Run: 2026-02-20-01KHYAGZ7P4JCHXTCQ9EZR28AG

Run Details

Duration:
22.7s
Cost:
$0.001210
Provider:
Seed

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Tube station’s name—*Camden Town West*—chalked in faded white on a rusted plate hung crookedly above the service door. Harlow Quinn pushed it open, her shoulder catching on the splintered wood. The air smelled of damp brick and ozone, sharp enough to sting her nostrils. She stepped into darkness, fumbling for the flashlight clipped to her belt. The beam skittered over graffiti of twisted trees and glowing sigils, then froze on the body. “Jesus.” Quinn’s boot crunched on a cracked ceramic plate—glazed blue, crumbled edges. A jar of something black, sealed with wax, had spilled, leaving a tarry stain. The body lay on its back, legs splayed, arms akimbo. No coat, no shoes. A wool sweater, threadbare at the cuffs, clung to its frame. No wounds. No blood. But the skin was *cold*, bluer than it should be, like she’d been dead for days. But the market only opened tonight. “Thought you might need backup,” said DS Torres, her voice tight. She shifted closer, flashlight shaking. “Medic says rigor mortis is already setting in. But… no stab wounds. No gunshot. No signs of struggle.” Quinn didn’t look away from the body. Her thumb rubbed the edge of her watch band—scuffed leather, a scratch from a knife that never found its mark. “Tell the medic to look again. Close.” She knelt, gloved hand hovering over the sweater. The fabric rippled, faintly, as if someone breathed into it from underneath. “Torres. Ever seen a person who died of cold, with their clothes on, in July?” “Plenty. Hypothermia. Maybe he was out in the cold before the market opened.” Quinn’s fingers brushed the jawline—sharp, unbroken. “Hypothermia doesn’t make your veins glow.” Torres’s breath hitched. She leaned in. The skin at the victim’s throat glowed, faint green, like bioluminescent moss. “What the actual—” Quinn stood, her chair scraping the floor. “Check the stalls. All of them. The market’s schedule says it moves every full moon, but someone’s been here since sunset. Look for broken bone tokens.” Torres fumbled with her phone. “Bone tokens? What, like chess pieces?” “Like life.” Quinn’s voice was flat. “The Veil Market requires one to enter. Pure bone—deer, wolf, human, by the looks of it. Carved. Enchanted. If a token’s broken, the entry’s revoked. If it’s stolen… the rift stays open. Long enough for something to get through.” She stepped over a toppled rack of leather satchels—torn, books spilled. A copy of *The Demonologists’ Handbook* lay open, a page marked in blood. Quinn flipped it to the illustration—three hooded figures, a sigil between them. The sigil matched the glow at the victim’s throat. “Quinn.” Torres’s voice was quieter. “Chief said you hate the supernatural. Told us to treat this like a mugging. But… this doesn’t fit.” “Chief’s got a new desk job. He doesn’t remember the file. The one with Morris.” The words hung in the air. Torres looked away. Quinn crossed to the far wall, where a rusted pipe ran along the ceiling. The beam of her flashlight hit a shadow—painted, but old, chipped. The sigil was there: four overlapping circles, a pentagram inside, but smudged, as if someone had tried to rub it out. Faint, beneath the paint, was another mark—small, curved, like a bite. “Morris died in a locked room,” she said, more to herself than to Torres. “No windows, no doors jammed. Foam on his lips, tongue black. Coroner called it a heart attack. But the lab found *this*.” She pulled a photo from her pocket—stained, smudged. The same sigil, on the wall of the warehouse where the remains were found. “Quinn, I don’t—” “Look at the body’s hands.” She knelt again, gently prying one open. A token lay in the palm, smooth, brown, carved with a wolf’s head. Intact. No cracks. “The market’s tokens are broken when the rift closes. Or when someone’s *killed* by it. But this—” She traced the wolf’s eye. “This is unbroken. That means the rift was never closed. The victim didn’t die here. He was brought here.” Torres crouched beside her. “Why bring him here? Why leave him like this?” “Because the killer needed a body. A vessel. To bridge the gap.” Quinn stood, the token in her gloved hand. “The sigil on his throat—those are summoning words. Reverse Latin. ‘*Ignis inferni, roga sanguinem*.’ ‘Fire of hell, ask blood.’ But it’s muddled. Like the caster didn’t know what they were doing.” She turned, the token held up to the light. The wolf’s eye caught the beam, glinting. “Or they did. But they didn’t want to summon anything. They wanted to *trap* something. A ghost. A spirit. Something that feeds on blood.” The warehouse rumbled. Not a train—too low, too wet. Quinn’s compass—hidden in her coat, a small brass thing with a needle that never pointed north—jerked. She fumbled it out, flipped open the cover. The needle spun, then stilled, pointing straight at the body. “The compass only points to rifts,” she said, her voice tight. “Or to the source of the magic. This—” She tapped the needle. “This is pointing at *him*.” Torres stood, her hand on her holster. “You sure about that? Could be a coincidence.” Quinn didn’t take her eyes off the compass. “Coincidence doesn’t make your veins glow, Torres. Now get the tech team here. And find out who this man is. Name, address, anyone who bought from him at the market tonight.” She knelt again, the compass hovering over the body. The glow at the throat flared, brighter, and the wolf token in her hand *heated up*. Not warm—hot, like a brand. She dropped it, backing away. “Quinn—” “Torres. Get. The tech team.” The glow intensified, and the sigil on the wall bled, oozing green liquid that hissed as it hit the floor. The body’s chest rose, once, twice. The wolf token—now a charred, broken mess—rolled across the brick. Quinn reached for her belt, hand on her gun. The compass needle snapped. And then the scream cut through the dark. Torres fumbled for her phone. “I’m calling for backup. Now.” Quinn didn’t move. Her eyes were fixed on the body, now sitting up, the glow at its throat blinding. It looked at her, and her blood ran cold. “Morris,” it said, in a voice like shattering glass. “You’re late.” She stepped back, tripping over a book. The body stood, limbs bent at impossible angles, and took a step toward her. The air reeked of sulfur. “Quinn!” Torres yelled, but her voice was distant. The body’s hand—now a claw, black and segmented—reached for her. Quinn raised her gun. And the world went white. She woke in a chair, her wrists bound. The body was gone. The warehouse was empty. Torres lay on the floor, unconscious, a bump on her head. Outside, the Tube’s train roared past, shaking the tracks. Quinn tugged at her bonds—leather, new, untouched. She looked at her watch: 3:17. The compass was in her pocket, intact now. The needle spun wildly. She nodded once, hard. Time to find out what the *hell* was going on.
created_at"2026-02-20T20:05:42.803Z" 2/20/2026, 8:05:42 PM
model"bytedance-seed/seed-1.6-flash-20250625"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency515
moderation_latency(null)
generation_time22020
tokens_prompt4671
tokens_completion3151
native_tokens_prompt4625
native_tokens_completion2877
native_tokens_completion_images(null)
native_tokens_reasoning1099
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.001209975
router(null)
provider_responses
0
endpoint_id"e01a1227-001b-44d4-a376-90850668fa84"
id"02177161794296975b38901b7d222b45cd0632cd2ab0171bb8381"
is_byokfalse
latency424
model_permaslug"bytedance-seed/seed-1.6-flash-20250625"
provider_name"Seed"
status200
api_type"completions"
id"gen-1771617942-gCksjfmrGKo3nyXvIA6u"
upstream_id"02177161794296975b38901b7d222b45cd0632cd2ab0171bb8381"
total_cost0.001209975
cache_discount(null)
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provider_name"Seed"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"She knelt again [again]"
dialogueSentences36
tagDensity0.306
leniency0.611
rawRatio0.091
effectiveRatio0.056
95.80% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1190
totalAiIsmAdverbs1
found
0
adverb"gently"
count1
highlights
0"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
91.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1190
totalAiIsms2
found
0
word"traced"
count1
1
word"glinting"
count1
highlights
0"traced"
1"glinting"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"blood ran cold"
count1
1
label"hung in the air"
count1
highlights
0"blood ran cold"
1"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences92
matches(empty)
96.27% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences92
filterMatches
0"watch"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences115
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans10
markdownWords18
totalWords1171
ratio0.015
matches
0"Camden Town West"
1"cold"
2"The Demonologists’ Handbook"
3"this"
4"killed"
5"Ignis inferni, roga sanguinem"
6"trap"
7"him"
8"heated up"
9"hell"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
52.09% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount766
uniqueNames4
maxNameDensity1.96
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Tube2
Town1
Quinn15
Torres11
persons
0"Quinn"
1"Torres"
places
0"Tube"
1"Town"
globalScore0.521
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1171
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences115
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean27.23
std21.01
cv0.771
sampleLengths
073
11
276
334
469
513
612
721
833
911
1045
1145
1223
1315
149
1557
1658
173
1869
1913
2051
2140
2243
2328
2415
2539
2635
271
285
2936
3013
318
3210
3328
3411
3526
3618
374
385
3936
4025
414
4210
93.82% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences92
matches
0"were found"
1"were fixed"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs150
matches
0"was going"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount19
semicolonCount0
flaggedSentences15
totalSentences115
ratio0.13
matches
0"The Tube station’s name—*Camden Town West*—chalked in faded white on a rusted plate hung crookedly above the service door."
1"Quinn’s boot crunched on a cracked ceramic plate—glazed blue, crumbled edges."
2"Her thumb rubbed the edge of her watch band—scuffed leather, a scratch from a knife that never found its mark."
3"Quinn’s fingers brushed the jawline—sharp, unbroken."
4"She stepped over a toppled rack of leather satchels—torn, books spilled."
5"Quinn flipped it to the illustration—three hooded figures, a sigil between them."
6"The beam of her flashlight hit a shadow—painted, but old, chipped."
7"Faint, beneath the paint, was another mark—small, curved, like a bite."
8"“No windows, no doors jammed. Foam on his lips, tongue black. Coroner called it a heart attack. But the lab found *this*.” She pulled a photo from her pocket—stained, smudged."
9"Not a train—too low, too wet."
10"Quinn’s compass—hidden in her coat, a small brass thing with a needle that never pointed north—jerked."
11"Not warm—hot, like a brand."
12"The wolf token—now a charred, broken mess—rolled across the brick."
13"The body’s hand—now a claw, black and segmented—reached for her."
14"Quinn tugged at her bonds—leather, new, untouched."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount734
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.02316076294277929
lyAdverbCount4
lyAdverbRatio0.005449591280653951
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences115
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences115
mean10.18
std6.9
cv0.678
sampleLengths
019
112
214
312
416
51
611
714
810
94
1011
112
122
1316
146
1511
165
1718
187
1920
2015
2112
2215
2313
246
256
263
273
2812
293
307
3126
325
336
346
3539
3611
3713
3812
399
405
4118
4215
436
443
4514
4611
4721
4811
4914
43.48% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3130434782608696
totalSentences115
uniqueOpeners36
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences88
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences88
matches
0"She stepped into darkness, fumbling"
1"She shifted closer, flashlight shaking."
2"Her thumb rubbed the edge"
3"She knelt, gloved hand hovering"
4"She leaned in."
5"She stepped over a toppled"
6"she said, more to herself"
7"She pulled a photo from"
8"She knelt again, gently prying"
9"She traced the wolf’s eye"
10"She turned, the token held"
11"She fumbled it out, flipped"
12"she said, her voice tight"
13"She tapped the needle"
14"She knelt again, the compass"
15"She dropped it, backing away."
16"Her eyes were fixed on"
17"It looked at her, and"
18"it said, in a voice"
19"She stepped back, tripping over"
ratio0.261
22.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences88
matches
0"The Tube station’s name—*Camden Town"
1"Harlow Quinn pushed it open,"
2"The air smelled of damp"
3"She stepped into darkness, fumbling"
4"The beam skittered over graffiti"
5"Quinn’s boot crunched on a"
6"A jar of something black,"
7"The body lay on its"
8"A wool sweater, threadbare at"
9"She shifted closer, flashlight shaking."
10"Quinn didn’t look away from"
11"Her thumb rubbed the edge"
12"She knelt, gloved hand hovering"
13"The fabric rippled, faintly, as"
14"Quinn’s fingers brushed the jawline—sharp,"
15"Torres’s breath hitched."
16"She leaned in."
17"The skin at the victim’s"
18"Quinn stood, her chair scraping"
19"Torres fumbled with her phone."
ratio0.875
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences88
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount1
matches
0"The sigil was there: four overlapping circles, a pentagram inside, but smudged, as if someone had tried to rub it out."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount4
matches
0"said DS Torres, her voice tight"
1"she said, more to herself than to Torres"
2"she said, her voice tight"
3"Torres yelled, but her voice was distant"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"Torres yelled (yell)"
dialogueSentences36
tagDensity0.139
leniency0.278
rawRatio0.2
effectiveRatio0.056
78.7408%