Run: 2026-02-20-01KHYAKCT7520XY9WQNMYND6GZ

Run Details

Duration:
46.0s
Cost:
$0.000392
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“The bone felt cold.” Harlow Quinn knelt, careful not to disturb the chalk outline, and turned the fragment over in her gloved hand. It was a sliver of tibia, human, judging by the size, but…wrong. “Anything?” Detective Davies hovered, his expression a careful blend of professional sympathy and thinly veiled impatience. He’d been on the force longer than Quinn, but his career peaked at petty theft and traffic violations. Homicide was clearly outside his comfort zone. “The victim wasn’t stabbed, shot, or bludgeoned,” Quinn said, her voice flat. “They were…extracted. Cleanly.” Davies frowned, adjusting his tie. “Extraction? Sounds a bit dramatic, doesn’t it? Looks like a fall to me. Rough ground. Bit of a struggle.” He gestured to the scrape marks on the floor of the abandoned Tube station platform. The platform was cavernous, the ceiling lost in shadows. Half-collapsed sections of the tunnel yawned on either side, choked with debris. The air hung thick with the smell of damp concrete and something else…something metallic, like old pennies and ozone. This was the old Elgin station, sealed off since the Blitz. Now, it was part of the Veil Market’s sprawling, subterranean network. “The scrape marks are consistent with a fall,” Quinn conceded, placing the bone fragment in an evidence bag. “But the position of the body…and the lack of trauma beyond the initial impact…it suggests otherwise.” She stood, her closely cropped salt-and-pepper hair glinting under the harsh glare of the portable lights. “No defensive wounds. No signs of a prolonged struggle. The victim was deposited here.” Davies snorted. “Deposited? By who? A team of polite ghosts?” Quinn ignored him, her gaze sweeping the platform. The victim, a man in a tailored suit, lay near the edge of the platform, halfway between the tracks and a crumbling wall. His face was pale and slack, his eyes staring blankly at the ceiling. No wallet, no phone, no keys. Just the clothes on his back and the purloined piece of tibia. “Forensics found traces of ritual chalk around the body,” Davies offered, eager to appear helpful. “Circles, symbols. Likely connected to the Market.” “The chalk is a distraction,” Quinn countered, already feeling the familiar itch of a difficult case beneath her skin. “Too obvious.” She moved closer to the wall, examining the grime-covered brickwork. “Look at this.” She pointed to a faint, almost invisible discoloration on the wall, a subtle shift in the concrete’s texture. It was roughly circular, about a meter in diameter. “What is it?” Davies peered closer, his brow furrowed. “Some kind of damp patch?” “No,” Quinn said, her fingers tracing the edges of the circle. “It’s residue. A reaction. Something burned here, very hot, very briefly.” “Burned? But there's no smell of smoke.” “It burned something ephemeral. Something that doesn’t leave typical residue behind.” Quinn glanced back at the body. “The bone... it’s not just missing a piece. It’s been…fielded." Davies’ mouth formed a silent 'o'. “Fielded? Like in a basilisk fight? You think this is connected to something supernatural?” "I think someone was conducting an experiment, and it went wrong." Quinn activated the Veil Compass she kept clipped to her belt. The small brass device, etched with protective sigils, spun wildly, the needle vibrating erratically. It was drawn to something - or somewhere - nearby. “There's a rift close.” “A rift? Here? In an abandoned Tube station?” Davies’ voice cracked. “Quinn, are you sure you’re alright? Maybe you need to sit down.” Quinn’s jaw tightened. Davies’ skepticism was a familiar and unwelcome companion. It hadn't lessened since DS Morris died. “Rifts bleed through all sorts of places, Davies. Especially places steeped in residual energy. This station was a hub during the war. Fear, death... it permeates the very foundations.” She followed the compass’s jittery guidance toward a section of the wall partially concealed by a collapsed beam. “And whatever triggered this wasn’t natural." She reached for the beam, heaving it aside with surprising strength. Behind it, carved into the brickwork, was a series of symbols, not the haphazard chalk circles Davies had noted, but deliberate, precise carvings. They were ancient, almost alien in their complexity. The same symbols had been etched into the bone fragment. Glowing remnants clung to the brick. "Run a scan for any unseen residue," Quinn instructed, her voice clipped and precise. “I want every wavelength, every isotope. Whatever they used here, it leaves a mark.” Davies fumbled with his radio. "Right away, ma'am. But these symbols...what are they?” “They predate the Market, Davies,” Quinn said, her eyes fixed on the carvings. "Older than the Veil. This isn't some black market trinket. This is something far more dangerous.” She crouched down again, examining the symbols more closely. One, in particular, caught her attention. It was a stylized representation of a serpent devouring its own tail, an ouroboros. But this one had a subtle difference – a tiny, almost imperceptible notch carved into the serpent's head. "Do you recognize this?" Quinn asked, turning to Davies. Davies squinted, then shook his head. "Never seen it before. Maybe some esoteric art thing?" “It’s a key,” Quinn muttered. “A key to something…or someone.” The compass spun faster as she spoke, pulling her gaze to a section of the wall directly above the carvings. There, barely visible beneath a layer of grime, was a hairline crack, almost too small to notice. “There’s something behind the wall," Quinn said, tapping the crack lightly. "A cavity. A sealed room, perhaps?" She reached for her crowbar, wedging it into the crack. With a groan of bricks and mortar, a section of the wall gave way, revealing a narrow, pitch-black passage. The metallic smell intensified, almost suffocatingly strong. A gust of cold air rushed out of the passage, carrying with it a whisper, barely audible above the hum of the lights. A single, guttural word. “Kraken.” Davies stumbled backwards, his face white. "Kraken? That's...that's a myth!" Quinn ignored him, already drawing her weapon. She pulled out her flashlight, aiming the beam into the darkness of the passage. The beam failed to penetrate more than a few feet, swallowed by the oppressive blackness. But as the light strained against the darkness, something shifted within it. A glint. A flicker of movement. Something large. Something…waiting. The compass went wild, the needle spinning so fast it became a blur. Quinn felt a cold dread creep into her bones, a sensation she hadn't experienced since…since Morris. “What’s on the other side?” Davies’ voice trembled. Quinn did not reply, instead advancing slowly into the passage, her flashlight beam cutting a narrow swathe through the darkness. Deep down, she knew that whatever awaited her was far more terrifying than anything she had ever encountered in her eighteen years on the force. And the piece of bone sitting in the evidence bag reminded her that whatever it was, it considered human beings—or at least, their component parts—as mere playthings.
created_at"2026-02-20T20:07:02.241Z" 2/20/2026, 8:07:02 PM
model"google/gemma-3-12b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency430
moderation_latency(null)
generation_time45922
tokens_prompt4696
tokens_completion1918
native_tokens_prompt4545
native_tokens_completion1614
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00039162
router(null)
provider_responses
0
endpoint_id"eb06dc92-5a16-47ec-a776-6ef956457c47"
id"chatcmpl-RFvg5NSIhheINCKkBeQGwAnD"
is_byokfalse
latency105
model_permaslug"google/gemma-3-12b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771618022-YIeitWpMardfqRUc8T23"
upstream_id"chatcmpl-RFvg5NSIhheINCKkBeQGwAnD"
total_cost0.00039162
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount2
adverbTags
0"Quinn countered already [already]"
1"Quinn glanced back [back]"
dialogueSentences42
tagDensity0.5
leniency1
rawRatio0.095
effectiveRatio0.095
78.30% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1152
totalAiIsmAdverbs5
found
0
adverb"very"
count3
1
adverb"lightly"
count1
2
adverb"slowly"
count1
highlights
0"very"
1"lightly"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.58% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1152
totalAiIsms13
found
0
word"glinting"
count1
1
word"familiar"
count2
2
word"furrowed"
count1
3
word"tracing"
count1
4
word"ephemeral"
count1
5
word"etched"
count2
6
word"whisper"
count1
7
word"oppressive"
count1
8
word"glint"
count1
9
word"flicker"
count1
10
word"trembled"
count1
highlights
0"glinting"
1"familiar"
2"furrowed"
3"tracing"
4"ephemeral"
5"etched"
6"whisper"
7"oppressive"
8"glint"
9"flicker"
10"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences72
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences72
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences95
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen47
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1148
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
37.22% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount798
uniqueNames10
maxNameDensity2.26
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Quinn18
Davies10
Tube1
Elgin1
Blitz1
Veil2
Market1
Compass1
Morris2
One1
persons
0"Quinn"
1"Davies"
2"Market"
3"Compass"
4"Morris"
5"One"
places(empty)
globalScore0.372
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.871
wordCount1148
matches
0"not the haphazard chalk circles Davies had noted, but deliberate, precise carvings"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences95
matches
0"knew that whatever"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean31.03
std19.56
cv0.63
sampleLengths
035
141
215
339
462
564
610
762
822
934
1027
1114
1222
137
1427
1520
1650
1723
1818
1953
2058
2128
2213
2376
249
2515
2647
2717
2836
2927
301
3110
3236
3321
3429
358
3672
95.52% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences72
matches
0"was drawn"
1"been etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs133
matches(empty)
52.63% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences3
totalSentences95
ratio0.032
matches
0"It was drawn to something - or somewhere - nearby."
1"But this one had a subtle difference – a tiny, almost imperceptible notch carved into the serpent's head."
2"And the piece of bone sitting in the evidence bag reminded her that whatever it was, it considered human beings—or at least, their component parts—as mere playthings."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount466
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.032188841201716736
lyAdverbCount6
lyAdverbRatio0.012875536480686695
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences95
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences95
mean12.08
std7.78
cv0.644
sampleLengths
023
112
216
318
47
512
63
75
834
99
1012
1119
1211
1311
1418
1532
1614
172
188
198
2023
2113
226
2312
2415
257
2619
2712
283
2918
309
319
325
3311
3411
357
3617
3710
386
3914
4022
4114
4210
434
4411
4512
463
478
487
4947
70.18% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.45263157894736844
totalSentences95
uniqueOpeners43
49.75% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences67
matches
0"Just the clothes on his"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences67
matches
0"It was a sliver of"
1"He’d been on the force"
2"He gestured to the scrape"
3"She stood, her closely cropped"
4"His face was pale and"
5"She moved closer to the"
6"She pointed to a faint,"
7"It was roughly circular, about"
8"It was drawn to something"
9"It hadn't lessened since DS"
10"She followed the compass’s jittery"
11"She reached for the beam,"
12"They were ancient, almost alien"
13"She crouched down again, examining"
14"It was a stylized representation"
15"She reached for her crowbar,"
16"She pulled out her flashlight,"
ratio0.254
49.55% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences67
matches
0"Harlow Quinn knelt, careful not"
1"It was a sliver of"
2"Detective Davies hovered, his expression"
3"He’d been on the force"
4"Homicide was clearly outside his"
5"Quinn said, her voice flat"
6"Davies frowned, adjusting his tie."
7"He gestured to the scrape"
8"The platform was cavernous, the"
9"The air hung thick with"
10"This was the old Elgin"
11"Quinn conceded, placing the bone"
12"She stood, her closely cropped"
13"Quinn ignored him, her gaze"
14"The victim, a man in"
15"His face was pale and"
16"Davies offered, eager to appear"
17"Quinn countered, already feeling the"
18"She moved closer to the"
19"She pointed to a faint,"
ratio0.821
74.63% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences67
matches
0"Now, it was part of"
ratio0.015
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount0
matches(empty)
29.76% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount4
matches
0"Quinn said, her voice flat"
1"Davies offered, eager to appear helpful"
2"Davies peered, his brow furrowed"
3"Quinn said, her fingers tracing the edges of the circle"
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount3
fancyTags
0"Quinn conceded (concede)"
1"Quinn muttered (mutter)"
2"The compass spun (spin)"
dialogueSentences42
tagDensity0.19
leniency0.381
rawRatio0.375
effectiveRatio0.143
85.3227%