
word
"velvet"
count
1
15
word
"intricate"
count
1
16
word
"chilled"
count
1
17
word
"shattered"
count
1
18
word
"glinting"
count
1
19
word
"stark"
count
1
20
word
"oppressive"
count
1
21
word
"echoing"
count
1
highlights
0
"comforting"
1
"chill"
2
"warmth"
3
"silence"
4
"weight"
5
"pulsed"
6
"throb"
7
"scanning"
8
"perfect"
9
"footsteps"
10
"whisper"
11
"throbbed"
12
"amidst"
13
"cascading"
14
"velvet"
15
"intricate"
16
"chilled"
17
"shattered"
18
"glinting"
19
"stark"
20
"oppressive"
21
"echoing"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
74
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
74
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
81
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
33
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
2
markdownWords
2
totalWords
1091
ratio
0.002
matches
0
"grew"
1
"inevitable"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
10
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
58
wordCount
942
uniqueNames
20
maxNameDensity
1.59
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Rory"
discoveredNames
Richmond
1
Park
1
Rory
15
Dymas
2
Gluttony
1
Carter
1
Heartstone
2
Pendant
2
Eva
4
Petrova
1
One
3
Dymasians
5
Seated
1
Belphegor
4
Fae-Forged
2
Blade
2
Hel
1
Brendan
4
Dymasian
1
Nyx
5
persons
0
"Rory"
1
"Carter"
2
"Pendant"
3
"Eva"
4
"Petrova"
5
"One"
6
"Dymasians"
7
"Belphegor"
8
"Blade"
9
"Hel"
10
"Brendan"
11
"Dymasian"
12
"Nyx"
places
0
"Richmond"
1
"Park"
globalScore
0.704
windowScore
0.667
69.35%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
62
glossingSentenceCount
2
matches
0
"looked like candied fruit and sugared flo"
1
"looked like polished gingerbread"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.917
wordCount
1091
matches
0
"Not a comforting cinnamon, mind you, but the kind"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
81
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
33
mean
33.06
std
22.89
cv
0.692
sampleLengths
0
64
1
16
2
39
3
91
4
34
5
35
6
41
7
48
8
41
9
39
10
67
11
17
12
23
13
9
14
12
15
82
16
13
17
15
18
10
19
74
20
18
21
24
22
23
23
24
24
37
25
8
26
19
27
33
28
74
29
11
30
19
31
22
32
9
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
74
matches
0
"were obscured"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
173
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
1
semicolonCount
0
flaggedSentences
1
totalSentences
81
ratio
0.012
matches
0
"They wore flowing robes of crimson and gold, and their faces were obscured by elaborate masks shaped like fruits – a pomegranate here, a fig there."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
179
adjectiveStacks
0
stackExamples
(empty)
adverbCount
3
adverbRatio
0.01675977653631285
lyAdverbCount
1
lyAdverbRatio
0.00558659217877095
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
81
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
81
mean
13.47
std
6.9
cv
0.512
sampleLengths
0
7
1
23
2
13
3
21
4
14
5
2
6
4
7
12
8
14
9
9
10
23
11
4
12
21
13
27
14
16
15
10
16
15
17
9
18
16
19
17
20
2
21
24
22
17
23
20
24
18
25
10
26
13
27
28
28
16
29
23
30
14
31
3
32
2
33
22
34
26
35
17
36
11
37
12
38
9
39
12
40
24
41
19
42
21
43
12
44
6
45
13
46
4
47
11
48
10
49
17
82.30%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.5308641975308642
totalSentences
81
uniqueOpeners
43
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
71
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
18
totalSentences
71
matches
0
"They weren't built, exactly."
1
"They *grew*, twisting and spiraling"
2
"He still looked profoundly uncomfortable"
3
"It gave slightly underfoot, like"
4
"They started along a winding"
5
"He probably hadn't worn a"
6
"They weren't human."
7
"They wore flowing robes of"
8
"They continued walking, trying to"
9
"It was a banquet for"
10
"He was impossibly handsome, with"
11
"He wore robes of midnight-blue"
12
"It wasn’t a welcoming smile."
13
"It was a smile of"
14
"He gestured languidly, and two"
15
"he fixed his gaze on"
16
"She shoved her father aside,"
17
"It wasn't a fatal blow,"
ratio
0.254
58.59%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
57
totalSentences
71
matches
0
"The air tasted of cinnamon"
1
"Rory blinked, grit under her"
2
"Nyx’s voice, a rustle of"
3
"Isolde hadn’t been forthcoming with"
4
"They weren't built, exactly."
5
"They *grew*, twisting and spiraling"
6
"The air hummed with the"
7
"Brendan Carter, Rory’s father, trailed"
8
"He still looked profoundly uncomfortable"
9
"Rory said, adjusting the strap"
10
"The Heartstone Pendant, a gift"
11
"Nyx offered, and began to"
12
"The ground wasn’t earth, Rory"
13
"It gave slightly underfoot, like"
14
"They started along a winding"
15
"The air grew thicker with"
16
"Brendan asked, his hand instinctively"
17
"He probably hadn't worn a"
18
"Rory ignored her father, focusing"
19
"They weren't human."
ratio
0.803
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
71
matches
0
"Or, at least, what Rory"
1
"Now, a vista unfolded that"
ratio
0.028
40.82%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
42
technicalSentenceCount
6
matches
0
"Not a comforting cinnamon, mind you, but the kind that clung to the back of your throat, hinting at something old and burnt."
1
"Rory blinked, grit under her eyelids that hadn't been there a moment before."
2
"He still looked profoundly uncomfortable in anything that wasn't a courtroom, let alone another realm."
3
"Rory ignored her father, focusing on a group of figures moving amongst the vines."
4
"Tall and slender, with skin like polished bronze, they moved with languid grace, pruning the grapevines with tools that gleamed like obsidian."
5
"They continued walking, trying to project an air of casual curiosity, which was difficult when every instinct screamed at them to turn and run."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
15
uselessAdditionCount
6
matches
0
"Brendan asked, his hand instinctively going to his tie"
1
"Nyx murmured, their voice barely a whisper,"
2
"Rory quipped, trying to lighten the mood"
3
"Nyx said, their voice a bare thread of sound"
4
"he fixed, his smile widening,"
5
"Rory shouted, her voice echoing in the strange, sugared silence"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
9
fancyCount
5
fancyTags
0
"Nyx murmured (murmur)"
1
"Rory suggested (suggest)"
2
"Rory quipped (quip)"
3
"Brendan stammered (stammer)"
4
"Rory shouted (shout)"
dialogueSentences
23
tagDensity
0.391
leniency
0.783
rawRatio
0.556
effectiveRatio
0.435
79.8301%