Run: 2026-02-20-01KHYAMVN6XEV37GVJDJ2TH9Y9

Run Details

Duration:
50.2s
Cost:
$0.000557
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pulsed, a faint throb against my sternum. Not a comfortable warmth, but insistent, like a second heartbeat urging me forward. Useless, really. It only seemed to react *after* a Hel portal had already opened, a crimson afterglow to a disaster. Still, Yu-Fei insisted it had “guidance properties.” Yu-Fei also believed in Feng Shui and the healing power of fermented duck eggs. Richmond Park swallowed the last of the streetlights. Just past the Isabella Plantation, a barely-there track veered into the trees. Not on any map, naturally. Old Man Hemlock, the bookseller, had sketched it on a napkin, muttering about “thin places” and “Isolde’s favour.” I checked my phone. No signal. Expected. Hemlock’s napkin also included a warning about time behaving oddly in the Grove. I’d scoffed, but a prickle of unease ran down my spine now, the air growing colder with each step I took. The trees had grown unnaturally close, branches clawing at the darkening sky. Each rustle of leaves sounded too deliberate, almost like…whispering. I tightened my grip on the small flashlight, the beam cutting a feeble swathe through the growing gloom. Faint floral scent. Too sweet, almost cloying. Not the crisp, earthy smell of autumn leaves and damp soil I'd expected. It reminded me of overly-perfumed funeral wreaths. Which, admittedly, wasn't a particularly helpful comparison. The path opened into a clearing. The Grove. Standing stones, ancient oaks gnarled with age, formed a rough circle. Wildflowers bloomed in riotous colour, an impossible profusion for late November. Roses, forget-me-nots, even a few defiant sunflowers tilted their faces towards a sky I couldn't see. It was…beautiful. And fundamentally wrong. A stone, taller than the others, dominated the centre of the clearing. Moss coated its surface, but the side facing me was strangely…clean. As if regularly wiped. I stepped into the circle, the Heartstone thrumming faster now. Not a painful beat, but a frantic one. My breath hitched. Hadn't felt it react this strongly since…well, since I'd walked through a fully manifested Hel portal in Shoreditch last year. That hadn’t been a good night. Silence. An absence of sound so profound it felt like a weight pressing against my eardrums. No birdsong, no rustling leaves, not even the distant hum of traffic from the park’s perimeter. I swept the flashlight beam across the stones, searching for…what? Some kind of marking? A clue? Hemlock hadn’t been particularly forthcoming with details. Just rambled about “the turning of the wheel” and “owing a debt.” A flicker of movement at the edge of my vision. To the left, between two ancient oaks. I snapped the beam over, but there was nothing. Just shadows, stretching and contorting in the shifting darkness. My boots crunched on fallen leaves. The sound echoed, unnaturally loud. I froze, listening. Nothing. I took another step. And another. Towards the central stone. The Heartstone was practically vibrating now. A scent. Not the cloying sweetness of the flowers, but something else. Something…metallic. Like old blood. A twig snapped behind me. I spun around, flashlight beam darting back and forth. Again, nothing. But the feeling of being watched intensified, a cold prickle crawling across the back of my neck. “Hello?” My voice sounded thin and reedy even to my own ears. The silence pressed back, heavier than before. Mocking. I walked faster, reaching the central stone. Running my hand over the smooth, cool surface, searching for…something. Anything. The clean patch. I focused the flashlight. Etched into the stone, barely visible beneath the moss, were symbols. Not runes, not anything I recognised. Angular, almost geometric. They pulsed with a faint, inner luminescence, mirroring the glow of the Heartstone. My fingers traced the symbols. A strange tingling sensation crept up my arm. A whisper. So faint I almost dismissed it as my imagination. “Lost?” I whipped around. Still nothing. “Who’s there?” My voice, louder this time, but still lacking conviction. The metallic scent intensified, coating the back of my throat. I coughed, trying to clear it. Another whisper, closer this time. Right behind me. “Looking for something?” I didn’t dare turn. I could feel a presence behind me, close enough to touch. A cold spot, radiating an unnatural chill. The Heartstone was screaming now, a frantic, insistent pulse against my skin. It felt like it was trying to tear its way out of my chest. The air crackled with energy. Static electricity made the hairs on my arms stand on end. A laugh. Soft, melodic, and utterly terrifying. It wasn't a human sound. “Such a lovely little thing, isn't it?” I finally dared to turn my head, slowly, agonizingly slowly. And saw nothing. But the air in front of me shimmered, distorting the shapes of the trees behind it. Shadow, coalescing. Becoming…something. The wildflowers began to tremble, their vibrant colours fading to a sickly grey. The scent of blood overwhelmed me, choking off my breath. A hand. Pale, long-fingered, with nails like polished obsidian. Reached out of the shimmering air and brushed against my cheek. Ice. Absolute, bone-chilling ice. I tried to scream, but no sound came out. The Heartstone was hammering against my ribs, threatening to shatter. The hand tightened its grip. And the world began to dissolve around the edges.
created_at"2026-02-20T20:07:50.207Z" 2/20/2026, 8:07:50 PM
model"google/gemma-3-27b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1601
moderation_latency(null)
generation_time40454
tokens_prompt4584
tokens_completion1450
native_tokens_prompt4435
native_tokens_completion1264
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00055704
router(null)
provider_responses
0
endpoint_id"cf530f36-7cb8-4eb9-8953-880eef952af3"
is_byokfalse
latency9584
model_permaslug"google/gemma-3-27b-it"
provider_name"Novita"
status(null)
1
endpoint_id"8f22002c-c045-446f-a1b9-9896133536b8"
id"chatcmpl-RAoua5zjgSXIUcjc8ylgNjsN"
is_byokfalse
latency54
model_permaslug"google/gemma-3-27b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771618070-2oKmCP56is44lBroRdzV"
upstream_id"chatcmpl-RAoua5zjgSXIUcjc8ylgNjsN"
total_cost0.00055704
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
77.17% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount876
totalAiIsmAdverbs4
found
0
adverb"really"
count1
1
adverb"utterly"
count1
2
adverb"slowly"
count2
highlights
0"really"
1"utterly"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount876
totalAiIsms22
found
0
word"pulsed"
count2
1
word"throb"
count1
2
word"comfortable"
count1
3
word"warmth"
count1
4
word"down my spine"
count1
5
word"gloom"
count1
6
word"silence"
count2
7
word"profound"
count1
8
word"weight"
count1
9
word"flicker"
count1
10
word"echoed"
count1
11
word"etched"
count1
12
word"traced"
count1
13
word"whisper"
count2
14
word"could feel"
count1
15
word"chill"
count1
16
word"pulse"
count1
17
word"shimmered"
count1
18
word"chilling"
count1
highlights
0"pulsed"
1"throb"
2"comfortable"
3"warmth"
4"down my spine"
5"gloom"
6"silence"
7"profound"
8"weight"
9"flicker"
10"echoed"
11"etched"
12"traced"
13"whisper"
14"could feel"
15"chill"
16"pulse"
17"shimmered"
18"chilling"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences114
matches(empty)
92.73% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences114
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
2"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences117
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords868
ratio0.001
matches
0"after"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount840
uniqueNames13
maxNameDensity0.71
worstName"Heartstone"
maxWindowNameDensity1
worstWindowName"Heartstone"
discoveredNames
Heartstone6
Hel2
Yu-Fei2
Feng1
Shui1
Park1
Isabella1
Plantation1
Man1
Hemlock3
Grove2
November1
Shoreditch1
persons
0"Heartstone"
1"Yu-Fei"
2"Feng"
3"Shui"
4"Hemlock"
places
0"Park"
1"Isabella"
2"Plantation"
3"Grove"
4"Shoreditch"
globalScore1
windowScore1
71.88% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount2
matches
0"felt like a weight pressing against my"
1"felt like it was trying to tear its way"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords3.456
wordCount868
matches
0"Not a comfortable warmth, but insistent, like a second heartbeat urging me forward"
1"Not a painful beat, but a frantic one"
2"Not the cloying sweetness of the flowers, but something else"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences117
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean20.19
std14.45
cv0.716
sampleLengths
063
143
241
339
434
58
643
727
847
932
1035
1135
1214
131
1416
1516
165
1728
1812
198
2018
2140
2213
2311
241
255
2611
2716
288
293
3022
3126
3216
3312
347
3510
363
3719
3823
3920
404
4119
4214
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences114
matches(empty)
60.14% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs143
matches
0"was screaming"
1"was trying"
2"was hammering"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences117
ratio0
matches(empty)
71.47% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount848
adjectiveStacks1
stackExamples
0"Absolute, bone-chilling ice."
adverbCount50
adverbRatio0.0589622641509434
lyAdverbCount23
lyAdverbRatio0.027122641509433963
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences117
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences117
mean7.42
std4.97
cv0.67
sampleLengths
09
113
22
318
421
58
612
75
818
94
102
111
1213
1321
1412
159
1618
173
184
1913
207
217
226
232
2411
2511
2616
272
283
2912
3011
314
3210
338
343
3520
366
371
3815
3916
4010
414
422
437
4412
4510
467
479
489
496
78.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.49572649572649574
totalSentences117
uniqueOpeners58
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences93
matches
0"Just past the Isabella Plantation,"
1"Too sweet, almost cloying."
2"Just rambled about and"
3"Just shadows, stretching and contorting"
4"So faint I almost dismissed"
5"Soft, melodic, and utterly terrifying."
6"Pale, long-fingered, with nails like"
ratio0.075
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences93
matches
0"It only seemed to react"
1"I checked my phone."
2"I’d scoffed, but a prickle"
3"I tightened my grip on"
4"It reminded me of overly-perfumed"
5"I stepped into the circle,"
6"My breath hitched."
7"I swept the flashlight beam"
8"I snapped the beam over,"
9"My boots crunched on fallen"
10"I froze, listening."
11"I took another step."
12"I spun around, flashlight beam"
13"My voice sounded thin and"
14"I walked faster, reaching the"
15"I focused the flashlight."
16"They pulsed with a faint,"
17"My fingers traced the symbols."
18"I whipped around."
19"My voice, louder this time,"
ratio0.29
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences93
matches
0"The Heartstone pulsed, a faint"
1"It only seemed to react"
2"Richmond Park swallowed the last"
3"I checked my phone."
4"Hemlock’s napkin also included a"
5"I’d scoffed, but a prickle"
6"The trees had grown unnaturally"
7"Each rustle of leaves sounded"
8"I tightened my grip on"
9"It reminded me of overly-perfumed"
10"The path opened into a"
11"Wildflowers bloomed in riotous colour,"
12"Roses, forget-me-nots, even a few"
13"A stone, taller than the"
14"Moss coated its surface, but"
15"I stepped into the circle,"
16"My breath hitched."
17"That hadn’t been a good"
18"An absence of sound so"
19"I swept the flashlight beam"
ratio0.624
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences93
matches
0"As if regularly wiped."
1"To the left, between two"
ratio0.022
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount1
matches
0"The Heartstone was hammering against my ribs, threatening to shatter."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Still Yu-Fei insisted (insist)"
dialogueSentences8
tagDensity0.125
leniency0.25
rawRatio1
effectiveRatio0.25
85.8912%