Run: 2026-02-20-01KHYAMD889T3CPAAGP6B59SQK

Run Details

Duration:
11.9s
Cost:
$0.001122
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The neon green sign of *The Raven’s Nest* flickered as Rory pushed through the door, the bell above it chiming like a warning. The air inside was thick with the scent of aged whiskey and something sharper—burnt sugar, maybe, or the faint metallic tang of old blood. She didn’t look up from her delivery clipboard, just slid into a booth near the back, where the light was dim and the shadows clung like old ghosts. Then she saw him. Silas Blackwood sat at the bar, his back to her, one hand wrapped around a glass of something amber and still. The grey streaks in his hair were more pronounced now, and his posture—shoulders slightly hunched, the faintest limp in his step—told her more had happened in the years since they’d last spoken. She hesitated, clipboard trembling just enough to make the pen scratch against the paper. “Rory.” His voice cut through the hum of the bar like a blade. She turned slowly, as if bracing for impact. Silas didn’t smile. He didn’t have to. “Took you long enough,” he said. She swallowed. “Didn’t know you still came here.” “Neither did I, until tonight.” He swirled the liquid in his glass, the ice clinking against the sides. “Funny how places find you when you least expect it.” Rory slid into the booth across from him, her fingers tracing the edge of the menu she’d brought—though she already knew what she wanted. “You look different.” “So do you.” His gaze flicked to her wrist, where the small crescent scar stood out against her skin. “Still got the same bad luck, I see.” She flexed her fingers. “Childhood accident. You remember.” “Vaguely.” He took a slow sip. “You were always the one who broke things.” “And you were the one who fixed them.” The words slipped out before she could stop them. The air between them thickened, charged with something unspoken. Silas set his glass down. “Not anymore.” Rory exhaled, sharp and sudden. “No. Neither of us are.” A beat of silence. The bar’s jukebox crackled, playing something old and slow—something that made her think of rain on pavement and bad decisions. “You still working for Yu-Fei?” he asked. “Delivery. Part-time.” She tapped the clipboard. “You?” “Own the place.” His fingers brushed the rim of his glass. “Well. Mostly.” She should’ve left. Should’ve slid out of the booth and pretended she hadn’t seen him. But the years between them had carved something deeper than regret—something like recognition. Like they’d both been running from the same thing. “You ever think about what we used to do?” she asked. Silas didn’t answer right away. The ice in his glass had melted, the liquid now cloudy with water. “Every damn day.” The words hung between them, heavy. Rory’s throat tightened. “I left Cardiff. Moved to London. Thought I could outrun it.” “And?” “And I did.” She forced a laugh, brittle as glass. “For a while.” Silas studied her, his hazel eyes sharp in the dim light. “But not really.” She didn’t deny it. The jukebox switched to something faster now, something with a pulse. Rory’s fingers drummed against the table. “You ever wonder what happened to Eva?” Silas’s expression didn’t change, but his grip on the glass tightened. “No.” “Liar.” A muscle twitched in his jaw. “Some things are better left buried.” “Not everything.” Rory leaned forward. “She’s dead, Silas. Car accident. Three years ago.” The words hit like a punch. Silas’s breath hitched, just for a second, before he school his features. “I’m sorry.” “Don’t be.” Rory’s voice was raw. “She’d hate that you were.” Silas didn’t look away. “You still talk to her family?” “No.” Rory’s fingers curled into fists. “I didn’t even go to the funeral.” Silas said nothing. He didn’t have to. The weight of it settled between them, thick and suffocating. Rory’s chest ached. “I was supposed to be there. I just… wasn’t.” Silas’s voice was low, rough. “You can’t save everyone, Rory.” “No.” She swallowed. “But I could’ve tried.” The jukebox switched again, something mournful and slow. Rory’s eyes burned. She blinked, fast, furious. “Why’d you come back here?” Silas’s gaze flicked to the door, then back to her. “Same reason you did, I imagine.” “To drown?” “To remember.” He took another sip. “To forget.” Rory stared at him. The man in front of her wasn’t the boy she’d known—the one who’d always had a plan, a way out. This Silas was older, wearier. But there was still something in his eyes. Something unbroken. “You still got that signet ring?” she asked. Silas glanced down at his right hand, where the silver ring glinted in the low light. “Still here.” “Good.” Rory exhaled, slow. “Means you’re still playing the game.” Silas’s lips quirked, just slightly. “Always was.” The air between them shifted, charged with something new. Not regret, not quite. Something sharper. Something like possibility. Rory reached across the table, her fingers brushing his. “We should’ve stayed in touch.” Silas caught her hand, his grip firm. “We should’ve.” The jukebox switched again, the music swelling, alive. Rory’s pulse hammered in her ears. She should’ve walked away. Should’ve let the past stay buried. But she didn’t. Silas’s thumb traced the scar on her wrist, light as a whisper. “Still got your bad luck, Rory.” She smiled, sad and sharp. “And you still got your way of fixing things.” His fingers tightened. “Not anymore.” Outside, the neon sign flickered. Inside, the world held its breath. Then the door swung open, and the past rushed in.
created_at"2026-02-20T20:07:35.464Z" 2/20/2026, 8:07:35 PM
model"mistralai/ministral-14b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency301
moderation_latency(null)
generation_time11619
tokens_prompt4618
tokens_completion1586
native_tokens_prompt4274
native_tokens_completion1334
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0011216
router(null)
provider_responses
0
endpoint_id"0b53717b-9af5-4de3-80af-ebedd2adf981"
id"a63be72faa854339bbd3affd047fc10a"
is_byokfalse
latency301
model_permaslug"mistralai/ministral-14b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771618055-vVH3FQBXoBLhNHYOxaox"
upstream_id"a63be72faa854339bbd3affd047fc10a"
total_cost0.0011216
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences57
tagDensity0.281
leniency0.561
rawRatio0
effectiveRatio0
78.54% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount932
totalAiIsmAdverbs4
found
0
adverb"slightly"
count2
1
adverb"slowly"
count1
2
adverb"really"
count1
highlights
0"slightly"
1"slowly"
2"really"
100.00% AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0"Blackwood"
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
24.89% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount932
totalAiIsms14
found
0
word"flickered"
count2
1
word"tracing"
count1
2
word"flicked"
count2
3
word"charged"
count2
4
word"unspoken"
count1
5
word"silence"
count1
6
word"pulse"
count2
7
word"weight"
count1
8
word"traced"
count1
9
word"whisper"
count1
highlights
0"flickered"
1"tracing"
2"flicked"
3"charged"
4"unspoken"
5"silence"
6"pulse"
7"weight"
8"traced"
9"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences86
filterMatches
0"think"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences126
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords923
ratio0.003
matches
0"The Raven’s Nest"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount684
uniqueNames4
maxNameDensity2.34
worstName"Silas"
maxWindowNameDensity5
worstWindowName"Silas"
discoveredNames
Raven1
Rory14
Blackwood1
Silas16
persons
0"Raven"
1"Rory"
2"Blackwood"
3"Silas"
places(empty)
globalScore0.33
windowScore0
33.72% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences43
glossingSentenceCount2
matches
0"as if bracing for impact"
1"something like recognition"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount923
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences126
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean15.38
std13.29
cv0.864
sampleLengths
075
14
267
31
420
57
66
78
828
927
1027
118
1214
1326
147
1510
1624
177
187
1913
2037
2111
2221
2320
241
2513
2614
274
2824
2912
301
3112
3213
3320
3411
3510
3613
377
3822
3910
407
4120
4216
432
448
4539
468
4718
4810
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences86
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs124
matches(empty)
6.80% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences6
totalSentences126
ratio0.048
matches
0"The air inside was thick with the scent of aged whiskey and something sharper—burnt sugar, maybe, or the faint metallic tang of old blood."
1"The grey streaks in his hair were more pronounced now, and his posture—shoulders slightly hunched, the faintest limp in his step—told her more had happened in the years since they’d last spoken."
2"Rory slid into the booth across from him, her fingers tracing the edge of the menu she’d brought—though she already knew what she wanted."
3"The bar’s jukebox crackled, playing something old and slow—something that made her think of rain on pavement and bad decisions."
4"But the years between them had carved something deeper than regret—something like recognition."
5"The man in front of her wasn’t the boy she’d known—the one who’d always had a plan, a way out."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount691
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.03762662807525326
lyAdverbCount3
lyAdverbRatio0.004341534008683068
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences126
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences126
mean7.33
std5.75
cv0.785
sampleLengths
023
124
228
34
421
532
614
71
812
98
103
114
126
132
146
1518
1610
1724
183
1919
208
214
224
236
248
2517
269
275
282
295
305
314
3220
337
346
351
3611
372
383
3912
4013
419
4211
435
4413
453
466
473
4811
491
52.91% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.3412698412698413
totalSentences126
uniqueOpeners43
85.47% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences78
matches
0"Then she saw him."
1"Then the door swung open,"
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences78
matches
0"She didn’t look up from"
1"She hesitated, clipboard trembling just"
2"His voice cut through the"
3"She turned slowly, as if"
4"He didn’t have to."
5"He swirled the liquid in"
6"His gaze flicked to her"
7"She flexed her fingers."
8"He took a slow sip"
9"She tapped the clipboard"
10"His fingers brushed the rim"
11"She should’ve left."
12"She forced a laugh, brittle"
13"She didn’t deny it."
14"He didn’t have to."
15"She blinked, fast, furious."
16"He took another sip"
17"She should’ve walked away."
18"She smiled, sad and sharp."
19"His fingers tightened."
ratio0.256
30.51% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences78
matches
0"The neon green sign of"
1"The air inside was thick"
2"She didn’t look up from"
3"Silas Blackwood sat at the"
4"The grey streaks in his"
5"She hesitated, clipboard trembling just"
6"His voice cut through the"
7"She turned slowly, as if"
8"Silas didn’t smile."
9"He didn’t have to."
10"He swirled the liquid in"
11"Rory slid into the booth"
12"His gaze flicked to her"
13"She flexed her fingers."
14"He took a slow sip"
15"The words slipped out before"
16"The air between them thickened,"
17"Silas set his glass down."
18"Rory exhaled, sharp and sudden."
19"A beat of silence."
ratio0.859
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences78
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount1
matches
0"The bar’s jukebox crackled, playing something old and slow—something that made her think of rain on pavement and bad decisions."
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount2
matches
0"He swirled, the ice clinking against the sides"
1"Rory exhaled, slow"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences57
tagDensity0.07
leniency0.14
rawRatio0
effectiveRatio0
79.1783%